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Sapito Sucio

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Everything posted by Sapito Sucio

  1. After encountering issues with the current data.grf, I decided to start from scratch and overhaul the entire process. The result? A significantly reduced file size for the data.grf Previously, the data.grf weighed in at around 2.45GB, but now it’s down to just 2.15GB. In addition to the file size reduction, I’ve added 275~ mini maps to maps that were lacking them. The entire folder, including BGM, now stands at 2.96GB. What was done to the poor data.grf? Besides cleaning up unused sprites from npc and mob folders, now I converted all .BMP files to be 8bit, this doesn't affect quality on a game like RO, instead, it actually makes it easier for the client to handle those assets. .JPG and .PNG were treated as well but with some differences. Feel free to report any issue here
  2. I remember reading once that, every custom skill is treated as an offensive skill
  3. Try checking here Internet Archive: Digital Library of Free & Borrowable Books, Movies, Music & Wayback Machine
  4. Because of how Gitlab and Git-LFS works, I can only update the `data.grf` once. For subsequent updates, it’s more efficient to delete the entire repository and re-upload the folder. If I don’t follow this process, any modification to data.grf, even as small as 2 bytes, would result in an upload of nearly 12GB I'm currently uploading it
  5. Those files are for weapons, and they should be on your data.grf. That's an extremely old file, if you dont have them, you may want to redownload your data.grf weapon.grf
  6. Oh snap, I forgot this thread xD I did my testing and tried some stuff, but you can't really get those numbers more together as you downsize them. I tried with extremely low size numbers and still, a padding is added between the numbers, also, using low size numbers make it look so blurry and awful xD
  7. Sí es posible, rey Primero dime, usas linux o windows en donde tienes tu emulador ?
  8. Sorry, yes, I added it like 30 mins prior reading your comment xD Ye, that's exactly what I was thinking
  9. Upload your dmg sprite number here
  10. I already added it xD Both OG Setup and OpenSetup I use it on my local folder, I don't know If I should ship it on the ro-folder too, tho, as it can cause problems with some graphic cards, mostly AMDs
  11. Oh I see! Sorry, I misread it xD I think that's only visual, because, if DirectX9 was really selected the FroggoClient wouldn't start.
  12. This is so true, even on the latest Windows 11 True, I should mention the client's patches applied that requires src side editing, I will look into that. And, no, the 2022-04-06 is not capable of DirectX9, that's for really new clients ( > 2023-10-00), which are not publicly available yet, stick with DirectX7 for the moment.
  13. Honestly, mirroring the download link feels a bit pointless to me. The repo's getting updates overtime, and trying to keep up with mirroring every new version? Nah, not really my jam. I recommend redownloading it, as it appears your initial download may have been corrupted.
  14. Sure, you can use whatever you need, if you don't need/want the packet viewer just rename the extension (.mix) to whatever you want or just simply delete the file
  15. Have you tried not opening it with the explorer? Try with Winrar, or 7Zip or Bandizip
  16. It says you haven't created the account you trying to log in. You can try by adding the _M suffix at the end of the username.
  17. You can use Act Editor to edit it
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