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Jhedzkie

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Everything posted by Jhedzkie

  1. this would help you a lot. http://rathena.org/wiki/Custom_skill
  2. oo tama! sa mob_db.txt nga pala. format eh item_id,drop_rate
  3. just patch miruku client. it has it all.
  4. apparently, you didn't set proper tabbing. amatsu,208,100,4<tab>script<tab>Level UP<tab>55,{ if(!LvCount) set LvCount, 0; if(LvCount<=6) { set LvCount, LvCount+1; set BaseLevel, 240; set JobLevel, 80; set #redemgive1,1; end; } } and yeah, use BaseLevel and JobLevel insted of using atcommand.
  5. Like this? amatsu,208,100,4 script Level UP 55,{ if(!LvCount) set LvCount, 0; if(LvCount<=6) { set LvCount, LvCount+1; atcommand "@blvl 240"; atcommand "@jlvl 80"; set #redemgive1,1; end; } }
  6. CTRL+F Find the word "JT_MONSTER_LAST" on both npcidentity.lua and jobname.lua. Found it? Good. Now, add your custom mobs BEFORE "JT_MONSTER_LAST" just like how I did in my example in the spoiler. Then of course, you have to compile your lua to lub. Then repack your grf.
  7. just put your custom stuff before JT_MONSTER_LAST in both npcidentity and jobname lua. that's all that you have to do.
  8. i have added several mobs to my own client, and i didn't experienced such stuff. i'm using 2011-11-22a client. so, basically, when I added my own mob, I made it defined as mob # 2501. so what i did is I tried to find ["JT_MONSTER_LAST"] from npcidendity.lua, adjust its number to one more than the max mob id. I had 2501, so 2501+1 = 2502, so mine goes like ["JT_CUSTOM_MOB1"] = 2501, ["JT_MONSTER_LAST"] = 2502, here, make sure that all your custom mob is located before you put ["JT_MONSTER_LAST"] because your client won't read it if you didn't. that probably is what your error is. example.
  9. two thousand seven hundred and sixty
  10. PK Points as in, Karma Points? Like positive and negative karma (FlyFF PK System) ?
  11. great release! but if i may ask, which one is better, this script or the src mod?
  12. Vampire's Gift Healz + AOE Damage
  13. good day rA modders. i would like to request a little complicated src mod from you guys. as you guys know, RO's mob mechanics is at a way, got left behind by new MMOs. today's MMOs, if you'll notice, when a mob reaches a certain number of steps away from its spawn position, it would return to the said position with its HP fully recovered no matter how much damage has been dealt to it. another instance is when an MVP mob is chasing a character, when it lost sight of the character, the MVP mob as well would return to it's original position with its HP fully recovered regardless of how much damage it already took. would this kind of mechanics be applied in RO? even if its only for MVP. if it is possible, i would like to request the src mod that could possibly implement these. thanks in advanced. since nobody is interested in helping me, i tried to come up with it myself, and with pure luck, i was able to. thanks anyway.
  14. i just disabled it. im using current svn. .\npc\merchants\renters.txt Line 348 change prontera,163,178,4 script Magic Gear Master 105,{ to prontera,0,0,4 script Magic Gear Master 105,{
  15. ay. haha. teka. bago na pala. ngayon ko lang din na-realize na wala na ung drop rate sa item_db. dati kase pwede mo i-edit jan un.
  16. hi. i would like to ask first what does (_WOS) [without self] mean? or its significance, or what are its usage? and then i would like to ask how to properly add a new _wos to the source (clif.c/.h)? like i would like to have a custom wos for the faction, and use it for a src-based faction vs faction system. for example: case FVF: // faction vs faction case FVF_WOS: // somewhere around line 500, near the DUEL and DUEL_WOS case, specially in the part regarding packets if( sd->fvf_group == tsd->fvf_group && packet_db[tsd->packet_ver][RBUFW(buf,0)].len ) { // packet must exist for the client version WFIFOHEAD(tsd->fd, len); memcpy(WFIFOP(tsd->fd,0), buf, len); WFIFOSET(tsd->fd,len); } because everytime i add my own WOS, when i try to make them be members in the same faction, there would be a packet error popping up and my map server eventually crashes. any help?
  17. no. anyway, which set of lua files should i use? my skills are messed up with the current rev. of the lua files that i'm using.
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