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malufett

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Everything posted by malufett

  1. any custom mods? what revision are you using?
  2. http://rathena.org/board/tracker/issue-6784-gentle-touch-convert-dosent-work-properly/page__gopid__14950#entry14950
  3. try this @ clif.c #if PACKETVER >= 20120404 if( !(md->status.mode&MD_BOSS) ){ //int i; //for(i = 0; i < DAMAGELOG_SIZE; i++)// must show hp bar to all char who already hit the mob. //if( md->dmglog[i].id == sd->status.char_id ) clif_monster_hp_bar(md, sd->fd); } #endif
  4. hahahaha..I think no one can sue us since they are out of our law jurisdiction...unless it was specified that foreigners are also included...XD
  5. let's do cyber bullying again...
  6. here are some cause of the error.. 1. Invalid user/password 2. Invalid schema 3. Mysql server is not yet started 4. the account doesn't have privileged to the schema 5. Wrong sql port
  7. @https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/battle/skill.conf
  8. here it sir...please evaluate..I did not do iteration check for this yet since its my less priority... http://www.4shared.c...evel_diff.html?
  9. me I code it like this level_penalty[TYPE][RC_MAX][MAX_LEVEL*2+1] first array holds whether exp or drop..second is the mob race so It can be specific(angel & etc) or generic RC_BOSS/RC_NONBOSS.. and the third one is the the difference between the mob and character..since array index can't accept negative values so I doubled the length of max level.. and here is my sample DB..Euphy/Akkarin please check my grammar/settings..hahah // Experience/Item Drop Penalty Database // // Structure of Database: // Type, Race, Level Difference, Rate // // Race // 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, // 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, // 10=Boss monster, 11=Other than (normal monster) boss monster // // Type: // 1=exp, 2=item drop // // NOTE: RENEWAL_DROP or RENEWAL_EXP must be enabled. // EXP penalty due to difference in level sets. 1,11,16,40 1,11,15,115 1,11,14,120 1,11,13,125 1,11,12,130 1,11,11,135 1,11,10,140 1,11,9,135 1,11,8,130 1,11,7,125 1,11,6,120 1,11,5,115 1,11,4,110 1,11,3,105 1,11,0,100 1,11,11,100 1,11,-6,95 1,11,-11,90 1,11,-16,85 1,11,-21,60 1,11,-26,35 1,11,-31,10 // Boss Type 1,10,0,100 // Item drop rate penalty due to level difference. 2,11,16,50 2,11,13,60 2,11,10,70 2,11,7,80 2,11,4,90 2,11,0,100 2,11,-4,90 2,11,-7,80 2,11,-10,70 2,11,-13,60 2,11,-16,50 // Boss Type 2,10,0,100 I'm just waiting for a go before committing..
  10. because of its bonus when it reach +6 & up if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; }
  11. I think that is not a big deal since noob users are the most beneficial from this pre-compiled releases..
  12. ..noobs are like babies,...give them toys before books...same with Brian that's also my first battlefield in RO development.. well that is human nature of learning...
  13. sorry but for me I don't agree... since this pre-compiled version is there first phase of learning... because in learning at first you must have a sense of curiosity followed by follow up question/info gathering where WIKI or google comes out.. I hope you get what I mean..
  14. use this calculators to make some experiment,,,.. http://ro.doddlercon.com/r/aspdcalc/calc.php http://animaxro.si6.us/aspd/
  15. yup... sort of...or maybe lets wait sir Kenpachi or Euphy update those entry,,
  16. @script.c if( !bl ) return 0; if( type >= 0 && type < SC_MAX ) { struct status_change *sc = status_get_sc(bl); struct status_change_entry *sce = sc?sc->data[type]:NULL; if (!sce) return 0; //This should help status_change_end force disabling the SC in case it has no limit. sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0; status_change_end(bl, (sc_type)type, INVALID_TIMER); } else status_change_clear(bl, 2);// remove all effects if( type == SC_PUSH_CART ) return 0; add this after if( !bl ) return 0;
  17. This won't work in renewal...better edit this one better do it this way
  18. edit your db/re/skill_cast_db.txt...
  19. I think this the one you need http://www.w3schools.com/jsref/met_win_open.asp
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