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malufett

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Everything posted by malufett

  1. here is the answer: http://rathena.org/board/tracker/issue-5834-shadow-chaser-guillotine-cross/
  2. Can't commit...:(

    1. Show previous comments  5 more
    2. EvilPuncker

      EvilPuncker

      still can't commit? :( would be nice to see the new kRO update on rA :P

      http://rathena.org/board/topic/69844-08222012-kro-maintenance/

    3. EvilPuncker

      EvilPuncker

      you need to come back! we miss you xD

    4. malufett

      malufett

      lol..just kind a busy now a days..:)

  3. I think that is natural because of TF_DOUBLE....better suggest your player to unlearn it if they want to retain the crit attacks...
  4. renewal(3rd jobs, Kagerou/Oboro, new mechanics, new episode) + athena = rathena
  5. why not use rathena..since your posting here in rathena...where rathena is better, updated, based on official, and many options..
  6. it means 104 is too low..how about if you increase it or try to experiment for a better value...cause 104 is equivalent to 14% so 96% crit will proc....
  7. better do it here @battle.c if(tsd && tsd->bonus.critical_def) cri = cri * ( 100 - tsd->bonus.critical_def ) / 100; if (rnd()%1000 < cri) flag.cri = 1; so other crit bonuses will be accumulated so change it to if(tsd && tsd->bonus.critical_def) cri = cri * ( 100 - tsd->bonus.critical_def ) / 100; if (rnd()%1000 < cri || cri >= 104) flag.cri = 1;
  8. better update..we are already at revision 16000+..
  9. what revision are you using? I'm using the latest one and its working fine...
  10. Hey guys.. can I take over with this one?? since about months that this topic started...and I wish to revamp the whole system and stick with the long formula since its the most accurate base on my test with iRO, kRO and Aegis..and by using Yommy's amazing tool where gathered data that I assure is accurate...(including Rytech idea about the configs) can I?
  11. @Cuspid I forgot..add this after it...'clif_changeoption(&sd->bl);' or 'clif_changeoption(&pl_sd->bl);'
  12. use this function example: clif_specialeffect(bl, 523, AREA); here is list of effects https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/effect_list.txt but you may also use if you want to imitation some existing skills...
  13. just edit the conflicts...by using tortoise right click the file then 'edit conflicts'... or open the file then chose what you what and deleting the old one/new one <<<<<<< .mine { MAP_DICASTES, 198, 187 }, // 30=El Dicastes { MAP_MORA, 44, 151 }, // 31=Mora { MAP_DEWATA, 200, 180 }, // 32=Dewata { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island { MAP_MALAYA, 232, 222 }, // 34=Malaya Port { MAP_ECLAGE, 110, 39 }, // 35=Eclage ======= { MAP_DICASTES, 198, 187 }, // 30=El Dicastes { MAP_MORA, 44, 151 }, // 31=Mora { MAP_DEWATA, 200, 180 }, // 32=Dewata { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island { MAP_MALAYA, 242, 211 }, // 34=Malaya Port { MAP_ECLAGE, 110, 39 }, // 35=Eclage >>>>>>> .r16590
  14. hmm..how come you have required skills in your skill_tree and it doesn't reflect in your lua files....
  15. how about the db? skilltree? skillrequire? and etc?
  16. yes 6499,Ancient_Talisman,Ancient Talisman,3,500,,10,,,,,,,,,,,,,{},{},{} 6512,Fire_Amulet,Fire Amulet,3,100,,1,,,,,,,,,,,,,{},{},{} 6513,Ice_Amulet,Ice Amulet,3,100,,1,,,,,,,,,,,,,{},{},{} 6514,Wind_Amulet,Wind Amulet,3,100,,1,,,,,,,,,,,,,{},{},{} 6515,Earth_Amulet,Earth Amulet,3,100,,1,,,,,,,,,,,,,{},{},{}
  17. your welcome..yes you can..but ATM just pm me..I just broke my MSN that is why I can't OL in MSN just change sd->sc.opt1 = 10; to sd->sc.opt1 = OPT1_FREEZE; and for @freezeoff just copy the @freeze then change sd->sc.opt1 = 10; to sd->sc.opt1 &= ~10; or sd->sc.opt1 &= ~OPT1_FREEZE;
  18. seems convincing...I'll try to update later..Thanks...
  19. @freez @freezall ACMD_FUNC(freezall) { struct map_session_data* pl_sd; struct s_mapiterator* iter; nullpo_retr(-1, sd); iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) { if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // only lower or same gm level? if (sd->status.account_id != pl_sd->status.account_id) pl_sd->sc.opt1 = 10; } } mapit_free(iter); return 0; } @unfreezeall ACMD_FUNC(unfreezeall) { struct map_session_data* pl_sd; struct s_mapiterator* iter; nullpo_retr(-1, sd); iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) { if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // only lower or same gm level? if (sd->status.account_id != pl_sd->status.account_id && pl_sd->sc.opt1 == 10;){ clif_GM_kick(NULL, pl_sd); } } } mapit_free(iter); return 0; } finally ACMD_DEF(freez), ACMD_DEF(freezall), ACMD_DEF(unfreezall), never been tested..anyway if it doesn't work don't bother to ask..
  20. it doesn't indicate whether fixed, percentage or value supplied to the formula... so here with 150 agi w/o two hand quicken w/ two hand quicken
  21. hmmm..ATM we don't have the official info..can you give some source about it?? so that we can update ASAP..TY... I can't reproduce..its working fine in latest revision
  22. free slots: 1020 to 2000 2058 to 2200 2384 to 2411 2537 to 3000 don't use 700 to 1000 cause its a reserved id for future item skill or etc but still check if its available...
  23. problem lua files problem src coding @bVersatile +1
  24. if in game(rA) and the calculator doesn't tally that's the time that we can say that something is wrong but if its not then its working as intended.. and like as Bahmut says.... and to reiterate iRo's aspd system is different with its mother kRO...
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