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Everything posted by malufett
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sorry I can't I have many assignments ATM..maybe soon.. they have it since July 2012
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yes it can..just need little help..
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I've already know how to parse the pin..however I don't know the use of seed for changing and creating pin code.. Sept 2011(I guess) up to now...
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haha..I'm not good with packets something..but I can make this work with ugly coding.. however I don't know how to parse the code sent by the client...
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if anyone can capture the packets and document it why not add.. @char.c #if PACKETVER >= 20110309 // PIN code system, disabled WFIFOHEAD(i, 12); WFIFOW(i, 0) = 0x08B9; WFIFOW(i, 2) = 0; //new pin?? WFIFOW(i, 4) = 0; //confirm pin?? WFIFOL(i, 6) = sd->account_id; WFIFOW(i, 10) = 0; // pin?? WFIFOSET(i, 12); #endif EDIT: anyway already found it.thanks to openkore community[kLabMouse] // packet: 0x8b7 // len: 10 struct PACKET_HC_SECOND_PASSWD_REQ { /* this+0x0 */ short PacketType /* this+0x2 */ unsigned long AID /* this+0x6 */ unsigned long Seed } // packet: 0x8b8 // len: 12 struct PACKET_CH_SECOND_PASSWD_ACK { /* this+0x0 */ short PacketType /* this+0x2 */ unsigned long AID /* this+0x6 */ char SecondPWIdx[6] } // packet: 0x8b9 // len: 4 struct PACKET_HC_SECOND_PASSWD_LOGIN { /* this+0x0 */ short PacketType /* this+0x2 */ unsigned short Result } // packet: 0x8ba // len: 16 struct PACKET_CH_MAKE_SECOND_PASSWD { /* this+0x0 */ short PacketType /* this+0x2 */ unsigned long AID /* this+0x6 */ unsigned long Seed /* this+0xa */ char SecondPWIdx[6] } // packet: 0x8bb // len: 4 struct PACKET_HC_MAKE_SECOND_PASSWD { /* this+0x0 */ short PacketType /* this+0x2 */ unsigned short Result } // packet: 0x8bc // len: 16 struct PACKET_CH_DELETE_SECOND_PASSWD { /* this+0x0 */ short PacketType /* this+0x2 */ unsigned long AID /* this+0x6 */ unsigned long Seed /* this+0xa */ char SecondPWIdx[6] } // packet: 0x8bd // len: 4 struct PACKET_HC_DELETE_SECOND_PASSWD { /* this+0x0 */ short PacketType /* this+0x2 */ unsigned short Result } // packet: 0x8be // len: 16 struct PACKET_CH_EDIT_SECOND_PASSWD { /* this+0x0 */ short PacketType /* this+0x2 */ unsigned long AID /* this+0x6 */ unsigned long Seed /* this+0xa */ char SecondPWIdx[6] } // packet: 0x8bf // len: 4 struct PACKET_HC_EDIT_SECOND_PASSWD { /* this+0x0 */ short PacketType /* this+0x2 */ unsigned short Result }
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of course it will not work with missed attack...as stated before
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as its says on its desc so it means only work if you have been hit by physical attack,,,
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@status.c change add_sc( SM_MAGNUM , SC_WATK_ELEMENT ); to set_sc( SM_MAGNUM , SC_WATK_ELEMENT , SI_ENDURE , SCB_NONE ); and change SI_ENDURE to your desire status icon....
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better.. val += val * status->vit * 150 / 10000; // +1.5% per each point of VIT because you might lost the .5 and won't work as intended...
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nope its suppose to be val += val * status->vit * 2 / 100; // +2% per each point of VIT
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actually its 1% per vit @status.c val += val * status->vit/100; // +1% per each point of VIT
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currently I'm done with base atk and some of its modifier and ATM i'm working on weapons with upgrade levels...
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check all your ports..change your password regularly..and inspect the code of every module that you will install to your site..and lastly never trust other people on giving access you must choose a person you really trust...
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also don't forget to edit your skill_db.txt
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it depends to your liking or the one that you will put in your client... lua files/stateicon/efstids.lua
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ask your ISP..I only experience this with bayantel....but for PLDT and others not..
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I don't know what it means in India but here in PH it means Blow Jobber . hahahaha..
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..just diff your files with the current changes in rathena...
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check it out @ r17069
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why the ASPD so much diffrent with offical server?
malufett replied to iamlight's question in General Support
because mRO doesn't follow kRO's aspd system and rA follows kRO...and for the HP something we are still dealing with it... -
ITEM COMBO NOT WORKING IN TRUNK 17033
malufett replied to pinyinhuo's topic in Tulong para sa Server
can you show us your script? -
@donkeyg what do you mean by didn't work? and what version are you using? damage or display? btw bonus bMatk is the bonus that will show in the stat window(RE) while bonus bMatkRate isn't @jivagotupa & Schrwaizer this bonus is properly working in RE or PRE-RE