Jump to content

kohakusan

Members
  • Posts

    19
  • Joined

  • Last visited

Profile Information

  • Gender
    Male

kohakusan's Achievements

Poring

Poring (1/15)

  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. You mean, I have to get the original files and make a copy with another name and add as a custom npc?
  2. I'm trying to make an npc using some monsters and homunculus sprites but I can't even click the homunculus one, like it's another player or real homu, while monster show the Sword mouse icon, like the real monster. Is there anyway to make the "balloon" mouse icon appear on them? If I need to create an npc file using their sprites files, do I need to configure something or it's the balloon by default? I never made a custom npc sprite...
  3. Isn't it possible with the official bar?
  4. Is it possible to make all monsters HP bar show up without the need to hit it first? If yes, how to do it for all mobs and for bosses only? Thanks! Client 2012-04-10 I'm checking this out, I enable it to show for bosses but it still only works if we hit it first, I think it has something to do with the damagelog_size but I don't know much about programming so I have no idea what to do... mob.c #if PACKETVER >= 20120404 if( src->type == BL_PC ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif_monster_hp_bar(md, sd->fd); } } #endif
  5. Using 2012-03-07 client and 1 or 2 weeks old svn release. Sometimes, randomly, when I kill a mob their sprite stays there with no HP or movement. I remember seeing this somewhere else long ago but can't remember what causes it...
  6. I have the same problem actually, neither actor1 or 2 works to move "layers" to the background/foreground, although actor2 shows the item on the right position and changing the "Priority Ref." seems to only working as a viewing tool, it doesn't change anything in the files.
  7. Thanks a lot QQfoolserellina!
  8. Thanks for the replies! I am using kRO, I just put some translated .lua files. Anyway, even regular items, mostly with "5" item type aka. Armor fall under other categories... For swapping the window names, yes it would work but the problem is that when I click the Shield icon, I want to open the armor, not the weapons... Same for the Sword icon... Anyway, it's just mostly aesthetic so I don't really care much if it stays that way, just wouldn't hurt to fix it somehow...
  9. How do I set an item to fall into a certain storage category? Currently most of my custom headgears are going to the "hand" category while "armor" and "weapon" are switched around... Hexed: 2012-03-07 Latest SVN First window is from Armor button but shows weapons, same for second window, Weapon button but shows armor. And all hats are on the "Hand" category instead of "Armor" just above on storage.
  10. Fixed, it seems to be working fine, need a few more tests. I only copied "0x0907,5,moveitem,2:4" from the 04-10 to the 03-07, which is the one I'm using and it's working.
  11. Não da pra baixar o brAthena no momento, parece q estão tendo algum problema por lá, por isso não consigo encontrar e os dbs do cronus pre-re não são em portugues... Eu só quero mob_db e item_db pre-re...
  12. Thanks for helping, I managed to get it to work on 2012-03-07 only. It's fine for now though...
  13. Hi, I'm using one of the latest rA server on Pre-Re with 2012-03-07 client, it's all working fine but when I try to add an item to the Favorites tab client crashes and map-server has an error: [Warning]: clif_parse: Received unsupported packet (packet 0x0907, 5 bytes received), disconnecting session #3. Thanks for the help! Here is my packet_db EDIT: And since Patcher's support is here too... Does Thor Patcher work with *.no-ip.org? Mine is only working for myself but anyone can access the files on browser...
×
×
  • Create New...