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johnbond2

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  1. Can you give me an sql line that would do such query? But dont you think it will affect server performance if there will be too much sql queries when player goes in a map? It will be a pvp map and multiple players will often going in multiple times a day. Thanks.
  2. You didn't say anything about it failing if you have any more information regarding the offical npc please provide it. Oh nice I will test this. How many chance does this have? And where do I set it?
  3. Hello Skorm! I tested the script above but the problem is in the official servers I think the max it could only give is +3 stat. In the script above it gives +10 instead of the max of only +3. Where can I edit on how much + stats it could give maximum? Another question, what will happen to the item if it fails? I tried it and it never seems to fail. If possible it would be best if it could have a chance to fail (item still remains) wherein chances can be set. A default chance of 25% is good. Keep me posted my friend. Thank you!
  4. How about the chance to reflect? Where exactly can i edit it? Thank you.
  5. How can I make a cell/s non-walkable to normal players but still walkable on GM level 20 and above? I know the script like : setcell "quiz_01",48,80,51,80,cell_walkable,0; (no walk) setcell "quiz_01",48,80,51,80,cell_walkable,1; (walkable) But how do I make it that GM's can be able to walk through it? Anyone? Thank you for the support guys.
  6. Yes but it is still best if it can be automated by password recovery system of some sort. We dont want to spend our whole day just trying to get players' passwords.
  7. Does this support password recovery? Let's say the player has forgotten his 10 digit code, how can he ba able to recover it? Thank you for the support.
  8. Has this already been translated to english?? Kindly keep me posted. Thanks!
  9. Thank you! Though I have a waitingroom enabled in the NPC: OnInit: while( 1 ){ delwaitingroom; waitingroom "["+getmapusers("pvp_y_8-3")+"] PvP",0; sleep 3000; } end; } How can I make it that on weekdays it will show a different waitingroom message? Thanks again my friend!
  10. Kindly anyone please show me how to make my particular NPC to only enable warping during weekends (wholeday) and disable warping during weekdays. pvp_y_room,53,85,5 script Izlude PvP 973,{ mes "[PvP Warper]"; mes "PvP Effects."; next; sc_end SL_ASSASIN; skill 420,0,0; //break fall sc_end TK_DODGE; undisguise; if (getgmlevel() <= 3) npctalk ""+strcharinfo(0)+" has entered."; warp "pvp_y_8-3",0,0; close; end; Thank you in advance!
  11. The reject sword skill seem to not reject damage on dual weapon attacks. I found this fix but it gives errors during compilation: http://trac.rathena....t/15700/rathena Errors were: 3>..\src\map\battle.c(629) : error C2065: 'wd' : undeclared identifier 3>..\src\map\battle.c(629) : error C2224: left of '.damage' must have struct/union type 3>..\src\map\battle.c(635) : warning C4013: 'rnd' undefined; assuming extern returning int 3>..\src\map\battle.c(637) : error C2065: 'wd' : undeclared identifier 3>..\src\map\battle.c(637) : error C2224: left of '.damage' must have struct/union type 3>..\src\map\battle.c(637) : error C2065: 'wd' : undeclared identifier 3>..\src\map\battle.c(637) : error C2224: left of '.damage' must have struct/union type 3>..\src\map\battle.c(638) : error C2065: 'target' : undeclared identifier 3>..\src\map\battle.c(638) : warning C4047: 'function' : 'block_list *' differs in levels of indirection from 'int' 3>..\src\map\battle.c(638) : warning C4024: 'status_damage' : different types for formal and actual parameter 1 3>..\src\map\battle.c(638) : error C2065: 'wd' : undeclared identifier 3>..\src\map\battle.c(638) : error C2224: left of '.damage' must have struct/union type 3>..\src\map\battle.c(638) : error C2065: 'target' : undeclared identifier 3>..\src\map\battle.c(638) : warning C4047: 'function' : 'block_list *' differs in levels of indirection from 'int' 3>..\src\map\battle.c(638) : warning C4024: 'clif_damage' : different types for formal and actual parameter 1 3>..\src\map\battle.c(638) : error C2065: 'wd' : undeclared identifier 3>..\src\map\battle.c(638) : error C2224: left of '.damage' must have struct/union type 3>..\src\map\battle.c(638) : error C2198: 'clif_damage' : too few arguments for call 3>..\src\map\battle.c(638) : error C2198: 'status_damage' : too few arguments for call 3>..\src\map\battle.c(639) : error C2065: 'target' : undeclared identifier 3>..\src\map\battle.c(639) : warning C4047: 'function' : 'block_list *' differs in levels of indirection from 'int' 3>..\src\map\battle.c(639) : warning C4024: 'clif_skill_nodamage' : different types for formal and actual parameter 1 3>..\src\map\battle.c(639) : error C2065: 'target' : undeclared identifier 3>..\src\map\battle.c(639) : warning C4047: 'function' : 'block_list *' differs in levels of indirection from 'int' 3>..\src\map\battle.c(639) : warning C4024: 'clif_skill_nodamage' : different types for formal and actual parameter 2 3>..\src\map\battle.c(641) : error C2065: 'target' : undeclared identifier 3>..\src\map\battle.c(641) : warning C4047: 'function' : 'block_list *' differs in levels of indirection from 'int' 3>..\src\map\battle.c(641) : warning C4024: 'status_change_end' : different types for formal and actual parameter 1 Anyone has the proper fix? Thanks!
  12. Oh yes seems to be working hehe. Thanks!
  13. Can anyone show me on how to cancel the SC_OBLIVIONCURSE status by using a potion. I want the green potion to be able to cure the SC_OBLIVIONCURSE status. Kindly show me how to add the line to the item script. I tried to add the line sc_end SC_OBLIVIONCURSE; from before but it seems to not work. Can anyone show me how to do this. Thank you in advance!
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