Solved in Source script.cpp
//Updated client view. Base, Weapon and Cloth Colors.
clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
to:
//Updated client view. Base, Weapon and Cloth Colors.
clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
//clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);