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Everything posted by Kenpachi
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Hi. Just a small mapflag... mf_skillnorequirements_r16380.patch mf_skillnorequirements_r16464.patch
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I like the idea. Everything that make changes easiers for user is welcome.
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Basically a combo ID like in AEGIS... Yes, I like the idea.
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Did you read the comment KeyWorld quoted? So you have to use 100 for 1.00% instead of 333 for 3.33%... (or 99 for below 1.00%)
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Basically I share Arcenciels opinion. Server owners should pick their custom scripts. But on the other hand we already have that folder and it's used by many people. I'm fine with your idea, Euphy.
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Split Cat agents into another file (or files)
Kenpachi replied to Daegaladh's topic in Script Discussion
@Topic: Seems to be a good move to separate some things. I don't like files with tons of scripts inside that doesn't belong to each other. @Euphys optimisation: I'm fine with that. -
Can anyone Help me With my Programming lesson :D
Kenpachi replied to Kariton Revolution's topic in Off Topic
I prefer .NET languages (C# FTW) because MSDN is an awesomely good documentation and Visual Studio is a very good IDE, too. -
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Sowas ähnliches gab es früher auf UndergroundRO. Die Spieler fanden es toll...
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Discuss: item combo scripts in separate database
Kenpachi replied to Kenpachi's topic in Implemented
That comment is pointless. There is no reason to prevent an item from being used in more than one combo. See the original discussion of the bug: http://www.eathena.w...ker&showbug=309 -
As mentioned yesterday in IRC: Go for it!
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Discuss: item combo scripts in separate database
Kenpachi replied to Kenpachi's topic in Implemented
Yes, I understand now. And well, I thought about that problem (one item in multiple combos), too. I like your idea but not the syntax you used. I'll talk to Ind (and probably WIlcard because he's really good in finding solutions for problems like that) about a nice layout. (I think we should get this done over the weekend...) -
Discuss: item combo scripts in separate database
Kenpachi replied to Kenpachi's topic in Implemented
Im not good at source but is this possible like in the groups.conf item: { itemC1: { bonus bAgi,1; }, itemC2: { bonus bStr,1; }, } You should explain your sample... I don't understand it. And well, everything is possible. -
../conf/msg_athena.conf (Should be enough I think.)
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Yes, that's right. http://rathena.org/wiki/Custom_Items#Structure - See explanation of Upper field.
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http://rathena.org/wiki/Custom_Items
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What frenzmu06 said isn't true. To make your sprite visible just use an itemID which is in the correct range - explained in wiki: http://rathena.org/wiki/Custom_weapons
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Comment that scripts inside your configs.(scripts_XXX.conf inside /npc/ folder)
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That's because warp type NPCs can't have a script. Use a normal NPC with spriteID 45. prontera,133,183,0 script warp#123 45,2,2,{ if (countitem(7179) < 5) warp "prt_in",28,169; else { warp "SavePoint",0,0; dispbottom "You Need 5 Proof of Donation to enter this Warp."; } end; }
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Making Triple Action not consume a coin?
Kenpachi replied to michaelsoftman's question in Database Support
skill_require_db.txt: -
You have to combinbe Job and Upper field. Job itself just specifies the base jobs. Baby, 2nd or 3rd is handled by Upper.
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The chances will be reverted. I can't believe that the chances will increase after +10. Furthermore fRO says 10%, too. (http://rns.gamona.de/index.php?show=upgrade) And well, ratemyserver is not a source we should use.
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indeed, i miss that as well. Me too.