prontera,155,170,2 script Mr.Tuesday 911,{ //=========================== Settings ==================================== set .@changername$,"[ Mr.Tuesday ]";// YOU MAY CHANGE THE NAME OF THE NPC set .tcgid,20101; set @tcgamount,1; //======================= Settings End ==================================== //************************************************************************* mes .@changername$; mes "Damn where is he's hiding"; mes "Have you seen my little brother Mr. Monday?"; next; switch(select("Yes I've already talk to him.:Find it yourself")) { case 1: if (countitem(20100) > 0) { mes .@changername$; mes "Hello "+strcharinfo(0)+" ,"; mes "Hmm. Do you see that wild boar there?"; mes "Today is Tuesday, a day of wildboar hunting"; mes "What you didn't see it? Me too. Hahaha"; next; mes "Owh my little brother send you to see me?"; mes "About that unsual stone? Owh I see"; mes "I gave it to my sister already Mrs. Wednesday"; next; switch(select("Can you tell me where she is?:I got to go dude")) { case 1: mes .@changername$; mes "Sure but I don't know if she want to see you"; mes "You seem very determined my friend."; mes "How about we made a deal alright chap?"; next; switch(select("Okay what is it?:Cancel")) { case 1: mes .@changername$; mes "I really love hunting and I can't see very far"; mes "Can you made find the material for ^FF0000 Binoculars ^000000"; mes "so I can craft it myself"; mes "and I need 4 ^0000FF TCG ^000000"; next; switch(select("I have it right now:Cancel")) { case 1: mes .@changername$; mes "Okay let me check if"; mes "you have the material"; next; mes .@changername$; mes "Rustle... Rustle..."; if((countitem(2243) > 0) && (countitem(999) > 99) && (countitem(7227) > 3)) { delitem 2243,1; delitem 999,99; delitem 7227,2; next; mes .@changername$; getitem .tcgid,@tcgamount; //Change to next Item! mes "Here take this and see my sister"; mes "Mrs. Wednesday. Take this and she will talk to you"; close; } else { mes .@changername$; mes "Sorry you have to get the items first!"; close; } case 2: mes .@changername$; mes "Okay goodbye!"; close; } case 2: mes .@changername$; mes "Okay goodbye!"; close; } case 2: mes .@changername$; mes "Okay goodbye!"; close; } } else { mes .@changername$; mes "How rude you young man!"; mes "Try to cheat on me"; close; } case 2: mes .@changername$; mes "Okay goodbye!"; close; } // Enabling OnClock0655: // 06:55 AM if(GetTime(4) == 2) // Monday EnableNPC("Mr.Monday"); End(); // Enabling OnClock1805: // 06:05 PM if(GetTime(4) == 2) // Monday DisableNPC("Mr.Monday"); End(); }[/codeBOX] I'd suggest to use Notepad++ or some other editor with bracket highlighting. It's kind of ridiculous that we have to check this for you all the time. Less than 0? Can you tell me how to get an amount of items less than 0?