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Wolfeh

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Everything posted by Wolfeh

  1. Version 1.0

    2145 downloads

    This probably isn't the best guide out there, but I'm hoping it will help some. It goes through how I made the loading screen in the preview, as well as just a small guide on how to implement these things. It's pretty basic and easy but may help those who are new to photoshop learn how some things work. It covers basic text editing, photo adjustments, and how to apply brushes. The two pdf's in it are for you to learn from and use, you can do anything with them since I don't plan to use them. Same with any and all images in it as well. Open the .html file to view the tutorial, no internet required to view it. If you have questions, comments, or suggestions, feel free to comment or message me.
    Free
  2. I'll be turning 18 myself pretty soon here. July 15th. Pretty cool to see more furries around too 8D And what is the fad with My Little Pony? D: I see that stuff has swamped Deviant Art but I dunno why. I haven't watched the series nor do I usually have time to. XD
  3. Deviant Art has some fantastic resources. You can not only get patterns, brushes, and fonts there, but excellent tutorials too (just search something like "wallpaper" since wallpapers are similar to loading and login screens). This one really shows how just editing the heck out of something can make it look very good. This one is good too, but its too cluttered/showy to work as a login/loading screen on RO, it would be great as a wallpaper though. I learned most of my stuff from editing photography and trying to design a webpage. I basically looked at tutorials and learned the ropes, then looked at what others were doing and figured out what they did to get that look. I then might in the future, remember that look, and try it myself (I've only really done it once, with a photograph, but it turned out quite well). I've noticed a signature recently which had diagonal lines through it, though it was barely noticeable, if you looked closely you could see it, and it did improve the overall look of the image, but you achieve that look through patterns, probably they put a pattern on a new layer and adjusted the opacity/transparency. I'll make a tutorial on how I did that one, as well as try to make it better, lol, as there aren't many tutorials out there that would work well for RO login/loading screens...
  4. Okay, the packet area should be from your mmo.h. Is it set to the client date? data\sprite\¾Ç¼¼»ç¸® is the equip's equip sprite location, and there is data\sprite\Àΰ£Á· which has job and hair sprites, ¸Ó¸®Åë for hair sprites, ¸öÅë for job sprites, all have a 32 folder, but its basically saying it can't find a file by that name. I remember having this error before, but I can't remember why. I think it had to do with the xray hairstyles or it had to do with mmo.h.
  5. Kind of confused. What error are you getting exactly? Like unknown packet version? What is your client date? I think your client's version is 23 if its like 2011, if its 2012 its version is 25 and 3CeAM might not support it. The latest that rAthena supports is 20120410, and that is in mmo.h by default so you don't have to change the packet stuff, but you do have to go into packet_db.txt and change it from default to 25. So try those two things, if you have a 2011 client then put 23 as your client's version in clientinfo.xml (in data folder), make sure packet_db.txt is set to 23 instead of default, and that mmo.h (open with notepad, save, recompile) is set to your client's date. How are the lua's wrong? If you have downloaded and installed Miruku, you're good on the GRF front. Ragray should also be fine, as long as you're still patching and updating your grf's and whatnot, but I feel Miruku is better as its more updated. 3CeAM has the 3rd jobs and items, as does rAthena (if you download the renewal version). If you mean graphics wise, again, if your grf's have been updated by a Ragray or Miruku patcher, that should be fine.
  6. Hrmmm. Shall I dabble in some graphics? I think I shall.

  7. Well, for one, don't stretch characters. I see on some you just made them shorter, but if you want to make them smaller you should resize from the corner instead of from the top or side, so they don't stretch and remain uniform. In photoshop, you can have it open in another window and change image size but keep the portions the same. But, even with this trick, it may still seem not "right", because instead of one character looking shorter, they will just look smaller, its hard to explain... Secondly, don't mix characters, use characters from a single artist instead of a few from each artist. This way, it looks more natural and not photoshopped. I'll do an example here... Bad: Stretched characters, no color theme, different styles (chibi and standard), different artists, bad text, few characters the same size, and probably more... Good (or at least I think so... I'm no expert): Color theme (possibly too much of one. characters had their saturation (desaturated) and hue adjusted), paint brushes (rather dislike the one in the upper right hand corner), text matches and blends, characters from same artist, same size, and not stretched, when background was made larger, I adjusted contrast, brightness, and shadows/highlights, and did the same to the characters so they would fit in more. When resizing the background, I chose "bicubic smoother" which is why the previous adjustments really improved the image. Text has stroke, outer glow, pattern, and opacity settings adjusted to fit in. Smaller text just has a different color and stroke, same text but a different text may have more of an impact. Has an overall "nightlife" theme. Your logo I also dislike. I would use a different font maybe. The jagged edges turn me off, but I know it is quite diffiult to find one with smooth edges. Using stroke may fix this. I would make the glow spread out more, making it look more like stroke is rather bleh. You might be able to get away with the font if you play with it more. In the newer one, the "Ragnarok Online" is stretched and I don't like the font too much either, go more with the nature theme which you already have going, the font you used is more like a knight font or renaissance, not nature. But other than that, I do like it, the second version especially.
  8. When I was a newbie to eAthena, I wanted to make a giant GRF with everything in it, from my custom data folder to the data.grf's and all that good stuff. Take it from me, it is so much easier to just use an installer like Miruku... Making a GPF with the necessary files, it will probably be a large file as there is a lot of new things with renewal, interface is just one of them. Miruku can be downloaded as a torrent, which may make your users happier as it means you get a faster download and an uninterrupted download (so if you have wireless, and your internet drops, its no biggie, you can continue downloading later without getting a corrupted file). I can understand the big change, it will probably be quite confusing and frustrating for you (it certainly was for me). Currently the best client you can use is 20120410, its the most up to date and supported by rAthena. Just make sure to change your clientinfo.xml (in data folder) so the version is 25, change packet_db.txt (in db folder) to packet_db_ver: 25, and make sure mmo.h in src/common has #define PACKETVER 20120410 (it should be that way by default, but just in case. If its not, open with a text editor, edit, save, and recompile.) Then, with renewal, we no longer use diff patches. Use Shin's Diff Patcher to basically generate your own diff. Tutorial/guide here. If you have anything that is xray-only, get rid of it, such as hairstyles and palettes. I think you can use palettes just fine, they (pinky and whats-his-face) did something to the hairstyles which I'm not sure what they did exactly, but you can't use them in renewal. We have plenty of hairstyles to download here, and chances are the ones you had previously are available for download, there may be just a few missing. After this, the reason they may be missing sprites is because you need to edit lua files and compile them into lubs. See Custom Items without Xray.
  9. Removing it completely, you remove the item from your item_db and mob_db. This way they cannot be obtained and does not exist in the game. DELETE FROM `ragnarok`.`item_db` WHERE `id`='4302'; DELETE FROM `ragnarok`.`item_db` WHERE `id`='4399'; UPDATE `ragnarok`.`mob_db` SET `DropCardid`=0, `DropCardper`=0 WHERE `ID`='1583'; UPDATE `ragnarok`.`mob_db` SET `DropCardid`=0, `DropCardper`=0 WHERE `ID`='1708'; I'm afraid I don't know how to remove compounds or replace cards with an item. Another option would be to turn the cards into "vouchers" or "dummies" and have players exchange them for the "pods". With doing that, you can make it so the monster does not drop the card, and then just edit the card script so it has no effect, like so: UPDATE `ragnarok`.`item_db` SET `name_english`='Tao_Gunka_Card_Voucher', `name_japanese`='Tao Gunka Card Voucher', `script`='' WHERE `id`='4302'; UPDATE `ragnarok`.`item_db` SET `name_english`='Thanatos_Card_Voucher', `name_japanese`='Thanatos Card Voucher', `script`='' WHERE `id`='4399'; Then make sure to edit idnum2itemdesctable.txt, num2itemdesctable.txt, num2itemdisplaynametable.txt, and idnum2itemdisplaynametable.txt so players are aware that the card does not have any effect. # 4302# This card no longer has any effect. Exchange it at the voucher NPC for items. Class :^777777 Card^000000 Compound on :^777777 Armor^000000 Weight :^777777 1^000000 # 4399# This card no longer has any effect. Exchange it at the voucher NPC for items. Class :^777777 Card^000000 Compound on :^777777 Weapon^000000 Weight :^777777 1^000000 4302#Tao_Gunka_Card_Voucher# 4399#Thanatos_Card_Voucher#
  10. @Zimtkeks - Pfff, she ain't got 'nothin on Dancer Kim. Is it just me, or does it seem like they have a new cutin artist too? Because some of these styles don't seem familiar to me, like they are more anime-ish than RO-ish. Its interesting. Like the eyes have more detail and the first Dancer Kim looks the most anime styled. I wish I knew who the artist was, I like seeing the other works they do too, as well as getting higher quality versions of their work. 8D Original versions which don't have the black outline are great for graphics~
  11. To "disable" an item from being dropped by a monster, you remove the item's ID in mob_db.txt (in the db folder). But, it sounds like you are asking how to make it so the monster Beelzebub drops the Bison Horn item. To do this, find Beelzebub in the mob_db.txt (ctrl+f and search Beelzebub, make sure its the right mob and not one which isn't spawned on maps, some monsters have a summon/special event only version, these usually are like Wolf_M instead of Wolf but can vary, like there is a "hell fly" beelzebub, and a regular beelzebub, but beelzebub_ is the "real" beelzebub who is spawned in abbey) and add the item to his "code". Bison horn's ID is 2702. The "real" beelzebub's ID is 1874. From mob_db.txt: // Structure of Database : // ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper So, for Beelzebub: Original: 1874,BEELZEBUB_,Beelzebub,Beelzebub,98,6666666,0,6666666,6666666,2,10000,13410,40,40,6,110,200,250,166,66,10,12,2,6,88,0x37B5,100,212,504,432,3333333,10000,607,5500,617,5000,617,5000,7754,9000,2423,2000,1565,2000,2000,2000,2702,2000,985,5432,742,5500,0,0,0,0,4145,1 Bison Horn removed: 1874,BEELZEBUB_,Beelzebub,Beelzebub,98,6666666,0,6666666,6666666,2,10000,13410,40,40,6,110,200,250,166,66,10,12,2,6,88,0x37B5,100,212,504,432,3333333,10000,607,5500,617,5000,617,5000,7754,9000,2423,2000,1565,2000,2000,2000,0,0,985,5432,742,5500,0,0,0,0,4145,1 If you want Beelzebub to drop Bison Horn, and it still has the ID/Bison Horn in its database, then its most likely that your drop rate is low and it will take several defeats for it to drop the item. Making the rates higher will fix this problem, as will making the drop rate higher. Bison horn normally drops from beelzebub at 20% (2000 in database, its basically the non-decimal version of 20.00 which can be converted to 20% in math). Pages which might be helpful: Custom Mobs Category:Configuration (Setting drop rates)
  12. Wolfeh

    pegasus helmet

    Just some criticism here. You should focus more on RO colors and also look into your shading, you did a bit but make your shading areas larger and use a wider range of shades.
  13. Just so you know, Kodama is actually an artist comissioned by the Japanese RO to create artworks for their game, so technically they're just the artist but its property of Gravity, so we can use it as it is released to fans and such. But sharing the website is also helpful, as well as exactly what they cover, such as some artists primarily only do the card images and a little bit of character artworks. Kodama primarily does character works as well as some individual fan works which aren't used by the Japanese RO. These are also just images, no rendering, so technically I guess you could say you can't credit yourself for it, but posting these images is still helpful for those, such as myself, which find finding official artworks to be like finding a needle in a haystack. They seem to do quite a good job at keeping them on lockdown, or the artists will temporarily show them, or show them privately, to I guess keep them from being used by others commercially. Who knows though. The images posted are not from the Facebook page, as they would be much lower quality if they were, and that is also a fan page, not run by Kodama or jRO. As for the Japanese RO, they are the primary owners but I haven't been able to find plain images such as the ones posted, on their site.
  14. I don't play many games on the computer, but I have: iRO Lumina RO Skyrim Ragnarok Online 2 (Korean) Wolf Quest (shut it, its challenging D:) And I'm thinking about getting The Elder Scrolls 3: Morrowind again, because I miss the old khajits and fantasy. ;A; Skyrim was unique and pretty epic, but I swear, nothing will ever match or beat ES3. Now other stuff, PS3: Skyrim Assassins Creed Heavy Rain Oblivion PS2: Persona 4 Final Fantasy X-2 Final Fantasy X Okami Shadow Hearts Xenosaga: Episode 1 Innocent Life: A Futuristic Harvest Moon (Sucks eggs by the way) Shadow of Destiny (Also sucks eggs REALLY BAD, but when I was little, I LOVED this game, and I can't believe I even got so far) Final Fantasy XII: Dirge of Cerberus (EGGGGSSS) Star Ocean .Hack // Infection And possibly some others somewhere. Gamecube: Final Fantasy Crystal Chronicles (Used to have more, until I moved, now I don't have a gamecube anymore, but I can dream. ;A; They're cheap now, but meh.) Xbox: The Elder Scrolls 3: Morrowind (Got stuck in Vivec, so its just gathering dust now, I think its the system causing the problem, but I dunno.) DS: Nintendogs: Dachshund Pokemon: Blue Rescue Team Pokemon: Soul Silver And also some other DS and GBA games around here somewhere. These are just on my shelf.
  15. I am so board. I'm ready for winter already. The snow storms are exciting. >: That or like, Thor to wreak his havoc on this empty desert. Mwahahaha~

  16. I actually think that is a good idea. That or, give it buffs but have them be simple and not overpowered, like a blessing level 3 instead of level 10 when hit. Then you're really just wearing it for looks, but the buffs are nice too.
  17. RO2 may be a "WoW" clone (if you mean that in the sense that it fails in the entertainment department and is a grindfest) now, but this is why we have private servers/emulators :3 Divinia RO made the first RO2 emulator before RO2 was revamped, and they have started on the newest version but it has not been released yet and probably won't be for quite some time. But, when it is, you can make your RO2 less fail. I already have ideas on what I will be changing. 8D If you just want RO1 to be 3D, you could do that with an RO2 emulator, probably quite easily. But I have seen other, abandoned, RO1 3D projects. Can't remember where, there was two though, but everything really just looked the same way, just, round/3D. (I remember this graphics GM who works for the official RO, he did successfully 3D a novice head, but it wasn't impressive. http://ro-projectrevolution.blogspot.com/2007/10/play-as-3d-cell-shade-model-in-ro_3497.html ) If someone was to truly develop their own 3D graphics based off the original designs, that would be MUCH more epic. But yes, there are clients being developed too that would help with that copyright issue, but I swear there will always be some kind of infringement. The only way there would not be, I think, would be if you made a completely new game that was unrelated to RO...
  18. Just wait for the remix. >: (This thing became viral in Japan in like 2006-2007. Found some pictures on Flickr where American tourists were like wtf?)
  19. In a way, puppies and dogs are like children. You use their ADD to run the energy out of them, then they come inside and passout. Wolfdogs on the other hand, have completely no idea what fetch is, and don't care for it.

  20. Mmmm, cat litter. Oh yes, the bird with clapping boobs. You find all sorts of things out here in the desert
  21. It happens all the time, I swear XD Its the same as usernames being taken. The domain name I used for my puppehs, the .com was also taken even though the lady with it has been out of buisness for YEARS (if she hadn't, would have changed my buisness/"kennel" name, god I hate that word, kennel D:), so I took the .net. At first, you have a rage fit, but then you just accept that you're so cool that everyone wants your name. ;D Except for Jguy. He's too cool for porn. ):
  22. I used to call myself "the weird girl" too. XD Welcome to rA~ Nice to see someone out of the normal age range here for a change. ;D
  23. D8 I missed the Jguy luffing.

    1. Wolfeh

      Wolfeh

      http://rathena.org/board/topic/59044-we-love-jman/ Here 8D You are an amazing admin, AND WE LUFF YOU. <3
  24. Haha, cute video, but I have to add, don't try to pick up at a girl walking down the street, at night time. Someone did that to me, he was smoking what looked like pot, outside of a house party, and I thought "LOL RAPIST", but just told him no, I didn't want to "talk for a little while". >__> "How you 'doin" would also creep me out, I prefer something more formal, the "good morning" is better but too, er, neutral. People say good morning all the time, it really means nothing to me. Something friendly is best, like "How is your day going today?", and look for something that she is interested in, and show interest in that, that is a great way to start a conversation, and if it is something you both enjoy, that is a great conversation starter and leads to a friendship/date. Studdering, I think that is adorable D: As for the "friend zone", psh. Don't even get me started on that. If she's not interested, she's not interested, go find another girl. If you couldn't take no for an answer, and didn't want to just be friends, I'd end the friendship and all contact with you, especially if you were acting like you just wanted in my pants, which most "friend zone" stories, it sounds like that was the goal. My friend's cousin was like that, a complete pervert who enjoyed invading my "bubble", and yes, he stayed in the "friend zone".
  25. "I've always said that the best wolf habitat resides in the human heart. You have to leave a little space for them to live." -Ed Bangs

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