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Wolfeh

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Everything posted by Wolfeh

  1. Does anyone have the Haruhi ribbons sprite and is willing to share it with me? Also, do you remember who sprited them? I thought it was Happy but found a pack with all of his/her sprites and did not find the ribbons in it. I know he/she made the Haruhi NPC's, so I thought they had made the ribbons too... I like to keep my sprites organized by creator and also just like to know who made them in general. This particular sprite has a lot of nostalgia for me so that is why I -really- want it. ;A; Thanks!
  2. You're welcome, and not at all! Mirrors are very welcome! Just be sure to post it as a free upload. And just don't be this guy. (I couldn't resist.)
  3. Old payon: https://rathena.org/board/files/file/2658-old-payon/
  4. Because the downloads section seems to still be being a sack of poop, I am going to post my sprites here. I am currently going through and making sure the sprites work 100%, and also adding itemInfo.lua's for those who need them (for my headbands, you can use the file to save your fingers by just making modifications to my script, or it's just there as a reminder to edit those files). Here are the sprites that have passed testing and have their itemInfo.lua's. If you are using a newer client (say 2013-08-07) you won't need to use the idnum2-whatever files, you will just need to do itemInfo.lua, accname.lua, and accessoryid.lua. I have still included the other files though for any older clients. Wolf Ears Changelog 1.3/5-13-16 - Last tweak I promise, just wanted to make sure everything works good. 1.2/5-12-16 - Added itemInfo.lua for new clients. 1.1 - Changed sprite so it looks better. I can't remember all that I did, but I know major changes are the side view and possibly rear view. 12/28/2011 - Er, rezipped and reuploaded, because previous zip ruined the ASCII. Wolf Ears Download Wolf Ears Recolored Download Naruto Headbands Changelog 5/13/2016 - Fixed .act problems with female regular headband and recolored version. Also found two errors in accname.lua. Added itemInfo.lua. 1.3 - Added more missing sprites/drop sprites. 1.2 - A sprite and some .act's reported missing, also noticed a glitch in which some frames were grabbing the color from the wrong part of the palette and fixed that. 1.1 - Tweaked .act a little bit (realized the headband was a little "off" in some frames). Warning: Without recolors this will add 72 items to your server with recolors is a total of 180 (original release included in number). I have added files to make it less painful to add them but if you would like to modify, just be aware of this. Naruto Headbands (Also has combination of nukenin and shippuden versions) Download Recolors Hokage Hat Changelog 5/16/2016 - Found problem in item_db/SQL scripts, fixed. 5/15/2016 - Fixed problem with Kokorokage description (string was reading ^_~ and messing up the hexadecimal color change, had to cancel it out). 5/14/16 - Fixed item drop bmp. Was not 8bit. Hokage Hat Download Download Tobi Mask Download (No recolors unless requested, didn't think it would be desired.) Hunter Nin Mask Download (Recolors to come, may fiddle with shading.) Realistic/ Friendly Wolf The idea behind this sprite was that the wolf sprite was extremely aggressive looking and horribly exaggerated. I wanted something a little more realistic. Some people think this is a "friendly" looking wolf, to me this is just realistic. The wolf will pant when running around, it listens to its surroundings, actually has a tail (I mean, unless it is part bobcat...), and has black eye rims and lips (though this gives a "cute" appearance in-game, this is just a feature of wolves). One frame even had the legs spaced so far apart as to give the wolf the appearance of being barrel chested, when wolves are the exact opposite. I would like to, sometime in the future, also create other wolf coloration's for this sprite (coat colors of subspecies and such), but that will come later. Anywho, here you are. Enjoy. Replace the actual mob with it, or make it a pet, it's up to you. (Animation speed varies slightly in-game.) Download ~ 8/6/2016 - I am done spriting for now, taking a little break to work on my server. ~
  5. The wolf ears works just fine and does not cause client crashing, it is the black ears and the other recolors that are. I included the wolf ears with this post to see if maybe someone could spot an error I wasn't seeing between the two. I will try a different view ID. Still crashed with view ID of 2001. SOLVED I figured it out, turns out it is a problem with NEMO. I went to update my client and found many users with client crashes (and no gravity error) while using this program as a diff patcher, so I decided to try xdiff again out of curiosity (used 2013-08-07a and followed instructions for use) and that was my problem, I didn't have my server and langtype changed, @item-ed with no problem. (Edit: Sorry took further testing and I realized the real problem was not the diff patcher. )
  6. I have combed over this a million times and cannot find what is wrong. All I did was change the item ID and view ID's because I found they overlapped with some Gravity items, and all of a sudden if I @item the items, the client crashes, but I log back in, have the items, I can do everything to the items (drag, drop, right click, etc.), it is purely just @item-ing them... I get no console messages either. This is only with my wolf ear recolors, my wolf ears themselves are fine, and every item before them in my database, and that is also odd considering they all have identical entries to all of the text files... Here are all of my files: item_db.txt: 30491,Wolf_Ears,Wolf Ears,4,,5000,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,1477,{ },{ },{ } 30492,Black_Wolf_Ears,Black Wolf Ears,4,,5000,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,1478,{ },{ },{ } accessoryid.lub: ACCESSORY_WOLF_EARS = 1477, ACCESSORY_BLACK_WOLF_EARS = 1478, accname.lub: [ACCESSORY_IDs.ACCESSORY_WOLF_EARS] = "Wolf_Ears", [ACCESSORY_IDs.ACCESSORY_BLACK_WOLF_EARS] = "Black_Wolf_Ears", itemInfo.lub [30491] = { unidentifiedDisplayName = "Wolf Ears", unidentifiedResourceName = "Wolf_Ears", unidentifiedDescriptionName = { "Fake wolf ears that make you feel like a wolf!", "Color :^4850a8 Original^000000", "Defense :^777777 2^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 1^000000", "Applicable Job :^777777 Every Job^000000", "Spriter :^777777 Wolfeh^000000" }, identifiedDisplayName = "Wolf Ears", identifiedResourceName = "Wolf_Ears", identifiedDescriptionName = { "Fake wolf ears that make you feel like a wolf!", "Color :^4850a8 Original^000000", "Defense :^777777 2^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 1^000000", "Applicable Job :^777777 Every Job^000000", "Spriter :^777777 Wolfeh^000000" }, slotCount = 0, ClassNum = 1477 }, [30492] = { unidentifiedDisplayName = "Black Wolf Ears", unidentifiedResourceName = "Black_Wolf_Ears", unidentifiedDescriptionName = { "Fake wolf ears that make you feel like a wolf!", "Color :^000000 Black^000000", "Defense :^777777 2^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 1^000000", "Applicable Job :^777777 Every Job^000000", "Spriter :^777777 Wolfeh^000000" }, identifiedDisplayName = "Black Wolf Ears", identifiedResourceName = "Black_Wolf_Ears", identifiedDescriptionName = { "Fake wolf ears that make you feel like a wolf!", "Color :^000000 Black^000000", "Defense :^777777 2^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 1^000000", "Applicable Job :^777777 Every Job^000000", "Spriter :^777777 Wolfeh^000000" }, slotCount = 0, ClassNum = 1478 },
  7. Wolfeh

    Hokage Hat

    Version 1.0

    1133 downloads

    Hokage hat for all of your Naruto fandom needs. I also have 5 recolors available fashioned after the other kage's, except for the kokorokage (I made that one up), because I wanted something more kawaii-desu. D; (DON'T JUDGE ME!) If you run into any problems, contact me through skype (am not very active here on the forums or most anywhere else): itswolfeh Enjoy! ~Wolfeh
    Free
  8. Version 1.3

    771 downloads

    Uploading these again. .-. Headbands inspired by the anime Naruto. There is black and blue recolors as well as nukenin (missing-nin, plate is striked through) and shippudden (with the long band ties instead of short, after Naruto's long headband in Shippuden) versions, for the ultimate customization for any Naruto fan. I included a text file with all of the stuff to implement these into your server too (such as item_db, idnum2itemresnametable, idnum2itemdisplaynametable, idnum2itemdesctable, accessoryid.lua, accname.lua, and the SQL server stuff/script), so you won't have to kill your fingers. Please report any problems to me through skype: itswolfeh Enjoy! ~Wolfeh
    Free
  9. I was not trying to create a paid download, I was switching a prexisting paid download to free.
  10. I switched one of my sprites (naruto headbands) to free instead of paid, I saw that it was updated as such, and I logged on today to see if it had any new downloads and found it has completely vanished off the downloads page... What is this madness?
  11. The only thing I could think of to make this better would be if you organized the items by author so we all know who made them. I like to add the author's name in my item descriptions and give them credit.
  12. Changing my Naruto Headbands to a free download. Just remembered I have been wanting to do that for forever, and apparently it's just in time for the phasing out of paid files. :)

  13. I would be very concerned about the language/grammar used in this script if the OP can't even speak proper English, and yes, this is "cheating". It would be incredibly ironic if you discourage bots on your server but then are using a bot yourself to increase your vote count! Oh and, automobile's putt around, they don't create votes "automatically". Just sayin'.
  14. How would I increase damage and magic damage to all mobs? I've only seen mob ID's used with this bonus and found no example in which all mobs are affected. Do I just use 0?
  15. Avatar is from Cursed (2005). Best werewolf movie ever. :D

  16. How would I increase damage and magic damage to all mobs? I've only seen mob ID's used with this bonus and found no example in which all mobs are affected. Do I just use 0?
  17. I'm still waiting for the most epic and amazing MMO to come out (IT MIGHT NOT BE TES ONLINE BUT I CAN DREAM DAMMIT!) But until then, I don't play much anymore it's just grindfest and only fun with a bunch of friends (and I mean a bunch, epic pwn tiem ftw.) I try to play Dragon Nest and Mabinogi but still don't usually. When Warp Portal releases the RO2 NA server you'll probably see me on there a lot, until I get bored of it (which I dunno DEM GRAPHICS AND HEADGEARS, the Korean server was pretty meh too, I think private servers will be better.) I can't remember most of the MMO's I've played (yes they were that boring and forgettable, trolololo). If TES Online doesn't blow my socks off, I'm sending them to Bethseda along with a letter explaining how they should have.
  18. Looks fantastic to me, even with the city background (gives it an apocalyptic feel with the characters charging into battle~ Plus I just think city's are epic, maybe I'm biased. ) I'd only recommend different images for the download, review, and voting buttons (to mix it up), maybe use another color for server status and server time (the Online's and 16:20 parts only, the char, login, etc. are fine), and I'm not a big fan of the gradients but they still look good. (Just realized this was necro'd, oh well. ;A;)
  19. Curse you Asura Hosting and old RO friends for reminding me that RO existed. D<

  20. Everything looks fantastic, though I don't like the loading screen with the Valkyrie because it has commonly used texts with stroke, too bland, play with it more! The Mysterious Wiki banner is definitely my favorite, so cute and visually appealing.
  21. I would love to see how your project progresses, I've been wanting to do the same thing but honestly I can't see doing it while also keeping RO the way it is now, it needs to be torn apart and revamped just like every other MMO in this failing industry, but my ranting aside, this has always been the biggest problem for MMO's, keeping players engaged for a long time, if not "forever" (or what seems like forever). For example, console games, are really just short bursts of entertainment, as long as the game is not completed you are entertained, once it is completed, the entertainment stops; MMO's are similar in that the game never ends but the entertainment does. Console games have tried to make the entertainment go a bit longer with things like accomplishments, collect these items, defeat these special monsters, but you don't have to, it's just interesting/fun to do. Skyrim they just tried to pack more content into it which was kind of successful, but not really in my opinion. MMO's have recently started getting into this too. I think a degree in human psychology would really help in developing MMO's/games, learn how the human brain works, how it ticks, then EXPLOIT ITTTTT. Another comparison is that console games, in my opinion, are vastly different. It is hard for me to explain why console games are so different from MMO's, I think one of the reasons is that console games are evolving and becoming more realistic whereas MMO's are still stuck in NPC mode. Interactive NPCs which talk to you and look unique are nice, as are cinematic cut-scenes involving them. I love gigantic non-linear (meaning no barriers or limits like "sorry you can't jump off this cliff, 'cause we said so") worlds as well which are hard to come by. Complex but easy ways to become more powerful and simple but powerful combo attacks are fun too. I really like live-action events too (such as in TERA, you'll be walking along and a bridge collapses or a monster busts out of a wall). Pets could also be improved so much more but it is hard to say how, maybe a Final Fantasy style where you raise your own pet into adulthood, it ages, etc? But right now they are just cute accessories which do nothing but tag along. Speaking of cute accessories, customization could be vastly improved as well. But yeah anyway you are right, innovation is the key, just how to innovate? And then there are right and wrong ways to do it. For instance, wrong ways: Kingdom Hearts: Chain of Memories (gameplay = epic fail), Final Fantasy: Dirge of Cerberus (a FPS in an RPG series?), Shadow of Destiny (perma death), Perfect World International (great customization/graphics and some other nice features but lacks content in that it is all questing). There are articles on it too, fail games, win games. TLDR: MMO's in general, not just RO, have soooo much room for improvement.
  22. Just saw this today while browsing Youtube. I found it amusing that everyone checks themselves in the mirror but thought her coming out of a side-door was a bad idea, I saw at least two people watch her go into the door, they could see in the dark, wasn't dark enough, etc. PRANKING CRITICISM FTW. But I do always enjoy these kinds of pranks, probably not the best I've seen though. Best would probably be this.
  23. On Haitus at the moment, have puppies to take care of and still working on getting the rabbits settled in. Need more cages and to winterize the barn/shed...

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