Purpose:
Organize the various files (Sprites, Act files and Image files) into their appropriate folders in an automated fashion.
Usage Instructions:
1) there are three inputs
i) Source Folder: Files required for each custom item is expected to be in a subfolder of this folder.
ii) Item DB File: Straight Forward. We load the required info from this file
iii) Target Folder: all the files will be copied to respective folder inside this one (sprite and texture folders)
2) Once you add the inputs click the Load Item DB button which will fill the table with the item ids, name and view ids and some default values for the other three.
3) Click the checkbox of the items you want to work on, Select the source name and edit the sprite & resource name as desired.
4) Click the Copy button and all the files will be copied to proper folders.
5) Save settings button saves all the inputs and state of the table. so you can easily Reload it later. The tool also loads the save data when you open it.
6) in case you have iteminfo.lua or idnum2resnametable.txt already with the resource name you can make fill the table (Resource Names) by clicking the Fill Resource Button.
7) Similarly Sprite Name field can be filled from accname.lua & accessoryid.lua by clicking the Fill Sprite Button.
8) An addon as suggested by Yommy - Checker tool which checks for files and reports missing ones (Only the checked items will be ... checked).
9) All the buttons below also have a menu entry at top.
10) Currently I have placed the bottom buttons in a detachable toolbar (easy with QT) so you can just drop it on any side of the window you want or just pull it out .
Status: Completed v1.0 - Waiting for suggestions for improvement I had initially written some of the code for .NET4 but recently decided to drop it and use QT instead. If you see any bugs or have any suggestions or modifications in mind please let me know.
Download Link v1.0 : http://www.mediafire.com/?ku7mhm376ik79g3