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Poring King

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Everything posted by Poring King

  1. If you want to use VIP without display rate do the first comment but if you dont want to use all VIP system you need to remove it from SRC
  2. Yes atcommandlog in your database
  3. Go to your log database under atcommand logs table
  4. Then just simple add some // Check if there is someone talking to NPC if (.Talk >1){ end;// End if you don't want to show dialog just disable player to talk } if (.@n == 1) mes "["+ strnpcinfo(0) +"]"; set .Talk,(.Talk+1); mes "Congrats you are now in front of me"; close; }else{ npctalk "Too many people in front of me, only one person will be teleported in next 10 minute."; end; OnInit: set .Talk,0; end;
  5. My bad . If im gonna do this i will use ontouch not tested but i hope you will get the idea if its not working if im gonna test this i can fix this on a decent code prontera,x,y,3 script Healer 99,1,1{ OnTouch: if (.Talk == 1 ){ mes "Sorry someone already using my service"; end; } set .Talk,(.Talk +1); set #started, 1; initnpctimer; end; OnTimer60000:// Add points Every Minute if (checkvending() >= 1 ) { dispbottom "Healing Time stopped because you were vending. Talk to me if you wish to start again."; set #started, 0; stopnpctimer; end; } if (checkchatting() == 1 ){ dispbottom "Healing Time stopped because you were not talking. Talk to me if you wish to start again."; set #started, 0; stopnpctimer; end; } if (checkidle()>=.idlelimit){ dispbottom "Healing Time stopped because you were idle. Talk to me if you wish to start again."; set #started, 0; stopnpctimer; end; } dispbottom "Your healing time has been started!"; specialeffect2 EF_HEAL2; percentheal 100,100; end; OnInit: stopnpctimer; set .Talk,1; end; }
  6. Use areawarp to create a specific cell Guide *areawarp "<from map name>",<x1>,<y1>,<x2>,<y2>,"<to map name>",<x3>,<y3>{,<x4>,<y4>}; This command is similar to 'warp', however, it will not refer to the invoking character, but instead, all characters within a specified area, defined by the x1/y1-x2/y2 square, will be warped. Nobody outside the area will be affected, including the activating character, if they are outside the area. areawarp "place",10,10,120,120,"place2",150,150; Everyone that is in the area between X 10 Y 10 and X 120 Y 120, in a square shape, on the map called "place", will be affected, and warped to "place2" X 150 Y 150 areawarp "place",10,10,120,120,"place2",0,0; By using ,0,0; as the destination coordinates it will take all the characters in the affected area to a random set of co-ordinates on "place2". areawarp "place",10,10,120,120,"place2",150,150,200,200; By using the optional x4 and y4 parameters, the destination coordinates will be a random place within the defined x3/y3-x4/y4 square. Like 'warp', areawarp will also explicitly warp characters randomly into the current map if you give the 'to map name' as "Random".
  7. Use Microsoft Visual Studio 2017 for compiling .. There is a lot to do if you are using a newer version of Microsoft visual studio to compile rAthena...
  8. What if use stable client for lot more support instead of client that still not declare as stable.. The people only use the most recent client from rAthena is either the developer from rAthena or PRO dev that can fix anything pops out.. If you are using not stable client this is what you got. - Small support from community - Support it by your self
  9. Do this by adding manner or hex it using nemo-master "flood limit"
  10. Check your script maybe there is a mapflag to hide the HP
  11. database login your database and go to your login table
  12. You can just simply enable the _M & _F registration at rAthena-master/conf/
  13. Sa herc ka magtanung kung panu rAthena to boss
  14. All renewal features is close to kRO specially the re item_db.yml
  15. If you have that kind of thing your client should be force close . Because you are missing the Skill UI and there is no way that you can open your Alt+S
  16. What im trying to say . Since the renewal is the updated item from KRO you already have all the item that are not on pre-re item_db right ? . So if the renewal load first and the pre-re will be the 2nd the item on renewal will be overwrite with the config from the pre-re . What if give a try to your test server and looks how it works so hard to my part because im not really good in english 1st Example: Blue potion Blue potion from renewal is ( itemheal 0,rand(50,70);) . But since the 2nd database will overwrite the db and the 2nd database is pre-re config . Now the blue potion will be come (itemheal 0,rand(40,60); ) 2nd Example: What if the item is not on pre-renewal item_db like celestial dark frame... If celestial dark frame is not on pre-renewal... But since you load the renewal first you can get it. You can give it a try by using @item "ItemId" . Now since this item is not on pre-re item db. The stats,defense,cost,script will be on renewal item_db.yml . You need to config it on re item_db.yml .
  17. Here https://rathena.org/board/files/file/2379-npc-auction-system/
  18. Do this prontera,x,y,3 script test 99{ mes "test" switch(select("Claim:Exit")){ case 1: // Check if already have it if ( #Freebies == 1 ){ mes "Sorry you already claim the freebies"; end; } set #Freebies,1; getitem 501,1; mes "Here you go! Enjoy"; end; case 2: end; } end; }
  19. This is what i did to my part last time I put the path of renewal item to my . Item_db.yml so it will load also the renewal item but you need to load first the renewal so the pre-renewal will overwrite the renewal.. By doing this you will get a lot of error from the max defense if you are using pre-re. And Zeny bug like "If you sell phracon you will get 6000 but you can just buy it for 5000. So you will earn 1k for just buy and sell thru out NPC ? I remove it manually to make it work when the YML introduce to rAthena.. To give you a sneak peak.. This is what i did to my item_db.yml pre-re server Header: Type: ITEM_DB Version: 1 Footer: Imports: - Path: db/re/item_db_etc.yml - Path: db/re/item_db_equip.yml - Path: db/re/item_db_usable.yml - Path: db/pre-re/item_db_usable.yml - Path: db/pre-re/item_db_equip.yml - Path: db/pre-re/item_db_etc.yml
  20. What do you mean updated ? You can just simply update your item db from master trunk in rAthena-Master github ..
  21. Well i just answer your question . Save point and @go command is big different .. Save point from town is thru script while @go is on src location and you need to compile to make it work
  22. Do you mean the save point from the kafra ?? If yes here https://github.com/rathena/rathena/blob/master/npc/kafras/kafras.txt example: Kafra in aldebaran SavePoint Coordinate: savepoint "aldebaran",143,109,1,1; aldebaran,143,119,4 script Kafra Employee::kaf_aldebaran 113,{ cutin "kafra_05",2; callfunc "F_KafSet"; mes "[Kafra Employee]"; mes "The Kafra Corporation"; mes "is always working to provide"; mes "you with convenient services."; mes "How may I be of assistance?"; callfunc "F_Kafra",5,0,1,20,600; savepoint "aldebaran",143,109,1,1; callfunc "F_KafEnd",0,1,"in the city of Al De Baran"; }
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