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Everything posted by Poring King
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Modified the script you only need to do is to understand the script and put some tweek . If the penal servitude is not working it should be have a error on your map server
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Im on my phone but here the idea . Set how much monster total in map ex: Set monster,100; Every time you killed the monster will be deduct -1 ex: set monster,-1; Add condition if ( monster == 50 ){ "if true do this"; } "if false do this" end;
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Get idea from here
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where do I add the prontera textures?
Poring King replied to fenermotta's question in Scripting Support
Fix this using browedit you need to be more knowledgeable on mappings to do that . -
Make sure your client version support your itemID No
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Check your files if there is a moc_para01.bmp maybe it store on different place .
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MvP Announcer dont announce script base spawn
Poring King replied to Ruhn's question in Script Requests
You should post here your announcer script -
Check your connection.php the error already say
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I think you did it on wrong way
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You can use my modified from lil troll . You can check it out from my collection in script collection section
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If you want to use VIP without display rate do the first comment but if you dont want to use all VIP system you need to remove it from SRC
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Yes atcommandlog in your database
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Go to your log database under atcommand logs table
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What is the last client supported by rAthena?
Poring King replied to Diana's question in Client-side Support
Yes that is the latest but not stable -
npc that checks cells if there's already a player on that cell
Poring King replied to celeron0134's question in Script Requests
Then just simple add some // Check if there is someone talking to NPC if (.Talk >1){ end;// End if you don't want to show dialog just disable player to talk } if ([email protected] == 1) mes "["+ strnpcinfo(0) +"]"; set .Talk,(.Talk+1); mes "Congrats you are now in front of me"; close; }else{ npctalk "Too many people in front of me, only one person will be teleported in next 10 minute."; end; OnInit: set .Talk,0; end; -
npc that checks cells if there's already a player on that cell
Poring King replied to celeron0134's question in Script Requests
My bad . If im gonna do this i will use ontouch not tested but i hope you will get the idea if its not working if im gonna test this i can fix this on a decent code prontera,x,y,3 script Healer 99,1,1{ OnTouch: if (.Talk == 1 ){ mes "Sorry someone already using my service"; end; } set .Talk,(.Talk +1); set #started, 1; initnpctimer; end; OnTimer60000:// Add points Every Minute if (checkvending() >= 1 ) { dispbottom "Healing Time stopped because you were vending. Talk to me if you wish to start again."; set #started, 0; stopnpctimer; end; } if (checkchatting() == 1 ){ dispbottom "Healing Time stopped because you were not talking. Talk to me if you wish to start again."; set #started, 0; stopnpctimer; end; } if (checkidle()>=.idlelimit){ dispbottom "Healing Time stopped because you were idle. Talk to me if you wish to start again."; set #started, 0; stopnpctimer; end; } dispbottom "Your healing time has been started!"; specialeffect2 EF_HEAL2; percentheal 100,100; end; OnInit: stopnpctimer; set .Talk,1; end; } -
npc that checks cells if there's already a player on that cell
Poring King replied to celeron0134's question in Script Requests
Use areawarp to create a specific cell Guide *areawarp "<from map name>",<x1>,<y1>,<x2>,<y2>,"<to map name>",<x3>,<y3>{,<x4>,<y4>}; This command is similar to 'warp', however, it will not refer to the invoking character, but instead, all characters within a specified area, defined by the x1/y1-x2/y2 square, will be warped. Nobody outside the area will be affected, including the activating character, if they are outside the area. areawarp "place",10,10,120,120,"place2",150,150; Everyone that is in the area between X 10 Y 10 and X 120 Y 120, in a square shape, on the map called "place", will be affected, and warped to "place2" X 150 Y 150 areawarp "place",10,10,120,120,"place2",0,0; By using ,0,0; as the destination coordinates it will take all the characters in the affected area to a random set of co-ordinates on "place2". areawarp "place",10,10,120,120,"place2",150,150,200,200; By using the optional x4 and y4 parameters, the destination coordinates will be a random place within the defined x3/y3-x4/y4 square. Like 'warp', areawarp will also explicitly warp characters randomly into the current map if you give the 'to map name' as "Random". -
Need support> error MSB3541: Files has invalid value "libconfig.vcxproj"
Poring King replied to Emad's question in Source Support
Use Microsoft Visual Studio 2017 for compiling .. There is a lot to do if you are using a newer version of Microsoft visual studio to compile rAthena... -
Problem with my client ReadEZ2STRinfoz
Poring King replied to Ukito's question in Client-side Support
What if use stable client for lot more support instead of client that still not declare as stable.. The people only use the most recent client from rAthena is either the developer from rAthena or PRO dev that can fix anything pops out.. If you are using not stable client this is what you got. - Small support from community - Support it by your self -
Do this by adding manner or hex it using nemo-master "flood limit"
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Check your script maybe there is a mapflag to hide the HP
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How do i view account database and create new ones manually?
Poring King replied to bombsy's question in Database Support
database login your database and go to your login table -
How can I manually create accounts for my friends on my Server?
Poring King replied to bombsy's question in Web Support
You can just simply enable the _M & _F registration at rAthena-master/conf/