-
Posts
167 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by danielps
-
Hi people, Some help with WoE please? I want to completly disable guilds to hit allies... exemplo, hunter trap, bard jokes, some bard duets skills etc... this skills are afecting allies, like allies being catch in hunter trap.... do i need to disable it in src skill by skill ? how to do that? Thanks!
-
Worked, can use in woe now, like !! Just last question, when woe has just started, the skil appear to be in cd. Like if woe start right now, i can't use the skill, like it was casted in the start of woe. Can i remove that cd? so that i may use recall in the first second of woe ?
-
Okey i'll try it...
-
Heloo people, I'm using latest vers. rathena in pre-re mode! The only change i did was restrict the skill that expand the guild (allowing to recruit more member to the guild), cause i wanted only 30 membros +/, so i reduced tha level of this skil... I know that emergency call need this skill (expand guild) in a especif level, so i went to skill_tree and i removed that restriction! So now i have guild members restricted to 30 member and they even without that skil high level, they can learn the skill emergency call, everything good, except for... the skill don't work! When some player use that skill nothing happen =/ They tried to use it in gvg, in woe, nothing happen =/ Sorry for my bad english! Any help please??
-
Are you sure? So ok, i'll study that my players are boring me to much about that... thanks a lot =D like for both!!! thankss !!
-
Bro, again... i'm not nob '-' I tried edit 1 staff to 300 matk and another to 10, they have the same damage... if i'm asking help here, i'm sure about what i'm talking... If you think i'm worng, teste by yourself and see it...
-
Bro... thanks for help but i'm not new =D I know very well the db structure... its normal... try yourself on you teste emulator if you have one... all staffs simple don't give matk it just say in the description but dont give...
-
Frist, bMatkRate is not MATK... its % of matk... so i think you mean bonus bMatk right? Second, do i need to change manually each staff one by one setting bMatkRate? Wtf... ur kidding me... Why nobody never realised that? players are boring me about this... i dont beliave nobody realised that bug... does someone know how to fix that?
-
Hey, why staffs don't give MATK??? I'm using latest ra vers in pre-re mode... and i realised that all tha staffs, don't give matk it says that give... the % is normal, if some staff says 10% matk, so it work, but if a staff say "+200 MATK" it don't change!! Any idea?? thanks!
-
Thanks i'll look n skill_db and see if i can fix that... I'll explain anyway cause you didn't understood yet... in oficial server cards and weapons affects sacrifice damage! And here in rathena sacrifice damage is based ONLY in hp. Ok thats right, but in oficial server the skill is based in hp AND cards AND weapons can add damage, the damage formula of that skill is based o hp but it can increase damage with cards and weapon... Look, case 1: i hit you with sacrifice with no cards and no weapons, only with punch... and in case 2: I hit you with sacrifice, with a weapon + 4 hydra (20% human damage) The damage in both cases are EXACTLY the same... its not right.... you can study it... go to iRO, kRO, bRO etc... weapons and cards add damage to that skill... As any other skill is based in atk but cards add damage, sacrifice as well is based on vit, but cards should add damage as well... Hope you understood, i'll try skill_db... Lke anyway if it work i'll tell you thanks!
-
Just google it bro '-' You must change your src max autospell define.... it must be something like #DEFINE MAX_AUTOSPEEL 10; Don't remember where.... but if you google it i'l find... People are too lasy to study and just come here to ask...
-
Ok i know that, but its still wrong... think with me, when i use sacrifice and hit with no weapons and no cards, the damage is the same that with a spear +10 with 4 hydra cards, the damage is exactly the same... its completly wrong. But anyway, if its correct to don't affect human damage, str in that skill, so how can i set it to affect? To my mind it's wrong, it should add damage with cards and weapon, but if not, how can i set it to add damage with cards and weapon? thanks !!
-
Hi i'm using rathena lastest vers. in pre-re mode... Why skill sacrifice is with fixed damage? With weapon or not, with hidra card or not, the damage is all the same!! Why?? thanks!
-
So, resuming what i need it to set renewall def formula in my emulator (it's compiled in pre-re, but i need to use def formula i renewall) The problem: I compiled my emulator in pre-re, but i'm using mobs and itens re. So there is a problem, cause my def formula is pre-re, and in pre-re max def is 99 what means 99% of def, so if you reach 99 def you will receive only 1 damage but any attack, but renewall def formula is different, it reachs higher values for def. and how i'm using renewall itens, i can reach 99 def and don't take any damage, only 1 damage by phisical atacks, and there is another problem, if i use more itens with def, and reach def higher then 99, so my def is going negative!!! help please?
-
Like both, thank you guys!
-
Like, I did not configured it yet, byt woe is starting by it self and players are geting castles!! Is there in the emulator any NPC that starts it automatcly? Where should i desable it ? I have my own woe controler I want to use it, but woe is starting alone automatcly, so i think i need to desable this automatic first so that i may configure mine... any help?
-
Hi guys, In my gm account i can warp to lhz_dun03, but groupid 0 cant! Of course, i have warp open in group 0, but they warp to comun maps, but quests maps like lhz3 they cant, why?? I'm usin renewall, and i didn't changed anything to stop working warp to this maps... any sugestion of default mapflag of emulator or something... ??
-
So... I gave you more info... have you now any idea? Have you ever tested it before? I didn't say any more infos before, cause it don't need to. Cause bg mobs don't atack each other, it don't depends of anything else... Any idea of how to deal with that problem? Thanks!
-
bump
-
Fail...none of the alternatives worked, but i tried something that worked but it affected all the server.. I found this: { struct mob_data *md = BL_CAST(BL_MOB, s_bl); if( !map_flag_gvg(m) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperium owned by Guilds on non-woe times. if( !md->special_state.ai ) { //Normal mobs if( ( target->type == BL_MOB && t_bl->type == BL_PC && ( ((TBL_MOB*)target)->special_state.ai != AI_ZANZOU && ((TBL_MOB*)target)->special_state.ai != AI_ATTACK ) ) || ( t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai ) ) state |= BCT_PARTY; //Normal mobs with no ai are friends. else state |= BCT_ENEMY; //However, all else are enemies. } else { if( t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai ) state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs. } break; } I just changed BCT_PARTY for BCT_ENEMY, and it worked 100%... but all the server mobs now are killing each otherin all maps hahahh Maybe i must remove from this if only bg_monster, but how ? if( ( target->type == BL_MOB && t_bl->type == BL_PC && ( ((TBL_MOB*)target)->special_state.ai != AI_ZANZOU && ((TBL_MOB*)target)->special_state.ai != AI_ATTACK ) ) || ( t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai ) ) That's the point..
-
So where do i have to change? You said u didnt try arround there, ok but i'm not good with src, so u still better tham me lol hehe I Have some sugestions, here ? Or maybe here: switch( t_bl->type ) { case BL_MOB: // Source => PC, Target => MOB if ( pc_has_permission((TBL_PC*)s_bl, PC_PERM_DISABLE_PVM) ) <<<<<<<<<<----------------------------------- ???? return 0; break; case BL_PC: if (pc_has_permission((TBL_PC*)s_bl, PC_PERM_DISABLE_PVP)) return 0; break; default:/* anything else goes */ break; } case BL_MOB: { struct mob_data *md = ((TBL_MOB*)target); if (ud && ud->immune_attack) return 0; if(((md->special_state.ai == AI_SPHERE || //Marine Spheres (md->special_state.ai == AI_FLORA && battle_config.summon_flora&1)) && s_bl->type == BL_PC && src->type != BL_MOB) || //Floras (md->special_state.ai == AI_ZANZOU && t_bl->id != s_bl->id) || //Zanzou (md->special_state.ai == AI_FAW && (t_bl->id != s_bl->id || (s_bl->type == BL_PC && src->type != BL_MOB))) ){ //Targettable by players state |= BCT_ENEMY; strip_enemy = 0; <<<<<<<<<<----------------------------------- set this for 1 ?? } break; } The first commentind immune_attack didnt work as you said.. i'll try the other ones....
-
No i was talking about item 2, when mob attack an enemi i managed do them come back to their paths... But this one, i don't know how to do that, cause i'm good with script but not with src, i'll try right now and tell you. It would be like that ? case BL_MOB: { struct mob_data *md = ((TBL_MOB*)target); //if (ud && ud->immune_attack) < ------------------------------------------ COMMENTED //return 0; < ------------------------------------------------------------------ COMMENTED if(((md->special_state.ai == AI_SPHERE || //Marine Spheres (md->special_state.ai == AI_FLORA && battle_config.summon_flora&1)) && s_bl->type == BL_PC && src->type != BL_MOB) || //Floras (md->special_state.ai == AI_ZANZOU && t_bl->id != s_bl->id) || //Zanzou (md->special_state.ai == AI_FAW && (t_bl->id != s_bl->id || (s_bl->type == BL_PC && src->type != BL_MOB))) ){ //Targettable by players state |= BCT_ENEMY; strip_enemy = 0; } break; } If i comment those lines it will work? It so, will it have any other impacts in the game or only bg mobs will attack other bg mobs from other teams and just that? Thanks! +1 for helping, even if it don't work! I'm tryind this right now...
-
Thanks bro, it kind of worked hehe +1 again. But last question, why do my mobs (bg mobs) don't attack other bg mobs? They are from different bg teams but attack only players from other bg team, dont attack mobs from other team =/ Thanks again bro!
-
Well, i think it don't matter, if it's happaning so i thinkit will happen with all mobs.. but here we go: 1- Testes with poring and Griffin 2- the script is -> for(set [email protected],1;[email protected]<7;set [email protected],[email protected]+1){ setd ".team1_minion"[email protected], bg_monster(.lol_team1,"lol",64,139,"Minion",1002); } 3- Melee attack like -> unitattack getattachedrid(),getvariableofnpc(.team2_t3,"Moba Time 2"); 4- I'm using a recent ra vers. i think i downloded it 1 month agoo more less... How you saw, i'm creating kind of a moba (lol) system... but the minions (porings or something else) don't atack the other team minions or towers.... They just attack other team players, not mobs =/ Thanks for helpping Akkarin, sorry for bad english i'm from brazil hehe So now Akkarin, any idea how to do that?