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Everything posted by danielps
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Ok i'll try, but see the print screen.. if it were the problema, why the switch dont show de menu? or the message before? " mes "Parabéns pela vitória, como posso lhe ajudar?";" ? And i make all my npc like that... switch( select (menu here){ next; mes; case 1: case 2: } And everythig is normal, only that one has this problem =/ Anyway i'll try and i tell you!
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Hello everyone, So, i'll be very direct. Some times when i talk with a npc that i created it shows-me a whit screen (like a empt mes ""; with no "next;") Like this one that i attached... and it makes no sense, once my script is perfectly normal.. My script is: 1@gen,103,91,3 script Premiador 416,{ mes "[^FF0000 Premiador ^000000]"; //mes "Olá "+strcharinfo(0)+","; mes "Parabéns pela vitória, como posso lhe ajudar?"; main: switch(select($menu$+"Sortear premio",$menu$+"Informações")){ next; mes "[^FF0000 Premiador ^000000]"; case 1: mes "Muito bem, vamos sortear o seu prêmio...."; next; mes "[^FF0000 Premiador ^000000]"; mes "Prontinho, já tenho aqui seu premio, até mais!"; close2; /*do{ set @item,rand(31272,31310); //MASSA DE ITENS DO SISTEMA DE ENCANTAMENTO } while ((@item>=31311 && @item<=31315) || @item>31336); //IDS QUE ESTÁ NO MEIO DESSE INTERVALO E QUE ESTÁ VAZIO */ set @item,rand(31272,31289); //MASSA DE ITENS DO SISTEMA DE ENCANTAMENTO if(rand(1,10)<7){// 70% de não conseguir o anel //mes "Parabéns! Seu premio sorteado foi 1x ^0000FF"+getitemname(@item)+"^000000!"; //next; getitem @item,1; warp "prontera",155,208; end; } //mes "Parabéns! Seu premio sorteado foi 1x ^0000FFAnel de GM^000000!"; //next; getitem 31354,1;// DA ANEL DE GM //getitem @item,1; // DA PREMIO SORTEADO warp "prontera",155,208; end; fim: next; mes "[^FF0000 Premiador ^000000]"; mes "Agora vou leva-l"+(Sex?"o":"a")+" de volta a prontera!"; warp "prontera",155,208; end; break; case 2: mes "Bom, todos que derrotam o GM Himura são recompensados com uma pedra de encantamento aleatória, e 40% de chance de ganhar um Anel de GM"; next; mes "[^FF0000 Premiador ^000000]"; mes "As pedras podem ser dos tipos:"; mes "1- Pedras de atributo encantam equipiamentos com +5, +10 ou +15 de algum atributo."; mes "2- Pedras de habilidades, encantam equipamentos com uma habilidade, ex: nevasca nivel 3."; mes "3- Pedras de bonus, encantam equipamentos com um bonus, ex: 10%dano em humano."; next; mes "[^FF0000 Premiador ^000000]"; mes "Já o Anel de GM, é um acessório fraco mas pode ser extremamente poderoso, ele exige refinamento para se tornar forte, dando +1 em todos os estatus e habilidades e bonus para cada refinamento. Os atributos e bonus são acumulados até refinamento +15."; next; mes "[^FF0000 Premiador ^000000]"; mes "Bom é isso ai, posso ajudar em algo mais?"; goto main; break; } } I commented strcharinfo(0) cause i tought it maybe the name, some caracter in the nick, but stil having some problens... Some times wheni talk with npc, it shows the message normaly, sometimes show the white screen atached here... wtf is it randon? some timrs bug some times not? o.O I really never saw that, i don't understand...
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No, your wrong... many times people ask casue they now but are to lasy to do... And i'm not talking i'm smart and you not, i'm just trying to teach you fishing, instead of give you the fish, got it? I do everything by my own, i have have much systems and events created by me, my plyaers are liking a lot.. i realy recomend you to learn instead depend of the other See..
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Why don't you create it by yourself? It's very easy....
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Ok traps fixed, what about all of the other skills affecting guild allies? DO i have to remove one by one? If yes, how and where? Thanks!!!
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Hi people, Some help with WoE please? I want to completly disable guilds to hit allies... exemplo, hunter trap, bard jokes, some bard duets skills etc... this skills are afecting allies, like allies being catch in hunter trap.... do i need to disable it in src skill by skill ? how to do that? Thanks!
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Worked, can use in woe now, like !! Just last question, when woe has just started, the skil appear to be in cd. Like if woe start right now, i can't use the skill, like it was casted in the start of woe. Can i remove that cd? so that i may use recall in the first second of woe ?
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Okey i'll try it...
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Heloo people, I'm using latest vers. rathena in pre-re mode! The only change i did was restrict the skill that expand the guild (allowing to recruit more member to the guild), cause i wanted only 30 membros +/, so i reduced tha level of this skil... I know that emergency call need this skill (expand guild) in a especif level, so i went to skill_tree and i removed that restriction! So now i have guild members restricted to 30 member and they even without that skil high level, they can learn the skill emergency call, everything good, except for... the skill don't work! When some player use that skill nothing happen =/ They tried to use it in gvg, in woe, nothing happen =/ Sorry for my bad english! Any help please??
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Are you sure? So ok, i'll study that my players are boring me to much about that... thanks a lot =D like for both!!! thankss !!
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Bro, again... i'm not nob '-' I tried edit 1 staff to 300 matk and another to 10, they have the same damage... if i'm asking help here, i'm sure about what i'm talking... If you think i'm worng, teste by yourself and see it...
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Bro... thanks for help but i'm not new =D I know very well the db structure... its normal... try yourself on you teste emulator if you have one... all staffs simple don't give matk it just say in the description but dont give...
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Frist, bMatkRate is not MATK... its % of matk... so i think you mean bonus bMatk right? Second, do i need to change manually each staff one by one setting bMatkRate? Wtf... ur kidding me... Why nobody never realised that? players are boring me about this... i dont beliave nobody realised that bug... does someone know how to fix that?
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Hey, why staffs don't give MATK??? I'm using latest ra vers in pre-re mode... and i realised that all tha staffs, don't give matk it says that give... the % is normal, if some staff says 10% matk, so it work, but if a staff say "+200 MATK" it don't change!! Any idea?? thanks!
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Thanks i'll look n skill_db and see if i can fix that... I'll explain anyway cause you didn't understood yet... in oficial server cards and weapons affects sacrifice damage! And here in rathena sacrifice damage is based ONLY in hp. Ok thats right, but in oficial server the skill is based in hp AND cards AND weapons can add damage, the damage formula of that skill is based o hp but it can increase damage with cards and weapon... Look, case 1: i hit you with sacrifice with no cards and no weapons, only with punch... and in case 2: I hit you with sacrifice, with a weapon + 4 hydra (20% human damage) The damage in both cases are EXACTLY the same... its not right.... you can study it... go to iRO, kRO, bRO etc... weapons and cards add damage to that skill... As any other skill is based in atk but cards add damage, sacrifice as well is based on vit, but cards should add damage as well... Hope you understood, i'll try skill_db... Lke anyway if it work i'll tell you thanks!
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Just google it bro '-' You must change your src max autospell define.... it must be something like #DEFINE MAX_AUTOSPEEL 10; Don't remember where.... but if you google it i'l find... People are too lasy to study and just come here to ask...
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Ok i know that, but its still wrong... think with me, when i use sacrifice and hit with no weapons and no cards, the damage is the same that with a spear +10 with 4 hydra cards, the damage is exactly the same... its completly wrong. But anyway, if its correct to don't affect human damage, str in that skill, so how can i set it to affect? To my mind it's wrong, it should add damage with cards and weapon, but if not, how can i set it to add damage with cards and weapon? thanks !!
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Hi i'm using rathena lastest vers. in pre-re mode... Why skill sacrifice is with fixed damage? With weapon or not, with hidra card or not, the damage is all the same!! Why?? thanks!
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So, resuming what i need it to set renewall def formula in my emulator (it's compiled in pre-re, but i need to use def formula i renewall) The problem: I compiled my emulator in pre-re, but i'm using mobs and itens re. So there is a problem, cause my def formula is pre-re, and in pre-re max def is 99 what means 99% of def, so if you reach 99 def you will receive only 1 damage but any attack, but renewall def formula is different, it reachs higher values for def. and how i'm using renewall itens, i can reach 99 def and don't take any damage, only 1 damage by phisical atacks, and there is another problem, if i use more itens with def, and reach def higher then 99, so my def is going negative!!! help please?
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Like both, thank you guys!
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Like, I did not configured it yet, byt woe is starting by it self and players are geting castles!! Is there in the emulator any NPC that starts it automatcly? Where should i desable it ? I have my own woe controler I want to use it, but woe is starting alone automatcly, so i think i need to desable this automatic first so that i may configure mine... any help?
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Hi guys, In my gm account i can warp to lhz_dun03, but groupid 0 cant! Of course, i have warp open in group 0, but they warp to comun maps, but quests maps like lhz3 they cant, why?? I'm usin renewall, and i didn't changed anything to stop working warp to this maps... any sugestion of default mapflag of emulator or something... ??
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So... I gave you more info... have you now any idea? Have you ever tested it before? I didn't say any more infos before, cause it don't need to. Cause bg mobs don't atack each other, it don't depends of anything else... Any idea of how to deal with that problem? Thanks!
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bump