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danielps

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Everything posted by danielps

  1. There are many "announce" in your script, need to find all of them and change to mapannounce
  2. This is easy to do but I dont think you can remove a current summoned monster. Probably need a new script command to remove current one to get the behavior you want sir.
  3. If I understood what you really want, I dont think you can do it only using script, need some src mods
  4. -->> getitemname(.@k[0]) where did you create this array .@k ?? Create it first, otherwise you will always get null value sir
  5. Actually just changing the header he won't be able to edit the grf in arkaik. There are many locks, and this one in the header is just one to prevent players from editing grf. My advice is to play like everyone else and stop trying to edit the grf ?
  6. Unfortunatly I'm in another project... I want to finish this one someday,....
  7. Mining System with level effect
  8. Have you ever wondered, why RO is one of the few games that doesn't have a good sound system on the game's buttons and features? Turn On your Sound and Watch the full vid!
  9. Yeah i know, this is in my to do list. Thanks for your suggestion. Yeah it looks very fun. But I want to do something more customized, as you can see in my vid... the players hp bar, towers hp bar, i've created the kill announcer with the effect only from first blood until penta, didnt do the hexakill efffect.... I'm doing the dragons mechanics, etc...
  10. Moba Ragnarok haha Give me your opinion, what is best: 1- Use RO mobs for towers or use the LOL towers ? 1- With RO mobs and towers 2- With LOL Towers Please ignore the errors, there was some missing data files when I recorded the vid.... OBs: This system is not ready and so it is not for sale yet. If you wnat only the map, just call me on discord: Daniel '-'#0070
  11. Whatch it in HD and Full Screen mode and give me your opinion/suggestion =D OBs: Its easy to edit the MvP's name and the words vivo (alive) and Morto (Dead) from portuguese to english
  12. @DoSS @Olrox I have model in dae extension model, is it possible to convert to GR2?
  13. danielps

    Src Bug ?

    Hi guys, I created a instance npc... everything working good, no errors on mapserver... but sometimes idk why, i get the following src error: [Error]: Memory manager: freed-data is changed. (freed in c:\users\pichau\desktop\moba\src\map\map.cpp line 241) If I log in and stay stopped in prontera, this error don't happen... When i'm on my instance, some times this error are shown and map-server restart himself.... I don't think it's the script, cause this error is happening in different situations and times in the instace... I looked my map.cpp and i didn't changed anything in this line 241 of the error.... my map.cpp: int map_freeblock_unlock (void) { if ((--block_free_lock) == 0) { int i; for (i = 0; i < block_free_count; i++) { aFree(block_free); block_free = NULL; } block_free_count = 0; } else if (block_free_lock < 0) { ShowError("map_freeblock_unlock: lock count < 0 !\n"); block_free_lock = 0; } return block_free_lock; } line 241 -> aFree(block_free); Please guys any help?
  14. Bro, It doesn't work, i tried many things, many brow edit vers.... you can try it yourself any custom map you have.... Anyway we just fixed it as zell told.
  15. Hi, I created a customm map, but it seem that all gats are set with water type, because sacer job can create the holy water anywhere he wants in my custom map, but my map gats are all green of red (walkable or not), and i didn't use any setcell script.... how is it possible? My map seems to be all gats set as water but it's not! How to solve that?
  16. Hey guys, You are all doing a great job! The script commands are ok, we can use it, and Annie is helpping me a lot with some questions i used have ^_^ I think we don't have any problem, all doubts were solved =D Thank you guys you are awesome ?
  17. Ok Annie, thanks for your help, i didn't want to annoy or offend you when i said you were proud, just told that because you said "the way you describe your post already telling you don't have any experience writing instance ", of course i do not, otherwise i would not open a topic here to make a question xD. I'm not the best scripter, but i study and try it myself,I didn't come here asking anybody to create or do anything to me, i just came for some doubts and script commands behavior. Thanks for you sample script, i have already read it, you just sent it in another post to me, but there are some stuffs that i need to do in my script that you don't have in this example you sent me (after all they are different styles of battlegrounds), that is why i still openned this topic. And i'm not proud or daring to say i'm greater than you think, but i guess i'm not as bad as you think, " write some simpler event script first", I do not expect you to read all my code (dont wanna take your time), but here it goes: My main question was about the team creation and warp to the correct map (using bg and instance command), i think these steps above solve that. I'm very very grateful for your help and other guys help. I'll try to finish it this month and show to you guys ^_^
  18. Yeah, i've never created an instance before because i never felt to do it, and now i had an ideia to create a moba so i'm learning instance commands sorry =/ I don't need a timeout controller, as in moba style we don't have it.. it1'sd 2 teams of 5 players, with no time limit, the goal is to destroy enemy base, so i don't really care about this point. I just didn't understand this part when you said "warp to 0,0" FAILS", i defined a x,y to respawn in instance_db when player die, and i'm using bg_warp with defined x,y as well so i don't understand why would i have this problem. Ok i think i can use both strnpcinfo(4) or ,instance_mapname("mymapname",.@MyInstanceId), it's not a problem ^_^ Anyway thanks annie, you said somethings that i didn't know about instances, and i'm learning, nobody born knowing everything as you sorry ? Btw now that you're back to being active in the forum and answered several of my posts, I'm kind of changing my concept about you. Nothing personal and no offense, but I think you're a bit proud. Hey guys, thanks a lot for you all, i think that now i won't have any problems to finish my script, i'm very glad to have you here in rA, you are very nice guys haha Thanks ?
  19. Haha thanks a lot! I'm really tryind hard xD Ok so just for me be sure that i understood. I can use bg_warp to a instance map using this sir? bg_warp $GidBGTeam1,instance_mapname("mymapname",.@MyInstanceId),93,125; I just add the ID as you said, my original code was this -> bg_warp $GidBGTeam1,instance_mapname("mymapname"),93,125; Now i'm sending the ID as well to the instance_mapname as you said, this should work? You are a god sir xD Thanks a lot! Liked all you answers, i'm very glad there are people like you here in rA that help nobs as me haha Hope you are here in rA when i finish my project xD It's a ragnarok mod, it will be a moba style, like league of legends (idk if you know this game...) xD So, thank you so much again s2 and i will post here when i finish it =D btw u said "dw I like people who actually put efforts" what is dw? I'm from brazil, idk slags haha The map it about 80% done, need some detais to finish it, now i'm focused in the script and src mods ^_^ The map until now is going like this: https://www.facebook.com/375199606295649/videos/375200579628885/
  20. Ok i got it, but i think that my problem is bigger xD I'1m creating a bg with instance commands, why? Instance (different of bg) it duplicates the maps and script, so many groups can enter it simultaneously while in bg they can't, right? So my first point is, i have to warp the bg team after creating the instance, should i use bg_warp or instance_enter for each player in the npc waitingroom ? Idk if it works but i'm thinking to try something like this -> bg_warp $GidBGTeam1,instance_mapname("mymapname"),93,125; But as it's instance created with IM_NONE (cause they are random players in a waitiing room, they are not in same party), so idk if it's gonna work xD Did u guys get my point now? Any ideia or another better way to solve my problem? Thank you guys and already liked ur posts for helpping me! ^_^
  21. So using type UNITTYPE_NPC will work for npcs and also mobs? I'm using the latest rA version, is it working UNITTYPE_NPC for mobs too ? o.O Yeah! I forgot this scritp command haha But this one will return lots of data from the mob, getmapxy wouldn't be better ? But if getmapxy doesn't work i will use getunitdata! Thanks a lot like for you both guys!
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