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danielps

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Everything posted by danielps

  1. Don't think its "Seems good so far, however it is still pretty bare in the objects department", know why? Cause I wont put the towers, cause this should be monster so that ingame player can destroy, so everthing that player will attack i will not put, will be there for everyone set the monster by themselves, ex: the base is full of things to destroy, tower, inhibitor etc... got it? Thats why i didnt put anything ^^
  2. Hi guys, i'm almost finishing the league of legends map! How good do you think it is? This is only some prints, soon i'll post some more prints! When i finish it 100%, i'll sel it, woudl you buy? Give me your opinion to improve the map!
  3. Yes but they doint come back to original map and x,y. Theys just appear all in the same map in the same x,y, all in the same cell.. i think it's a bug..
  4. Yeh it loads.... when i start server again all creator in my custom merchant maps with @at they all appear in same cell in prontera =/ Don't know why...
  5. Yes, but what about the merchants with @autotrade ? they go all to prontera leaving the original mapther were before =/
  6. I don't use linux, i'm using windows!
  7. Hi, I just wanted to know if is there a command, or if not, how to correctly turn my server off? Cause the way i'm doing some times players lose some itens and the creators market get bug, all the creators with @autotrade automatcly appear in prontera when i start the server again! How i'm doing: I give @kickall in game, and then i close map,login,char-server, so i open again, and some players lose some itens and creators with @autotrade appears in prontera! How to do this correctly? Is there a right way?
  8. I'm using pre-re mod, any help? just increase base damage, or attack rate of a job?
  9. Like!! But 2 questions: 1- Does it work for a especific job? is not are you planning to implemment that? 2- can i set negative values? thanks good job!
  10. Hi, how to increase damage of a job? ex: i think lord knight have a base damage too low, and i'm not talking about skills, i'm talking abour normal attacks, his base damage... how to increase ? Is there a way to do that?
  11. Ok, so i'll explain detailed what i'm doing... I'm creating a Moba sistem, like dota and league of legends... I did some src changed so that bg mobs can atack each other, so now with bg commands i can creat 2 teams, and "creeps" or "minions" of both team, and when they see each other, o mob of team 1, see a mob of team 2 they fight, without my src change bg mobs don't atack each other even they are from different teams... ok but now, what's the problem? when them stop fighting, let's supos that mob from team 1 kill a mob from team 2, now my mob from team 1 is idl, it lost my commands... got it? what i really need is, when a mob finishes his fight, he continue walking in this path to the next tower.. got it? So i think i need this label, or can you think a way to do that withou a custom label? i'm stuck in this situation =/
  12. Hi guys, I need to create a custom label that will atach on mob when it saty in idle mode (when it's jsutwalking in map without fighint anyone). We have OnPCKillEvento, so mine would be something like OnMobIdleEvent. So i have some questions aboult creating this label. 1- Will it use lot of memory and processor of my host? Cause there are lots os mobs alive in all maps 2- maybe there is a way to create this label and atach only when mobs get idle, like if it's in idle don't atache, but if he is fighinting some player and it get idle then it will atach, i think it's better, and will not consume memory and processor is it possible to create that label in this way? 3- how to start creating this label? what files i need to study, what is the first step? I need a direction.. please help ??
  13. I don't use git, don't have acc.. when someone solve do you post here for me please? thanks!
  14. Try many times... champ receive damage of asura when miss in pally... give your pally a valk mateur +15 and teste many times, and i'll see that champ receive damage back....
  15. Look, i use latest vers. of ra... I'm sure this happen here and with whoever use rathena.... i'm not interested in prove anyone this is a bug, if your dev team think this is relevant or not, this is your decision... what i'm sure is: When a champ miss his asura skill in a pally or in a enemy, he still take back the damagi... this is really ridiculous... i just wanna src help here to solve that.... i need at least a direction, i'm not expert but i'm a kind of good, i just don't know where to start looking.. maybe battle.c? idt... i just want help to stop champ receive damage back when miss... Thanks...
  16. Hi, So, first i think this is an error, don't have much to explain, when i use asura in a pally or a lord knight with skill block... when i use asure on them and miss i get the damage back to me! Its fucking idiot... i think it's realy wrong, even if its not, how can i make that adjustment? I want to asura don't be reflected when missed! or asura or all skills, the mod tha is easier to do... any ideia? If change onlu asura is easy so i want to do that, if make it to all skill is easier so i'll do that, i just want to asura don't be reflected when missed!! Pleaseeee helllppp ???
  17. I'll try both, even it looks me like " jerry-rigged" hahah thanks ! Soon i tell you if it worked!
  18. I like put next after switch select, why? simples, it's more beaty, cause player select a menu and than click next to see next page =D If i do like you, he don't see the menu, he first click next than he see the menu, and when he select the menu the message of case 1 or case 2 they willl show in the same page of menu question... its very ugly '-' i prefer my way.... Ok but did you test first my original script? It give whit screen some times to you? try testin many times both my original script and your version, see if mine or your show you white screen... Dont think it will change anything... i use this in all my scripts... its just a , afeter the name, when player talk with npc it will be show like this: Hello player, Nice to see you. You way would be: Hello player Nice to see you And the npc is talking portuguese =D I'll try your way @crazyarashi even i think it would not change hehe but from all opinions this is the only that make a little os sence...
  19. Ok i'll try, but see the print screen.. if it were the problema, why the switch dont show de menu? or the message before? " mes "Parabéns pela vitória, como posso lhe ajudar?";" ? And i make all my npc like that... switch( select (menu here){ next; mes; case 1: case 2: } And everythig is normal, only that one has this problem =/ Anyway i'll try and i tell you!
  20. Hello everyone, So, i'll be very direct. Some times when i talk with a npc that i created it shows-me a whit screen (like a empt mes ""; with no "next;") Like this one that i attached... and it makes no sense, once my script is perfectly normal.. My script is: [email protected],103,91,3 script Premiador 416,{ mes "[^FF0000 Premiador ^000000]"; //mes "Olá "+strcharinfo(0)+","; mes "Parabéns pela vitória, como posso lhe ajudar?"; main: switch(select($menu$+"Sortear premio",$menu$+"Informações")){ next; mes "[^FF0000 Premiador ^000000]"; case 1: mes "Muito bem, vamos sortear o seu prêmio...."; next; mes "[^FF0000 Premiador ^000000]"; mes "Prontinho, já tenho aqui seu premio, até mais!"; close2; /*do{ set @item,rand(31272,31310); //MASSA DE ITENS DO SISTEMA DE ENCANTAMENTO } while ((@item>=31311 && @item<=31315) || @item>31336); //IDS QUE ESTÁ NO MEIO DESSE INTERVALO E QUE ESTÁ VAZIO */ set @item,rand(31272,31289); //MASSA DE ITENS DO SISTEMA DE ENCANTAMENTO if(rand(1,10)<7){// 70% de não conseguir o anel //mes "Parabéns! Seu premio sorteado foi 1x ^0000FF"+getitemname(@item)+"^000000!"; //next; getitem @item,1; warp "prontera",155,208; end; } //mes "Parabéns! Seu premio sorteado foi 1x ^0000FFAnel de GM^000000!"; //next; getitem 31354,1;// DA ANEL DE GM //getitem @item,1; // DA PREMIO SORTEADO warp "prontera",155,208; end; fim: next; mes "[^FF0000 Premiador ^000000]"; mes "Agora vou leva-l"+(Sex?"o":"a")+" de volta a prontera!"; warp "prontera",155,208; end; break; case 2: mes "Bom, todos que derrotam o GM Himura são recompensados com uma pedra de encantamento aleatória, e 40% de chance de ganhar um Anel de GM"; next; mes "[^FF0000 Premiador ^000000]"; mes "As pedras podem ser dos tipos:"; mes "1- Pedras de atributo encantam equipiamentos com +5, +10 ou +15 de algum atributo."; mes "2- Pedras de habilidades, encantam equipamentos com uma habilidade, ex: nevasca nivel 3."; mes "3- Pedras de bonus, encantam equipamentos com um bonus, ex: 10%dano em humano."; next; mes "[^FF0000 Premiador ^000000]"; mes "Já o Anel de GM, é um acessório fraco mas pode ser extremamente poderoso, ele exige refinamento para se tornar forte, dando +1 em todos os estatus e habilidades e bonus para cada refinamento. Os atributos e bonus são acumulados até refinamento +15."; next; mes "[^FF0000 Premiador ^000000]"; mes "Bom é isso ai, posso ajudar em algo mais?"; goto main; break; } } I commented strcharinfo(0) cause i tought it maybe the name, some caracter in the nick, but stil having some problens... Some times wheni talk with npc, it shows the message normaly, sometimes show the white screen atached here... wtf is it randon? some timrs bug some times not? o.O I really never saw that, i don't understand...
  21. No, your wrong... many times people ask casue they now but are to lasy to do... And i'm not talking i'm smart and you not, i'm just trying to teach you fishing, instead of give you the fish, got it? I do everything by my own, i have have much systems and events created by me, my plyaers are liking a lot.. i realy recomend you to learn instead depend of the other See..
  22. Why don't you create it by yourself? It's very easy....
  23. Ok traps fixed, what about all of the other skills affecting guild allies? DO i have to remove one by one? If yes, how and where? Thanks!!!
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