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Everything posted by danielps
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Heyy langtype 0 solved! Buuttt, now with langtype 0 another problem see below... Ok date is now showing normaly without "%S", but now words are very small size, and another problem special characters like "ç" or "ã", or "é" etc... any idea how to show special character in big size ?
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Hi guys, I used rentitem in this wing, the problem is the time is showing like "%s" this part in red i translated to portuguese, but i didn't do anything about the variable that show the time. Its printing the variable %s and not the variable value.... Any idea?
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I did many tests and now its working !! Thanks a lot ! like all ur answers here!
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Hey bro now it worked ! but not 100% i did this: if (battle_config.delay_dependon_agi) { // if skill delay is allowed to be reduced by agi int scale = battle_config.castrate_dex_scale - status_get_agi(bl); //if (scale > 0) time = time * scale; //else //To be capped later to minimum. //time = 0; } Now the agi to no deay is 190, BUUTTT, when agi = 0, the delay is like 3x slower than the normal delay T_T Programming sucks....
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Thanks a lot for the help, like for the time ur wasting, but still not work xD I tried changing for 80 and 200, same result both, 150 = no delay, oh god pleasee help me T_T
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I tried changing this part. It works like skill.conf changing the delay_rate:100... is the same. My problem is the AGI! No matter how high is the delay_rate, 150 agi allways is no delay. Ex: if i set delay_rate in this part of src ou in skill.conf to 99999 AND my agi is 149, the delay will take several minutes! But 150 agi still no delay ! Get the problem now? The problem is not the delay_rate itself, the problem is agi is fixed for no delay... T_T
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What should i do here? I didnt understand what is this struct and each value here =/
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Í did it. It doesnt work 100%. The problem is: if í set delay_rate tô 200, the time of skill delay is the Double. That is correct. But no matter how high is the delay_rate, agi 150 allways is no delay. Í wanted 200 agi for no delay. The delay rate seems tô work only for values smaller tham 150. Is 150 agi no delay fix in the src somewhere? Did u get the point?
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Hi guys, the conf below dont seems to be working... delay_rate: 160 delay_dependon_agi: yes when delay_rate = 100, I need 150 agi to no delay. I set delay_rate to 160, and 150 still no delay. It work only before 150 agi. If i have 0 agi, the delay is higher when i put delay_rate: 160, but it appears the be fixed in src 150 is no delay... how to increase the max agi tor no delay? I tried chaing this // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 for this vcast_stat_scale: 730 Still 150 agi = no delay. I want like 200 agi for no delay, how to do that?
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I now undestand, ur talking about npc.h, i tried and it worked!! Thans a lot man! There are not so much people that know this, cause i saw lot of people asking help and nobody got the correct answer! Thanks and like !!!
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Hey bro, only problem is, the last rathena from git dont have this NPC_RANGE3_END, What rathena version are you using? Look attached here the const i'm using, that is the lastes version of rathena. Please help its not working =/ const.txt
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Id did everything and stil get this error "No view data for class 10475." I changed my npc.h to: #define MAX_NPC_CLASS2_END 18000 i changed const.txt any up to day tutorial?
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No need thanks by the way.. solved with: - script Treinadora -1,{ But.... it whould work with normal scripts as well, but ok... thanks and like for the help =D
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Hi, I created a custom npc witha custom ID like bellow: db/const.txt SALVADOR_BUILD 10450 npc.h #define MAX_NPC_CLASS2_END 18999 my script: prontera,153,216,5 script Salvador de Build [VIP] 10450,{} i'm getting this error in prompt: "no view data for class 10450d.txt", why ?
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I have about 40 custom scripts in my old rathena version. So i downloaded the new one, and guess what? When i start the emulator, it show only few scripts. The strang thing is, it reads some txt of same folder and some dont read. It is now showing any error, but just don't read, it is not showing each script in green, only some few scripts =/
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I tried this way as well, it worked, and removing all. why normal npc duplcate dont work?
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I removed all my codes isite the npc, and it worked o.O So i guess i have a problem in my npc code? But in the prompt don't say aything aboutr error in this script =/
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Tryed it and lots of different things...
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But my script worked with older rathena version, and now i get ths error "original npc not found for duplicating....." What about the "disable npc" did you guys changed this command?
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WTF you guys did in the duplicate command??? I have a npc like this: gardenia,131,187,4 script Treinadora 10478,{ ........ } and this duplciate command: [email protected],247,245,4 duplicate(Treinadora) Treinadora#2 510 And my duplicated used to work, and now it says "original npc not found for duplicating".
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No need a program to convert, i can do it by myself ^^ Just didn't know that it has changed ^^ Thanks a lot a like!
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Hi, Have a npc called "Gm Dice", and i used this script bellow in a older rathena version and it works nice, and in the new rathena version it says "expectec ;" emotion [email protected]+57,0,"Gm Dice"; I call emotion in a script to be used in another one. what changed in rathena? How do i fix it?
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Almost... I'm re-creating it, cause when i saw it ingame, it wasl smaller than i thought xD So 1-2 weeks I'll post more pics when i finish the big one ok? =D
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I'm creating this map for this reason too haha I saw your nick, are you from brazil? So, regarding the moba, i have already started the script, and did some src mod as well to be very loyal to lol mechanics... so finishing the map i'll continue with the script.
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I tried to put trees and rocks, but the map became dirty. So I put some trees and rocks only arround the map, but not inside. I'll put some inside again and take more pics for you guys to tell me if it's better or not ok?