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danielps

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Everything posted by danielps

  1. Hi guys, We have the script command follow, but in src i searched and there are pc_follow, i'm not pro in src, but i realised that it only work for player.... Someone have any ideia how to do it for mob as well? Like, mob follow a npc, or mob follow another mob, of mob follow player (like homunculo)....
  2. Hi guys, I'm creating a MOBA event, but i need to do something that seems to be impossible... i want that a monster never get idle mod, it can allways be walking to a direction or point in a map. Like, mob is summoned and he start walking to a pre sete point in map, he only stop if he see an enemie, after fighting if he beat the enemie he must continue going to that point of the map, never get idle mode. How to do that? My problem in this system is, when mobs fro different teams fights, after the fight they get idle mode and stop walking to the path i set... Any help? I'm almos finishing this system, just need to solve this problem T_T Thanks for the help guys!
  3. Hi guys, I'm using Endless Tower from ra emulator... and always i get on the last floor, there is no Entweihen Crothen. why is the top of endless tower enpty? I cant reach nagh siege room... ENdless TOwer is finishing to me at floor 99 wtf ?!
  4. Hey guys, We have the labem "OnPCLoadMapEvent", this lavel starts only the player warp to a different map, right? Like, i'm in prontera and o warp to lhz_dun03. If i'm in lhz03 and i warp to lhz03 ou use command jump, the label OnPCLoadMapEvent wont be started ,right? I would like to know if is there a way to indentify that a player warped to the same map, i'm creating a anti bot. It will work like this: 100 warps in sabe map -> do a check if it's a player or not. Any ideia how to do that?
  5. By the way, like ur post! THanks for help!!
  6. Heyy langtype 0 solved! Buuttt, now with langtype 0 another problem see below... Ok date is now showing normaly without "%S", but now words are very small size, and another problem special characters like "ç" or "ã", or "é" etc... any idea how to show special character in big size ?
  7. Hi guys, I used rentitem in this wing, the problem is the time is showing like "%s" this part in red i translated to portuguese, but i didn't do anything about the variable that show the time. Its printing the variable %s and not the variable value.... Any idea?
  8. I did many tests and now its working !! Thanks a lot ! like all ur answers here!
  9. Hey bro now it worked ! but not 100% i did this: if (battle_config.delay_dependon_agi) { // if skill delay is allowed to be reduced by agi int scale = battle_config.castrate_dex_scale - status_get_agi(bl); //if (scale > 0) time = time * scale; //else //To be capped later to minimum. //time = 0; } Now the agi to no deay is 190, BUUTTT, when agi = 0, the delay is like 3x slower than the normal delay T_T Programming sucks....
  10. Thanks a lot for the help, like for the time ur wasting, but still not work xD I tried changing for 80 and 200, same result both, 150 = no delay, oh god pleasee help me T_T
  11. I tried changing this part. It works like skill.conf changing the delay_rate:100... is the same. My problem is the AGI! No matter how high is the delay_rate, 150 agi allways is no delay. Ex: if i set delay_rate in this part of src ou in skill.conf to 99999 AND my agi is 149, the delay will take several minutes! But 150 agi still no delay ! Get the problem now? The problem is not the delay_rate itself, the problem is agi is fixed for no delay... T_T
  12. What should i do here? I didnt understand what is this struct and each value here =/
  13. Í did it. It doesnt work 100%. The problem is: if í set delay_rate tô 200, the time of skill delay is the Double. That is correct. But no matter how high is the delay_rate, agi 150 allways is no delay. Í wanted 200 agi for no delay. The delay rate seems tô work only for values smaller tham 150. Is 150 agi no delay fix in the src somewhere? Did u get the point?
  14. Hi guys, the conf below dont seems to be working... delay_rate: 160 delay_dependon_agi: yes when delay_rate = 100, I need 150 agi to no delay. I set delay_rate to 160, and 150 still no delay. It work only before 150 agi. If i have 0 agi, the delay is higher when i put delay_rate: 160, but it appears the be fixed in src 150 is no delay... how to increase the max agi tor no delay? I tried chaing this // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 for this vcast_stat_scale: 730 Still 150 agi = no delay. I want like 200 agi for no delay, how to do that?
  15. I now undestand, ur talking about npc.h, i tried and it worked!! Thans a lot man! There are not so much people that know this, cause i saw lot of people asking help and nobody got the correct answer! Thanks and like !!!
  16. Hey bro, only problem is, the last rathena from git dont have this NPC_RANGE3_END, What rathena version are you using? Look attached here the const i'm using, that is the lastes version of rathena. Please help its not working =/ const.txt
  17. Id did everything and stil get this error "No view data for class 10475." I changed my npc.h to: #define MAX_NPC_CLASS2_END 18000 i changed const.txt any up to day tutorial?
  18. No need thanks by the way.. solved with: - script Treinadora -1,{ But.... it whould work with normal scripts as well, but ok... thanks and like for the help =D
  19. Hi, I created a custom npc witha custom ID like bellow: db/const.txt SALVADOR_BUILD 10450 npc.h #define MAX_NPC_CLASS2_END 18999 my script: prontera,153,216,5 script Salvador de Build [VIP] 10450,{} i'm getting this error in prompt: "no view data for class 10450d.txt", why ?
  20. I have about 40 custom scripts in my old rathena version. So i downloaded the new one, and guess what? When i start the emulator, it show only few scripts. The strang thing is, it reads some txt of same folder and some dont read. It is now showing any error, but just don't read, it is not showing each script in green, only some few scripts =/
  21. I tried this way as well, it worked, and removing all. why normal npc duplcate dont work?
  22. I removed all my codes isite the npc, and it worked o.O So i guess i have a problem in my npc code? But in the prompt don't say aything aboutr error in this script =/
  23. Tryed it and lots of different things...
  24. But my script worked with older rathena version, and now i get ths error "original npc not found for duplicating....." What about the "disable npc" did you guys changed this command?
  25. WTF you guys did in the duplicate command??? I have a npc like this: gardenia,131,187,4 script Treinadora 10478,{ ........ } and this duplciate command: 1@man,247,245,4 duplicate(Treinadora) Treinadora#2 510 And my duplicated used to work, and now it says "original npc not found for duplicating".
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