- script FloatingRates -1,{
OnInit:
//add any other HOURS
OnClock0100:
OnClock1900:
//-------------------
atcommand "@reloadbattleconf";
//Base exp
setbattleflag("base_exp_rate",1200);
//Job exp
setbattleflag("job_exp_rate",1200);
//Drops
setbattleflag("item_rate_common",600);
setbattleflag("item_rate_heal",600);
setbattleflag("item_rate_use",600);
setbattleflag("item_rate_equip",600);
//setbattleflag("item_rate_card",400);
//setbattleflag("item_rate_common_boss",1);
//setbattleflag("item_rate_heal_boss",1);
//setbattleflag("item_rate_use_boss",1);
//setbattleflag("item_rate_equip_boss",1);
//setbattleflag("item_rate_card_boss",1);
//setbattleflag("item_rate_common_mvp",1);
//setbattleflag("item_rate_heal_mvp",1);
//setbattleflag("item_rate_use_mvp",1);
//setbattleflag("item_rate_equip_mvp",1);
//setbattleflag("item_rate_card_mvp",1);
//setbattleflag("item_rate_mvp",1);
//setbattleflag("item_rate_adddrop",1);
//setbattleflag("item_rate_treasure",1);
//setbattleflag("item_rate_equip",1); // Apply new rates to configs set above
//we don't change card drops rate, because these values won't change them anyway
announce "Floating Rates every Saturday & Sunday Enjoy!",bc_all,0xFFFF00;
announce "Increased Base and Job EXP by 200%.",bc_all,0xFFFF00;
announce "Increased Normal Drops by 100%.",bc_all,0xFFFF00;
announce "Card rates are fixed in 0.04%.",bc_all,0xFFFF00;
end;
OnClock0200:
OnClock2000:
announce "Double Experience & Drop rates already finish!",bc_blue|bc_all;
atcommand "@reloadbattleconf";
end;
}