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Mystery

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Everything posted by Mystery

  1. map.h //Max allowed chat text length #define CHAT_SIZE_MAX (255 + 1) You're probably being restricted by your client. The only restriction Kami has is through the CHAT_SIZE_MAX.
  2. What is Midgard Community? - Midgard Community is a Ragnarok Online community that provides various information regarding the world of Ragnarok. We have a Ragnarok Server Listing service that provides space for server owners to list their Ragnarok Online Private Server with us. We provide a download system to the Ragnarok Community which houses multiple files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. ! Does Midgard Community have a Database? - Midgard Community provides both a Renewal and Pre-Renewal database for our community. Unfortunately, the database is not integrated with the main site. In both databases, you'll find information regarding various Ragnarok items, monsters, and maps. We also have various calculators and informational tables. What is Midgard Community's Download system? - The download system found in Midgard Community's forum houses tons of files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. In order to get any files from the system, you must be an active member in the forum. The plan for the download system is to be the #1 stop to get files for a server owner's Ragnarok Server. API (Application Programming Interface) - As suggested by a member of the community, I've worked diligently with a fellow friend on implementing an API for Midgard's database. When you send a request for either an item or monster, you'll get different structured outputs returned back to you depending on what you've searched for. However, not anyone can fetch what they want. When you create an account through the main site, if setup, there will be a token assigned to your username. You will need this token in order to fetch data from the database. Required Fields: api_key id (Item / Monster ID) Optional Field: type - If no type is given, you'll directly get an item. To get monster, set Type's value to 1. Site Links & Information Homepage: http://www.midgard-community.com Forums: http://www.board.midgard-community.com Download System: http://www.board.midgard-community.com/files/ Pre-Renewal Database: http://www.database.midgard-community.com Renewal Database: http://www.database.midgard-community.com/renewal
  3. It's looking nice Akkarin! But, for some reason the blue is really too plain too me :<
  4. By putting // in front of renewal, you're disabling 'Renewal' and leaving your server as pre-renewal. Remove // and you'll have renewal. Edit your max level in the source to 255. In your EXP, you've set 160 for third jobs (I would assume) but you've set 255 for trans. Once you edit the source to allow 255 as the max level, it should work perfectly fine. Keep in mind the editing for the EXP either on the pre-renewal side, or renewal.
  5. Yup I've always used Linux and what I've always done was edit any files I wanted too for my server on my main SVN folder on my own computer's desktop then whenever rAthena made changes, I merged the files with TortioseSVN and then the files that I've edited and/or was merged, I've just uploaded to my running server.
  6. It's not a problem with the source itself, it's a problem with the client and it's files. You possibly have items in your storage that you cannot see thus leading to the error. And for warping to port malaya, you're, again, missing files for that map, such as its textures, models, etc. Patch patch patch!
  7. Have you tried looking through the forums or wiki :S Try: http://rathena.org/board/topic/80221-updating-svn/?p=187329 Keep in mind you need to always back up your files. I always advise just doing a SVN Update through your computer`s desktop so that files can be merged rather than overwritten and then transfer over the files that have been updated and merged
  8. Very simple. Go to your skill_db, find: 46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0, AC_DOUBLE,Double Strafe And change it accordingly to what you read through this: //id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description // 01 ID // 02 range (combo skills do not check for range when used, // if range is < 5, the skill is considered melee-range) // 03 hit (8- repeated hitting, 6- single-hit) // 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap) // 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison, // 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element // -2 - use endowed element, -3 - use random element.) // 06 nk (skill damage properties): // 0x01 - No damage skill // 0x02 - Has splash area // 0x04 - Damage should be split among targets // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) // 0x40 - Skill ignores target's flee (magic type always ignores) // 0x80 - Skill ignores target's def cards // 07 splash/effect range (-1 for screen-wide) // 08 MaxLv // 09 Number of hits (when positive, damage is increased by hits, // negative values just show number of hits without increasing total damage) // 10 Cast interrupted when hit? // 11 defense-reduction rate during cast. // 12 inf2 (skill information 2): // 0x0001- quest skill // 0x0002- npc skill // 0x0004- wedding skill // 0x0008- spirit skill // 0x0010- guild skill // 0x0020- song/dance // 0x0040- ensemble skill // 0x0080- trap // 0x0100- skill that damages/targets yourself // 0x0200- cannot be casted on self (if inf = 4, auto-select target skill) // 0x0400- usable only on party-members (and enemies if skill is offensive) // 0x0800- usable only on guild-mates (and enemies if skill is offensive) // 0x1000- disable usage on enemies (for non-offensive skills). // 0x2000- skill ignores land protector (e.g. arrow shower) // 0x4000- chorus skill // 13 maxcount: max amount of skill instances to place on the ground when // player_land_skill_limit/monster_land_skill_limit is enabled. For skills // that attack using a path, this is the path length to be used. // 14 attack type (none, weapon, magic, misc) // 15 Blowcount (amount of tiles skill knockbacks) // 16 Name // 17 Description
  9. Whats your max chars in your mmo.h and whats the amount you have in your column xD
  10. You can also be submitting a support ticket to Edward. Every domain should have a www / public_html where you must upload your own website and configure its settings to your specifications.
  11. For precautions, You can find a full list here in my Repo: https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics
  12. DId you do any recent changes that could of affected or altered its effect within your files? o_O The only change in the SVN from what I can see is this: http://trac.rathena.org/changeset/17017/rathena
  13. Gradient, Stroke and a highlight
  14. Em... that's how Wall of Fog is supposed to work o_O
  15. 1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3, HT_PHANTASMIC,Phantasmic Arrow // 15 Blowcount (amount of tiles skill knockbacks) However, 3, indicates that it pushes the target back already 3 cells. Even, according to iRO's Description: So by default, the skill already pushes back 3 cells.
  16. You could of searched the board for this.
  17. If you want SGCP a bit updated, I've hosted a repo for it so that it can work with Third Classes: https://github.com/Mysteries/StarGamesControlPanel and a demo here: http://sgcp.hostei.com/ // Theme templates $THEME[background] = "bgcolor=\"#F9F1CA\""; // Background $THEME[logo_img_url] = "images/logo.jpg"; // Logo's CP $THEME[logo_img_align] = "center"; // Logo's align $THEME[logo_background] = "bgcolor=\"#F9F1CA\""; // Background Logo's CP $THEME[title_bar_img_url] = "images/title_bar.png"; $THEME[title_bar2_img_url] = "images/title_bar2.png"; Theme currently only works with a coloured background and not an image. I'll probably work around it to allow images to be used :>
  18. I don't play RO as much now, nor any MMORPGs. The only MMO game I play is League of Legends at the moment.
  19. Mystery

    MVP Spawn

    If you want all MVP to spawn 2 instead of one, you must go through every spawn map that has MVPs and change the mob rate from 1 to 2. It cant be done using some source codes or scripts? No, not possible. If you have to manually do it yourself.
  20. I suggest you watch out what monsters you're trying to "capture" since there are 2 Green maidens: 1519 and 1631. The mob 1631 actually has a spawn but 1519 doesn't. Use this script 12395,Tantanmen,Tantan Noodle,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1631; },{},{} and actually spawn monster "1631". Keep in mind, that the mob "1631" does NOT have an actual Pet script inside the pet_db. So, if you actually want to get this mob captured, you have to add it in the pet_db. If not, use the 1519 mob, change the item script to 1519, and spawn the 1519 mob.
  21. Mystery

    MVP Spawn

    If you want all MVP to spawn 2 instead of one, you must go through every spawn map that has MVPs and change the mob rate from 1 to 2.
  22. Or if it saved properly in your SQL table. When you write those guild chat notifications, they get saved in the guild SQL table. For me, I know I use to like push enter a couple times so that it got registered.
  23. These are since last year I had them. Titles (2012):
  24. Em... This reminds me exactly of CasualRO: http://www.casualro.com/?module=pages&action=faith
  25. Mystery

    buy GRF

    Pardon? o_O What do you mean you want to buy a GRF from a company?... Make one yourself? o_o
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