Jump to content

Mystery

Members
  • Posts

    2192
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Mystery

  1. Then there's really no other way to see why your GMs aren't able to have commands. Did you give them a list of commands to use ? From the list in atcommands.txt? are you sure that there is no other way ? the only way is give the all commands like admin? for Event gm? its just not right No thats a way through permissions... I mean, give them commands by manually adding them to their group ID instead of by permission.
  2. Check this: http://rathena.org/board/files/file/2285-php-simple-rathena-status-script/
  3. Then there's really no other way to see why your GMs aren't able to have commands. Did you give them a list of commands to use ? From the list in atcommands.txt?
  4. This is almost similar to what you want... except, you seem to want it to 'drop' as opposed to given. =/
  5. sir mysterious what should i do next? Give this to them: all_commands: true Maybe that'd be able to help solve your problem. I'm not sure if you have any scripts that MAY contain a mapflag called nocommand.
  6. Then you have to go into your NPC folder open up scripts_monsters.conf and add in a line for the manuk monsters. npc: npc/re/mobs/fields/manuk.txt
  7. What permissions do you have set for your group: 2?
  8. hi emistry. i tried to put the script inside my job changer but when i reload it the npc job changer its not clickable .. what seems to be the problem.? You broke the NPC. o_O Your best thing to do is show us the script / show us the error the map server is spitting out when you reload it. Sidetrack: This is a scripting issue. Moved.
  9. Please use the search tool on the forums. Things you're looking for is already posted throughout the forum.
  10. That client should replay... there's no issues with that client that I know of that stops the replay. Although, it could be a texture issue? Maybe you don't have the right texture images for it to display properly? Off topic: This is when replay was introduced.
  11. This might work: http://tortoisesvn.net/docs/nightly/TortoiseSVN_en/tsvn-howto-rollback.html http://stackoverflow.com/questions/5503923/tortoise-svn-and-reverting-to-a-previous-revision
  12. Thats the new alt + g menu o_o.Those buttons since they're not "hexed" into the client, they'll be found in your regular texture folder (ripped from rdata.grf, data.grf)
  13. No. the 04-10 client has those hexed into the client. You should refer to this topic.
  14. I like it o_O. I like how it's simple, colour friendly, and your depictions are nice. The navigation seems reasonable, though, I can't understand it so I can't really tell The only thing is the black box. I think you should make it fade a little bit so that people's eyes don't look straight to it. You'll find that since your background and images are colourful and "lively" and you toss in a bold dark colour, such as black, in the mix, people's eyes will tend to focus on the darker area.
  15. Sorry but the image you've posted seems to be broken o-o. Mind getting a better URL or upload it to your topic? xD
  16. Mystery

    Sonic Blow

    Em... We can make it only HIT 3 times... if that's what you're trying to refer to. Making it "Stop" spamming after 3 hits is impossible I believe... Not sure how the source would be able to detect that. But, if you want it to only hit 3 times, look for it in your skill_db.txt 136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow Currently hits 8 times.
  17. Our server will likely be 200/99. map.h: #define MAX_LEVEL 200 conf/battle/client.txt max_lv: 200 I've also set db/re/exp.txt to be 199 per job/tier. Max in-game level is still 199, not sure if a script can push this further or not. Okay now do @blvl 1 at level 199 and see if you get to 200.
  18. The Navigation System? That system is already implemented o_o
  19. I've always wanted to try it but I haven't gotten the time to.. is try in your exp db to set the max level to 254 (Max level players can reach by "leveling") and then set your max level to 255 in the source and see what you get as a result. I've seen what you're asking done many times... just didn't really get the grasp as to how.
  20. Yeah but is it updated ? If you have an updated version, there should be a description for Sit.
  21. its not from eathena =\ in this just add: ... case MG_FIREBOLT: skillratio -= (how many decrease); if ( sc ) { ... What Lilith is trying to say is that there's no damage formula in battle.c in eAthena's SVN... in other words, you gotta add it yourself. So, please head to battle.c and find: switch(skill_num){ case MG_NAPALMBEAT: case MG_FIREBALL: skillratio += skill_lv*10-30; break; case MG_SOULSTRIKE: if (battle_check_undead(tstatus->race,tstatus->def_ele)) skillratio += 5*skill_lv; break; case MG_FIREWALL: skillratio -= 50; break; Under MG_FIREWALL, please add: case MG_FIREBOLT: skillratio -= 50; break; So that it'll look like so: switch(skill_num){ case MG_NAPALMBEAT: case MG_FIREBALL: skillratio += skill_lv*10-30; break; case MG_SOULSTRIKE: if (battle_check_undead(tstatus->race,tstatus->def_ele)) skillratio += 5*skill_lv; break; case MG_FIREWALL: skillratio -= 50; break; case MG_FIREBOLT: skillratio -= 50; break; then change the 50 to whatever you want. Higher it is, more damage firebolt will do. The less it is, the less damage it would do.
  22. LOL! I didn't read about this change And It works! Thanks! Haha, you're welcome xD. When I read this I was like... It felt like it was yesterday when I just tried it myself in a 2012 client.. xD But glad it worked.
  23. What patch did they remove it in? http://rathena.org/board/topic/59874-03072012-kro-maintenance/page__st__20#entry84315 Have you tried /web <address> ?
  24. What is this "Xray" database you're referring to? Are you talking about Pre-renewal database? I'm a bit confused with the whole "Xray".
×
×
  • Create New...