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Everything posted by Hyroshima
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Version 1.0.0
557 downloads
[PT-BR] O sistema consiste em da 1 quest/missão ao player, o jogador que a fizer ganhará 1 Ponto de Quest, esses pontos o player porá usar para trocar por custons ou algo de seu interesse, as quest são sorteadas de forma aleatória dentre as dificuldades, e os Admins/GMs podem adicionar itens de quest in-game assim como podem editar também. Obs: Mais em baixo deixarei uns videos relacionado ao sistema, o script tem algumas alterações se comparado com os videos mas nada de mais. Obs2: Caso alguém encontre algum bug ou queira da sugestões fique a vontade, farei assim que puder. [ENG] The system consists of 1 quest to the player, the player who makes it complete earn 1 Quest Point, and these points you can use to exchange for custom or something of interest to you, the quests are random, and the Admins / GMs can add quest items in-game like this you can edit too. Note: Below I will leave some videos related to the system, the script has some changes compared to the videos but nothing major. Note2: The translation is not very good, but I believe can understand it, you can make suggestions for me to make the improvement. Videos:Free -
invés de usar o arroba vc usa o hashtag #comando ex: #blvl nome_do_player level (depois do comando vem o nome do player depois o valor, não tenho certeza mas se o nome do player tiver espaço vc precisa por dentro de aspas duplas ficando assim: #blvl "nome do player" level ) assim vc muda o level do player e assim para os outros comandos tbm, #job player job_id #zeny player valor
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Quests, Games: Caça Toupeiras / Whack-A-Mole
Hyroshima replied to Hyroshima's topic in Game, Event, Quest Script Releases
the problem then is in the way you load the script, the people who loaded it normally when adding a new script to the emulator didn’t have any problems so I thought it was strange -
Quests, Games: Caça Toupeiras / Whack-A-Mole
Hyroshima replied to Hyroshima's topic in Game, Event, Quest Script Releases
apparently everything is correct, what is the revision of the emulator and client that you are using? can you do a test on a different emulator and client? -
Quests, Games: Caça Toupeiras / Whack-A-Mole
Hyroshima replied to Hyroshima's topic in Game, Event, Quest Script Releases
you can recommend an improvement in translation here to make it better for everyone, maybe you have changed the name of the store, you could upload the script in pastebin and send a link here for me to look at -
Quests, Games: Caça Toupeiras / Whack-A-Mole
Hyroshima replied to Hyroshima's topic in Game, Event, Quest Script Releases
did you make any changes to the script? the apple should not appear as it is a removed when loading the script, check if there is an error in the map-server -
inside the doc folder there is a script_commands file, there you can use almost everything for item_db (a good part you can)
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instead of using getrefine() you should use getequiprefinerycnt(EQI_HAND_R)
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is it correct but not having an effect? Have you tried to increase the quantity?
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Quests, Games: Caça Toupeiras / Whack-A-Mole
Hyroshima replied to Hyroshima's topic in Game, Event, Quest Script Releases
@Royr Thank you, I will update. it really fun and brings a lot of memories, glad you liked it, when I have more time I will customize it better, give it a polishing general. ? -
View File Caça Toupeiras / Whack-A-Mole [PT-BR]: O script funciona como instância, é um jogo onde o player pode iniciar uma partida sempre que quiser, quanto mais toupeiras ele acertar mais pontos ele acumula, a partida termina quando ele somar o máximo de erros que pode cometer (configurável), o player precisa acertar um mínimo de toupeiras por ciclo, conforme os ciclos aumentam os acertos mínimos também (limitando-se ao máximo de 3), acertar o cachorro contará como erro, os pontos não são acumulativos ou seja, o player entrará par ao rank com o primeiro char que ele fez a partida e será contado por conta, quando ele atingir um valor máximo de pontos na partida que supera o do seu rank anterior ele atualiza, o rank reseta todo o domingo as 12h e converte os pontos para usar na loja da toupeira. Cred: Tio Akima (criador do mapa) Cred: Frost (guia add custom npc) [ENG]: The script works as an instance, it is a game where the player can start a game whenever he wants, the more moles he hits the more points he accumulates, the game ends when he adds up the maximum mistakes he can make (configurable), the player needs hitting a minimum of moles per cycle, as the cycles increase the minimum hits as well (limited to a maximum of 3), hitting the dog will count as an error, the points are not cumulative ie the player will enter the rank with the first char he made the match and will be counted on account, when he reaches a maximum point value in the match that exceeds that of his previous rank he updates, the rank resets every Sunday at 12pm and converts the points to use in the mole shop . NOTE: Perhaps the translation was not the best, so you can send a suggestion that I will be correcting. Cred: Tio Akima (map creator) Cred: Frost (guide add custom npc) Submitter Hyroshima Submitted 03/01/2021 Category Games, Events, Quests Video https://youtu.be/A_Y_9LxSWt4 Content Author Hyroshima
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Version 1.0.0
623 downloads
[PT-BR]: O script funciona como instância, é um jogo onde o player pode iniciar uma partida sempre que quiser, quanto mais toupeiras ele acertar mais pontos ele acumula, a partida termina quando ele somar o máximo de erros que pode cometer (configurável), o player precisa acertar um mínimo de toupeiras por ciclo, conforme os ciclos aumentam os acertos mínimos também (limitando-se ao máximo de 3), acertar o cachorro contará como erro, os pontos não são acumulativos ou seja, o player entrará par ao rank com o primeiro char que ele fez a partida e será contado por conta, quando ele atingir um valor máximo de pontos na partida que supera o do seu rank anterior ele atualiza, o rank reseta todo o domingo as 12h e converte os pontos para usar na loja da toupeira. Cred: Tio Akima (criador do mapa) Cred: Frost (guia add custom npc) [ENG]: The script works as an instance, it is a game where the player can start a game whenever he wants, the more moles he hits the more points he accumulates, the game ends when he adds up the maximum mistakes he can make (configurable), the player needs hitting a minimum of moles per cycle, as the cycles increase the minimum hits as well (limited to a maximum of 3), hitting the dog will count as an error, the points are not cumulative ie the player will enter the rank with the first char he made the match and will be counted on account, when he reaches a maximum point value in the match that exceeds that of his previous rank he updates, the rank resets every Sunday at 12pm and converts the points to use in the mole shop . NOTE: Perhaps the translation was not the best, so you can send a suggestion that I will be correcting. Cred: Tio Akima (map creator) Cred: Frost (guide add custom npc)Free -
Hello again rs, I would like to know if it is possible click the npc to from a distance when using sprite_id from of a mob? NPC: Npc Sprite ID: NPC: Mob Sprite ID: I would like to leave it as non-default when using mob sprite_id.
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clone can work similar to slaveclone?
Hyroshima replied to Hyroshima's question in Scripting Support
I choosed from this even list kk I just don't know what went wrong, but thank you for helping me -
clone can work similar to slaveclone?
Hyroshima replied to Hyroshima's question in Scripting Support
wow, solved my situation, thank you very much, i had trying some combinations but it wasn’t working I found it a bit confusing or there must have been some conflict of combinations in the mode. -
clone can work similar to slaveclone?
Hyroshima replied to Hyroshima's question in Scripting Support
the problem with @slaveclone is that the generated clone attacks anyone players and doesn’t have time to finish unless the player dies ;/ -
hello guys, I was trying to use the clone script command to be similar to the @slaveclone command, however it is very confusing and does not work. *clone "<map name>",<x>,<y>,"<event>",<char id>{,<master_id>{,<mode>{,<flag>,<duration>}}} @slaveclone <player name/ID> Spawns a clone of the specified player. @slaveclone will spawn a supportive clone that follows the creator around. it would be possible? the clone follow who summoned it and attack who i attack?
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esse campo só não fica disponível para gm/adm ? tente logar uma conta com level 99
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Loop npc function while item is equipped
Hyroshima replied to agamanaros's question in Scripting Support
about the problem I don't know how to help you, try to create a topic in category client or source area asking for help -
would it be this? input .@zeny_to_gamble; if(!.@zeny_to_gamble){ mes "You can only put ^FF00005,000^000000 up to ^FF00005,000,000^000000 Zeny to proceed."; close; } if(.@zeny_to_gamble != 5000 && .@zeny_to_gamble != 5000000){ mes "You can only put ^FF00005,000^000000 up to ^FF00005,000,000^000000 Zeny to proceed."; close; } if(Zeny < .@zeny_to_gamble){ mes "^FF0000* Insufficient Zeny^000000"; close; } Zeny -= .@zeny_to_gamble; .@r = rand(1,10000); //dispbottom ""+.@r+""; //debug if(.@r <= (.@zeny_to_gamble == 5000 ? 500:1000)) { mes "Won with "+((.@zeny_to_gamble == 5000 ? 5:10))+"%!"; getitem 607,1; } else mes "You were not lucky."; close;
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Loop npc function while item is equipped
Hyroshima replied to agamanaros's question in Scripting Support
Try like this: 35815,Auto_Attack_Floater,Auto Attack Floater,5,20,,150,,6,,1,0xFFFFFFFF,63,2,2048,,1,1,4249,{},{ set @CloseW,0; callfunc "autojump"; },{ set @CloseW,1; } function script autojump { freeloop(1); while(!@CloseW) { warp strcharinfo(3),0,0; sleep2 10000; } freeloop(0); end; } -
Sim existe, o máximo que consigo te passar agora são os arquivos que precisa add as coisas, dai você pesquisa com base nisso, pelo menos já é uma luz pra ti kk mob_random_db item_randomopt_db item_randomopt_group da uma procurada, não é tão complicado quanto parece
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[NPC] MVP CASH com erro Fatal
Hyroshima replied to Kassio Felix's question in Suporte ao Desenvolvimento
Um adendo amigo, Você deve usar o label OnInit: no final do código ou quando o script fizer o que você quer ali ele finalize com um end; caso contrário o script vai passar para a label OnNPCKillEvent: que no caso só seria ativado quando o player mata mob, então se o script do OnInit não for finalizado ali antes de começar a outra label vai acontecer esse erro justamente por quê não tem um player anexado ou seja não foi ativado por um player simplesmente o script seguiu em frente, só precisa adicionar um end; após definir os ids. -
- < TAB > itemshop < TAB > NPC Name < TAB > sprite id , costitemid {: < discount >}, < itemid >: < price > {, < itemid >: < price > ...} < map name >, < x >, < y >, < cara > < TAB >itemshop <TAB > Nome NPC < TAB > id do sprite , < costitemid > {: < desconto >}, < itemid >: < pre ç o > {, < itemid >: < pre ç o > ...}
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change `ʻITEM_ID`` to the item id you want to charge, the rest works as a store, then you put the item id and the price prontera,155,185,5 itemshop NPC_NAME 4_M_CHAMPSOUL,ITEM_ID,1187:100,1281:30