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Z3R0

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Everything posted by Z3R0

  1. That's actually kind of neato, I would prefer that, rather than people posting code everywhere... lol (although the delete times have to be set to clear out unwanted posts) and it would be difficult to store something like that
  2. Wow, this is the first I have seen roBrowser, and I'm impressed, that is really something!
  3. I just liked that my name was mentioned hahahahaha
  4. Awesome! If anyone can make a nice button bg image or something for the button, I can get that modified current
  5. I will take a look at preserving tabs... didn't realize it did that... (select text) works though
  6. it's not working atm lol it was working 2 seconds ago though Note: Apparently the forums cache weird crap... and so does chrome Wipe your cache... seems to fix the problem Some CSS Applied
  7. New Button Now Appends to EVERY codebox... This button says [ Select Text ] This button DOES NOT copy to clipboard, however, does instantly select all text within the codebox for you to be able to right click copy or CTRL + C Thanks Z3R0 Sample
  8. a little bit of both, jquery and pure js I'm talking with JGuy right now, about getting ftp access to fix the files that brian accidently messed up lol
  9. ya, I'm looking into integrating zeroclipboard into my own local version... apparently Brian attempted to install the information in the files and failed... lol
  10. is it wrong that it reminds me of Final Fantasy? lol, let's see what else you got
  11. I have given the code to Brian for "Select All" the reason being is that "copy" apparently is a lot harder than it looks... Many people resort to using "Flash" which I do not want to do... I'll have to look into a library feature that may enable this... the ckeditor has it, but I have no earthly idea how to depict it's clipboard usage... I've tried
  12. I'm currently in the process of attempting to create the code... apparently it does not like javascript very much but I am almost there I think
  13. Modified above posts to use codebox...
  14. Topic Resolved? Ok to Close? I would like to start closing fixed topics... (aka, no reason to keep it open)
  15. Z3R0

    eA Theme

    Would love a midnight theme... Black / White / Grey type style... I'm all for old school monochrome... (of course, it's user set) but I would still like one
  16. Z3R0

    eA Theme

    +1 Would love a black / white skin
  17. Welcome to the new eAthena

  18. Sorry, that was my bad, I didn't include the delitem or delitem2 lolz... Also, sorry, I'm working on a php project, got languages blended together :S
  19. The only thing I do not know, is whether or not you can retrieve the item attribute... I could not find a function for that.. so I left it at 0... prt_in,281,138,5 script Suhnbi#cash 85,{ mes "[^ff0000Suhnbi^000000]"; mes "I am the Armsmith"; mes "I can refine all kinds of weapons,"; mes "armor and equipment, so let me"; mes "know what you want to refine."; next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } set .@part,select(.@menu$); if( !getequipisequiped(.@part) ) close; if( !getequipisenableref(.@part) ) { mes "[^ff0000Suhnbi^000000]"; mes "I don't think I can refine this item at all."; close; } if( !getequipisidentify(.@part) ) { mes "[^ff0000Suhnbi^000000]"; mes "This has not been identified. So, it can't be refined..."; close; } if( getequiprefinerycnt(.@part) >= 10 ) { mes "[^ff0000Suhnbi^000000]"; mes "This item cannot be refined because it has already reached its maximum level..."; close; } // Make sure you have the neccessary items and Zeny to refine your items // Determines chance of failure and verifies that you want to continue. switch( getequipweaponlv(.@part) ) { case 1: callsub S_RefineValidate,1,7620,50,.@part; break; case 2: callsub S_RefineValidate,2,7620,200,.@part; break; case 3: callsub S_RefineValidate,3,7620,5000,.@part; break; case 4: callsub S_RefineValidate,4,7620,20000,.@part; break; default: callsub S_RefineValidate,0,7619,2000,.@part; break; } if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) ) { mes "[^ff0000Suhnbi^000000]"; mes "Clink! Clank! Clunk!"; SuccessRefItem .@part; next; Emotion e_no1; mes "[^ff0000Suhnbi^000000]"; mes "Here you are! It's done."; mes "It's been a while since I've made such a fine equipment. You must be happy because it has become stronger!"; close; } else { // [Z3R0] - Added Item Check and Equipment Malfunctions // Armor Check & Safeguard from Deletion, -1 From Refine Count (Retain All Cards) if (.@part <= 2 && .@part >= 5) { // Armor Body Parts (Non Weapons) if (getequiprefinerycnt(.@part) >= 7) { // Current Refine is 7 or Higher //FailedRefItem .@part; // Do Not know if there is an attribute function to get attribute set .@card[0] = getequipcardid(.@part, 0); set .@card[1] = getequipcardid(.@part, 1); set .@card[2] = getequipcardid(.@part, 2); set .@card[3] = getequipcardid(.@part, 3); getitem2 getequipid(.@part),1,1,getequiprefinerycnt(.@part) - 1,0,.@card[0],.@card[1],.@card[2],.@card[3]; } } // Weapon Check & Safeguard from Deletion, -1 From Deletion, -1 From Refine Count (Retain All Cards) if (.@part <= 4 && .@part >= 3) { // Weapons (Right and Left Hand) if (getequiprefinerycnt(.@part) >= 8) { // Current Refine is 8 or Higher //FailedRefItem .@part; // Do Not know if there is an attribute function to get attribute set .@card[0] = getequipcardid(.@part, 0); set .@card[1] = getequipcardid(.@part, 1); set .@card[2] = getequipcardid(.@part, 2); set .@card[3] = getequipcardid(.@part, 3); getitem2 getequipid(.@part),1,1,getequiprefinerycnt(.@part) - 1,0,.@card[0],.@card[1],.@card[2],.@card[3]; } } mes "[^ff0000Suhnbi^000000]"; mes "Clink! Clank! Clunk!"; //FailedRefItem .@part; next; if (rand(5) == 1) Emotion e_cash; else Emotion e_omg; mes "[^ff0000Suhnbi^000000]"; mes "Cough!!!!"; next; mes "[^ff0000Suhnbi^000000]"; mes "Cough...Cough.."; mes "What a shame..."; mes "The refining process failed. I had told you earlier this might happen!"; close; } S_RefineValidate: mes "[^ff0000Suhnbi^000000]"; if (getarg(0)) mes "A level " + getarg(0) + " weapon..."; mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny."; mes "Do you wish to continue?"; next; if( select("Yes:No") == 1 ) { if( getequippercentrefinery(getarg(3)) < 100 ) { mes "[^ff0000Suhnbi^000000]"; mes "Wow!!"; mes "This weapon, probably"; mes "looks like it's been refined..."; mes "many times..."; mes "It may break if"; mes "you refine it again."; next; mes "[^ff0000Suhnbi^000000]"; mes "But don't worry this is a special case so i will only take the stone if it fails."; mes " "; mes "I think we have a fair trade do you still want to continue?"; next; if( select("Yes:No") == 2 ) { mes "[^ff0000Suhnbi^000000]"; mes "I completely agree..."; mes "I might be a great refiner, but sometimes even I make mistakes."; close; } } if( countitem(getarg(1)) > 0 && Zeny > getarg(2) ) { delitem getarg(1), 1; set Zeny, Zeny - getarg(2); return; } else { mes "[^ff0000Suhnbi^000000]"; mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "..."; mes "Go get some more. I'll be here all day if you need me."; close; } } else { mes "[^ff0000Suhnbi^000000]"; mes "Yeah... There's no need to rush."; mes "Take your time."; close; } }
  20. If no one answers this by tonight, I will get with you on it.
  21. well, perhaps we stay on 3.1 maybe 3.3 will be better than 3.2? Just BE Postively sure that whatever leaks 3.2 fixed, aren't documented anywhere as far as "how to bypass"
  22. I will say, proposing was probably the most stressed I have ever been... haha I took her to the eiffel tower in vegas (the paris area), and made sure they gave us seats directly facing the bellagio fountains... and she ordered desert and instead of bringing it to her right away, they brought her a silver platter (bedded with roses, saying "Will You Marry Me" across the plate with a rose pedal coiled within the ring... she bawled like a baby! but it was totally worth it!
  23. Thats an easy javascript code hell i could write that tonight
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