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Mr BrycE

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Everything posted by Mr BrycE

  1. did you use @reloadskilldb? maybe you forgot haha..:-)
  2. i think it has something to do with renewal
  3. The greatest power is often simple patience. BRICE

  4. what about the mob_db? are they listed there?
  5. Mr BrycE

    coding

    ohh, no thanks, RahulDev pm me and he's accepting western union :-),
  6. Mr BrycE

    coding

    hi, is there anyone here who is knows how to code a website? im willing to pay as long as he/she is accpeting western Union!
  7. hi, im requesting a src_logo for my server my logo is too big, xD hmm... Name: Brice Ragnarok Online Slogan: Everything you can imagine is Real! Thanks, XD i heard eury is talented at this, i wish i can have her design xD
  8. yay, forgot about that no cast db -.-,thanks Eury!
  9. well for me it is, because i change this // Allow use of ES-type magic on players? allow_es_magic_player: yes it allows all ES skills right? but the Eske Skill gives too much power but only when they are in pvp, they have Duals and will eske their characters, "Eske" skills only work on enemy, the problem is "Eske" skill gives 300% more dmage they are using it on pvp, i didnt try it on WOE, or any battlefields only on pvp, especially when champions eske themseleves with their SOul Linker Characters , is there a way to unable "Eske" skill to be disabled on enemy player?
  10. i dont get it, "if you wish only eske skill will work on players" mu question was, "how will the "eske" skill will not work on players"
  11. hi i just want to ask how will i patch only my clientinfo.xml? so that players can also see yellow names of my other GM's? because, after i edit my grf, i need to upload it to my website and patch it and it takes too long to patch. EDIT: Solved, i just create a wrong patch, >.<
  12. what client does support that LUA files? i just use svn checkout from the Link you gave.
  13. one more thing....the mobs is sometimes not auto @killmonster when 30mins has passed, sooo, the counts are going like this... -1/100 -2/100 -3/100 -4/100 but its no big deal...i think i can manage that, thank you sirs!
  14. thanks, hmmm how to add more items?xD bump
  15. maybe the 3 of you are using eA, same problem goes for me, xD . but still waiting for Jaypee to release a working V4P in a renewalCP or in a non-renewal CP :-)
  16. is there something we can do about it? the new izlude? to have new walk paths? cells?
  17. well try to put set effects when a set is equip a specific skill will be enabled xD ,that matches for your server like, an FCP lvl 1? when the set is equip or when a certain item is equip an "Endure" skill will be enable as long as it is euipped xD , OR! try to put froze skills and anti froze,elements, bonus damage when blah blah like that haha xD
  18. haha...i also want that but no luck :-) their reason is " I do not Release my Private Scripts/combos, Sorry ^^ " and i guess they have their point.
  19. no errors in my test server,and i tried to reload it on my server and no errros found, but still the counts doesnt change and the boss monster doesnt spawn
  20. hi, its from Mysterious i thought that everything is fine, but i try checking if the Goblin Count is Sync to the Monster alive, but its not changing and after all the goblin are killed the boss is not spawning //===== eAthena/rAthena Script ======================================= //= Goblin Invasion //===== By: ================================================== //= Mysterious //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= eAthena or rAthena SVN //===== Description: ========================================= // Goblins spawn randomly in a given town. Once all Goblins are killed // the Goblin Leader spawns. //===== TODO: ================================================ // - Change more coding //===== Additional Comments: ================================= //= v1.0 - First release [Mysterious] //= v1.1 - Fixed Bugs [Mysterious] //= v1.2 - Fixed Sentence structures [Mysterious] //= v1.3 - Added Proper Notes [Mysterious] //= v1.4 - Made it obvious on what players have to change [Mysterious] //= v1.5 - Proper Sentence Structures and Typos fixed [Mysterious] //============================================================ xxx,xxx,xxx,xxx script Goblin Invasion 459,{ set .gm,40;//GM Level to access the GM Menu. Default: 40 // GM menu | Game Masters Level 40 or more are allowed to Start and Stop invasions. if (getgmlevel()>.gm) { if (.mobs_left) { mes "[invasion]"; mes "An invasion is already in progress! Details:"; mes "Location: " + .Map$; mes "^FF0000"+.mobs_left+"^000000 Goblins left"; mes " "; mes "Would you like to Stop the invasion?"; if(select("- No:- Yes")==1) close; donpcevent "Invasion NPC::OnTimer1805000"; mes "Invasion stopped"; announce "The Invasion has been stopped by "+strcharinfo(0),bc_all; close; } mes "[invasion]"; mes "Please customize the Invasion event before starting it."; mes "Note - The Goblin Leader drops x5 of the prize."; Main: next; mes "[invasion]"; switch(select("Item [" + getitemname(.ItemID) + "]:Start Event")) { case 1: mes "Which item would you like the Goblin Leader to drop?"; mes "Please input the item ID:"; input .ItemID; goto Main; case 2: mes "The event is going to begin shortly."; close2; goto OnStart; } //If a player clicks the NPC, the NPC will tell the player how much Mobs are left on the certain map. mes "[invasion]"; mes "There are "+.mobs_left+" Goblins who've invaded "+.Map$[.rand_map]+"!"; close; ///////////////////////// //The actual NPC Script// ///////////////////////// OnMinute50: // Change this to your liking (When you want the event to start) OnStart: set .mobs_left, 1; sleep2 1000; set $@ran, rand(1,6); if ($@ran == 6) set .Map$,"splendide"; if ($@ran == 5) set .Map$,"izlude"; if ($@ran == 4) set .Map$,"payon"; if ($@ran == 3) set .Map$,"geffen"; if ($@ran == 2) set .Map$,"morocc"; if ($@ran == 1) set .Map$,"prontera"; sleep2 1000; announce "[ Rune-Midgard Guard ]: We have trouble here in the fabulous town known as " + .Map$ + "!", bc_all; sleep2 5000; announce "[ Rune-Midgard Guard ]: Everyone, we need your help to get rid of these Goblins!", bc_all; monster .Map$,0,0,"Goblin",1258,250,"Invasion NPC::OnMyMobDead"; set .mobs_left, 250; end; OnTimer1805000: // 30 minutes later, kills all the mobs. killmonster .Map$,"Invasion NPC::OnMyMobDead"; set .mobs_left, 0; OnStop://When the event is stopped by a GM, or all monsters dead. killmonster .Map$,"Invasion NPC::OnMyMobDead"; killmonster .Map$,"Invasion NPC::OnSpecialMobDead"; announce "It seems that "+strcharinfo(0)+" has ended the Invasion!",bc_all; end; OnMyMobDead: //When a Goblin is killed set .mobs_left, .mobs_left-1; if (.mobs_left==0) { announce "[ Rune-Midgard Guard ]: The Goblin Leader has spawned in " + .Map$ + "!", bc_all; monster .Map$,0,0,"Goblin Leader",1299,1,"Invasion NPC::OnSpecialMobDead"; } else { announce "["+.mobs_left+"/250] Goblins left.",bc_map; } end; OnSpecialMobDead: announce strcharinfo(0)+" has fought off the Goblin Invasion and has been awarded a worthy prize!", bc_all; getitem .ItemID,5; //Change the [5] to the amount you wish to hand out. donpcevent "Invasion NPC::OnStop"; } end; }
  21. thanks emistry, but how to change it to 1 by 1 only? because i can directly make it +3Str bump
  22. i suggest that you make your own combination of effects, try Experimenting i guarantee that you will have a perfect effects for your customs :-) and its better if it has functions xD
  23. thanks sir, didn't notice that its AddClass not MonsterDrop xD
  24. Brice Ragnarok Online is Hiring a Pro~ Developer ^^

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