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Mr BrycE

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Everything posted by Mr BrycE

  1. this one is good but yeah it's not safe until some one will make it safe... im waiting too for that one :-)
  2. it changes mt languange in game! >.< is there no other way for this?
  3. dicastes01,213,167,5 script Warp to Dewata 112,{ if( countitem(6048) >= 10 || countitem(7078) >= 5) { delitem 6048,10; delitem 7078,5; warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to Dewata Island!!",bc_all; }else{ warp "SavePoint",0,0; dispbottom "Entry to Dewata requires a 10pcs Unidentified Ore and 5pcs Wrath of Valkyrie."; } end; } can anyone change this when i that it will not be affected by Reload? because everytime i relaod they need to pay again or make it account based..., EDIT: WRONG SCRIPT SORRRY. Solved
  4. 2011-03-15 is my client date... ill try to match it. @foxxy thanks it's fixed EDIT: I can't fix the Lua files ...>.< where can i get 2011-03-15 lua files... i tried the lua and lub tried the rA lua files from rA Basic Data client >.< still cant fix it.
  5. Help, When Going to high novice and up it doesnt show the job name...>.< here's an SS Oh! and Also, the Skills can't change levels...>.< Example, Warm Wind... it cant change level >.< i tried scrolling to change level but doesn't work and the level can't be also seen in skill tree...
  6. Bahmut the other's are still not translated... do you have the "Complete" translated idnum2itemdisplaynametable.txt the other's are not yet translated
  7. do you have Bakonawa Extermination Quest also for Bangungot Quest? can i have it ? please...
  8. should i download the latest files? can i have the link for the latest data folder xD EDIT: its okay now..
  9. hi why is my card turn like this when adding card on it.. Kiel Card turns to .... "of Reload <headgear>" instead of "<headgear> of reload" ?
  10. Mr BrycE

    Fame

    all of the same codes? ill change to this? if (EnableFame < 1 || ( !Rhero && !Lhero && !Bhero && !Dhero && !Shero ) ) end; ok ill try.... EDIT: How about putting permanent buffs each rank? is it possible?
  11. Mr BrycE

    Fame

    i have a problem with this script... basically this script will add fame points evry 80mob kill...and the essence of picking a hero type i guess its not that important,.. my problem is it doesnt add any fame points...>.,< also, can anyone add after they rank up there will be a permanent buff? like imporve concentration lvl 1? and on rank 2 improve concentration lvl 2 and so on.... here's the script.. //====Hero Fame Gaining System==== //====By Temperis============= - script FameOn -1,{ // Enables the Fame Gaining System OnPCLogInEvent: if (EnableFame == 1) end; set Fame, 0; set Mobkills, 0; set PvPkills, 0; set Deaths, 0; set EnableFame, 1; mes "You have yet to choose what type of hero you want to become."; next; mes "Choose your destiny"; menu "Selfless Hero",-,"Deadly Hero",L_DHero,"Renouned Hero",L_RHero,"Legendary Hero",L_LHero,"Bountiful Hero",L_BHero; set Shero, 1; set HeroFame, 1; mes "Very well. You are a selfless hero."; close; L_DHero: set Dhero, 1; set HeroFame, 1; mes "Very well. You are a deadly hero."; close; L_RHero: set Rhero, 1; set HeroFame, 1; mes "Very well. You are a renowned hero."; close; L_LHero: set LHero, 1; set HeroFame, 1; mes "Very well. You are a Legendary Hero."; close; L_BHero: set BHero, 1; set HeroFame, 1; mes "Very well. You are a Bountiful Hero."; close; // ================================================== // For when a player kills a monster // ================================================== OnNPCKillEvent: if (EnableFame < 1 || Rhero == 1 || Lhero == 1 || Bhero == 1 || Dhero == 1 || Shero == 1) end; set Mobkills, Mobkills+1; if (Mobkills == 80) goto L_GainMobFame; end; L_GainMobFame: set Fame, Fame+1; dispbottom "You have gained fame."; dispbottom "Your current fame is "+Fame+" ."; dispbottom "Your current rank is "+Rank+" ."; set Mobkills, 0; end; // ================================================== // For when you kill another player // ================================================== OnPCKillEvent: if (EnableFame < 1 || Rhero == 1 || Lhero == 1 || Bhero == 1 || Dhero == 1 || Shero == 1) end; if (Shero == 1) goto L_PKLoseFame; set PvPkills, PvPkills+1; if (PvPkills == 30) goto L_PKGetFame; end; L_PKGetFame: set Fame, Fame+1; dispbottom "You have gained fame."; dispbottom "Your current fame is "+Fame+" ."; dispbottom "Your current rank is "+Rank+" ."; close; L_PKLoseFame: set Fame, Fame-1; dispbottom "You have lost fame."; dispbottom "Your current fame is "+Fame+" ."; dispbottom "Your current rank is "+Rank+" ."; close; // ==================================================== // For when a player dies. // ==================================================== OnPCDieEvent: if (EnableFame < 1 || Rhero == 1 || Lhero == 1 || Bhero == 1 || Dhero == 1 || Shero == 1) end; if (Shero == 1) goto L_PKGainFame; set Fame, Fame-1; dispbottom "You have lost fame."; dispbottom "Your current fame is "+Fame+" ."; dispbottom "Your current rank is "+Rank+" ."; close; L_PKGainFame: set Deaths, Deaths+1; if (Deaths == 2) goto L_PKGain2; end; L_PKGain2: set Fame, Fame-1; set Deaths, 0; dispbottom "You have lost fame."; dispbottom "Your current fame is "+Fame+" ."; dispbottom "Your current rank is "+Rank+" ."; close; } // ==================================================== // Rank Upgrade Component // ==================================================== 2@nyd,223,327,4 script Rank Upgrade 98,{ // if(getgmlevel()<99) end; mes "- Rank Upgrade Component -"; mes "Current Fame -^FA0000 "+Fame+"^000000"; mes "Current Rank -^0000FA "+Rank+"^000000"; next; mes "Select an Option"; set @upgrademenu, select( "Rank Upgrade(1) - Hero", "Rank Upgrade(2) - Fierce Hero", "Rank Upgrade(3) - Mighty Hero", "Rank Upgrade(4) - Vicious Hero", "Rank Upgrade(5) - Terrifying Hero", "Rank Upgrade(6) - Conquering Hero" // "Rank Upgrade(7) - Subjugating Hero", // "Rank Upgrade(8) - Vanquishing Hero", // "Rank Upgrade(9) - Beloved Hero", // "Rank Upgrade(10) - Illustrious Hero", // "Rank Upgrade(11) - Eminent Hero", // "Rank Upgrade(12) - King's Hero", // "Rank Upgrade(13) - Emperor's Hero", // "Rank Upgrade(14) - Odin's Hero", // "Rank Upgrade(15) - Immortal Hero", // "Rank Benefits", // "Heroes' Ascent", // "Heroes' Retreat", ); switch(@upgrademenu) { case 1: mes "Indeed you are ready to make the first upgrade."; menu "Yes",-,"No",L_Noupgrade; if (Rank > 0) goto L_Noupgrade; next; mes "Now, you shall become a Hero.."; if (Rank >= 1) goto L_NoUpgrade; if (Fame < 250) goto L_Noupgrade; set Rank, 1; next; specialeffect2 514; announce "BriceRO Hero, "+strcharinfo(0)+" has upgraded to Rank 1 - Hero!",0; logmes "Rank 1 Upgrade"; mes "You are now Rank 2!"; getitem 6153,2000; getitem 674,1; getitem 6096,50; getitem 667,10; close; L_Noupgrade: mes "You cannot Upgrade your Rank because either you do not have enough fame or you have reached this rank already."; close; case 2: mes "Your dedication is very becoming. Do you wish to go to Rank 2?"; menu "Yes",-,"No",L_Noupgrade; if (Rank >= 2) goto L_Noupgrade; next; if (Fame < 750) goto L_Noupgrade; mes "Now the world will see the rise of a fierce hero."; set Rank, 2; next; specialeffect2 514; announce "BriceRO Hero, "+strcharinfo(0)+" has upgraded to Rank 2 - Fierce Hero!",0; logmes "Rank 2 Upgrade"; mes "You are now Rank 2!"; next; mes "You are quickly growing in your status. I entrust you with this ring."; mes "It is a symbol of your power, if you will."; next; mes "Good luck, "+strcharinfo(0)+" ."; close; case 3: mes "Do you want to upgrade to Rank 3?"; menu "Yes",-,"No",L_Noupgrade; if (Rank >= 3) goto L_Noupgrade; next; if (Fame < 1300) goto L_Noupgrade; mes "Now the world will see a true hero.. A Mighty hero."; mes "I will take your ring to imbue it with your heroic energy."; set Rank, 3; next; specialeffect2 514; globalmes "Player, "+strcharinfo(0)+" has upgraded to Rank 3 - Mighty Hero!"; logmes "Rank 3 Upgrade"; mes "You are now Rank 3!"; next; mes "This ring now is imbued with your heroic spirit."; mes "You're now 'mightier than the wolves'."; next; mes "Good luck, "+strcharinfo(0)+" ."; close; case 4: mes "Do you want to upgrade to Rank 4?"; menu "Yes",-,"No",L_Noupgrade; if (Rank >= 4) goto L_Noupgrade; next; if (Fame < 2000) goto L_Noupgrade; mes "Now the world will see a true hero.. A Vicious hero."; mes "I will take your ring to imbue it with your heroic energy."; set Rank, 4; next; specialeffect2 514; globalmes "Player, "+strcharinfo(0)+" has upgraded to Rank 4 - Fierce Hero!"; logmes "Rank 4 Upgrade"; mes "You are now Rank 4!"; next; mes "This ring now is imbued with your heroic spirit."; next; mes "Good luck, "+strcharinfo(0)+" ."; close; case 5: mes "Do you want to upgrade to Rank 5?"; menu "Yes",-,"No",L_Noupgrade; if (Rank >= 5) goto L_Noupgrade; next; if (Fame < 3300) goto L_Noupgrade; mes "Your heroic deeds are one word to your enemies... Terrifying.."; mes "I will take your ring to imbue it with your heroic energy."; set Rank, 5; next; specialeffect2 514; globalmes "Player, "+strcharinfo(0)+" has upgraded to Rank 5 - Terrifying Hero!"; logmes "Rank 5 Upgrade"; mes "You are now Rank 5!"; next; mes "This ring now is imbued with your heroic spirit."; next; mes "Good luck, "+strcharinfo(0)+" ."; close; case 6: mes "Do you want to upgrade to Rank 6?"; menu "Yes",-,"No",L_Noupgrade; if (Rank >= 6) goto L_Noupgrade; next; if (Fame < 5000) goto L_Noupgrade; mes "Your heroic deeds are one word to your enemies... Terrifying.."; mes "I will take your ring to imbue it with your heroic energy."; set Rank, 6; next; specialeffect2 514; globalmes "Player, "+strcharinfo(0)+" has upgraded to Rank 6 - Conquering Hero!"; logmes "Rank 6 Upgrade"; mes "You are now Rank 6!"; next; mes "This ring now is imbued with your heroic spirit."; next; mes "Good luck, "+strcharinfo(0)+" ."; close; } }
  12. i will try this thank you sir... EDIT: Thank you sir its working..
  13. dicastes01,213,167,5 script Warp to Dewata 536,{ if( countitem(6048) >= 10 || countitem(7078) >= 5) { delitem 6048,10; delitem 7078,5; warp "dewata",232,53; announce " "+strcharinfo(0)+": has been warped to Dewata Island!!",bc_all; }else{ warp "SavePoint",0,0; dispbottom "Entry to Dewata requires a 10pcs Unidentified Ore and 5pcs Wrath of Valkyrie."; } end; } how will i change it to when they enter again they dont need to pay again...
  14. thanks for the tips, i will try one of those...
  15. { bonus bAspdRate,100; bonus2 bSubRace,RC_NonBoss,15; bonus2 bSubRace,RC_Boss,15; if(BaseJob != Job_Assassin||BaseJob != Job_Monk) skill "TK_POWER",5; skill "TK_DODGE",1; },{},{} != , means not= ,right? i want to put the the script for all jobs except assassin and champs.. will someone make a script like that?
  16. hi i have the same cards too, but for me, sacrifice is not that imbalance when edp, more imabalnce is when the champ has it, i'm suggesting you to add more description for your assassin cross card to make it balance, like BaseJob == Swordsman bonus mahx hp -1000 something like that to prevent imabalance. do the same to other jobs if you feel they are imba when edp , make them killable, make it balance xD
  17. Same here, when i leave RO, i played, cabal,Flyff,Dragon Nest,Shooting online games,Dota,HON, etc...and now im back with RO and having my own server, dont know why, but i really love this game
  18. yay, hehe thanks for the tip, but i tried, didnt work
  19. im using eathena 15085 , and my client is too old, 2010-07-07 the thing is, wont save userkeys so i need to find the lua files for 2010-07-07? and i need to add Read Data Folder when i diff right? or can i switch to a better client? will you suggest a better client including its lua files? also, the diff i need to use is ShinssDiffpatcher right? and the diff for that client. please correct me if im wrong.
  20. i will try your tip sir. sir, i have a question about lub files, after i put the lua files to data folder should i build it now via grfbuilder? what will i do with the lub files?
  21. is it a new script under poring lose? or i will just put that on or before OnInit?
  22. what should i add in an event script when there is WOE the event will stop? and where should i put it? here: i also want to do it on other events... //= Poring Catcher - Auto Event Script //===== By: ================================================================================ //= Washi - www.EarthBound-RO.com //===== Compatible With: ==================================================================== //= Any eAthena Version //===== Description: ======================================================================== //= Single NPC that starts automatically starts every hour. //===== Additional Comments: ================================================================ //= This script is a combenation of the Dice Event by [Mahina] //= and the origonal Poring Catcher Event by [Wild Karrd] //================================================================================ //=========== //= OnMinute - Change this to the minute you would like this script to load. [ LINE 22 ] //= getitem - Change this to the Item ID of your prize. [ LINE 118 ] //================================================================================ //=========== - script poring#announcer -1,{ OnInit: disablenpc "poringevent"; hideonnpc "Poring Catcher#evnt2"; end; OnMinute30: // SET THE 30 TO THE MINUTE YOU WANT THE EVENT TO START EACH HOUR. announce "BriceRO Poring Catcher : It's time to play some Poring Catcher!",0; killmonster "poring_w01","All"; sleep2 10000; announce "BriceRO Poring Catcher : Please make your way to the Centre of El Dicastes.",0; sleep2 10000; announce "BriceRO Poring Catcher : After one minute the portal will close.",0; sleep2 10000; announce "BriceRO Poring Catcher : Enter the warp portal now if you want to join.",0; enablenpc "poringevent"; initnpctimer; end; OnTimer30000: announce "BriceRO Poring Catcher : Last 30 seconds.",0; sleep2 5000; announce "BriceRO Poring Catcher : Hurry to the centre of EL Dicastes if you want to join.",0; end; OnTimer50000: announce "BriceRO Poring Catcher : Last 10 seconds.",0; end; OnTimer55000: announce "BriceRO Poring Catcher : 5.",0; end; OnTimer56000: announce "BriceRO Poring Catcher : 4.",0; end; OnTimer57000: announce "BriceRO Poring Catcher : 3.",0; end; OnTimer58000: announce "BriceRO Poring Catcher : 2.",0; end; OnTimer59000: announce "BriceRO Poring Catcher : 1.",0; end; OnTimer60000: announce "BriceRO Poring Catcher : Time's up. Portal Will Open again in one hour.",0; end; OnTimer61000: disablenpc "poringevent"; donpcevent "Poring Catcher#evnt2::OnEnable"; stopnpctimer; end; } //-------------------------------------------------- dicastes01,198,180,4 warp poringevent 2,2,poring_w01,106,129 //-------------------------------------------------- poring_w01,100,127,4 script Poring Catcher#evnt2 715,{ //-------------------------------------------------- mes "[briceRO Poring Catcher]"; if(PORING == 1) goto L_PORING; mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[briceRO Poring Catcher]"; mes "Are you sure thats your character name?"; close; } mes "[briceRO Poring Catcher]"; mes "Congrats. You've won."; close2; announce "BriceRO Poring Catcher : All laugh at, "+.@name$+". - This player tried to cheat the system. Muhahahahaha!",0; warp "dicastes01",193,175; end; L_PORING: mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[briceRO Poring Catcher]"; mes "Are you sure thats your character name?"; close; } mes "[briceRO Poring Catcher]"; mes "Congrats. You've won."; close2; announce "BriceRO Poring Catcher : We have a winner,Lucky Bastard, "+.@name$+". - 180 Special Tickets Won!",0; getitem 6153,180; // SET THE 20085 TO THE ITEM ID OF YOUR PRIZE set PORING,0; warp "dicastes01",193,175; hideonnpc "Poring Catcher#evnt2"; end; OnEnable: mapannounce "poring_w01","BriceRO Poring Catcher : I will be summoning 100 different Porings.",0; sleep2 10000; mapannounce "poring_w01","BriceRO Poring Catcher : Only one of these Porings is the correct Poring.",0; sleep2 10000; mapannounce "poring_w01","BriceRO Poring Catcher : The correct Poring is called [ Poring ], all the other Porings have different names.",0; sleep2 10000; mapannounce "poring_w01","BriceRO Poring Catcher : Take your time because if you kill the wrong Poring, your out of the game.",0; sleep2 10000; mapannounce "poring_w01","BriceRO Poring Catcher : The first player to kill the correct Poring wins.",0; sleep2 10000; mapannounce "poring_w01","BriceRO Poring Catcher : That's that.. Now let's play...",0; goto L_Start; end; L_Start: mapannounce "poring_w01","BriceRO Poring Catcher : 5",0; sleep2 1000; mapannounce "poring_w01","BriceRO Poring Catcher : 4",0; sleep2 1000; mapannounce "poring_w01","BriceRO Poring Catcher : 3",0; sleep2 1000; mapannounce "poring_w01","BriceRO Poring Catcher : 2",0; sleep2 1000; mapannounce "poring_w01","BriceRO Poring Catcher : 1",0; sleep2 1000; mapannounce "poring_w01","BriceRO Poring Catcher : Lets Do This!",0; areamonster "poring_w01",84,119,121,90,"Poring",1002,1,"poringwin::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Pouring",1002,20,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Proing",1002,20,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Poiring",1002,20,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Poing",1002,20,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"I am not Poring",1002,20,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"PoriNg",1002,20,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Porong",1002,20,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"P0ring",1002,20,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Por1ng",1002,20,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Porng",1002,1,"poringlose::OnMobKilled"; end; } - script poringwin -1,{ OnMobKilled: dispbottom "BriceRO Poring : Congratulations. You've got me."; set PORING,1; atcommand "@doommap"; killmonster "poring_w01","All"; mapannounce "poring_w01","BriceRO Poring Catcher : Come to me and tell me your name.",0; hideoffnpc "Poring Catcher#evnt2"; end; } - script poringlose -1,{ OnMobKilled: dispbottom "BriceRO Poring Catcher : Wahaha, your a loser! - I wasnt the correct Poring."; warp "que_moon",99,35; end; }
  23. i think, kRO is not yet finish for port malaya, try pRO, pRO is complete.
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