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Everything posted by Mr BrycE
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the errors you will see are from my recent delete npc's but there are no errors about my post above here:
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its not showing and my server doesnt show any errors? here:
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thank you sir
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sir my request number 4 is it 15% resistance?
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umm sir? will put you while attacking? to the mamonite lvl 10 with a chance of 5 percent? and thank you sir. great help
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thank you sir, ill try it now umm, sir how about : adding some skill like in Whitesmith card = the effects are the same but add enable to use lvl 10 mammonite
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1 i want to change the sinx card effect to = Level 1 EDP while attacking with 1 percent chance ( and i want to put it on weapon) 2 reduce dmg on demi human by 15% 3 increase dmg on demi human by 15% 4 resistance to all element except neutral
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nope, it still buggy, it sometimes give the items, and sometimes its not -.-
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pwede bang OnMinute1: pra ma try ko agad?
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ill try it
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- script WoR#disable -1,{ OnInit: disablenpc "War of Rune#WoR"; disablenpc "War of Rune#banker"; end; } - script WoRannouncer -1,{ L_play: OnHour2: pvpoff "guild_vs1"; killmonsterall "guild_vs1"; announce "WoR: Hello! It's time again for War of Rune (AKA: WoR)",0; sleep2 10000; announce "WoR: Please Register and talk to me in Prontera!",0; sleep2 10000; announce "WoR: I will not let anyone register after 1 minute. Prize will be <PRIZE AMOUNT> <PRIZE>.",0; hideonnpc "War of Rune#WoR"; OnMinute1: announce "WoR: Closed. Next Round is in 2 Hours.",0; hideoffnpc "War of Rune#WoR"; donpcevent "War of Rune#banker::L_playwor"; end; } prontera,147,167,6 script War of Rune#WoR 753,{ mes "[War of Rune]"; mes "Hello!"; mes "Would you like to register for ^FF0000 War of Rune ^000000?"; menu "Sure",L_yes,"No Thanks",L_close,"Information",L_info; L_info: next; mes "Script Made by: GM Katazui"; next; mes "[War of Rune]"; mes "Well, you need a Party of 10. And another Party of 10."; mes "All you have to do is Kill the each other."; mes "Last Party standing, Wins."; mes "Would you like to register?"; menu "Sure",L_yes,"No Thanks",L_close; L_yes: next; mes "[War of Rune]"; mes "Okay. You need a Party of 10."; mes "Also, make sure you have another party of 10."; mes "Just make sure you have a party of 10 yourself."; mes "Do you have a party of 10?"; menu "Yup",L_p10,"Umm... I need to re-count",L_close; L_p10: getpartymember getcharid(1); set .@partymembercount, $@partymembercount; if(.@partymembercount == 10) goto L_p11; if(.@partymembercount > 10) goto L_more; next; mes "[War of Rune]"; mes "You are not in a Party of 10..."; next; close; end; L_close: next; mes "[War of Rune]"; mes "Okay, Come back later!"; next; close; end; L_p11: next; mes "[War of Rune]"; mes "Alrightly!"; mes "Please wait till the other people comes to the WoR."; next; warpparty "guild_vs1",50,50,getcharid(1); end; L_more: next; mes "[War of rune]"; mes "What?! You have more than 10! Are you trying to cheat?"; next; close; end; } guild_vs1,50,57 script War of Rune#banker 753,{ mes "[War of Rune]"; mapannounce "guild_vs1","WoR: You won. Tell me you Party Name. 1 Person only or you will error.",0; mes "Input Party Name"; input .@name$; if(.@name$ != strcharinfo(1)) { mes "[War of Rune]"; mes "Are you sure thats your Party's name?"; close; } mes "[War of Rune]"; mes "Congrats. You've won."; next; mes "[War of Rune]"; mes "Congrats"; close2; announce "WoR: "+.@name$+" has won the War of Rune! Congrats!",0; hideoffnpc "War of Rune#banker"; mapannounce "guild_vs1","WoR: To get your prize please kill 1 Poring. If you don't kill it after 1 minute. You will not get your prize.",0; monster guild_vs1,0,0,"Prize",1002,150,"prize::OnMobKilled"; OnMinute1: warpparty "prontera",150,150,getcharid(1); donpcevent "WoRannouncer::L_play"; end; //playTime L_playwor: mapannounce "guild_vs1","WoR: Welcome to WoR!",0; sleep2 10000; mapannounce "guild_vs1","WoR: It's Simple... All you have to do it kick each other asses.",0; sleep2 10000; mapannounce "guild_vs1","WoR: You may use Ygg Berrys, and make sure you buff up...",0; sleep2 10000; mapannounce "guild_vs1","WoR: If one of your Party mates dies, and the rest wins. The one who dies doesn't get the prize.",0; sleep2 10000; mapannounce "guild_vs1","WoR: Please! One Person talk to me or you Will Error! ONLY IF YOR PARTY WINS!",0; sleep2 10000; mapannounce "guild_vs1","WoR: Okay... That's that....",0; sleep2 10000; mapannounce "guild_vs1","WoR: Ready... Set...",0; sleep2 10000; mapannounce "guild_vs1","WoR: FIGHT!!!",0; pvpon "guild_vs1"; goto L_if; L_if: if (getmapusers("guild_vs1") <= 10) goto L_champ; if (getmapusers("guild_vs1") == 0) goto L_no1; sleep2 50000; mapannounce "guild_vs1","WoR: Reminder! One Person talk to me or You will ERROR!",0; goto L_if; end; L_no1: announce "WoR: Aww! No one won! Or No one joined... What a Pity.",0; donpcevent "WoRannouncer::L_play"; end; L_champ: hideonnpc "War of Rune#banker"; mapannounce "guild_vs1","WoR: Come to me and tell me your party. 1 Person talk to me or Error.",0; end; } - script prize -1,{ OnMobKilled: warp prontera,150,150; getitem <PRIZE ID>,<PRIZE AMOUNT>; end; } guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto guild_vs1 mapflag noteleport guild_vs1 mapflag nosave guild_vs1 mapflag nomemo guild_vs1 mapflag nobranch }
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Hi, can i request a NPC that count votes? for example. i entered a name of a 2-4 player then this vote count will be for President of the week/month, then the voters must go to that NPC then vote in which of the 2-4 players they want, but the requirements is an item (for example TCG,Poring COin) and they can vote as much as they want as long as they have those items, then the voting hour will be 24hours, and whoever gets the highest vote the npc will announce it bump, anyone?
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same problem as them, i add the 3 to my logindb and put voteforpoints in the addons, but still No voting site help
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thanks man!
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does 30/30/15 will level my players 3-4 hours? what will i put? 30000? like that? and the drop rate 15000 like that?
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HI! im planning on lvl 150/70 will you recommend rates that are not that fast/not that slow to level up? more like, if you start an hour you will be at your max level at 3-4hours.. and also, will you explain what does 10x/10x/1x? i know its the rates but, what are they equal to if i change my rates and drop rates?
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HI! im planning on lvl 150/70 will you recommend rates that are not that fast/not that slow to level up? more like, if you start an hour you will be at your max level at 3-4hours.. and also, will you explain what does 10x/10x/1x? i know its the rates but, what are they equal to if i change my rates and drop rates?
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can you tell me whats wrong with this script? its not changing to disguise...well it does have sound effects and it says "you took so long to guess...blah...blah" but, i cant see what monster it is. //==============================================================================// //--- Created by GmOcean -------------------------------------------------------// //--- You may modify this script at your own risk. However any modifications ---// //--- To this script are made at your own discretion and I will not provide ----// //--- any support to modified scripts. You Also are forbidden to release the ---// //--- modified script as your own. You can however post suggestions and I will -// //--- Take them into consideration. You may also post the modified script up ---// //--- In the Script Support section, as long as I am given Credit as the -------// //--- Original Script Creator. Thank You for following these few requests ------// //--- And Enjoy the Script ~! --------------------------------------------------// //-------------------------------- Script Version == v5.0 -------------// //==============================================================================// prontera,160,155,4 script Disguise Event 795,{ //--- Basic Script Configuration Options ---// set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name. set $@GMLevel,60; //<- GM Level needed to be considered a GM. //--- The Script ---// if (getgmlevel()>=$@GMLevel){goto GM_Player;} if ($@EventON){end;} mes .@npcname$; mes "Welcome, how may i be of assistance."; menu "Information",iInfo,"Nothing, just passing through.",iNothing; iInfo: next; mes .@npcname$; mes "This event is actually quite simple"; mes "At the start of the event, I will disguise myself"; mes "into a monster randomly. You will then merely have to shout that monsters name outloud."; next; mes "If you get it correct, you get a prize. If not, then keep trying."; mes "Thatis all there is to know about this event."; close; iNothing: close; GM_Player: mes .@npcname$; mes "Please select an Option to modify."; menu "Turn ON/OFF Event",iEvent,"Event Settings",iSettings; iEvent: next; mes .@npcname$; if ($@EventON){mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?";} if (!$@EventON){mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?";} menu "Yes",iYes,"No",iNothing; iYes: if ($@EventON) {set $@EventON,0; set $@Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close;} set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer; set $@ResetCounter,$@ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; close; iSettings: next; mes .@npcname$; mes "Please select a setting to modify."; menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize; iMonster: callfunc "Monster_Display"; iRounds: callfunc "Rounds"; iPrize: callfunc "Prize"; OnInit: defpattern 1,"([^:]+):.s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect"; activatepset 1; set $@EventON,0; set $@Wait,0; set $@Winner,0; set $Points,$Points; set $@ResetCounter,0; set $Rounds,$Rounds; set $Prize,$Prize; set $PrizeAmt,$PrizeAmt; set $Rule,$Rule; setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218, 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001, 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036, 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054, 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079, 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098, 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116, 2117,2118; setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496; end; OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: set $@ResetCounter,$@ResetCounter+1; set $@EventON,1; set $@Timer,1; set $@Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if ($@Timer){end;} if ($@Change){end;} set $@Wait,0; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end; OnTimer30000: if ($@Timer){end;} set $@Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what i was. Please wait 10 seconds while i disguise again."; specialeffect 725; set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!"; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end;} OnTimer120000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end;} OnTimer180000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event has begun!",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; set $@Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end;} announce "Something went wrong with the Disguise Event.",bc_all | bc_blue; announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue; end; iDisguise: if ($Rule==1) {set $@Winner,0; set $@Monster,1000+rand(1,995); for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1) {if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) {goto iDisguise;}} if ($@Monster==$@LastMonster){goto iDisguise;} set $@LastMonster,$@Monster; set $MonsterName$,getmonsterinfo($@Monster,0);} if ($Rule==2) {set $@Winner,0; set $@Monster,rand(49); set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);} deletepset 1; defpattern 1,"([^:]+):.s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;} if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];} set $@Change,1; setnpctimer 0; //Hint //npctalk ""+$@Monster+", "+$MonsterName$+""; end; iCorrect: if ($@Winner){dispbottom "Someone has already won this round."; end;} set $@Winner,1; set $@RoundCount,$@RoundCount+1; deletepset 1; defpattern 1,"([^:]+):.*sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater"; activatepset 1; getitem $Prize,$PrizeAmt; announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if ($@RoundCount>=$Rounds) {setnpcdisplay "Disguise Event",795; set $@RoundCount,0; set $@Change,0; set $@EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end;} setnpcdisplay "Disguise Event",795; set $@Change,0; setnpctimer 0; end; iFailCheater: end; } //--- The Functions ---// function script Rounds { next; mes "Please Input the number of rounds you want the event to last."; mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]"; input .@Rounds; set $Rounds,.@Rounds; next; mes "The number of rounds has been changed successfully."; mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]"; mes "Come again."; close; } function script Prize { next; mes "Please Input the ItemID of the prize that will be given each round."; mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000"; input .@Prize; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {next; mes "That item does not exist. Please try again."; close;} set $Prize,.@Prize; next; mes "Please Input the Ammount that is to be given."; input .@Ammount; if (.@Ammount<=0 || .@Ammount>=10000) {next; mes "That ammount is invalid. Using default ammount of 1.";} set $PrizeAmt,.@Ammount; next; mes "The Prize has been changed successfully."; mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)"; close; } function script Monster_Display { setarray .@Rule[0],0,1,2; setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only."; next; mes "Please select a Disguise Rule."; mes "Rule 1 - Transform as all monsters."; mes "Rule 2 - Transform as MvP's only."; menu "Rule 1:Rule 2",iRule; iRule: set $Rule,.@Rule[@menu]; next; mes "The Disguise Rule, has been changed successfully."; mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000"; close; } already solved
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i tried this, and when im going to tell him my name for the prize i cant, because i cant click it why? //########################################################################## //By: ____ _ __ __ ____ _____ # // | \ ___ __ __ _ | | \ \ / /_ _ _ / ___\ / ____| # // | || | / _ \\ \ / /| || | \ \ / /| || \ | || | ___ | (___ # // | || || __/ \ \/ / | || |__ \ \/\/ / | || \| || |___|\ \___ \ # // __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | # //|_____________________________________________________________________/ # // # //########################################################################## // # //== Dice Event # // # //########################################################################## // # //== Automatically starts a dice event every 30 minutes of every hour # // # //== Prize- Change 13723 to any item ID you want the winner to recieved # // # //########################################################################## - script Dice#announcer -1,{ OnInit: disablenpc "event"; hideonnpc "Dice#evnt1"; end; OnMinute30: announce "BriceRO Dice: We are going to have a Dice event.",0; sleep2 10000; announce "BriceRO Dice: For those who wants to join, Please proceed to the center of Prontera and enter the Warp Portal.",0; sleep2 10000; announce "BriceRO Dice: After 1 Minute the Portal will close.",0; sleep2 10000; announce "BriceRO Dice: So please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0; enablenpc "event"; initnpctimer; end; OnTimer30000: announce "BriceRO Dice: Last 30 seconds.",0; sleep2 5000; announce "BriceRO Dice: If you want to join please enter the Warp Portal beside me here in Prontera.",0; end; OnTimer50000: announce "BriceRO Dice: Last 10 seconds.",0; end; OnTimer55000: announce "BriceRO Dice: 5.",0; end; OnTimer56000: announce "BriceRO Dice: 4.",0; end; OnTimer57000: announce "BriceRO Dice: 3.",0; end; OnTimer58000: announce "BriceRO Dice: 2.",0; end; OnTimer59000: announce "BriceRO Dice: 1.",0; end; OnTimer60000: announce "BriceRO Dice: Time's up.",0; end; OnTimer61000: disablenpc "event"; donpcevent "Dice#evnt1::OnEnable"; stopnpctimer; end; OnTimer62000: announce "BriceRO Dice: The next Dice event will begin after 30 minutes.",0; end; } //-------------------------------------------------- prontera,155,182,0 warp event 2,2,quiz_01,204,90 //-------------------------------------------------- quiz_01,204,93,6 script Dice#evnt1 715,{ //-------------------------------------------------- mes "[briceRO Dice]"; mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[briceRO Dice]"; mes "Are you sure thats your character name?"; close; } mes "[briceRO Dice]"; mes "Congrats. You've won."; close2; announce "BriceRO Dice: We have a winner, "+.@name$+".",0; getitem 6153,30; warp "prontera",155,182; disablenpc "Dice#evnt1"; end; OnEnable: mapannounce "quiz_01","BriceRO Dice: We are about to start the Dice event.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: But before we start the event here's how to play the game. . .",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: I'm only gonna say this once so read carefully.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: All you have to do is go to the box of the number you want.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: We will do it again and again until we only have 1 player left on the map.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: That's that.. Now let's play...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("quiz_01") == 1) goto L_Champ; if(getmapusers("quiz_01") == 0) goto L_None; if(getmapusers("quiz_01") > 1) { announce "Dice: . . . . .",0; set $@number, rand(1,4); sleep2 10000; announce "BriceRO Dice: I have a number now. Please go to the box of the number you want.... GO!",0; sleep2 10000; announce "Dice: 5",0; sleep2 5000; announce "Dice: 4",0; sleep2 4000; announce "Dice: 3",0; sleep2 3000; announce "Dice: 2",0; sleep2 2000; announce "Dice: 1",0; sleep2 1000; announce "BriceRO Dice: Time's up.",0; donpcevent "evnt#1::OnEnable"; announce "BriceRO Dice: Winning number "+$@number+".",0; if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1; if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2; if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3; if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4; end; } L_Lose1: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; goto L_Start; end; L_Lose2: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182;; goto L_Start; end; L_Lose3: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; goto L_Start; end; L_Lose4: areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; goto L_Start; end; L_Champ: mapannounce "quiz_01","BriceRO Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; end; L_None: disablenpc "Dice#evnt1"; end; } - script evnt#1 -1,{ OnEnable: areawarp "quiz_01",182,94,228,88,"prontera",155,182; areawarp "quiz_01",185,87,188,82,"prontera",155,182; areawarp "quiz_01",197,87,200,82,"prontera",155,182; areawarp "quiz_01",209,87,212,82,"prontera",155,182; areawarp "quiz_01",221,87,224,82,"prontera",155,182; end; } already solved
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i used to access his website but now i think its unavailable, btw, thanks for the information
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1.if i removed the login form it is possible? 2.sorry 3.but before i download it i saw from its owner that its fine as long as we put his name on it, and i put it on the footer
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Hi, i want this to be my index.html will someone code it? im willing to pay for your cheapest price ,im from the philippines
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aside from RahulDev, can you give another coder?