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Mr BrycE

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Everything posted by Mr BrycE

  1. ill try it sir... thanks sir, its working now.
  2. hi the title says it all, it looks like prontera so i want to request script that restricts chat/vend in the middle. in the middle only please.... this part...
  3. hi, i have the db's of the monsters , i can now summon them but why i cant see them in the dungeons and field? i already put the dic_dun.txt in its place but why i dont see any mobs in the dunegeon i followed what he says here : http://www.eathena.ws/board/index.php?showtopic=235824&pid=1286177&mode=threaded&start=100#entry1286177
  4. if you want, here i have poring catcher that's working properly, its automated xD it just change the prize,announcements,and OnMinute. poringcatcher.txt
  5. done xD i just change the Lose tags and i make a little npc :-) que_moon,99,35,5 script Bertud 766,{ OnTouch: set #BattlePoints,#BattlePoints+8; dispbottom "[ Battle Points ] : +8 Points , Total Accumulated Points : [ "+#BattlePoints+" ] "; warp "prontera.gat",155,182; end; } // -- Mapflags que_moon mapflag nowarp que_moon mapflag nowarpto que_moon mapflag noteleport que_moon mapflag nomemo que_moon mapflag nobranch que_moon mapflag noloot que_moon mapflag noskill que_moon mapflag nopenalty que_moon mapflag nosave hoping there's no problem, thanks for help btw..
  6. yeah, ill just disable @save thanks for the replying for my concern...
  7. already tried to other player >.<, so i need to disable @save ?? T_T
  8. what if they @save then will use poison bottle? because i try it with one of my players, i said to him to to .@save, then i kill him, he returnd to last savepoint...which is the que_moon....
  9. hi im using this mapflags to my conso npc... they are all TAB'ed in my script.... // -- Mapflags que_moon mapflag nowarp que_moon mapflag nowarpto que_moon mapflag noteleport que_moon mapflag nomemo que_moon mapflag nobranch que_moon mapflag noloot que_moon mapflag noskill que_moon mapflag nopenalty que_moon mapflag nosave SavePoint but, they can @save even i have that mapflag "nosave" ....how to fix?
  10. battlepoints..in your script the conso npc will give them items, in my request i want to give them battlepoints....that's why i ask if i can change the heade and OnPckillevent by OnTouch....to give them battlepoints...(#BattlePoints)
  11. awe..too bad, so i cant use the v4p without the fluxcp renewal...T_T
  12. thank you, what about the npc? that give battlepoints? hehe...im too lazy to make one or im not really sure how to make one? ahhaha...i want to practice scripts by looking others maybe little by little i will learn it... should i change this? :(from pvp script) - script BattlePoints -1,{ <<< to my own location and npc name? OnPCKillEvent: <<< and change it to OnTouch?
  13. can you add a dye color for each team? xD a party members minimum participants (the minimum must be 5v5) a Starting Point for ea. team xD a time limit (30mins) a points ea kill of team that who's the highest will be declared the winning team a points(Reward) for the winning team and losing team? (#BattlePoints) a respawn location to where blue or red team started when they die.. and an auto repairall to their respawn location :-) hi hi..thanks in advance..
  14. hi, will someone add some code on dice event? when they warped out, they are warped in a little place (like jupe_ele) then an NPC is waiting for them there to get their conso. and i want to put the pvp script by Emistry to add them a BattlePoints...which is thier conso like +2BattlePoints...then after getting their conso they are warp back to town.. ill just add a mapflag to the jupe_ele right? to prevent warping. here is the dice event ... //########################################################################## //By: ____ _ __ __ ____ _____ # // | \ ___ __ __ _ | | \ \ / /_ _ _ / ___\ / ____| # // | || | / _ \\ \ / /| || | \ \ / /| || \ | || | ___ | (___ # // | || || __/ \ \/ / | || |__ \ \/\/ / | || \| || |___|\ \___ \ # // __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | # //|_____________________________________________________________________/ # // # //########################################################################## // # //== Dice Event # // # //########################################################################## // # //== Automatically starts a dice event every 30 minutes of every hour # // # //== Prize- Change 13723 to any item ID you want the winner to recieved # // # // Code Modify by : WordsUp // Credit still for mAisakaTaiga //########################################################################## - script Dice#announcer -1,{ OnInit: disablenpc "prtevent"; hideonnpc "Dice#evnt1"; end; OnMinute20: announce "BriceRO Dice: We are going to have a Dice event.",0; sleep2 10000; announce "BriceRO Dice: For those who wants to join, Please proceed to the center of Prontera and enter the Warp Portal.",0; sleep2 10000; announce "BriceRO Dice: After 1 Minute the Portal will close.",0; sleep2 10000; announce "BriceRO Dice: So please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0; enablenpc "prtevent"; initnpctimer; end; OnTimer30000: announce "BriceRO Dice: Last 30 seconds.",0; sleep2 5000; announce "BriceRO Dice: If you want to join please enter the Warp Portal beside me here in Prontera.",0; end; OnTimer50000: announce "BriceRO Dice: Last 10 seconds.",0; end; OnTimer55000: announce "BriceRO Dice: 5.",0; end; OnTimer56000: announce "BriceRO Dice: 4.",0; end; OnTimer57000: announce "BriceRO Dice: 3.",0; end; OnTimer58000: announce "BriceRO Dice: 2.",0; end; OnTimer59000: announce "BriceRO Dice: 1.",0; end; OnTimer60000: announce "BriceRO Dice: Time's up.",0; end; OnTimer61000: disablenpc "prtevent"; donpcevent "Dice#evnt1::OnEnable"; stopnpctimer; end; OnTimer62000: announce "Dice: The next Dice event will begin after 30 minutes.",0; end; } //-------------------------------------------------- prontera,155,182,0 warp prtevent 2,2,quiz_01,204,90 //-------------------------------------------------- quiz_01,204,93,6 script Dice#evnt1 715,{ //-------------------------------------------------- mes "[briceRO Dice]"; mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[briceRO Dice]"; mes "Are you sure thats your character name?"; close; } mes "[briceRO Dice]"; mes "Congrats. You've won."; close2; announce "BriceRO Dice: We have a winner, "+.@name$+".",0; getitem 6153,70; warp "prontera",155,182; hideonnpc "Dice#evnt1"; end; OnEnable: mapannounce "quiz_01","BriceRO Dice: We are about to start the Dice event.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: But before we start the event here's how to play the game. . .",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: I'm only gonna say this once so read carefully.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: All you have to do is go to the box of the number you want.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: We will do it again and again until we only have 1 player left on the map.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0; sleep2 10000; mapannounce "quiz_01","BriceRO Dice: That's that.. Now let's play...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("quiz_01") == 1) goto L_Champ; if(getmapusers("quiz_01") == 0) goto L_None; if(getmapusers("quiz_01") > 1) { announce "BriceRO Dice: . . . . .",0; set $@number, rand(1,4); sleep2 10000; announce "BriceRO Dice: I have a number now. Please go to the box of the number you want.... GO!",0; sleep2 10000; announce "BriceRO Dice: 5",0; sleep2 5000; announce "BriceRO Dice: 4",0; sleep2 4000; announce "BriceRO Dice: 3",0; sleep2 3000; announce "BriceRO Dice: 2",0; sleep2 2000; announce "BriceRO Dice: 1",0; sleep2 1000; announce "BriceRO Dice: Time's up.",0; donpcevent "evnt#1::OnEnable"; announce "BriceRO Dice: Winning number "+$@number+".",0; if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1; if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2; if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3; if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4; end; } L_Lose1: areawarp "quiz_01",183,81,191,59,"prontera",155,182; areawarp "quiz_01",195,81,203,59,"prontera",155,182; areawarp "quiz_01",207,81,215,59,"prontera",155,182; goto L_Start; end; L_Lose2: areawarp "quiz_01",183,81,191,59,"prontera",155,182; areawarp "quiz_01",195,81,203,59,"prontera",155,182; areawarp "quiz_01",219,81,227,59,"prontera",155,182;; goto L_Start; end; L_Lose3: areawarp "quiz_01",183,81,191,59,"prontera",155,182; areawarp "quiz_01",207,81,215,59,"prontera",155,182; areawarp "quiz_01",219,81,227,59,"prontera",155,182; goto L_Start; end; L_Lose4: areawarp "quiz_01",195,81,203,59,"prontera",155,182; areawarp "quiz_01",207,81,215,59,"prontera",155,182; areawarp "quiz_01",219,81,227,59,"prontera",155,182; goto L_Start; end; L_Champ: mapannounce "quiz_01","BriceRO Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; end; L_None: announce "No One Enters the Dice Event. Closed",0; hideonnpc "Dice#evnt1"; end; } - script evnt#1 -1,{ OnEnable: areawarp "quiz_01",182,94,228,88,"prontera",155,182; areawarp "quiz_01",185,87,188,82,"prontera",155,182; areawarp "quiz_01",197,87,200,82,"prontera",155,182; areawarp "quiz_01",209,87,212,82,"prontera",155,182; areawarp "quiz_01",221,87,224,82,"prontera",155,182; end; } // -- Mapflags quiz_01 mapflag nowarp quiz_01 mapflag nowarpto quiz_01 mapflag noteleport quiz_01 mapflag nosave quiz_01 mapflag nomemo quiz_01 mapflag nobranch quiz_01 mapflag noloot quiz_01 mapflag noskill quiz_01 mapflag nopenalty and here is the pvp script by emistry - script BattlePoints -1,{ OnPCKillEvent: getmapxy .@m$,.@x,.@y,0; if (.@m$ == "pvp_y_2-2" || .@m$ == "guild_vs3" || .@m$ == "prt_gld" || .@m$ == "prtg_cas01" ){ set #BattlePoints,#BattlePoints+1; dispbottom "[ Battle Points ] : +1 Points , Total Accumulated Points : [ "+#BattlePoints+" ] "; end; } end; } pvp_y_2-2 mapflag loadevent guild_vs3 mapflag loadevent 1@orcs mapflag loadevent prt_gld mapflag loadevent prtg_cas01 mapflag loadevent
  15. but when i check, using the fluxcp renewal it is still the same...maybe my db is not supported? and im using eathena maybe that's the cause? ( i really dont know much about this) i also tried the MD5 changing from true to false and vice versa...
  16. hi, im having problem with the latest installed fluxcp renewal.. i have a fluxcp old, then i ask someone to install fluxcp renewal, after that, i can no longer login my acc in control panel i cant even register a new acc... when i register it says "uh Oh" when i login "invalid credentials" and i read from a topic that ..."There might be a change in your login table like the change from `level` column to group_id column " what does it mean...sorry newbie T_T
  17. and now im confused -.- someone told me to create one here and now im going back there....zzz
  18. diba luma na yang xray? mag RE ka nlng same tau ng trunk 15085...
  19. hi, i hope jaypee responds to this... i tried your suggestion about putting my domain..and still im having some error...
  20. so i can do 180.194.*.* <<< right? or i can order my gm's to continue banning him... he will just waste his time turning his modemn on and off.
  21. it cost too much....but sir.. if i try... for example, doing this... because i saw his IP's ranging from this 2... 180.194.*.* i tried adding it to ipbanlist im my sql...will the other players can be affected?
  22. how to do that sir?....he is now really ruining my server -.- T_T
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