hytsuya123

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hytsuya123 last won the day on November 16 2018

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About hytsuya123

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    indonesia
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    indonesia
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    BrioZxc

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  1. hytsuya123

    @afk

    same not working rathena
  2. disguise not working and hit missing
  3. Hello all, me to blank my website how to fix ? or restart sorry i am new
  4. I have edited it, but still max level 99.,do have to restart the server ? what should @restartmobdb or what? sorry my english bad.
  5. how much gepard 3.0 ?

  6. me to not work // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,179,195,3 script Basic Quests 757,{ callfunc "qshop5"; } // Script Core //============================================================ - script quest_shop5 -1,{ function Add; function Chk; function Slot; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Upper","Middle","Lower"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,13770,1,0,0,7063,300); Add(2,1310,1,0,0,1363,1,1364,5); Add(3,13417,1,0,0,1132,1,1175,1); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set [email protected],1; [email protected]<=getarraysize(.Shops$); set [email protected],[email protected]+1) { set .menu$, .menu$+.Shops$[[email protected]]+":"; npcshopdelitem "qshop5"[email protected],909; } end; OnMenu: set [email protected], getarraysize(@i); if ([email protected]) set @shop_index, select(.menu$); else if ([email protected] == 1) set @shop_index, @i[0]; else { for(set [email protected],0; [email protected]<[email protected]; set [email protected],[email protected]+1) set [email protected]$, [email protected]$+.Shops$[@i[[email protected]]]+":"; set @shop_index, @i[select([email protected]$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[@shop_index] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop5"[email protected]_index,1; npcshopattach "qshop5"[email protected]_index; end; OnBuyItem: // [email protected][] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray [email protected][0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray [email protected][3],getd(".q_"[email protected]_index+"_"[email protected][0]+"[0]"),getarraysize(getd(".q_"[email protected]_index+"_"[email protected][0])); set [email protected][2],[email protected][1]*[email protected][3]; if ([email protected][2] || [email protected][2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname([email protected][0])+"."; end; } mes "[Basic Quest]"; mes "Reward: ^0055FF"+(([email protected][2] > 1)[email protected][2]+"x ":"")+Slot([email protected][0])+"^000000"; mes "Requirements:"; disable_items; if ([email protected][4]) mes " > "+Chk(Zeny,[email protected][4]*[email protected][1])+([email protected][4]*[email protected][1])+" Zeny^000000"; if ([email protected][5]) mes " > "+Chk(getd(.Points$[0]),[email protected][5]*[email protected][1])+([email protected][5]*[email protected][1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+([email protected][5]*[email protected][1])+")^000000"; if ([email protected][6]) for(set [email protected],6; [email protected]<getarraysize([email protected]); set [email protected],[email protected]+2) mes " > "+Chk(countitem([email protected][[email protected]]),[email protected][[email protected]+1]*[email protected][1])+((.ShowID)?"{"[email protected][[email protected]]+"} ":"")+Slot([email protected][[email protected]])+" ("+countitem([email protected][[email protected]])+"/"+([email protected][[email protected]+1]*[email protected][1])+")^000000"; next; setarray @qe[1], getiteminfo([email protected][0],5), getiteminfo([email protected][0],11); if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT))) set [email protected],1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname([email protected][0])+"^000000:"+(([email protected] && [email protected][7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight([email protected][0],[email protected][2])) { mes "[Basic Quest]"; mes "^FF0000You need "+((([email protected][2]*getiteminfo([email protected][0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if ([email protected][4]) set Zeny, Zeny-([email protected][4]*[email protected][1]); if ([email protected][5]) setd .Points$[0], getd(.Points$[0])-([email protected][5]*[email protected][1]); if ([email protected][6]) for(set [email protected],6; [email protected]<getarraysize([email protected]); set [email protected],[email protected]+2) delitem [email protected][[email protected]],[email protected][[email protected]+1]*[email protected][1]; getitem [email protected][0],[email protected][2]; if (.Announce) announce strcharinfo(0)+" has created "+(([email protected][2] > 1)[email protected][2]+"x "+getitemname([email protected][0]):callfunc("F_InsertArticle",getitemname([email protected][0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray [email protected][0],getarg(2),getarg(3),getarg(4); for(set [email protected],5; [email protected]<getargcount(); set [email protected],[email protected]+2) { if (getitemname(getarg([email protected])) == "null") { debugmes "Quest requirement #"+getarg([email protected])+" invalid (skipped)."; return; } else setarray [email protected][[email protected]],getarg([email protected]),getarg([email protected]+1); } copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),[email protected][0],getarraysize([email protected]); npcshopadditem "qshop5"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set [email protected]$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return [email protected]$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return [email protected]$+" ["+getitemslots(getarg(0))+"]"; default: return [email protected]$; } } } function script qshop5 { deletearray @i[0],getarraysize(@i); for(set [email protected],0; [email protected]<getargcount(); set [email protected],[email protected]+1) set @i[[email protected]],getarg([email protected]); doevent "quest_shop5::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop6 -1,909:-1 - shop qshop7 -1,909:-1 - shop qshop8 -1,909:-1 - shop qshop9 -1,909:-1 - shop qshop10 -1,909:-1
  7. how to duplicate 2 NPC not same item or headgear in 1 npc??