

Bringer
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Posts posted by Bringer
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my Past Server Location is LA Hiding + Shadow Jump can be Spamable
but when i change my Host Location to Singapore there a huge Delay While Using This Skill's
how i can remove the delay of Hiding + Shadow Jump
@Haruka Mayumi i try test this but failed compile
clif.cppbool clif_skill_nodamage(struct block_list *src,struct block_list *dst, uint16 skill_id, int heal, t_tick tick) { unsigned char buf[17]; #if PACKETVER < 20130731 const int cmd = 0x11a; #else const int cmd = 0x9cb; #endif int offset = 0; bool success = ( tick != 0 ); nullpo_ret(dst); + if( skill_id == TF_HIDING ) return success;
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@Humble_Bee i will to make like i have 1m HP or 5HP will be = of the owner summoner
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int summons[5] = { 1661, 1643, 1640, 1644 }; int class_ = skill_id == AM_SPHEREMINE ? MOBID_MARINE_SPHERE : summons[skill_lv - 1]; enum mob_ai ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; struct mob_data *md; // Correct info, don't change any of this! [celest] md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, ai); if (md) { md->master_id = src->id; md->special_state.ai = ai; if (md->deletetimer != INVALID_TIMER) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer(gettick() + skill_get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn(md); //Now it is ready for spawning. } } break;
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2 hours ago, Stickman said:How can I do growing up 50 points of luck of status i can get 1 point of perfect dodge
Find This on your Status.c
here mineif (bl->type&battle_config.enable_perfect_flee) { stat = status->flee2; stat += 10 + (status->luk * 10/20); // (every 20 luk = +1 perfect flee) status->flee2 = cap_value(stat, 0, SHRT_MAX);
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3 hours ago, Kami675 said:
Hello everyone! I have attempted to add Pajodex on discord and have attempted to message him on here but I am unable to contact him. I was looking to purchase his Automated MvP Reward and Ladder system but it is no longer for sale. I was wondering if anyone had a script similar to that one or if that exact script was around somewhere that I missed. I'll post a link of what I am talking about
Link:
thanks in advance,
- Kris
Free Version
https://github.com/pajodex/ScriptCollections/blob/master/mvp_kill.txt -
12 hours ago, gidzdlcrz said:
You are still here. Ive been back tracking from page 1 to here. And its a YES for your question. I have applied the patch manually.
I just want to ask whats this
Have you solved yours?
@Easycore hey bud. Thanks!just warning just ignore it
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9 hours ago, pachupappy said:
anyone knows where is the source of that headgear item saying "ROK ON!!" on top of your head? I can't find any in google. an answer will be much appreciated. thanks!
so far i know that sprite made it for Sarah server
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i try to make MOD for Monk Spirit
/** * Does attribute fix modifiers. * Added passing of the chars so that the status changes can affect it. [Skotlex] * Note: Passing src/target == NULL is perfectly valid, it skips SC_ checks. * @param src * @param target * @param damage * @param atk_elem * @param def_type * @param def_lv * @return damage */ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv)
if (sc->data[SC_SPIRIT] && (sc->data[SC_SPIRIT]->val2 == SL_MONK && def_type == ELE_GHOST)) ratio = 75; #ifdef RENEWAL //In renewal, reductions are always rounded down so damage can never reach 0 unless ratio is 0 damage = damage - (int64)((damage * (100 - ratio)) / 100); #else damage = (int64)((damage*ratio)/100); #endif //Damage can be negative, see battle_config.attr_recover return damage; }
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56 minutes ago, Vale said:
as the title itself said it, I want to unhide the NPC when the event is done
for example, there is a winner, then the other players can closed the dialog box here is my script...
// = Script made by RIKIMARU on rathena.org // = Profile Link : // = http://rathena.org/board/user/434-rikimaru/ // = ENJOY THIS SCRIPT! //=================================================================================== // //=====// /==/ /==/ /==/ // // // /==/ /==/ /=/ /==/ // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/ // //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/ // // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/ // ================ rAthena Script ================================================== // ============== Information ======================================================= // = Automated Guess the Number Event // = Made by : // = Rikimaru //===== Current Version: =============================================== //= 2.3 //===== Compatible With: =============================================== //= any rAthena SVN //===== Description: =================================================== //= This is an automated Guess the Number Event,which I made //= for having fun in game,guessing a number. The number is going //= to be a number between 1 and 2000 , so it'll take time to find out //= the correct number. //===== Additional Comments: =========================================== //= 2.0 Fixed an announcer Bug [Rikimaru] //= 2.1 Fixed a few Typos in the Script [Rikimaru] //= 2.2 Fixed the Prize,which was not working correctly. [Rikimaru] //= 2.3 Fixed another little Bug. [Rikimaru] //====================================================================== //= DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS //====================================================================== - script guessannouncer -1,{ OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2200: announce "[Announcement]: Guess The Number Event will begin",0; sleep 40000; announce "[Announcement]: To join event please type @joinevent",0; sleep 30000; announce "Guess the Number: Is starting in 30 Seconds in Main Town!",0; sleep 20000; announce "Guess the Number: 10 Seconds! Gather up in Main Town quick!",0; sleep 5000; announce "Guess the Number: 5 Seconds Left!",0; sleep 1000; announce "Guess the Number: 4 Seconds!",0; sleep 1000; announce "Guess the Number: 3 Seconds!",0; sleep 1000; announce "Guess the Number: 2 Seconds!",0; sleep 1000; announce "Guess the Number: 1 Second!",0; sleep 1000; announce "Guess the Number: The event has started!",0; enablenpc "guess"; end; OnInit: disablenpc "guess"; end; } // ============================================================================== firstcity,240,45,8 script Guess the Number::guess 952,{ // =================== Setting the NPC Name and Prize and amount ============= set .@n$,"^FF0000[Guess the Number]^000000"; set @prize,33000;//Change the 7227 to your reward item ID set @amoun,10;//Change the 10 to your reward amount // ==================== End of settings ========================================= if(.guessstart==1) goto Oneventevent; set .usednumber, rand(1,3000); announce "Guess the Number: Guess the Number Event Started in Main Town!",0; set .guessstart,1; Oneventevent: mes .@n$; mes "Guess the number...It is a number between between 1 and 3,000!"; input .@guessnumber; next; if(.@guessnumber > .usednumber) { mes .@n$; mes "My number is ^FF0000SMALLER^000000 than the one you guessed!"; close; } else if(.@guessnumber < .usednumber) { mes .@n$; mes "My number is ^FF0000BIGGER^000000 than the one you guessed!"; close; } else if(.@guessnumber == .usednumber) { announce ""+strcharinfo(0)+" has won the Guess the Number Event! My number was "+.usednumber+"!",0; mes .@n$; mes "You have guessed my number! Congratulations!"; getitem @prize,@amoun; disablenpc "guess"; set .guessstart,0; close2; end; } }
announce ""+strcharinfo(0)+" has won the Guess the Number Event! My number was "+.usednumber+"!",0; mes .@n$; mes "You have guessed my number! Congratulations!"; getitem @prize,@amoun; disablenpc "guess";
--------------------------------------- *disablenpc "<NPC object name>"; *enablenpc "<NPC object name>"; These two commands will disable and enable, respectively, an NPC object specified by name. The disabled NPC will disappear from sight and will no longer be triggerable in the normal way. It is not clear whether it will still be accessible through 'donpcevent' and other triggering commands, but it probably will be. You can disable even warp NPCs if you know their object names, which is an easy way to make a map only accessible through walking half the time. Then you 'enablenpc' them back. You can also use these commands to create the illusion of an NPC switching between several locations, which is often better than actually moving the NPC - create one NPC object with a visible and a hidden part to their name, make a few copies, and then disable all except one. --------------------------------------- *hideonnpc "<NPC object name>"; *hideoffnpc "<NPC object name>"; These commands will make the NPC object specified display as hidden/visible, even though not actually disabled per se. Hidden as in thief Hide skill, but unfortunately, not detectable by Ruwach or Sight. As they are now, these commands are pointless, it is suggested to use 'disablenpc'/'enablenpc', because these two commands actually unload the NPC sprite location and other accompanying data from memory when it is not used. However, you can use these for some quest ideas (such as cloaking NPCs talking while hidden then revealing.... you can wonder around =P
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3 hours ago, X-EcutiOnner said:
It can be possible by hexing client to change .act from idle to what you need.
i dont have any idea about hexing
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On 2/23/2020 at 10:33 PM, Eros said:
Does anyone have this on the latest revision?
https://rathena.org/board/topic/118923-single-strip-soul-link/?do=findComment&comment=369134
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24 minutes ago, Armony said:
Hi, rA today i have a little mistake about the parry, I've modified this skill allowing use with One-hand with Linked State everything i'ts working fine until i switch any equipment.
see below the behavior
rA version : 9389b
//skill_check_condition_castbegin if (require.weapon && !(pc_check_weapontype(sd, require.weapon) || (skill_id == LK_PARRYING && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_KNIGHT && sd->weapontype1 == W_1HSWORD))) { //skill_check_condition_castend if (require.weapon && !(pc_check_weapontype(sd, require.weapon) || (skill_id == LK_PARRYING && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_KNIGHT && sd->weapontype1 == W_1HSWORD))) { clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return false; }
check this
https://rathena.org/board/topic/116983-working-lk-soul-link-mod/?do=findComment&comment=351721 -
is possible become the Animted preview not Static Preview?
Just Like Skill Menu when you full screen it?
this novice is animated
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9 hours ago, Armony said:
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i love it thanks for this
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@Sehrentos
can you try to add this ? on this script
https://herc.ws/board/topic/15975-custom-unit-hp-bar-system/-
1
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just use skilleffectinfolist.lub
here my sample using for Lightsaberthrow[SKID.PD_LIGHTSABERTHROW] = { effectNum = 1, effectID = { EFID.EF_TOMAHAWK }, onTarget = true },
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On 1/11/2020 at 12:58 PM, Cretino said:
I think is it:
Read the description to understand how configure, I tested and is working well.
I hope it helps you.
can add option for Ranking System and Points and % to make it
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52 minutes ago, Mabuhay said:
I dont think its a bug?
Have you checked this?
case MO_EXTREMITYFIST: { struct block_list *mbl = bl; // For NJ_ISSEN short x, y, i = 2; // Move 2 cells (From target) short dir = map_calc_dir(src,bl->x,bl->y); skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if (skill_id == MO_EXTREMITYFIST) { status_set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif } else { status_set_hp(src, 1, 0); status_change_end(src, SC_NEN, INVALID_TIMER); status_change_end(src, SC_HIDING, INVALID_TIMER); } if (skill_id == MO_EXTREMITYFIST) { mbl = src; // For MO_EXTREMITYFIST i = 3; // Move 3 cells (From caster) } if (dir > 0 && dir < 4) x = -i; else if (dir > 4) x = i; else x = 0; if (dir > 2 && dir < 6) y = -i; else if (dir == 7 || dir < 2) y = i; else y = 0; // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map_getmapflag(src->m, MF_BATTLEGROUND))) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { clif_blown(src); clif_spiritball(src); } } break;
i aready changed the slide animation is working fine im talking about the knockback here sample of Final Strike with knockback
here video of asura
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Asura Strike visual bug. Slide
RO clients have it for a long time now, 2010-07-30 and older.
SAMPLE VIDEO
https://www.youtube.com/watch?v=O9qPrSV349A
But on higher client version bugs were fixed. is there a way to revert this effect ?
@Functor can you help me about this -
On 1/15/2020 at 6:42 PM, Haruka Mayumi said:
as far as i know. the client reads the animation first before sending another action from the player. so you need to remove the animation of hiding skill.. there are times that skill_db.txt wont solve your problems.
clif.cppbool clif_skill_nodamage(struct block_list *src,struct block_list *dst, uint16 skill_id, int heal, t_tick tick) { unsigned char buf[17]; #if PACKETVER < 20130731 const int cmd = 0x11a; #else const int cmd = 0x9cb; #endif int offset = 0; bool success = ( tick != 0 ); nullpo_ret(dst); + if( skill_id == TF_HIDING ) return success;
what about for asura strike ?
i fully disable all cast delay from
Dangerous Soul Collect
Critical Explosion
Asura Strike -
On 1/16/2020 at 12:54 PM, BeWan said:
use the script on your hosted server.
same error
@BeWan this freebies can be reset?
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2 minutes ago, BeWan said:
the script is 100% working in gepard. may i ask if you run this on your localhost?
your error generate only if there's no gepard function install on your src.
local and online same src with gepard
Singarope Server Hiding / Shadow Jump Delay
in General Support
Posted
here my clip.cpp