Bringer
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Posts posted by Bringer
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On 11/18/2022 at 9:34 AM, Rook1es said:
i try this but its not working on the latest files
Posted at 2019
post your error compile
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if(@gain){ dispbottom "-|You got: " +@gain+ " gold| - |Total: " +gold+ " gold|- "; }else{ //dispbottom "-|You got: NOTHING! |- "; }
try this
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@broadcast sound working but the extension of /nb /b no you need to them
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Genwaku (Skill ID# 3021, iRO Name: Illusion - Bewitch)
Check that skill
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I already fix this problem 2 years ago
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i think that will only show the icons.
the issue is when you recast the devotion skill you will need also to retoggle the defender skill just like
Ohh yes only icon
im looking commit about the defender too can't find it
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10 hours ago, kalabasa said:
im looking for a fix also but i could not find
Check the link i post it free version
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Nice thanks for this
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On 5/11/2022 at 11:27 AM, grenat50 said:
Hi,
I'm updating them right now as they aren't compatible anymore with the latest rAthena.
I'm creating a rotation mode as well which will automatically start a battleground.
It should be available in the next few days.With queue system?
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9 hours ago, IsabelaFernandez said:
which version is best?
I don't quite understand, be a little clearer. my english is not fluent
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54 minutes ago, lLoydxx said:
How would this formula that I used in the past look like?
Find all the codes of SCDEF_LVL_DIFF on old rathena
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On 2/3/2022 at 12:10 PM, lLoydxx said:
In the past I used this formula to spend a little time with the frozen character.
But this formula is not being accepted when compiling the error emulator in the following name SCDEF_LVL_DIFF , below is the complete formula used. Could anyone help me make it work? Please.
Directory: src/map/status.cpp
case SC_FREEZE:
sc_def = status->mdef*100;
sc_def2 = status->luk*10 + SCDEF_LVL_DIFF(bl, src, 99, 10); // error > SCDEF_LVL_DIFF <
tick_def = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10;
if(status->luk >= 300) {
tick_def2 = INT_MIN;
} else {
tick_def2 = status->luk*30;
}
break;On Latest Rathena
/** * Applies SC defense to a given status change * This function also determines whether or not the status change will be applied * @param src: Source of the status change [PC|MOB|HOM|MER|ELEM|NPC] * @param bl: Target of the status change * @param type: Status change (SC_*) * @param rate: Initial percentage rate of affecting bl (0~10000) * @param tick: Initial duration that the status change affects bl * @param flag: Value which determines what parts to calculate. See e_status_change_start_flags * @return adjusted duration based on flag values */ t_tick status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, t_tick tick, unsigned char flag) { /// Resistance rate: 10000 = 100% /// Example: 50% (5000) -> sc_def = 5000 -> 25%; /// 5000ms -> tick_def = 5000 -> 2500ms int sc_def = 0, tick_def = -1; // -1 = use sc_def /// Fixed resistance value (after rate calculation) /// Example: 25% (2500) -> sc_def2 = 2000 -> 5%; /// 2500ms -> tick_def2=2000 -> 500ms int sc_def2 = 0, tick_def2 = 0; struct status_data *status, *status_src; struct status_change *sc; struct map_session_data *sd; nullpo_ret(bl); if (src == NULL) return tick?tick:1; // This should not happen in current implementation, but leave it anyway
on old formula
//Applies SC defense to a given status change. //Returns the adjusted duration based on flag values. //the flag values are the same as in status->change_start. int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int tick, int flag) { //Percentual resistance: 10000 = 100% Resist //Example: 50% -> sc_def=5000 -> 25%; 5000ms -> tick_def=5000 -> 2500ms int sc_def = 0, tick_def = -1; //-1 = use sc_def //Linear resistance substracted from rate and tick after percentual resistance was applied //Example: 25% -> sc_def2=2000 -> 5%; 2500ms -> tick_def2=2000 -> 500ms int sc_def2 = 0, tick_def2 = -1; //-1 = use sc_def2 struct status_data *st; struct status_change *sc; struct map_session_data *sd; nullpo_ret(bl); if(!src) return tick ? tick : 1; // If no source, it can't be resisted (NPC given) /// Returns the 'bl's level, capped to 'cap' #define SCDEF_LVL_CAP(bl, cap) ( (bl) ? (status->get_lv(bl) > (cap) ? (cap) : status->get_lv(bl)) : 0 ) /// Renewal level modifier. /// In renewal, returns the difference between the levels of 'bl' and 'src', both capped to 'maxlv', multiplied by 'factor' /// In pre-renewal, returns zero. #if VERSION == 1 #define SCDEF_LVL_DIFF(bl, src, maxlv, factor) ((SCDEF_LVL_CAP((bl), (maxlv)) - SCDEF_LVL_CAP((src), (maxlv)) ) * (factor)) #else #define SCDEF_LVL_DIFF(bl, src, maxlv, factor) 0 #endif
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Just now, reinato said:
I am looking for some current lgp or rcx to implement externally to some X server since the one I am working on does not have it implemented
pm @Functor
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On 7/23/2021 at 7:50 PM, Paranoia said:
Need help, Can someone update this patch?
http://pastebin.com/raw/7MTcs3c2
since in the latest GIT it doesn't work anymore. btw thanks.
change to MF_BATTLEGROUND
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4 hours ago, Dev Yhams said:
I'm having a problem with my Gypsy class wherein its etc tab/3rd tab skills are still disabled after being soul linked as show in the first image below,
Comparing it to my Ministrel wherein its etc tab/3rd tab skills are enabled after being soul linked as shown in the second image below.
How do I enable the skills of my Gypsy in etc/3rd tab skills after being soul linked? Thanks a lot for the help!
try this
https://github.com/rathena/rathena/pull/5055/commits/f0af1e2067420823bcdf2c8f0bdd952fb951ee33 -
i dont know if i post on right section
Left Image is Double Space mes on Right Image is 1 Space Mes
closer look of the fonts space
any idea how to change it ? even the font -
//rodatazone says that Overrefined bonuses are part of baseatk //Here we also apply the weapon_atk_rate bonus so it is correctly applied on left/right hands. if(sd) { if (type == EQI_HAND_L) { if(sd->left_weapon.overrefine) damage += rnd()%sd->left_weapon.overrefine+1; if (sd->weapon_atk_rate[sd->weapontype2]) damage += damage * sd->weapon_atk_rate[sd->weapontype2] / 100; } else { //Right hand if(sd->right_weapon.overrefine) damage += rnd()%sd->right_weapon.overrefine+1; if (sd->weapon_atk_rate[sd->weapontype1]) damage += damage * sd->weapon_atk_rate[sd->weapontype1] / 100; } } return damage; }
on hercules there will be
int64 battle_calc_base_damage2 / int64 battle_calc_base_damage2on rathena i saw this code
static int64 battle_calc_base_damage(struct block_list *src, struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, int flag)
No Static int64 battle_calc_base_damage2 and i saw this code
/** Calculates overrefine damage bonus and weapon related bonuses (unofficial) * @param sd Player * @param damage Current damage * @param lr_type EQI_HAND_L:left-hand weapon, EQI_HAND_R:right-hand weapon */ static void battle_add_weapon_damage(struct map_session_data *sd, int64 *damage, int lr_type) { if (!sd) return; //rodatazone says that Overrefine bonuses are part of baseatk //Here we also apply the weapon_damage_rate bonus so it is correctly applied on left/right hands. if (lr_type == EQI_HAND_L) { if (sd->left_weapon.overrefine) (*damage) = (*damage) + rnd() % sd->left_weapon.overrefine + 1; if (sd->weapon_damage_rate[sd->weapontype2]) (*damage) += (*damage) * sd->weapon_damage_rate[sd->weapontype2] / 100; } else if (lr_type == EQI_HAND_R) { if (sd->right_weapon.overrefine) (*damage) = (*damage) + rnd() % sd->right_weapon.overrefine + 1; if (sd->weapon_damage_rate[sd->weapontype1]) (*damage) += (*damage) * sd->weapon_damage_rate[sd->weapontype1] / 100; } }
can anyone help me to convert this to latest rathena
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On 3/18/2021 at 1:59 PM, kalabasa said:
done solved
do you mind post the link of the following sprite
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mmo.hpp
//These mark the ID of the jobs, as expected by the client. [Skotlex] enum e_job { JOB_STAR_EMPEROR, JOB_SOUL_REAPER, JOB_BABY_STAR_EMPEROR, JOB_BABY_SOUL_REAPER, JOB_STAR_EMPEROR2, JOB_BABY_STAR_EMPEROR2, JOB_PADAWAN = 4230, JOB_JEDI = 4231, JOB_SITH = 4232, JOB_MAX, };
map.hpp
//First Jobs //Note the oddity of the novice: //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too... enum e_mapid : uint64{ //Baby 3-2 Jobs MAPID_BABY_ROYAL_GUARD = JOBL_THIRD|MAPID_BABY_CRUSADER, MAPID_BABY_SORCERER, MAPID_BABY_MINSTRELWANDERER, MAPID_BABY_SURA, MAPID_BABY_GENETIC, MAPID_BABY_SHADOW_CHASER, MAPID_BABY_SOUL_REAPER, //Star Wars Job MAPID_PADAWAN, MAPID_JEDI = JOBL_2_1 | MAPID_PADAWAN, MAPID_SITH = JOBL_2_2 | MAPID_PADAWAN, // Additional constants MAPID_ALL = UINT64_MAX };
pc.cpp
/*========================================== * Convert's from the client's lame Job ID system * to the map server's 'makes sense' system. [Skotlex] *------------------------------------------*/ int pc_jobid2mapid(unsigned short b_class) //Baby 3-2 Jobs case JOB_BABY_ROYAL_GUARD: return MAPID_BABY_ROYAL_GUARD; case JOB_BABY_SORCERER: return MAPID_BABY_SORCERER; case JOB_BABY_MINSTREL: case JOB_BABY_WANDERER: return MAPID_BABY_MINSTRELWANDERER; case JOB_BABY_SURA: return MAPID_BABY_SURA; case JOB_BABY_GENETIC: return MAPID_BABY_GENETIC; case JOB_BABY_SHADOW_CHASER: return MAPID_BABY_SHADOW_CHASER; case JOB_BABY_SOUL_REAPER: return MAPID_BABY_SOUL_REAPER; //Doram Jobs case JOB_SUMMONER: return MAPID_SUMMONER; //Custom Jobs case JOB_PADAWAN: return MAPID_PADAWAN; case JOB_JEDI: return MAPID_JEDI; case JOB_SITH: return MAPID_SITH; default: return -1; } } //Reverts the map-style class id to the client-style one. int pc_mapid2jobid(unsigned short class_, int sex) { //Baby 3-2 Jobs case MAPID_BABY_ROYAL_GUARD: return JOB_BABY_ROYAL_GUARD; case MAPID_BABY_SORCERER: return JOB_BABY_SORCERER; case MAPID_BABY_MINSTRELWANDERER: return sex?JOB_BABY_MINSTREL:JOB_BABY_WANDERER; case MAPID_BABY_SURA: return JOB_BABY_SURA; case MAPID_BABY_GENETIC: return JOB_BABY_GENETIC; case MAPID_BABY_SHADOW_CHASER: return JOB_BABY_SHADOW_CHASER; case MAPID_BABY_SOUL_REAPER: return JOB_BABY_SOUL_REAPER; //Doram Jobs case MAPID_SUMMONER: return JOB_SUMMONER; //Custom Jobs case MAPID_PADAWAN: return JOB_PADAWAN; case MAPID_JEDI: return JOB_JEDI; case MAPID_SITH: return JOB_SITH; default: return -1; } /*==================================================== * This function return the name of the job (by [Yor]) *----------------------------------------------------*/ const char* job_name(int class_) { case JOB_STAR_EMPEROR: case JOB_SOUL_REAPER: case JOB_BABY_STAR_EMPEROR: case JOB_BABY_SOUL_REAPER: return msg_txt(NULL,782 - JOB_STAR_EMPEROR + class_); case JOB_STAR_EMPEROR2: return msg_txt(NULL,782); case JOB_BABY_STAR_EMPEROR2: return msg_txt(NULL,784); case JOB_PADAWAN: // Custom Jobs case JOB_JEDI: case JOB_SITH: return msg_txt(NULL,790 - JOB_PADAWAN + class_); default: return msg_txt(NULL,655); } }
script_constants.hpp
export_constant(JOB_STAR_EMPEROR); export_constant(JOB_SOUL_REAPER); export_constant(JOB_BABY_STAR_EMPEROR); export_constant(JOB_BABY_SOUL_REAPER); export_constant(JOB_STAR_EMPEROR2); export_constant(JOB_BABY_STAR_EMPEROR2); export_constant(JOB_PADAWAN); export_constant(JOB_JEDI); export_constant(JOB_SITH); export_constant2("EAJ_SUPER_NOVICE",MAPID_SUPER_NOVICE); export_constant2("EAJ_SUPERNOVICE",MAPID_SUPER_NOVICE); export_constant2("EAJ_SUPER_BABY",MAPID_SUPER_BABY); export_constant2("EAJ_SUPER_NOVICE_E",MAPID_SUPER_NOVICE_E); export_constant2("EAJ_SUPER_BABY_E",MAPID_SUPER_BABY_E); export_constant2("EAJ_SUMMONER",MAPID_SUMMONER); export_constant2("EAJ_PADAWAN", MAPID_PADAWAN); export_constant2("EAJ_JEDI", MAPID_JEDI); export_constant2("EAJ_SITH", MAPID_SITH);
inter.cpp
/* from pc.cpp due to @accinfo. any ideas to replace this crap are more than welcome. */ const char* job_name(int class_) { case JOB_PADAWAN: case JOB_JEDI: case JOB_SITH: return msg_txt(790 - JOB_PADAWAN + class_); default: return msg_txt(199); } }
anyone can tell what is missing ?
Fabre Punch Event
in Scripting Support
Posted
Create table
CREATE TABLE IF NOT EXISTS `e_fabre_punch_rank` (
`cid` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`name` NVARCHAR(30) NOT NULL DEFAULT '',
`point` INT(11) SIGNED NOT NULL DEFAULT '0',
`rank` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`cid`)
) ENGINE=MyISAM;