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Emistry

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Everything posted by Emistry

  1. *atcommand "<command line>"; This command will run the given command line exactly as if it was typed in from the keyboard by the player connected to the invoking character, and that character belonged to an account which had GM level 99.
  2. this is the eA group ..but it seem to be leftover unhandle for long time ago~
  3. yayaa this is it..xD but i still cant understand this haha~ gonna take sometime to get understand on this ^^ thx you for this... anyway..hope some pro / free may improve this documentation as well ^^
  4. Hii..i am from Malaysia too ~ welcome Ryo ~ to this new board... LOL mana story RO ?? xD "di mana story kamu ??" xD anyway, the 1st time it remind me is..MapleStory after saw your RO name haha
  5. welcome back then ~ ^^ and welcome to the new board of eA haha ~
  6. aw...i though there is somekind of document like the script command did... xD nvm~ hope there will be one in the future... coz these type of document really did help alot.. just like how the script command document help me in understanding most of the script command... anyway, i remember back then in eA.ws there is one member post part of the source documentation...but i just didnt found it.. DX
  7. some suggestion ^^ set $@ran, rand(1,11); if ($@ran == 11) set .Map$,"splendide"; if ($@ran == 10) set .Map$,"hugel"; if ($@ran == 9) set .Map$,"yuno"; if ($@ran == 8) set .Map$,"comodo"; if ($@ran == 7) set .Map$,"xmas"; if ($@ran == 6) set .Map$,"aldebaran"; if ($@ran == 5) set .Map$,"izlude"; if ($@ran == 4) set .Map$,"payon"; if ($@ran == 3) set .Map$,"geffen"; if ($@ran == 2) set .Map$,"morocc"; if ($@ran == 1) set .Map$,"prontera"; sleep2 1000; set $@ran2, rand(1,5); if ($@ran2 == 5) set .Mushrooms,"5"; if ($@ran2 == 4) set .Mushrooms,"4"; if ($@ran2 == 3) set .Mushrooms,"3"; if ($@ran2 == 2) set .Mushrooms,"2"; if ($@ran2 == 1) set .Mushrooms,"1"; you can simple change to this ^^ Setting : setarray .Map$[0],"splendide","hugel","yuno","comodo",",xmas","aldebaran"; set .Mushrooms, rand(1,5); To Summon : monster .Map$[ rand( getarraysize( .Map$ )) ],0,0,"Don't kill me please!",1084,.Mushrooms,"Find the Mushroom::OnMobKilled";
  8. Urgh ~~ i forgotted @Z3R0 are in the progress of making the eA script...>.< Sorry ~ anyway...still waiting Source Guide haha~ hope anyone who have free time maybe can start to do abit...xD Yeah..we can write Wiki Guide and Wiki is looking for someone to fill in some missing / empty script guide.. check here [wiki]Special:WantedPages[/wiki]
  9. Emistry

    Hai Der.

    LOL.... i didnt remember i help you too... O.O btw..i m not pro.. =='' @Z3R0 is Pro..but not me.. DX anyway..welcome... want to good in scripting...just daily do practice..xD learn all the usage of each command.. think for a better to create your script..
  10. prontera,1,1,3,xxxx sshop Custom Shop 111,y:z,yy:zz,yyy:zzz from the structure of this "shop" i do believe it is a custom mod .....
  11. haha ~ failed for the Dummies ^^ anyway...hope the SRC explaination / usage guide can be posted at Wiki just like those Scripting Command ~
  12. other than eA Script... if this eA Script for dummies is accepted.....then i hope eA Source 4 Dummies would be created as well..xD i would love to see this since i was so curious with those Souce Build~ haha~ ( * SRC Modification is much much more harder than script ,.... >.< * )
  13. prontera,1,1,3,xxxx sshop Custom Shop 111,y:z,yy:zz,yyy:zzz i dont think this features exist in both the original or 3Ceam / eAthena Emulator.. perhaps you required a custom diff patch for this.... ( * That's why you get Error * )
  14. Emistry

    Modify @AFK

    just some question that i didnt understand very well here ~ why we still need to put but this part doesnt need in the check CELL_CHKNOCHAT part ? if do like this it wont be able to work ? * LOL..the Colour Tag keep mess up my post when i posting....grrr.... O.O *
  15. Emistry

    Modify @AFK

    erm...since i still too noob in SRC Modification, so i would like to ask some guideline on how to edit this command /*========================================== * @afk * Turns on/off logout on player *------------------------------------------*/ int atcommand_afk(const int fd, struct map_session_data* sd, const char* command, const char* message) { nullpo_retr(-1, sd); if( map[sd->bl.m].flag.autotrade == battle_config.autotrade_mapflag ) { sd->state.monster_ignore = 0; sd->state.autotrade = 1; if( battle_config.at_timeout ) { int timeout = atoi(message); status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0); } clif_authfail_fd(fd, 15); } else clif_displaymessage(fd, "AFK is not allowed on this map."); return 0; } this is the Origin @AFK Command i get from eA last time, but i was wondering how to make it check on certain flag / cell i can see that in the code there is a autotrade mapflag checking for allow and disallow using it.. but, i would like to modify it / add a check on certain cell / coordinate cant use @AFK by refering to this 2 cell cell_novending 6 cell_nochat 7 Example : if i have an area that already run with either cell_nochat / cell_novending then it will display a message to inform you cant use @AFK at this spot.
  16. Emistry

    Howdy!

    Welcome Jytnne to the new board haha~
  17. Yaya..i agree... especially those Looping Stuffs...xD somehow i saw alot of my classmate / senior took few week / month to get use of Looping..xD and thank to eA and now i able to use Looping without any problems... haha~
  18. LOL...i was mentioned ? O.O xD anyway...like it ^^
  19. haha...yaya it is true when sit in front the laptop while the surrounding are DARK !! xD dizzy when watching at Bright colour scene...and then i changed to darker background haha ~ anyway, beside Notepad++ you can try to have another awesome text editor.. Sublime Text
  20. Emistry

    Hey =D

    Welcome Mirage ^^
  21. Welcome Swapnil.....^^ i have been expecting you to get here soon ~ haha ~
  22. Haha..it is me again!! xD recently when i surf some forum...i saw some codebox with custom function as you can see in the Picture... there are 4 Function... Expand : ( Useless ) at that forum....this function work like the "Picasa Photo Viewer" when you view an image.. or maybe like Facebook...when you click on it..then it will expand the view...xD Select: we have this already xD Wrap: ( Useless ) work just like those text file that have wrap function.. but i think this is not needed.. Line Number: ( Maybe useful ) anyway,...this would be my main concern above 4...xD at that forum...the Line Number allow to Disable / Enable the line number view.. just like those pastebin...after you post the script..you will saw the Number Line at the side there... Anyway, just a suggestion haha ~
  23. I found two "typos" ^^: 1st: "morc_field_1" > does not exist except custom map, so > "moc_fild01" should be correct, same goes for "prt_field01" > "prt_fild01" ^^ 2nd: In the 2nd quite the NPC name is wrong, according to the 1st quote > "mvp spawned", but you wrote "spawned" only. Regards, Chris erm..Z3R0 put the correct header..while you miss looked at the "mvp" word LOL..i looked at the Header only..>.< didnt wonder inside the content..LOL....
  24. haha ~ yaya...xD since there is alot people post in old forum also,..maybe they didnt know / dont want to switch to this new forum xD
  25. if you really want to reduce those Quest NPC..then you should try follow those "Official" Quest....that have Quest Window for it.. db/quest_db.txt and of course you have to edit the clientside information as well.... but this quest have limit on Quest Requirement...
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