Jump to content

Emistry

Forum Moderator
  • Posts

    10018
  • Joined

  • Days Won

    408

Everything posted by Emistry

  1. Emistry

    This or That?

    Autumn Christmas or Santa ?
  2. nope..it is not from GRF..xD anyway..metoer storm effect can still be ignored by typing the /effect.. those that cant be ignore....like..Dangerous Soul Collect by Champion...is so damn annoying sometime when they spam it !!
  3. src/common/mmo.h //Limits to avoid ID collision with other game objects #define START_ACCOUNT_NUM 2000000 #define END_ACCOUNT_NUM 100000000 #define START_CHAR_NUM 150000 there is a Limit for it
  4. i guess you will need some custom hexing method to hex your client so that it wont show the "Shack" Effect
  5. just like what they told you =='' the getitemname command wrong spelled =='' it should be getitemname NOT getitename for the above error...i guess there might be somekind of script has end while you have still added another "Unfinished" script into the text files...
  6. alternate way... Recompile it with higher value src/map/pc.h #define MAX_PC_BONUS 10 but i not sure will this be a good way for your server..... use at your own risks
  7. Emistry

    Ai folder

    AI Files ? How about this ?? http://irowiki.org/wiki/AI
  8. just like what they told you =='' the getitemname command wrong spelled =='' it should be getitemname NOT getitename for the above error...i guess there might be somekind of script has end while you have still added another "Unfinished" script into the text files...
  9. Emistry

    kpop.

    SNSD !! <3 Cute Girl huh ? ~~ O.O ~~
  10. Wow..the Angel Suit....look so nice ^^ btw...what game is that ??
  11. Emistry

    This or That?

    Post RAthena better than eAthena Yes or NO
  12. Welcome back usako ~ ^^ nice to meet you here ~
  13. check for the Error =='' yes...it only apply in Header ..unles in your script have other header type stuffs... like Function......
  14. Emistry

    This or That?

    Brian Emistry is SPAMMER ?? Yes or NO ? hahahhah~~
  15. for (set .@a, 0; .@a <= 1000000; set .@a, .@a + 1) {[/color] mes "" + .@a;[/color] } close; LOL.... mistake....suppose to coninue at 86 ~ 1000000 87
  16. So, i guess this will be the final 1 right ? Script : prontera,155,181,5 script Sample 718,{ function MonsterList; mes "Heeyyyy....Little fella!"; mes "I'm the Prof.M aka the Warp Caster. My Services are totally free,uhm...At least for today."; mes "Uhm...I'm talking too much...Come...come...Pick and Warp."; next; switch( select( "^FF0000Last Warp^000000 [ "+( ( LastWarp$ )?LastWarp$:"No Map Selected" )+" ]","MVP Monster Lists","Mini Boss Monster Lists" )){ Case 1: mes "You will be warped back to ^FF0000"+LastWarp$+"^000000 ."; if( select("Yes:No") == 2 ) break; warp LastWarp$,0,0; end; Case 2: mes "^0000FFYou took over the MvP List from Prof. M and start choosing your desired option carefully...^000000"; next; switch( select( "Amon Ra", "Atroce", "Bacsojin", "Baphomet", "Dark Lord", "Detale", "Bio Lab MvP" )){ Case 1: MonsterList( 1,1511,1,"moc_pryd06" ); Case 2: MonsterList( 1,1785,5,"ra_fild02","ra_fild03","ra_fild04","ve_fild01","ve_fild02"); Case 3: MonsterList( 1,1630,1,"lou_dun03" ); Case 4: MonsterList( 1,1039,1,"prt_maze03" ); Case 5: MonsterList( 1,1272,1,"gl_chyard" ); Case 6: MonsterList( 1,1719,1,"abyss_03" ); Case 7: MonsterList( 6,1646,1647,1648,1649,1650,1651,1,"lhz_dun03" ); // Case 6: // Case 7: // etc...( Max 128 ) default: mes "Wrong Selection."; break; } Case 3: mes "^0000FFYou took over the Mini Boss List from Prof. M and start choosing your desired option carefully...^000000"; next; switch( select( "Angeling", "Arch Angeling", "Cat O Nine Tail", "Chimera", "Deviling" )){ Case 1: MonsterList( 1,1096,1,"pay_fild04" ); Case 2: MonsterList( 1,1388,1,"yuno_fild05" ); Case 3: MonsterList( 1,1307,1,"pay_dun04" ); Case 4: MonsterList( 1,1283,1,"gl_cas02" ); Case 5: MonsterList( 1,1582,1,"pay_fild04" ); // Case 6: // Case 7: // etc...( Max 128 ) default: mes "Wrong Selection."; break; } }[/size][/size] [size=7][size=4]function MonsterList { for( set .@i,1; .@i <= getarg(0); set .@i,.@i + 1 ) set .@MobMenu$,.@MobMenu$ + getmonsterinfo( getarg(.@i),0 ) +":"; set .@i,select( .@MobMenu$ );[/size][/size] [size=7][size=4]mes "^FF0000Name^000000 : "+getmonsterinfo( getarg(.@i),0 ); mes "^FF0000Level^000000 : "+getmonsterinfo( getarg(.@i),1 ); mes "^FF0000Max HP^000000 : "+getmonsterinfo( getarg(.@i),2 ); mes "^FF0000Base EXP^000000 : "+getmonsterinfo( getarg(.@i),3 ); mes "^FF0000Job EXP^000000 : "+getmonsterinfo( getarg(.@i),4 ); mes "^FF0000Size^000000 : "+.Size$[ getmonsterinfo( getarg(.@i),18 ) ]; mes "^FF0000Race^000000 : "+.Race$[ getmonsterinfo( getarg(.@i),19 ) ]; mes "^FF0000Element^000000 : "+.Element$[ getmonsterinfo( getarg(.@i),20 ) ];[/size][/size] [size=7][size=4]for( set .@i,( getarg(0) + 2 ); .@i < ( ( getarg(0) + 2 ) + getarg( getarg(0) + 1 ) ); set .@i,.@i + 1 ) set .@Map$,.@Map$ + getarg( .@i )+" [ "+getmapusers( getarg(.@i) )+" ]:"; next; set .@i,select( .@Map$ ); set LastWarp$,getarg( getarg(0) + 1 + .@i ); warp getarg( getarg(0) + 1 + .@i ),0,0; end; } OnInit: setarray .Size$[0],"Small","Medium","Large"; setarray .Race$[0],"Formless","Undead","Brute","Plant","Insect","Fish","Demon","Demi Human","Angel","Dragon"; setarray .Element$[0],"Neutral","Water","Earth","Fire","Wind","Poison","Holy","Dark","Spirit","Undead"; end; } Add Monsters ( Multi Monster & Multi Maps ): For Multi Maps i take the Atroce as Example ..... Case 2: MonsterList( 1,1785,5,"ra_fild02","ra_fild03","ra_fild04","ve_fild01","ve_fild02"); For Multi Monsters i take the Bio Lab MvP as Example ..... Case 7: MonsterList( 6,1646,1647,1648,1649,1650,1651,1,"lhz_dun03" ); Format for Setup : Case X: MonsterList( <MonsterNumber>,<MonsterList>,<MonsterList>.........,<MapNumber>,<MapName>,<MapName>....... );
×
×
  • Create New...