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Emistry

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Everything posted by Emistry

  1. oh i see , but when i type @agitend2 it's says WoE SE has been ended is it alright ? hmm ? ya..but why u still use @agitend2 ? the woe by default is not running...unless it is the WOE time you have set in the npc there
  2. Guilty Crown Phil Brain 1 + 2 One Piece Naruto Bleach Fairy Tale Hunter X Hunter 2011 Gundam AGE Gundam Unicorn Detective Conan Full Metal Alchemist Brotherhood etc.
  3. http://upaste.me/d60d2914cd5c540
  4. it just show you that there is 10 NPC having the OnAgitStart2 label all the npc you can find it inside the npc/guild2/ ...
  5. change do{ message strcharinfo(0),"Enter a VALID mapname . Example : prt_maze02"; input $@Map$; }while( getmapmobs( $@Map$ ) == -1 ); into message strcharinfo(0),"Enter a VALID mapname . Example : prt_maze02"; input $@Map$; getmapmob command has been removed in rAthena
  6. in above case..replace the -1 and -3 .. *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"}; *areamonster "<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob id>,<amount>{,"<event label>"};
  7. Emistry

    Boss Kill

    then follow this 2 picture and edit your src file...then recompile ... erm..not really sure with download the diff and apply using software...i was aware that might changed other thing of your eA file..since both are kinda different..
  8. Emistry

    NO BGM!

    @Keikun owh...thx for that.. erm..i did that last time because it doesnt play my custom music files in the BGM files..but after i diff that patch...the music file is played... well..maybe in new client has changed alot..and i still havent notice it hehe ~ @Snap huh ? what effect ? or did you disable the BGM Volume in game ?
  9. Emistry

    NO BGM!

    have you diff the patch named "Play Opening.bik" when you diffing a client ? and make sure you have the specific music file in your data directory or BGM folder ..
  10. edit monster id here monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"[ Farm Zone ] Guardian",-3,5,strnpcinfo(0)+"::OnBossKill";
  11. the room will be clean and back available every X minute you have set in here // Clear Map Every X Minutes. set .RoomCleanMin,5;
  12. try this http://upaste.me/2825279ffa0d9be
  13. try this http://upaste.me/1d10278cd3db1e7
  14. try this http://upaste.me/c696277649e6496
  15. just add above the OnPCLoginEvent.. if want it trigger randomly..you can do like this OnNPCKillEvent: if( rand(100) > 30 ) end; // 30% trigger if you want it to trigger upon a certain amount monster is killed.. OnNPCKillEvent: set @Kill,@Kill + 1; if( @Kill < 100 ) end; // 100 kill to trigger set @Kill,0;
  16. do not combine those script together when you are not really sure how the script running....it will mess up your whole things..... btw..i cant get what you mean ? what's problem ? every minute doesnt give reward ? or it give reward every minute ? or etc ? what stop and first minute ?
  17. ops...something wrong in the OnTmeUp Label there.. replace the whole OnTimeUp label with this 1 OnTimeUp: set @Time,@Time - 1; if( !@Time ){ message strcharinfo(0),"Time's Up."; sleep2 3000; warp "prontera",155,181; }else if( @Time < .Minute ){ message strcharinfo(0),"You have "+@Time+" Minutes Left."; addtimer 60000,strnpcinfo(0)+"::OnTimeUp"; } end;
  18. erm..maybe you wanna give this a try for your 1st request ? http://upaste.me/d62f2768f8b9123 edit the settings at your own. second.. in your script already got this....? function script F_VaTele { mes "[Kafra Employee]"; mes "I can warp you to Mana Train Station."; next; switch(select("Yes I want to go now:Cancel")) { case 1: //mes "Let me know the destination code."; cutin "", 255; close; warp "velika_town",76,102; break; case 2: cutin "", 255; close; break; } end; }
  19. you mean like this ? http://upaste.me/6e5f275a371f5b9
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