oh i see , but when i type @agitend2 it's says WoE SE has been ended is it alright ?
hmm ? ya..but why u still use @agitend2 ? the woe by default is not running...unless it is the WOE time you have set in the npc there
Guilty Crown
Phil Brain 1 + 2
One Piece
Naruto
Bleach
Fairy Tale
Hunter X Hunter 2011
Gundam AGE
Gundam Unicorn
Detective Conan
Full Metal Alchemist Brotherhood
etc.
change
do{
message strcharinfo(0),"Enter a VALID mapname . Example : prt_maze02";
input $@Map$;
}while( getmapmobs( $@Map$ ) == -1 );
into
message strcharinfo(0),"Enter a VALID mapname . Example : prt_maze02";
input $@Map$;
getmapmob command has been removed in rAthena
in above case..replace the -1 and -3 ..
*monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"};
*areamonster "<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob id>,<amount>{,"<event label>"};
then follow this 2 picture and edit your src file...then recompile ...
erm..not really sure with download the diff and apply using software...i was aware that might changed other thing of your eA file..since both are kinda different..
@Keikun
owh...thx for that..
erm..i did that last time because it doesnt play my custom music files in the BGM files..but after i diff that patch...the music file is played...
well..maybe in new client has changed alot..and i still havent notice it hehe ~
@Snap
huh ? what effect ?
or did you disable the BGM Volume in game ?
have you diff the patch named "Play Opening.bik" when you diffing a client ?
and make sure you have the specific music file in your data directory or BGM folder ..
edit monster id here
monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill";
monster .Map$,0,0,"[ Farm Zone ] Guardian",-3,5,strnpcinfo(0)+"::OnBossKill";
just add above the OnPCLoginEvent..
if want it trigger randomly..you can do like this
OnNPCKillEvent:
if( rand(100) > 30 ) end; // 30% trigger
if you want it to trigger upon a certain amount monster is killed..
OnNPCKillEvent:
set @Kill,@Kill + 1;
if( @Kill < 100 ) end; // 100 kill to trigger
set @Kill,0;
do not combine those script together when you are not really sure how the script running....it will mess up your whole things.....
btw..i cant get what you mean ? what's problem ?
every minute doesnt give reward ? or it give reward every minute ? or etc ?
what stop and first minute ?
erm..maybe you wanna give this a try for your 1st request ?
http://upaste.me/d62f2768f8b9123
edit the settings at your own.
second..
in your script already got this....?
function script F_VaTele {
mes "[Kafra Employee]";
mes "I can warp you to Mana Train Station.";
next;
switch(select("Yes I want to go now:Cancel")) {
case 1:
//mes "Let me know the destination code.";
cutin "", 255;
close;
warp "velika_town",76,102;
break;
case 2:
cutin "", 255;
close;
break;
}
end;
}