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Emistry

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Everything posted by Emistry

  1. ...i didnt write it...i just copy it out from the original script of refiner ...... that line is used to check the condition of success rate before refine it.... there are 2 . getequippercentrefinery(.@part) > rand(100) which mean.... when any 1 of the getequippercentrefinery(.@part) value is higher than the randomed value ( rand(100) ) then the item will be refine successfully.. in normal refiner... it only have 1 during the condition checking getequippercentrefinery(.@part) > rand(100) but in Enrich Refiner... it check twice.... getequippercentrefinery(.@part) > rand(100) and if you want to display the success rate to user or any player...just do like what the above post said..
  2. http://rathena.org/wiki/Adding_a_Script
  3. Any Card / Item that inserted into a RENTAL item... when the rental item duration is out....it will be deleted along with the card / item that compounded into the rental items. If you take a Rental Item to sign with Character Name...the rental duration will be removed. ( edit your Item Sign NPC to check whether the item is rental item or not to avoid this )
  4. Wow..this is great !! finally a party inviting command has come out after so long we have waiting for this ~ haha
  5. this if (.@input$ == "Mjolnir" || "mjolnir"){ should be this if (.@input$ == "Mjolnir" || .@input$ == "mjolnir"){
  6. Emistry

    Trade LOGS

    it is the same... =='' eathena / rathena / 3ceam.. all have the same files.....
  7. http://rathena.org/wiki/Adding_a_Script#A_New_Script https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/warps/ ** Define a warp point <from map name>,<fromX>,<fromY>,<facing>%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY> This will define a warp NPC that will warp a player between maps, and while most arguments of that are obvious, some deserve special mention. SpanX and SpanY will make the warp sensitive to a character who didn't step directly on it, but walked into a zone which is centered on the warp from coordinates and is SpanX in each direction across the X axis and SpanY in each direction across the Y axis. Warp NPC objects also have a name, because you can use it to refer to them later with 'enablenpc'/'disablenpc' Facing of a warp object is irrelevant, it is not used in the code and all current scripts have a zero in there.
  8. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/custom/jobmaster.txt setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,1; // Enable third classes? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
  9. http://rathena.org/wiki/Favorite_tab
  10. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/merchants/refine.txt callfunc "refinemain","Hollgrehenn",0; callfunc "refinemain","Aragham",0; callfunc "refinemain","Antonio",0; callfunc "refinemain","Fredrik",0; callfunc "refinemain","Lambert",0; callfunc "refinemain","Manthasman Pruhag",0; callfunc "refinemain","Fulerr",0; change the 0 to 1 .... i remember this has been answered before ,you should be able to found it by searching...
  11. if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) )
  12. http://rathena.org/wiki/Favorite_tab#What_you_Must_Know this has been answered several times...
  13. this has been answered several time...use search next time... http://rathena.org/wiki/Favorite_tab#Msgstringtable edit these string... * Topic Closed *
  14. http://pastebin.com/raw.php?i=i80AgqrF i didnt test it..
  15. http://pastebin.com/raw.php?i=is5vU5eh tested, and work fine
  16. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/db/item_avail.txt http://rathena.org/wiki/Custom_Items
  17. try this... http://pastebin.com/raw.php?i=ecVS1Yi5 just a prototype script....not yet run to test... set the configuration that you want... for random cash... set #CASHPOINTS,#CASHPOINTS + rand(1,.Cash[0]);
  18. maybe you can try this ? https://rathena.org/board/index.php?/files/file/2505-%7B?%7D/
  19. http://rathena.org/wiki/Edit_Max_Level https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/db/re/exp.txt
  20. inside you rand() can only have 2 paramater maximum..not more than that... for giving item randomly it would be like this getitem .ids[rand(getarraysize(ids)]; for daily item reward...you can set a variable through gettime() set japegou,gettime(5); to check the condition .... add in like this... if( gettime(5) == japegou ){ mes "You already pick the reward today."; close; }
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