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Emistry

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Everything posted by Emistry

  1. it will work in any client as long as you follow the step given ...and do it correctly...
  2. you can try play around with this http://www.eathena.ws/board/index.php?showtopic=138710
  3. try http://pastebin.com/raw.php?i=WQf1F3P9 @Lionhardt i think the timer should be refreshed everytime they killed a player ...
  4. maybe you declared it wrongly ? or you didnt declared these variable ... show your source mod ..
  5. Emistry

    @go failed

    LOL ... you need to recompile your server using microsoft visual c++ or other compiler to compile it....not restarting your database server ....
  6. http://rathena.org/board/topic/85966-quests-games-monster-marching/
  7. edit here conf/atcommand_athena.conf
  8. conf/battle/skill.conf#L243 // Allows players to skip menu when casting Teleport level 1 // Menu contains two options. "Random" and "Cancel" skip_teleport_lv1_menu: no
  9. DE's missing .... omg ... :3 Teapots .... sound so cute ..... gyahhh....xD

    1. DevilEvil

      DevilEvil

      Screw DE, I don't know who's that guy! xD

    2. Emistry

      Emistry

      OMG...DE is gone forever .... :<

    3. DevilEvil
  10. this ? http://rathena.org/board/topic/60817-extended-vending-system-18/
  11. http://k3dt.eu/Ragexe/unpacked/
  12. client hexing i believe ... of course still can be done through src mod ...xD
  13. you dont have a sprite with number 2471 .... most probably monster doesnt exist in mob_db if that is a mob sprite...
  14. just load the sql table in your phpmyadmin or mysql ...
  15. you dont have the sql table named "party" sql-files/main.sql#L563 CREATE TABLE IF NOT EXISTS `party` ( `party_id` int(11) unsigned NOT NULL auto_increment, `name` varchar(24) NOT NULL default '', `exp` tinyint(11) unsigned NOT NULL default '0', `item` tinyint(11) unsigned NOT NULL default '0', `leader_id` int(11) unsigned NOT NULL default '0', `leader_char` int(11) unsigned NOT NULL default '0', PRIMARY KEY (`party_id`) ) ENGINE=MyISAM;
  16. if(rand(100)<=.@array[.@i]) { set .@item, .@array[.@i]-1; change to if(rand(100)<=.@array[.@i+1]) { set .@item, .@array[.@i];
  17. try change set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); if (.@i==3) close; into set .@i, select(" ~ ^0055FFRebirth^000000: ~ ^777777Cancel^000000"); if (.@i==2) close;
  18. if you want to create a npc that work like this...you need OnPCChatEvent .... whenever they chat...when compare the chat contents with your bad words list...and apply mute if matches....
  19. perhap this... ?? expred = pc_readglobalreg( sd,"expred" );
  20. npc/custom/warper.txt#L39 // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection (auto-numbered). // // * Disp("<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection (listed). // // * Restrict("<RE | Pre-RE>"{,<menu option numbers>}); // ~ Only allows map for Renewal or Pre-Renewal modes. // If menu option numbers are given, only those maps // will be restricted (i.e. not for "Go"). //
  21. DELETE FROM `table` WHERE `nameid` IN ( 607,608,512 );
  22. if ( ( !getmapflag( strcharinfo(3), mf_pvp ) && !getmapflag( strcharinfo(3), mf_gvg ) ) || killedrid == getcharid(3) ) end;
  23. db/re/skill_cast_db.txt#L1926 //-- GD_EMERGENCYCALL 10013,5000,0,0,0,300000,0,0 change the 300000 to 60000
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