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Brian

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Everything posted by Brian

  1. jobname does take the class's gender into account. For example: jobname(Job_Bard) will return Bard whereas jobname(Job_Dancer) will return Dancer.
  2. No newline at the end of which file? Please copy-paste or screenshot the full error message.
  3. Edit trunk/conf/battle/guild.conf change this to no, save the file, and restart server. // Activate guild skills delay by relog? (Note 1) // Official setting is "yes", otherwise allow guild leaders to relog to cancel the 5 minute delay. guild_skill_relog_delay: no
  4. Edit trunk/conf/battle/exp.conf and set this to no. // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) // If no, an equation will be used which preserves statpoints earned/lost // through external means (ie: stat point buyers/sellers) use_statpoint_table: no
  5. All of the buttons you posted are images, so it appears like your DATA folder or GRF does not contain a complete translation of the interface buttons. Try downloading another client translation. Maybe this? http://rathena.org/board/topic/66962-basic-complete-renewal-data-english-folder/
  6. I thought the same way, until I understood Git better. Git commits are not linear, that's why incremental revision numbers would not make sense (SVN commits are linear). Here are examples of how Git commits can be branched & merged: https://github.com/csswizardry/CSS-Guidelines/network https://github.com/propublica/upton/network https://github.com/libgit2/libgit2/network
  7. Brian

    what?

    The script command is getitem.
  8. When you add a custom map, you also need to add that map to the mapcache.
  9. This is how the workflow goes: player logout/disconnect --> triggers OnPCLogoutEvent --> then server saves their data to SQL You can use set and it will work, but if you want to manually edit data with query_sql, the trick is to use sleep 1000; (detach RID, and pause script) first. Detaching the RID completes the character logout and allows the server to save their data to SQL. Then you can edit with query_sql. If you used 'query_sql' before they were completely logged out, anything you changed would just get overwritten when the server saves their data to SQL.
  10. You could store it in a string (.@time_new$) instead of an integer variable (.@time_new)
  11. Brian

    nomemo

    Where did you add all those 'nomemo' mapflags? Should be in trunk/npc/mapflag/nomemo.txt
  12. Here's an example: - script login_logout -1,{ OnPCLoginEvent: dispbottom "You just logged in."; // do other stuff end; OnPCLogoutEvent: // dispbottom won't be useful because they logged out // ... but we could announce to everyone else: announce strcharinfo(0) + " has just logged out.",bc_all; // do other stuff end; } And yes, disconnects are treated the same as logouts and will also trigger OnPCLogoutEvent.
  13. Brian

    Gm Cloth

    The "GM clothes" is only set client-side by putting the account_id <admin> in clientinfo.xml Currently, there is no server-side source or script command to do this.
  14. Login to your router, go to Port Forwarding, and forward port 80 to your computer's LAN ip. (You might also want to give your computer a static LAN ip.) Then players should be able to access your server at http://<WAN IP>/cp/ To use a domain/sub-domain instead of an IP, register the domain and add an A Record that points to your WAN IP. Edit the FluxCP file /config/servers.php and change this to false:'UseMD5' => false,
  15. http://www.google.com/search?q=cache:http://www.eathena.ws/board/index.php?showtopic=200688 install MySQL install Apache & PHP download FluxCP edit files in /config/ folder
  16. Which control panel do you want to install? (FluxCP, CeresCP, etc.) And will you be running any other website software on your Windows 2008 R2 server?
  17. The hide_woe_damage server-side setting only spoofs the damage packets to "1", instead of the actual damage number. As Euphy said, your client should automatically not display damage numbers on 'gvg_castle' maps (like in ngek202's) screenshot. If your client is still displaying numbers (1 damage, or the actual damage numbers), that's a client issue. Looks like your client was modified with the "Show WoE Damage" option.
  18. Regular emotions -- use the emotion script command. emotion e_no1, 0;to show that "Event" speech bubble, use the showevent script command.showevent 1,2;
  19. ok, so not that LUA file. hmm I'm not sure where...
  20. Your picklog SQL table name is incorrectly configured. trunk/conf/log_athena.conf log_gm_db: atcommandlog log_branch_db: branchlog log_chat_db: chatlog log_mvpdrop_db: mvplog log_npc_db: npclog log_pick_db: picklog log_zeny_db: zenylog log_cash_db: cashlogMake sure this line is correct:log_pick_db: picklog
  21. Follow one of these guides on the wiki: Category:Installation_Guides
  22. Some of those help lines appear in this file: [DATA folder or GRF] / lua files / datainfo / helpmsgstr.lua You could try making that config empty: HelpMsgStr = { }
  23. That <script> stuff and url is nowhere in our IPB files. Seems like your browser (or a browser extension) is modifying your text input boxes. Try disabling any extensions and see if it still happens.
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