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Olrox

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Posts posted by Olrox

  1. The fact that you cant see the ground doesn't means that its not present. I guess you have never tried to do a map with this effect in your life. FYI its necessary to have a low sun to enable this way of lights.

    The only horror I can see, is the way how you express yourself. It pretty says everything of the kind of person you are. Perhaps all this people that loved this map is wrong for you?

    Note: mind everyone that I accept all criticism everytime, but only if they come with a good manners. Not this.

    • Upvote 1
  2. 1. Concept
     

    Here comes another map which has another new feature I've tried so far. I showed this one on my facebook site and people loved it and they were really interested about how I did these lights on it. Perhaps some mappers wants to give a try to this.

    caesar.jpg

    The Gambling Capital is a small map or a small area inspired in Las Vegas. My customer asked me to recreate a "modern city" full of life and colors. In the reference you can see the caesars palace in las vegas and thats kinda the idea of the map: iluminate everything.


    2. Features

    • Light on models: There are plenty of color lights on the structures as also in some palm trees in the map. This effect was possible by doing a looot of tests and errors in game.
    • Some custom buildings to fit the modern style.
    • Effects everywhere! sparklights, fireworks, and so on
    • Some representative neon signs, like, the market area has some pots on it. The cabaret area, 2 alligators having fun. The casino, some dices and that sort of stuff.

     

    • 3. Video *watch in HD 1080p*
       

      If you want to enjoy the fireworks, please watch the video :D

       

       
      4. Screenshots
       

      Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.


       
      vegas_0004_Layer-2.png

      vegas_0003_Layer-3.png

      vegas_0002_Layer-4.png

      vegas_0001_Layer-5.png

      vegas_0000_Layer-6.png
       

    • Upvote 2
  3. 1. Concept

     

    Hello. This is one of those times that I'm proud to show one of my best maps I've done so far, since it comes with plenty of new features. Coliseum, is really an impressive map, full of life thanks by the use of animation in rigged 3d models.

    This is a commision I had, however its not a private map. Its available to anyone who wills to pay/invest on his server. Anyone interested, contact me as usual.

    650px-RO2_Colosseum.png

    The whole main idea was to create a circular colosseum although the ambience style was intended to be a little different than this. I was inspired by the movie -gladiator- where there is a clandestine colosseum outside of Rome where slaves are forced to fight.

    I loved those flags that I guess covers the sun/sand in the reference for the spectators. I really had to try that on my map. Thats what I did, and that structure was a must to add animation aswell.

    2. Features

    Colosseum comes with new features in mapping that I've been trying so far:

    • Rigging and animation in Palm Trees and Flags: This animation is based in bones/articulations and its working thanks by the GR2 project of animated mobs in 3D. They are loaded as none-clickeable NPC in game. Please watch the video to get what I mean!
    • The circular core of the colosseum, the stairs, were made and texturized in 3D from scratch. Atm I'm focussing into the way Ragnarok has it textures which for me they tend to have a grainy surface and shadows on some edges. Thats what I did aswell
    • Effects like sand, and a dense fog that you can see if you move the camera at a high zoom, gives the feeling I was looking for.
    3. Video *watch in HD 1080p*

     

    Please I suggest you to watch the video. This map comes with animation that you can't see on screensshots!

     

    4. Screenshots

     

    Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.

     

    col_0007_Layer-1.png

    col_0006_Layer-2.png

    col_0004_Layer-4.png

    col_0002_Layer-6.png

    col_0001_Layer-7.png

    col_0000_Layer-8.png

     

    Comments are always apreciated. Thank you in advance :P

    • Upvote 6
  4. All started 2 years ago or 3, That I was doing a map and I looked at the 3ds to rsm browedit plugin. At first, I thought that it was going to be as easy as having a .3ds file and convert it, but, it was much more than that. I had a lot of crashes, bad positions, horrible textures, a headache really but that was the beginning of a very long way. In those years, the information and references about this area in Ragnarok was almost null. Hence  everything has been matter of trying with tests and errors even to this day.

     

    Regarding your inquirie if all of this is self taught, I would say, that yes it is. However, everything has been possible thanks by the fact that I had the chance to work in cooperation with great people that you can see in some of the credits in the topic or videos.

     

    Everything has been self taught until weeks ago that I begun to study a mastery in animation and 3D modeling. Its a long journey, we'll see how everything goes.

     

    Edit: also to everyone that is thankfull for this, please, don't forget that we must be thankfull for that people that developed the tools to make this real.

  5. 1. Concept

     

    Hi everyone!  Here comes my third naruto map from a lot to come. Currenly I've been working with a plenty amount of servers that are based on this anime, and they have asked me these kind of works.

     

    Suna.png

    78268116_ZUOEUXD3.jpg

    5a3dea5893efb0_full.png

     

    The first reference was used for the modeling part. All the models were new and they were modeled/texturized upon the request of this work. I took 4 elements of that image to improve the style of the map an make it near as possible of how it is in real.

     

    The second reference was mostly for getting the idea of how this city is "in a hole"? of mountains. Its kinda like a crater. And last, the third reference was for getting the idea of lights, pathways.

     

    All together was enough to recreate the map to a great level, that I hope you will like.  :D Comments are always appreciated, thank you in advance for taking your time to write a review.

     

     

    2. Features

     

    Sunagakure comes with a lot of new features in mapping I've tried here. Some to mention:

    • Its not a night map but its global shadow is tweaked to have that twilight style
    • The main 8 roads/stairs.  At first I did them by doing a terrain edit in browedit, but, I had an issue: you really cant rotate those roads in brow to make the diagonal ones. What I did was, using the full map exporter to FBX (documentation of it on in my Olrox tutorials)  I took the terrain part  I did of the main center road from the map, and I imported it into Maya and rotated it. Then I created a custom model in brow and I used the -set gat colision 2- to make the gat cells accurate to the surface of it.
    • Last, maybe I've to mention the effects. There is a heavy sand storm present in the map if you go to the center. Also, I added some tornados to enhance the idea even better. Last, there is @fog present to match all together :D

    3. Video *watch in HD 720p*
     

    Videos comes with a new intro btw :P just to match the new and revamped Olrox GFX services I have.

    http://youtu.be/ghE1Y4KnyDo

     

     
    4. Screenshots
     

    Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.



    sunagakure_end_0000_Layer-1.png

    suna_0007_Layer-2.png

    suna_0006_Layer-3.png

    suna_0002_Layer-8.png

    suna_0005_Layer-5.png

    suna_0004_Layer-6.png

    suna_0003_Layer-7.png

    suna_0001_Layer-9.png

     

    • Upvote 1
  6. You should try to PM Orlox. If anybody can do it he probably can.

     

    Peopleperson49

    Yes I can, and I can export the animations too. I've made it before... I'm also offering animation from scratch on rigged or static models btw (basic for now, I've just begun on it at school) Oh also, this recalls me that currently I'm looking for a source mod to manage the models by script commands. So it would be possible to call the animations by specific circunstances on the map.

    Back on the topic as I said to this guy in skype, I'm flooded of work atm. Rly, I'm a human, I can't work at everything at the same time. So I ofered him a lapse of 7 days before taking this work.

    But seems he didn't like the idea to wait :o

  7. global_shadow.jpg

    It should be like that everytime as long as that 35% doesn't has any "yellow represented" empty texture present (fill it with black) To solve your issue: if your map is this size: 50x50 or 100x100? copy all of it to the center of a larger map: 200x200 and you will have global shadow all over it.

    The bad thing about is that, sadly, your minimap won't be too accurate.

    • Upvote 3
  8. It was just like 2 weeks ago, that I begun to accept commisions of web designs and I had my first one. Crispy RO is a design that btw, is going to be coded thanks by Rahul.

     

    I'm looking to improve by your reviews that I appreciate as ever.

     

    Preview:

    crispy_ro.png

     

    Full Size:

    ---> http://goo.gl/rRmgbK

     

    I'm looking for any kind of feedback you can give me.  I'm new on the area, so I really appreciate every suggestion to continue improving on. Also if anyone is interested into this kind of works, please can contact me up.

     

    Thanks in advance :D

  9. @curiosity

    Arcturus is a really awesome game however, Granado Espada is a work of art for me. I've been playing it for years, but alone, cause it seems that is not a -popular- game for the interest of the masses.

     

    Also SoundTemp is present aswell in GE music.

    • Upvote 1
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