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Olrox

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Posts posted by Olrox

  1. So I ended up by adding colors:

     

     

    1. -  Chocolate

    cover_cream.png

     

    2. -  Primary Colors

    cover_primary.png

     

    3. -  Plaids T-shirt

    cover_red_blue.png

     

    4. -  iOS 7 (tried by adding gradient to the panels)

    cover_iphone.png

     

     

    Personally I loved the chocolate logo, but it doesn't has enough life. The iOS 7 theme does, but I feel like there are too much colors. So I tried by using the doll with the original colors (purple+yellow) so it ended like:

     

    logo_doll.png

     

    I love this one but I want to know what you think about.

    Edit: However, what I dont like with the colors/saturated panels is that the GFX letters looses presency.

  2. I did a new logo days before. Previous versions of this logo I did were these ones:

    olrox_gfx_banner.png

    olrox_gfx_banner5.png

    154564654545.png

    At the end I liked the idea of adding the Olrox doll, and the greenish/gray tones. So I ended up by polishing the last idea to look now as:

    1452525_542344415858899_960150988_n.png

    Now I wonder if I can improve it more, or if I should get back to the ideas I had before. So I ended up to ask here. Any comments are welcome and very appreciated, thank you :P

    • Upvote 1
  3. Edit: Do you have an idea or some tips about why sometimes the animation with models in game stops when the camera is at a zoom out/in or sometimes by rotating the camera aswell?

    I figured how to fix this one. Maps with water at -100 show the animation of custom RSM just right without stop because of camera moves.

    Btw, I'll try to contact xarple. Guess I had to ask his skype before *headdesk*.

  4. @PCPocket

    I actually want the tool as everyone does. However, do you really think that if the source is released, there will be development assured around it? well I doubt that. Although, if there is someone with the enough knoweledge for that and wants to give a try, well, there is the contact listed since months before.

     

    Edit: Since Syouji is innactive, anyone can contact me, and I'll let Borf know about  (as long as he is free of course)

  5. 200x200 maybe the stable one, because i tried 225x225 before its a bit buggy in the gat walk and it crash on some part of the map, just sharing my experience :)

     

    Maybe thats your own experience, cause I've tested that size and works just fine. There's also a well known map from DE that has that size and it works just fine aswell.

  6. Perhaps you can have some manners before acting that way (in case you named us incompetence; I hope you didnt). You are not paying any of our time to give you support.

     

    In any case:

     

    For hiding the files that you should look at:

    • effect\ÇÏÀ̵ù.tga
    • effect\white02.bmp
    • effect\alpha_down.tga
    • effect\alpha_center.tga

    For storm gust:

    • effect\ring_blue.tga
    • effect\ice.tga
    • effect\pok1.tga
    • effect\pok3.tga
    • Upvote 2
  7. thumb-407fe9a9c92672678ba7ed280eb9fc1b-auch_over_2_zpsc9d0a9dd.png

    File Name: City of Auch

    File Submitter: Olrox

    File Submitted: 03 Nov 2013

    File Category: Maps & 3D Resources

    Video:

    Content Author: Olrox

    Join my facebook site at: https://www.facebook.com/OlroxMaps

    Baroque style high class map, with high alltitude buildings (over like 20+ custom models on this one).

    The floor of Auch are inspired with luxurious marble tiles with a high class decoration in 2 plazas (north and south). It has also a park on the south, as a relaxing area for the users of this server.

    There are some attractions in this city, I will begin with talking about the "The Market Dome" (Named as "Leonardo Expreso). It is a high dome made with a lot of models that, is covered with piece of glass made with tga opacity textures. So, when your character walks inside this dome, you can see it trough. The last main attraction of Auch is, "Auch Avenue" located near the north plaza and connects to the south plaza and the Auch Park.

    For custom map works please contact me up on my facebook or trough here by PM. I have a lot of pokemon stuff like houses, trees, monsters etc. That are waiting for being used on a map

    Terms of Use:

    DISCLAIMER:

    - NOT FOR COMMERCIAL PURPOSES. YOU CAN NOT redistribute for commercial purposes or ask someone to use any of the material available in this pack for other map works.

    - DO NOT distribute my Maps/Texture/Models Packs on any file hosting sites.

    - NOT FOR FREE redistribution

    - DO NOT alter/fix this map without my concern

    - AUTHORS RIGHTS - Credits should be given

    Click here to download this file

    • Upvote 1
  8. I contacted borf today. He is really busy at the moment with really high priority stuff on his life (which I'm glad) I don't believe he will have time to this soon.

     

    In any case, we have used browedit for years, I don't mind if we would have to wait 1 or even 3 years more for a new browedit 2.0

     

    Edit:  I'll gonna ask him every time or so if he has some time around again, but really don't expect news in less than several months.

  9. outstanding :o

    :3 thanks

     

    Simply amazing, I loved that game and the area you did was a great pick for a map creation. Nice work.

     

    Nice to have someone that played that game before :D thank you.

     

    for open-mouthed quedarce !!

    very nice map olorox you are the best.

     

    Thanks man I appreciate each rating you do. Thank you really  :D

     

    why do u tempt us so much by showing them when u know u r not gonna share it :P:D

     

    Well, this is a showcase forum :P people tends to shows their stuff here as a matter to improve in the area thanks by the reviews, or to make promotion of their free works or commisions, all counts.

  10. 1. Concept
     

    Hi :P.  I've been working in a new map, that I'm ready to show here. This time is a dungeon map that a friend asked me to do based on a stage of a game called "xenoblade chronicles" for the nintendo Wii. The stage is called Satorl Marsh:

     

    2132123.jpg

     

    This is one of the references I had to do this map.  This is the night version of that stage. The area is characterized by having this kind of trees that are like dead trees with those blue spark lights effects across them, that makes the area look great.

     

    As for pathways and overall style, the map follows a general idea since it is a dungeon. This map has a lot of work with the lightmaps and effects, so as small decoration (took my time to place each tree really). The trees are also custom that I make them to look in that style, since in Ragnarok we don't have these kind of trees.

     

    All together mix a stile of a desolated but beautiful place that was exactly what my customer asked me to recreate. Hope you will like this one :D

     

    Comments are always appreciated, thank you in advance for taking your time to write a review.

     

     

    2. Features

     

    • Night map with a heavy amount of light presents
    • A lot of effects to make the lights on the trees so as the mist effect that is present in some areas of the map

    3. Video *watch in HD 1080p*
     

     
    4. Screenshots
     

    Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.

     


    terminus_0012_Capa-1.png
     
    terminus_0000_Capa-13.png

    terminus_0002_Capa-11.png
     
    terminus_0001_Capa-12.png
     
    terminus_0008_Capa-5.png

    terminus_0002_Capa-11.png

    terminus_0005_Capa-8.png

    terminus_0011_Capa-2.png

    terminus_0007_Capa-6.png

    terminus_0003_Capa-10.png
     

    • Upvote 2
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