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Olrox

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Posts posted by Olrox

  1. There's no reason why it doesn't work, other than the fact previous admins had decided to play around with the code. After i'd upgraded the board though, all their ridiculous custom code vanished - it shouldn't need to be played around with -_-;

    I'll see if there's any under-lying issues.

    @Akkarin

    The first time I noticed this issue about reputation was this day: http://rathena.org/board/topic/78717-codebox-is-broken/?p=179854

    I remember that before that maintenance, it was working just perfect. Perhaps you can have an idea by checking what changes were done that date.

  2. You would need an exporter of granny to max. Which sadly its something I can't give you too much tips about since I have only tried to import external 3d in Granny 2.1.0.5, not vice versa.

     

    Although, if you google, there're plenty of exporters of granny to max like this one. However, I've never tried it and I think it doesn't supports animation.

     

    If you have luck to extract it, then I can give you support to import it in Ragnarok, which is what I can deal with. So basically you have to: take the model+animation+textures, apply the new texture in 3d, and then export a new gr2 file with the right version. As a note, the textures on these models are particulary hardcoded in the file, you don't have too much options besides the one I'm saying, unless someone knows/share a way of how to decompile the texture in that file.

    Edit: I remember now that there is a rsm emperium model inside the RO data. You can easily take it with animation if you follow my tutorials and then export it with a new texture as a new gr2 model.

    • Upvote 1
  3. Using the global height edit mode and pasting all to a bigger sized map.

     

    I guess you should keep a backup, and beware that gat can't be copied this way. Also, you should try the smooth lightmaps before, since its more easy to test.

    • Upvote 1
  4. I concur with what Olrox said.

     

    /thx 

     

    Comments/replies for non-moderators are disabled. There's no reason for members to discuss why the nominee should be given the award or not.

    Thats okay, but as I told you before, you should enable the comments for all the staff. Not only managers. Regarding the approval of the nominations are fine for only managers.

  5. Sketchup doesn't support UVW map coordinates natively :P only map colors per faces. This design program is more oriented for architectural designs not in gaming where map textures are a must.

     

    You can always use it to have a mesh you want tho, and texturize it by yourself. Btw, In Syouji browedit tutorials, you can find some examples of what are you asking too.

  6. Oh wow Olrox, this revision is so beautiful.  And I thought your first attempt was stunning but this just blows it outta the ball park.  Way to go, you always never fail to deliver a A+++++ Map.  =]

     

    Actually, I'm more glad to read you around here again, after a lot of years :P it has been a while!

     

    A++++ is an understatement. You deserve more lol. This is incredible.

     

    Man thank you haha, wow I remember the old times when you did your time to review all the work around here. Thats neat!

     

    Beautiful!

    Your original Rivendel map is probably my favorite map all time (because I love white, temple-ish buildings :P), but this one is definetly very awesome as well!

     

    Amazing job, Olrox!

     

    Hello miss Najara, you said in fb that you'd catch around later to talk! and that day never came! </3

     

     you edited only the textures or did another things?? is my impression or youtube are with laag??? kkkk

     

    haha you noticed it, it is cause I rendered the video at half of total frames (I usually render at double ntsc that is around 80k of frames/s, this tame was around 20k I think) which gives that sensation.In fact ... I was going to create a new video, cause I did it at 720p by an error, but I was too lazy :P

     

    Regarding if I edited only the textures, well, nope! the buildings are new, also, the way how they are placed is different ... and some ground areas changed, to place some benches for example.

     

    I'm stunned, it's beautyful :D

     

    nah I'm stunned of how you forget your friends :( XD

    • Upvote 1
  7. 1. Concept

    I've been working with a plenty amount of maps, and, here I'm glad to show a revamped version of the original Rivendel map that I did almost 2 years ago (wow time has passed really fast!) the original topic of rivendel can be found here

    .

    a44a64a56.jpg

    This is rivendel as you already know it  And this is how it was before. 2 years ago, that was a pretty quite challenge for me, It was maybe my 2nd time in my life I tried to work in 3D and I was really limited around the area. Those days I didn't know anything around how to handle my own models, I didn't know about optimization, about low poly modeling or mapping textures. It was a long journey to learn these things, but I'm glad to have the chance to rework on this one, with what I can do nowadays.

    This map is the first one of a big update that includes a vending area, a field, a dungeon and a lot of stuff. Its really a big project I'm working for one of my customers.

     

    2. Features

    • Rivendel Renovation is the same rivendel. it keeps everything as before but it changes: structures, mapping in structures, white style to brown/gray colors, ground, grass and other things.
    3. Video *watch in HD 1080p*

     

    4. Screenshots

     

    Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.

    rivendel_new.jpg

    sao_map_0013_Layer-3.png

     

    sao_map_0015_Layer-1.png

    sao_map_0001_Layer-15.png

    sao_map_0000_Layer-16.png

    sao_map_0010_Layer-6.png

    sao_map_0011_Layer-5.png

    sao_map_0009_Layer-7.png

    sao_map_0008_Layer-8.png

    • Upvote 2
    • Love 2
    • 1 - Ragnarok is an old game, but that doesn't means it will be public just for that reason. It is developed every day just as how it was everytime. Its like if you say that World of Warcraft that is almost old as RO, would be public one day... no way.

    2 - Well.. very hard. You need plenty of people with specific skills to work together and reach a goal like that.

    3 - The fact that you have been away of the emulator doesn't means RO has died :P as I said, it has updates every week maybe? and how possible Gravity would abandon his -prior-  and more rentable game?

    4 - Nope they were not a failure.

  8. Amazing work Olrox. Your work is an inspiration to all of us. :)

    Dude, how are you doing? wow it has been a while. Thanks for passing by around this thread!

     

     

    Oh God Why must you tempt us so   :P

    Amazing as always :D

    :P I always appreciate your rating. I'm gonna release something soon.

     

     

    OMFG !!!!

    you make me want to start writing sword art online script now !

    I'm also a big fan of accel world !

    ... but is the center hall a bit too small ?

    according to the story, when the game is launched,

    all players (thousands of them, forgot how many) were warp to that place to see the GM make the hellish announcement

    Ohh! hello beautiful~ <33 that was the maximum size I could make it fit! how ruuuuude x:

  9. 1. Concept

     

    These days I've been working on a plenty amount of maps. Mind you, I don't show all the requests I have everytime, I kinda try to only show the ones I consider have something new to offer.

    Here comes a request I had, that is about a recreation of the starting city of Sword Art Online (SAO)

    444aa.jpg

    Some screens of the reference. The screen #1 shows the idea of a circular map, with a square shaped water area on center.

    The screen #2 the main plaza and one structure made of gold or bronze I guess, that has a clock on it. The #3 shows the main idea of the houses, main roads, colors, nature eviroment. Last, the screen #4 shows the black mansion, a more detailed view of the arcs aswell.

    2. Features

    • this ended up by becoming a big map, x225 size.
    • A lot of work around modeling from scratch (the arcs, the black structure, the clock structure, those houses, fountains, etc) however, this is the first time I tried to improve more in the texturizing to fit a more RO style.
    • 3. Video *watch in HD 1080p*

       

      4. Screenshots

       

      Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.

      sao_main_view.jpg

       

      sao_map_0005_Layer-1.png

      sao_map_0004_Layer-2.png

      sao_map_0000_Layer-6.png

      sao_map_0002_Layer-4.png

      sao_map_0001_Layer-5.png

      sao_map_0003_Layer-3.png

    • Upvote 6
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