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exchisu

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Everything posted by exchisu

  1. dude you can do Ceres CP as Site (coded) I have one, Premade Bunny for Sell :3!
  2. Hello Everyone: Im using a specially code CeresCP, well, i need a script who show the Peak of Users on the server. someone have it? or can help.. the script and sql query, i can create sql yes, but ill need the info to put in. Anybody... Thanks
  3. thanks Working at 09022015
  4. Yes But... Like what... Im new in the scripting, im learning... I use rawiki and stuff, But create a new variable like... .bgcountcharacter$ Idk that one
  5. Hello everybody i was looking for but didnt found I want a Npc who count the games of BG.. Like: Script: Hello, you Have "X" Battleground games, you need "X" more for can get a random hat box. where that menu is when you didnt have all the games, but when u have the entire games played e.x: 10 games u enter a different menu, a simple menu. where the script give a option of Cancel or get ur Prize, when u reclaim this just reset the countdown of the games. i have some ideas but i didnt know how to do all. Thanks
  6. thanks, but i think this is out of date... so much question without solve maybe trying script > sql < php > email
  7. Hello everybody ! i have a Support Scrip In Game, who the people can write suggestion/errores etc. Well, this script stores the user name and other stuff and the message in a SQL table.. well mi question it is possible when a user write a suggestion or error send a e-mail for notify me ? can the script do that ?? or i dont know... or the sql table idk.. can anybody help me with that ? Thanks
  8. Hello guys i dowloaded emistry Vendor Control, it was setted up for prontera but i moved to my mall (turbo_room) i moved it succesfully but the problem is when i take 1 spot and try to apen a vending i get a message saying: shop and chat room creation is disable at current location I didnt have in npc/mapflag novending.txt I try with with player.conf min_npc_vendchat_distance: 3 trying to change to 2, 1, and 0.. but when i change appear: Thorny seed is required can somebody help me fix this please? this is the already edit script:
  9. buuuuu... cliente 2014 ?? tendras errores tras errores xDD inestables
  10. up
  11. first npc what i tried... this doesnt work... but now i see something... Requires PCRE library installed. ill see if is installed in CentOS... i didnt try that... ! isnt working, my PCRE is already actived...
  12. w/e i solved it
  13. thanks for you response. the Emistry is a Monster Wiki... i dont like that... already test it. if anybody have that script what i put on the video, can share it ?? if anybody have unscrupulous hands i can pay it.
  14. dude, i already search for it, and didnt found the Disguise event what i want...
  15. @Napster Hi bud, i have an error, when ill try to Shop the Msg appear... with all the items i try and nothing.. 733: Item '%s' has not yet saved to your cart. Please re-log in order to correctly save your Vending information. anybody can help me with this
  16. Hi everybody. I was looking for the "Disguise Event"... like the same video: when the monster appear u just write the name of the monster and automatically who put the correct name first, win. I didnt found it... please anybody, if u have it can u share it please ? thanks
  17. dude, its more stable use 2012 04 10 ?
  18. same ask.. but a different.. i need to create a table named feedback on sql too with this values... i dont know sql.. anybody can help me please ? feedback(player,type,time,playermap,playerx,playery,feedback,status)
  19. maybe trying with: getmapusers... then give item to all
  20. But u can edit... and add some lines...
  21. dude, u can test this is in Spanish the unique problem dude. this Npc can enchant u the X armor to +10 runes with a little % what can be modified. Credits to: Rokimoki // Hidden Enchant Slot con posibilidad de +1~10 v1.0 [Rokimoki] - [email protected] // --- prontera,141,180,5 script Shiriublem 84,{ set .@nombre$, "[^0000FFHidden Slot Enchant^000000]"; mes .@nombre$; mes "Bienvenid@ a mis servicios de encantamiento. El servicio cuesta ^FF0000" + .zeny + " z^000000."; next; if (select("Continuar:Más información") == 2) { mes .@nombre$; mes "Puedo encantarte una armadura con una runa en el 4º slot, puede ser +1 o hasta +10 de cualquier stat aleatorio permanentemente."; next; mes .@nombre$; mes "Tenemos para encantar armaduras sin slot, con slot y de alta calidad."; mes "^FF0000Armaduras con slot que puedo encantar: ^000000"; for (set .@c, 0; .@c < getarraysize(.ids1); set .@c, .@c + 1) mes "- " + getitemname(.ids1[.@c]) + " [0]"; next; mes .@nombre$; mes "^FF0000Armaduras con slot que puedo encantar: ^000000"; for (set .@c, 0; .@c < getarraysize(.ids2); set .@c, .@c + 1) mes "- " + getitemname(.ids2[.@c]) + " [1]"; next; mes .@nombre$; mes "^FF0000Armaduras de alta calidad que puedo encantar: ^000000"; for (set .@c, 0; .@c < getarraysize(.ids3); set .@c, .@c + 1) mes "- " + getitemname(.ids3[.@c]) + " [1]"; next; } // End if mes .@nombre$; if (zeny < .zeny) { mes "Lo siento, no tienes los zenys necesarios."; close; } // End if mes "Elige el tipo de armadura que quieras encantar. ^FF0000Te aviso que tengo un 10% de posibilidad de romper el item^000000."; next; switch (select("Armadura sin Slot:Armadura con Slot:Armadura de Alta Calidad")) { case 1: set .@j, 1; break; case 2: set .@j, 2; break; case 3: set .@j, 3; break; } // End switch // Detectamos si tiene equipado una armos que podemos encantar for (set .@c, 0; .@c < getarraysize(getd(".ids" + .@j)); set .@c, .@c + 1) if (isequipped(getd(".ids" + .@j + "[" + .@c +"]")) == 1) set .@s, .@c; // Definimos la ID de esa armor en la posición del array mes .@nombre$; // Descartamos si no tiene armor equipada o si no está definida if (!.@s) { if (atoi(getequipname(EQI_ARMOR)) == -1) mes "Ahora mismo no llevas ningún armor equipado, entonces no hay nada que encantar.."; else mes "Tienes equipada ^FF0000" + getequipname(EQI_ARMOR) + " armor^000000, y no consta en las que yo puedo equipar, háblame de nuevo y consúltame más información para saber las que puedes encantar."; close; } // End if // Empezamos el proceso de encantamiento mes "Veo que tienes un ^FF0000[" + getitemname(getd(".ids" + .@j + "[" + .@s +"]")) + "]^000000 equipado."; next; mes .@nombre$; mes "Bueno, allí vamos..."; mes "¡Buena Suerte!"; next; set zeny, zeny - .zeny; // Borramos el item equipado set .@itemid, getequipid(EQI_ARMOR); delitem .@itemid,1; // Cálculo del % y según el % definimos un array con la runa de +X stat y sus stats pertenecientes set .@rand, rand(1000); if (.@rand >= 0 && .@rand < 100) { // Break 10% mes "[Hidden Slot Enchant]"; mes "Ha fallado el intento. Lo siento..."; close; } else if (.@rand >= 100 && .@rand < 300) // +1 20% setarray .@level[0],4700,4710,4720,4730,4740,4750; else if (.@rand >= 300 && .@rand < 450) // +2 15% setarray .@level[0],4701,4711,4721,4731,4741,4751; else if (.@rand >= 450 && .@rand < 600) // +3 15% setarray .@level[0],4702,4712,4722,4732,4742,4752; else if (.@rand >= 600 && .@rand < 700) // +4 10% setarray .@level[0],4703,4713,4723,4733,4743,4753; else if (.@rand >= 700 && .@rand < 800) // +5 10% setarray .@level[0],4704,4714,4724,4734,4744,4754; else if (.@rand >= 800 && .@rand < 890) // +6 9% setarray .@level[0],4705,4715,4725,4735,4745,4755; else if (.@rand >= 890 && .@rand < 940) // +7 5% setarray .@level[0],4706,4716,4726,4736,4746,4756; else if (.@rand >= 940 && .@rand < 965) // +8 2,5% setarray .@level[0],4707,4717,4727,4737,4747,4757; else if (.@rand >= 965 && .@rand < 990) // +9 2,5% setarray .@level[0],4708,4718,4728,4738,4748,4758; else if (.@rand >= 990) // +10 1% setarray .@level[0],4709,4719,4728,4739,4749,4759; // Calculamos aleatoriamente el stat con 16,6% cada una set .@runa, .@level[rand(getarraysize(.@level))]; // Encantamos el armor con la runa seleccionada getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@runa; mes "[Hidden Slot Enchant]"; mes "Bien~ ¡ Aquí tienes tu armadura encantada !"; close; OnInit: // Definimos el Zeny que cuesta encantar, 600k por defecto set .zeny, 600000; // En esta parte se indica que ID's de armadura pertenece a cada tipo de categoria, para hacerte mas sencillo la comprensión y customizacion si se lo desea. setarray .ids1[0],2307, // Mantle 2309, // Coat 2314, // Chain Mail 2316, // Plate Armor 2321, // Silk Robe 2325, // Saint Robe 2327, // Holy Robe 2330, // Tights 2332, // Silver Robe 2334, // Magic Coat 2335, // Thief Clothes 2341, // Legion Full Plate 2344, // Pierce Armor of Volcano 2348, // Saphien's armor of ocean 2346, // Aebeecee's Raging Typhoon Armor 2350, // Claytos Cracking Earth Armor 2395, // Glorious Suit type 2 2396, // Glorious Suit type 3 2394, // Glorious Suit type 1 2337, // Ninja Suit 2386; // Chameleon Armor setarray .ids2[0],2311, // Mink Coat[1] 2318, // Lord Clothes[1] 2319, // Glitering Jacket[1] 2320, // Formal Suit[1] 2308, // Mantle[1] 2310, // Coat [1] 2315, // Chain Mail[1] 2317, // Plate Armor[1] 2322, // Silk Robe[1] 2323, // Scapulare[1] 2326, // Saint Robe[1] 2331, // Tights[1] 2333, // Silver Robe[1] 2336, // Thief Clothes[1] 2342, // Legion's Full Plate[1] 2345, // Pierce Armor of Volcano[1] 2347, // Saphien's Armor of ocean[1] 2349, // Aebecee's Raging Typhoon Armor[1] 2351; // Claytos Cracking Earth Armor[1] setarray .ids3[0],2364, // Meteor Plate[1] 2365, // Orlean's Uniform[1] 2375, // Diabolus Robe[1] 2374, // Diabolus Armor[1] 2387, // Sprint Mail[1] 2389, // Kandra[1] || Gandora[1] 2388, // Naga Scale Armor[1] 2391, // Life Link[1] 2390, // Refined Tights[1] 2376, // Assaulter Plate[1] 2377, // Elite Engineer Armor[1] 2378, // Assassin Robe[1] 2379, // Warlock Battle Robe[1] 2380, // Robe of Order[1] 2381, // Elite Archer Suit[1] 2382; // Elite Shooter Suit[1] end; } // End Script
  22. same thing like me http://rathena.org/board/topic/99469-script-costume-item/ Radian i have a question... the .diff i need to put all on my SRC ? https://github.com/Sehrentos/rathena/commit/21a1a32203b6a48664c97bfd93b0ae09de80d06e#commitcomment-8900107 because i have rAthena and these are commands for eAmod, and for add the "costume" func u need to edit the whole src with these (page what u gave) you need to follow all the changes on the src/map/... most of the additional are on map folder. just apply it on the correct file. Yea I think it was on eAmod but this one https://github.com/Sehrentos/rathena/commit/21a1a32203b6a48664c97bfd93b0ae09de80d06e#commitcomment-8900107 (for me) its compatible with the latest revision of rAthena. I can help you but you need to send me the files need. for sure, ill send you a PM, rathena 17707
  23. same thing like me http://rathena.org/board/topic/99469-script-costume-item/ Radian i have a question... the .diff i need to put all on my SRC ? https://github.com/Sehrentos/rathena/commit/21a1a32203b6a48664c97bfd93b0ae09de80d06e#commitcomment-8900107 because i have rAthena and these are commands for eAmod, and for add the "costume" func u need to edit the whole src with these (page what u gave)
  24. Same Problem.... ! Find this codes: mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } 'c'ostume .@Part; mes "[Clown]"; mes "Done, enjoy your costume headgear."; close; case 2: next; and change it to this one: mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } costume .@Part; mes "[Clown]"; mes "Done, enjoy your costume headgear."; close; case 2: next; I think the NPC is not the issue. the reason for this are " expect command, missing function name or calling undeclared function " It's a command that the script didn't acknowledge as a function and missing. apply the source code and this NPC will work. Same Problem.... ! Hope this helps you guys http://rathena.org/board/topic/82370-costume-npc-and-costumeitem/?p=272111 all of these src edit, are for Add the command to rAthena ? because the cmd error a guy told me, are commands for eAmod no for rAthena, that's why
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