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Everything posted by kitty14
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really? cuz at first we can @minimart , but now we cant. and were getting the error npc_event: event not found [minimart::OnAtcommand] is there any other way?
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yup i know that. was thinking about when opening the box there name will appear on the items? like the supply box like " <charname> Woe white potion"..
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i'd rather choose to deal/trade i just want to create a box with items inside. so in future i will not ask again if i make another box with different items inside
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@Veracious: uhmmm what do you mean?? im done on that part wanting to know whats next on server side?
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Hello! i just want to ask i dont know if im in the right section! how to create a box like the "Veteran Siege Supply Box". cuz Em making a box for guild package for i can trade it easily to them and will contain like 10 different items. iv tried making item_groupdb and item_db. but i get error like invalid group id '0' specified.[ Error]: getgroupitem:invalid group id '0' specified. [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) i wonder how? cuz i dont want to use this http://rathena.org/board/topic/70613-utility-guild-pack-giver/ cuz its for 1 IP only , how about the players playing in a cafe .. please help me! thanks!!!
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the newest one yup here //======Name======================================== // Mini Mart //======Version===================================== // 1.0 //======Author(s)=================================== // Sandbox //======Comments==================================== // This serves as a portable tool dealer.. // For players who are too busy or lazy // going back to town just to restock their supplies // or sell their junk //================================================== - script minimart -1,{ OnInit: bindatcmd "minimart",strnpcinfo(3)+"::OnAtcommand",0,40; //Disabled on WoE maps? 1 = Yes, 0 = No set .WoeCheck,0; //Disabled on PvP maps? 1 = Yes, 0 = No set .PvpCheck,1; end; OnAtcommand: if(.WoeCheck == 1 && getmapflag(strcharinfo(3),mf_gvg)) { message strcharinfo(0),"You cannot use this command on GvG maps."; end; } else if (.PvpCheck == 1 && getmapflag(strcharinfo(3),mf_pvp)){ message strcharinfo(0),"You cannot use this command on PvP maps."; end; } callshop "mini_mart",0; end; } //Modify to your liking, by default it sells like the Tool Dealer - shop mini_mart -1,1766:50,1755:20,1750:10,1754:20,1761:20,1752:20,1760:20,1759:20,1772:100,1757:30,1770:20,1769:30,1765:40,1763:30,1762:30,1767:30,1764:30,1751:20,1768:30,1753:30,1756:30,1758:30,1771:1000,13200:50,13202:100,13201:300,13206:500,13203:500,13207:500,13204:500,13205:500,13252:50,13254:500,13251:100,13253:300,13250:50,13256:50,13259:50,13258:50,13255:50,13257:50 //1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
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hello! when i @commands minimart is in there bur when i @minimart i got error npc_event: event not found [minimart::OnAtcommand]
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like this? OnNPCKillEvent: if (readpain2 < 1 || donepain2 == 1) end; if(killedrid == 3221) { set AddaxKills,AddaxKills + 1; if(AddaxKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3249) { set TGCKills,TGCKills + 1; if(TGCKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3218) { set BHZKills,BHZKills + 1; if(BHZKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3250) { set FabKills,FabKills + 1; if(FabKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } } } } } end; }
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Hello! i have problem onNPCkillvent cuz even if they are not taking the quest , the kill event is ON heres the script.. .. please help me Master scripters! thank! if (readpain2 >= 1) { mes "[Pain]"; mes "Did you capture the tailed beast?"; menu "Yes", L_YES, "What are those again?", L_list; L_YES: if (AddaxKills < 2 || TGCKills < 2 || BHZKills < 2 || FabKills < 2) { mes "[Pain]"; mes "I don't see them complete!!"; close; } if (AddaxKills >= 2 || TGCKills >= 2 || BHZKills >= 2 || FabKills >= 2 ) { mes "[Pain]"; mes "This is it.....!"; next; mes "Now,"; mes "Lets go to Uchiha Madara"; set donepain2, 1; close; warp "niflheim",304,76; end; } L_list: mes "[Pain]"; mes "Hmmm. You are missing..."; if (AddaxKills < 2) mes "^FF0000"+(2 - AddaxKills) +"^000000 Addax"; if (TGCKills < 2) mes "^FF0000"+(2 - TGCKills) +"^000000 Green Teen Chipmunks"; if (BHZKills < 2) mes "^FF0000"+(2 - BHZKills) +"^000000 Blue Hell Centaur"; if (FabKills < 2) mes "^FF0000"+(2 - FabKills) +"^000000 Fabilsag"; close; } mes "[Pain]"; mes "Yes?"; next; mes "[" + strcharinfo(0) + "]"; mes "I want to meet"; next; mes "[" + strcharinfo(0) + "]"; mes "Uchiha Madara"; next; mes "[Pain]"; mes "meet Uchiha Madara huh?"; next; mes "[Pain]"; mes "I'll let you meet him"; mes "but I need you to hunt/capture this beast"; next; mes "2 Blue Hell Centaur"; mes "2 Green Teen chipmunks"; mes "2 Addax"; mes "1 fabilsag"; set npc, 1; set readpain2, 1; next; menu "I will!",-,"Are you kidding me?",l_v; mes "[Pain]"; mes "Go now!"; close; l_v: mes "[Pain]"; mes "Do I look like I am kidding?!!!"; next; mes "[Pain]"; mes "Nimpu"; mes "Deva path!"; close2; percentheal -100,0; end; OnNPCKillEvent: if(killedrid == 3221) { set AddaxKills,AddaxKills + 1; if(AddaxKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3249) { set TGCKills,TGCKills + 1; if(TGCKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3218) { set BHZKills,BHZKills + 1; if(BHZKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3250) { set FabKills,FabKills + 1; if(FabKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } } } } } end; }
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pakisagot po salamat.
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hello gusto ko po sana malaman pano gagawin para ma take nila ulit ang quest may 5 npc po ako sa quest npc1: if tapos na to set quest, 1; para sa next npc2: if(quest >= 1 ) { then if tapos na set quest2, 1; para sa next npc npc3: if(quest2 >= 1 ) { so on and so fort npc4: npc5: ang tanong ko po oncena ma done nya lahat ng nakaset papuntang NPC5 pano po mabubura un? para ma take nya ulit ang quest? kasi ending po 1 char per quest. help thanks!
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Thank you!! Uhmm bat po ganun?? kahit di nila kiakausap ang npc o di sila nag ququest nag gumagana ung map announce sa MVP's???
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thank you so much nanakiwutz
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Isans monster lang binibilang ng npc the rest wala na pano po ba ito? if (readpain2 >= 1) { mes "[Pain]"; mes "Did you capture the tailed beast?"; menu "Yes", L_YES, "What are those again?", L_list; L_YES: if (AddaxKills < 2 || TGCKills < 2 || BHZKills < 2 || FabKills < 2) { mes "[Pain]"; mes "I don't see them complete!!"; close; } if (AddaxKills >= 2 || TGCKills >= 2 || BHZKills >= 2 || FabKills >= 2 ) { mes "[Pain]"; mes "This is it.....!"; next; mes "Now,"; mes "Lets go to Uchiha Madara"; set donepain2, 1; close; warp "niflheim",304,76; end; } L_list: mes "[Pain]"; mes "Hmmm. You are missing..."; if (AddaxKills < 2) mes "^FF0000"+(2 - AddaxKills) +"^000000 Addax"; if (TGCKills < 2) mes "^FF0000"+(2 - TGCKills) +"^000000 Green Teen Chipmunks"; if (BHZKills < 2) mes "^FF0000"+(2 - BHZKills) +"^000000 Blue Hell Centaur"; if (FabKills < 2) mes "^FF0000"+(2 - FabKills) +"^000000 Fabilsag"; close; } mes "[Pain]"; mes "Yes?"; next; mes "[" + strcharinfo(0) + "]"; mes "I want to meet"; next; mes "[" + strcharinfo(0) + "]"; mes "Uchiha Madara"; next; mes "[Pain]"; mes "meet Uchiha Madara huh?"; next; mes "[Pain]"; mes "I'll let you meet him"; mes "but I need you to hunt/capture this beast"; next; mes "2 Blue Hell Centaur"; mes "2 Green Teen chipmunks"; mes "2 Addax"; mes "1 fabilsag"; set npc, 1; set readpain2, 1; next; menu "I will!",-,"Are you kidding me?",l_v; mes "[Pain]"; mes "Go now!"; close; l_v: mes "[Pain]"; mes "Do I look like I am kidding?!!!"; next; mes "[Pain]"; mes "Nimpu"; mes "Deva path!"; close2; percentheal -100,0; end; OnNPCKillEvent: if(killedrid == 3221) { set AddaxKills,AddaxKills + 1; if(AddaxKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3249) { set TGCKills,TGCKills + 1; if(TGCKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3218) { set BHZKills,BHZKills + 1; if(BHZKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3250) { set FabKills,FabKills + 1; if(FabKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } } } } } end; } salamat
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Please Help me. NPC does not count other mob kill only the first monster is counted. if (readpain2 >= 1) { mes "[Pain]"; mes "Did you capture the tailed beast?"; menu "Yes", L_YES, "What are those again?", L_list; L_YES: if (AddaxKills < 2 || TGCKills < 2 || BHZKills < 2 || FabKills < 2) { mes "[Pain]"; mes "I don't see them complete!!"; close; } if (AddaxKills >= 2 || TGCKills >= 2 || BHZKills >= 2 || FabKills >= 2 ) { mes "[Pain]"; mes "This is it.....!"; next; mes "Now,"; mes "Lets go to Uchiha Madara"; set donepain2, 1; close; warp "niflheim",304,76; end; } L_list: mes "[Pain]"; mes "Hmmm. You are missing..."; if (AddaxKills < 2) mes "^FF0000"+(2 - AddaxKills) +"^000000 Addax"; if (TGCKills < 2) mes "^FF0000"+(2 - TGCKills) +"^000000 Green Teen Chipmunks"; if (BHZKills < 2) mes "^FF0000"+(2 - BHZKills) +"^000000 Blue Hell Centaur"; if (FabKills < 2) mes "^FF0000"+(2 - FabKills) +"^000000 Fabilsag"; close; } mes "[Pain]"; mes "Yes?"; next; mes "[" + strcharinfo(0) + "]"; mes "I want to meet"; next; mes "[" + strcharinfo(0) + "]"; mes "Uchiha Madara"; next; mes "[Pain]"; mes "meet Uchiha Madara huh?"; next; mes "[Pain]"; mes "I'll let you meet him"; mes "but I need you to hunt/capture this beast"; next; mes "2 Blue Hell Centaur"; mes "2 Green Teen chipmunks"; mes "2 Addax"; mes "1 fabilsag"; set npc, 1; set readpain2, 1; next; menu "I will!",-,"Are you kidding me?",l_v; mes "[Pain]"; mes "Go now!"; close; l_v: mes "[Pain]"; mes "Do I look like I am kidding?!!!"; next; mes "[Pain]"; mes "Nimpu"; mes "Deva path!"; close2; percentheal -100,0; end; OnNPCKillEvent: if(killedrid == 3221) { set AddaxKills,AddaxKills + 1; if(AddaxKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3249) { set TGCKills,TGCKills + 1; if(TGCKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3218) { set BHZKills,BHZKills + 1; if(BHZKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3250) { set FabKills,FabKills + 1; if(FabKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } } } } } end; } Thanks ! bumpt
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What do you mean? this? card#,Ranger Card,Ranger Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDelayRate,-30; },{},{}
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no error , is just that i cant join. after chose yes! close. then nothing.
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Hello! i've tried your script but its seems if zombie run and last man standing not working? i typed @joinevent requires me 10 jellopies then close, nothing happen.
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How about the macro expert?? How about the macro expert??
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cuz some are using WPE , Macro experts and bots and abuse it. that's why i want a a manual one. how about this is there a way to randomly or swap menu? every time click it? Example this is the original menu menu "Catch the Fish",Q_4, "Catch the Fish",Q_1, "Boring",Q_3; once done and fish again menu will shuffle 2nd click menu "Boring" "Catch the Fish" "Catch the Fish" another fishin 3rd click "Catch the Fish" "Boring" "Catch the Fish"
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yup.. rather than waiting to the progress bar.
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sorry bad english. hahah here like your script progressbar "ffffff",.@fcast; 2 secs once done "Fish has taken a bait" status this 3/6 or a this bar [=================] "===" half of the bar has green "where to pull the fish out " //dont know what best message here(player should guess) choices: >top >top-top >right-right (this is the right path or answer for this bait) >left-left >right >left >top right >top left if get the correct one status add 1 = 4/5 bar [=============] green part will be added if wrong -1 =2/5 bar [==============] green part will be lessen next; progressbar "ffffff",.@fcast; 2 secs //you can remove the progress bar and move to next choices but the same answer just need to search where is it. status choices: (choices swap places randomly) >right >top left >top right >top >left-left >left >top-top >right-right (was move on last) ============================ until player get 6/6 - caught the fish 0/6 - los the fish then .set fishing_rate 20%, item number guessing the right path must be consistent or 1 answer, they just need to look for the word
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@pheuma: yes i am using your script as of the moment! . can you add those in your srcipt??
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progressbar "ffffff",.@fcast; 2 secs once done "Fish has taken a bait" status this 3/6 or a this bar [=================] "===" half of the bar has green "where to pull the fish out " //dont know what best message here(player should guess) choices: >top >top-top >right-right (this is the right path or answer for this bait) >left-left >right >left >top right >top left if get the correct one status add 1 = 4/5 bar [=============] green part will be added if wrong -1 =2/5 bar [==============] green part will be lessen next; progressbar "ffffff",.@fcast; 2 secs //you can remove the progress bar and move to next choices but the same answer just need to search where is it. status choices: (choices swap places randomly) >right >top left >top right >top >left-left >left >top-top >right-right (was move on last) ============================ until player get 6/6 - caught the fish 0/6 - los the fish then .set fishing_rate 20%, item number guessing the right path must be consistent or 1 answer, they just need to look for the word
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any link? kasi sa hosting emulator ko kasi un..