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kitty14

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Everything posted by kitty14

  1. really? cuz at first we can @minimart , but now we cant. and were getting the error npc_event: event not found [minimart::OnAtcommand] is there any other way?
  2. yup i know that. was thinking about when opening the box there name will appear on the items? like the supply box like " <charname> Woe white potion"..
  3. i'd rather choose to deal/trade i just want to create a box with items inside. so in future i will not ask again if i make another box with different items inside
  4. @Veracious: uhmmm what do you mean?? im done on that part wanting to know whats next on server side?
  5. Hello! i just want to ask i dont know if im in the right section! how to create a box like the "Veteran Siege Supply Box". cuz Em making a box for guild package for i can trade it easily to them and will contain like 10 different items. iv tried making item_groupdb and item_db. but i get error like invalid group id '0' specified.[ Error]: getgroupitem:invalid group id '0' specified. [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) i wonder how? cuz i dont want to use this http://rathena.org/board/topic/70613-utility-guild-pack-giver/ cuz its for 1 IP only , how about the players playing in a cafe .. please help me! thanks!!!
  6. the newest one yup here //======Name======================================== // Mini Mart //======Version===================================== // 1.0 //======Author(s)=================================== // Sandbox //======Comments==================================== // This serves as a portable tool dealer.. // For players who are too busy or lazy // going back to town just to restock their supplies // or sell their junk //================================================== - script minimart -1,{ OnInit: bindatcmd "minimart",strnpcinfo(3)+"::OnAtcommand",0,40; //Disabled on WoE maps? 1 = Yes, 0 = No set .WoeCheck,0; //Disabled on PvP maps? 1 = Yes, 0 = No set .PvpCheck,1; end; OnAtcommand: if(.WoeCheck == 1 && getmapflag(strcharinfo(3),mf_gvg)) { message strcharinfo(0),"You cannot use this command on GvG maps."; end; } else if (.PvpCheck == 1 && getmapflag(strcharinfo(3),mf_pvp)){ message strcharinfo(0),"You cannot use this command on PvP maps."; end; } callshop "mini_mart",0; end; } //Modify to your liking, by default it sells like the Tool Dealer - shop mini_mart -1,1766:50,1755:20,1750:10,1754:20,1761:20,1752:20,1760:20,1759:20,1772:100,1757:30,1770:20,1769:30,1765:40,1763:30,1762:30,1767:30,1764:30,1751:20,1768:30,1753:30,1756:30,1758:30,1771:1000,13200:50,13202:100,13201:300,13206:500,13203:500,13207:500,13204:500,13205:500,13252:50,13254:500,13251:100,13253:300,13250:50,13256:50,13259:50,13258:50,13255:50,13257:50 //1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
  7. hello! when i @commands minimart is in there bur when i @minimart i got error npc_event: event not found [minimart::OnAtcommand]
  8. like this? OnNPCKillEvent: if (readpain2 < 1 || donepain2 == 1) end; if(killedrid == 3221) { set AddaxKills,AddaxKills + 1; if(AddaxKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3249) { set TGCKills,TGCKills + 1; if(TGCKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3218) { set BHZKills,BHZKills + 1; if(BHZKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3250) { set FabKills,FabKills + 1; if(FabKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } } } } } end; }
  9. Hello! i have problem onNPCkillvent cuz even if they are not taking the quest , the kill event is ON heres the script.. .. please help me Master scripters! thank! if (readpain2 >= 1) { mes "[Pain]"; mes "Did you capture the tailed beast?"; menu "Yes", L_YES, "What are those again?", L_list; L_YES: if (AddaxKills < 2 || TGCKills < 2 || BHZKills < 2 || FabKills < 2) { mes "[Pain]"; mes "I don't see them complete!!"; close; } if (AddaxKills >= 2 || TGCKills >= 2 || BHZKills >= 2 || FabKills >= 2 ) { mes "[Pain]"; mes "This is it.....!"; next; mes "Now,"; mes "Lets go to Uchiha Madara"; set donepain2, 1; close; warp "niflheim",304,76; end; } L_list: mes "[Pain]"; mes "Hmmm. You are missing..."; if (AddaxKills < 2) mes "^FF0000"+(2 - AddaxKills) +"^000000 Addax"; if (TGCKills < 2) mes "^FF0000"+(2 - TGCKills) +"^000000 Green Teen Chipmunks"; if (BHZKills < 2) mes "^FF0000"+(2 - BHZKills) +"^000000 Blue Hell Centaur"; if (FabKills < 2) mes "^FF0000"+(2 - FabKills) +"^000000 Fabilsag"; close; } mes "[Pain]"; mes "Yes?"; next; mes "[" + strcharinfo(0) + "]"; mes "I want to meet"; next; mes "[" + strcharinfo(0) + "]"; mes "Uchiha Madara"; next; mes "[Pain]"; mes "meet Uchiha Madara huh?"; next; mes "[Pain]"; mes "I'll let you meet him"; mes "but I need you to hunt/capture this beast"; next; mes "2 Blue Hell Centaur"; mes "2 Green Teen chipmunks"; mes "2 Addax"; mes "1 fabilsag"; set npc, 1; set readpain2, 1; next; menu "I will!",-,"Are you kidding me?",l_v; mes "[Pain]"; mes "Go now!"; close; l_v: mes "[Pain]"; mes "Do I look like I am kidding?!!!"; next; mes "[Pain]"; mes "Nimpu"; mes "Deva path!"; close2; percentheal -100,0; end; OnNPCKillEvent: if(killedrid == 3221) { set AddaxKills,AddaxKills + 1; if(AddaxKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3249) { set TGCKills,TGCKills + 1; if(TGCKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3218) { set BHZKills,BHZKills + 1; if(BHZKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3250) { set FabKills,FabKills + 1; if(FabKills == 2) announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } } } } } end; }
  10. hello gusto ko po sana malaman pano gagawin para ma take nila ulit ang quest may 5 npc po ako sa quest npc1: if tapos na to set quest, 1; para sa next npc2: if(quest >= 1 ) { then if tapos na set quest2, 1; para sa next npc npc3: if(quest2 >= 1 ) { so on and so fort npc4: npc5: ang tanong ko po oncena ma done nya lahat ng nakaset papuntang NPC5 pano po mabubura un? para ma take nya ulit ang quest? kasi ending po 1 char per quest. help thanks!
  11. Thank you!! Uhmm bat po ganun?? kahit di nila kiakausap ang npc o di sila nag ququest nag gumagana ung map announce sa MVP's???
  12. Isans monster lang binibilang ng npc the rest wala na pano po ba ito? if (readpain2 >= 1) { mes "[Pain]"; mes "Did you capture the tailed beast?"; menu "Yes", L_YES, "What are those again?", L_list; L_YES: if (AddaxKills < 2 || TGCKills < 2 || BHZKills < 2 || FabKills < 2) { mes "[Pain]"; mes "I don't see them complete!!"; close; } if (AddaxKills >= 2 || TGCKills >= 2 || BHZKills >= 2 || FabKills >= 2 ) { mes "[Pain]"; mes "This is it.....!"; next; mes "Now,"; mes "Lets go to Uchiha Madara"; set donepain2, 1; close; warp "niflheim",304,76; end; } L_list: mes "[Pain]"; mes "Hmmm. You are missing..."; if (AddaxKills < 2) mes "^FF0000"+(2 - AddaxKills) +"^000000 Addax"; if (TGCKills < 2) mes "^FF0000"+(2 - TGCKills) +"^000000 Green Teen Chipmunks"; if (BHZKills < 2) mes "^FF0000"+(2 - BHZKills) +"^000000 Blue Hell Centaur"; if (FabKills < 2) mes "^FF0000"+(2 - FabKills) +"^000000 Fabilsag"; close; } mes "[Pain]"; mes "Yes?"; next; mes "[" + strcharinfo(0) + "]"; mes "I want to meet"; next; mes "[" + strcharinfo(0) + "]"; mes "Uchiha Madara"; next; mes "[Pain]"; mes "meet Uchiha Madara huh?"; next; mes "[Pain]"; mes "I'll let you meet him"; mes "but I need you to hunt/capture this beast"; next; mes "2 Blue Hell Centaur"; mes "2 Green Teen chipmunks"; mes "2 Addax"; mes "1 fabilsag"; set npc, 1; set readpain2, 1; next; menu "I will!",-,"Are you kidding me?",l_v; mes "[Pain]"; mes "Go now!"; close; l_v: mes "[Pain]"; mes "Do I look like I am kidding?!!!"; next; mes "[Pain]"; mes "Nimpu"; mes "Deva path!"; close2; percentheal -100,0; end; OnNPCKillEvent: if(killedrid == 3221) { set AddaxKills,AddaxKills + 1; if(AddaxKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3249) { set TGCKills,TGCKills + 1; if(TGCKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3218) { set BHZKills,BHZKills + 1; if(BHZKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3250) { set FabKills,FabKills + 1; if(FabKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } } } } } end; } salamat
  13. Please Help me. NPC does not count other mob kill only the first monster is counted. if (readpain2 >= 1) { mes "[Pain]"; mes "Did you capture the tailed beast?"; menu "Yes", L_YES, "What are those again?", L_list; L_YES: if (AddaxKills < 2 || TGCKills < 2 || BHZKills < 2 || FabKills < 2) { mes "[Pain]"; mes "I don't see them complete!!"; close; } if (AddaxKills >= 2 || TGCKills >= 2 || BHZKills >= 2 || FabKills >= 2 ) { mes "[Pain]"; mes "This is it.....!"; next; mes "Now,"; mes "Lets go to Uchiha Madara"; set donepain2, 1; close; warp "niflheim",304,76; end; } L_list: mes "[Pain]"; mes "Hmmm. You are missing..."; if (AddaxKills < 2) mes "^FF0000"+(2 - AddaxKills) +"^000000 Addax"; if (TGCKills < 2) mes "^FF0000"+(2 - TGCKills) +"^000000 Green Teen Chipmunks"; if (BHZKills < 2) mes "^FF0000"+(2 - BHZKills) +"^000000 Blue Hell Centaur"; if (FabKills < 2) mes "^FF0000"+(2 - FabKills) +"^000000 Fabilsag"; close; } mes "[Pain]"; mes "Yes?"; next; mes "[" + strcharinfo(0) + "]"; mes "I want to meet"; next; mes "[" + strcharinfo(0) + "]"; mes "Uchiha Madara"; next; mes "[Pain]"; mes "meet Uchiha Madara huh?"; next; mes "[Pain]"; mes "I'll let you meet him"; mes "but I need you to hunt/capture this beast"; next; mes "2 Blue Hell Centaur"; mes "2 Green Teen chipmunks"; mes "2 Addax"; mes "1 fabilsag"; set npc, 1; set readpain2, 1; next; menu "I will!",-,"Are you kidding me?",l_v; mes "[Pain]"; mes "Go now!"; close; l_v: mes "[Pain]"; mes "Do I look like I am kidding?!!!"; next; mes "[Pain]"; mes "Nimpu"; mes "Deva path!"; close2; percentheal -100,0; end; OnNPCKillEvent: if(killedrid == 3221) { set AddaxKills,AddaxKills + 1; if(AddaxKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3249) { set TGCKills,TGCKills + 1; if(TGCKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3218) { set BHZKills,BHZKills + 1; if(BHZKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } else if (killedrid == 3250) { set FabKills,FabKills + 1; if(FabKills == 2) { announce ""+strcharinfo(0)+" has captured one tailed beast.",bc_all,0x00FF4C; } } } } } end; } Thanks ! bumpt
  14. What do you mean? this? card#,Ranger Card,Ranger Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDelayRate,-30; },{},{}
  15. no error , is just that i cant join. after chose yes! close. then nothing.
  16. Hello! i've tried your script but its seems if zombie run and last man standing not working? i typed @joinevent requires me 10 jellopies then close, nothing happen.
  17. How about the macro expert?? How about the macro expert??
  18. cuz some are using WPE , Macro experts and bots and abuse it. that's why i want a a manual one. how about this is there a way to randomly or swap menu? every time click it? Example this is the original menu menu "Catch the Fish",Q_4, "Catch the Fish",Q_1, "Boring",Q_3; once done and fish again menu will shuffle 2nd click menu "Boring" "Catch the Fish" "Catch the Fish" another fishin 3rd click "Catch the Fish" "Boring" "Catch the Fish"
  19. yup.. rather than waiting to the progress bar.
  20. sorry bad english. hahah here like your script progressbar "ffffff",.@fcast; 2 secs once done "Fish has taken a bait" status this 3/6 or a this bar [=================] "===" half of the bar has green "where to pull the fish out " //dont know what best message here(player should guess) choices: >top >top-top >right-right (this is the right path or answer for this bait) >left-left >right >left >top right >top left if get the correct one status add 1 = 4/5 bar [=============] green part will be added if wrong -1 =2/5 bar [==============] green part will be lessen next; progressbar "ffffff",.@fcast; 2 secs //you can remove the progress bar and move to next choices but the same answer just need to search where is it. status choices: (choices swap places randomly) >right >top left >top right >top >left-left >left >top-top >right-right (was move on last) ============================ until player get 6/6 - caught the fish 0/6 - los the fish then .set fishing_rate 20%, item number guessing the right path must be consistent or 1 answer, they just need to look for the word
  21. @pheuma: yes i am using your script as of the moment! . can you add those in your srcipt??
  22. progressbar "ffffff",.@fcast; 2 secs once done "Fish has taken a bait" status this 3/6 or a this bar [=================] "===" half of the bar has green "where to pull the fish out " //dont know what best message here(player should guess) choices: >top >top-top >right-right (this is the right path or answer for this bait) >left-left >right >left >top right >top left if get the correct one status add 1 = 4/5 bar [=============] green part will be added if wrong -1 =2/5 bar [==============] green part will be lessen next; progressbar "ffffff",.@fcast; 2 secs //you can remove the progress bar and move to next choices but the same answer just need to search where is it. status choices: (choices swap places randomly) >right >top left >top right >top >left-left >left >top-top >right-right (was move on last) ============================ until player get 6/6 - caught the fish 0/6 - los the fish then .set fishing_rate 20%, item number guessing the right path must be consistent or 1 answer, they just need to look for the word
  23. any link? kasi sa hosting emulator ko kasi un..
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