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kitty14

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Everything posted by kitty14

  1. bump ! please help me .. i wonder how to run "athena-start" like "runserver-sql" where can open and run 3 cmd differently not in one terminal only how will i make it in linux vnc viewer start cmd /k logserv-sql.bat start cmd /k charserv-sql.bat start cmd /k mapserv-sql.bat and how to add ssh terminal in website ? any guides? thank you
  2. Hello! I did try this slot machine by GmOcean: /* ============================================================= /* Slot Machine - Triple Slot Machine /* ============================================================= /* Version: v1.9 /* v0.1 - Original Script Created. /* v0.2 - Added Option for Triple Slot Machine with animations. /* ============================================================= /* Description /* ============================================================= /* This script will allow users to spend zeny for a chance to /* win a prize from the slot machine. Currently there are 2 /* versions. First is a Single Slot Machine, where only 1 slot /* is rolled. Second is the Triple Slot machine, where 3 slots /* are rolled. For either version, SUCCESS must be the only /* thing displayed in order to win. /* ============================================================= /* Created By: GmOcean /* ===========================================================*/ prontera,152,176,4 script SlotMachine 563,{ switch( .mode ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?","It costs: "+ .zeny[0] +" zeny to play."; if( select("YES:NO") == 2 || Zeny < .zeny[0] ){ close; } while( @menu == 1 ){ Zeny -= .zeny[0]; .@a = rand(1,100); if( .@a < atoi(.1animate$[0]) ){ .@a = 1; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.1animate$[.@a]) ) { cutin .1animate$[3] + .@b,4; sleep2 ( ( atoi(.1animate$[4]) * 1000 ) / atoi(.1animate$[.@a]) ); .@b++; } if( .@a == 1 ){ cutin .1animate$[3] + atoi(.1animate$[.@a]),4; dispbottom "Failed"; } else { cutin .1animate$[3] + atoi(.1animate$[.@a]),4; getitem .1prize[0], .1prize[1]; } if( select("Another Round:I'm done") == 2 || Zeny < .zeny[0] ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?","It costs: "+ .zeny[1] +" zeny to play."; if( select("YES:NO") == 2 || Zeny < .zeny[1] ){ close; } while( @menu == 1 ){ Zeny -= .zeny[1]; // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. .@2 = rand(1,100); //Rolls dice for Slot 2 .@3 = rand(1,100); //Rolls dice for Slot 3 if( .@2 <= atoi(.3animate$[0]) && .@3 <= atoi(.3animate$[1]) ){ .@a = 8; } else if( .@2 <= atoi(.3animate$[0]) && .@3 > atoi(.3animate$[1]) ){ .@a = 6; } else if( .@2 > atoi(.3animate$[0]) && .@3 <= atoi(.3animate$[1]) ){ .@a = 4; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.3animate$[.@a+1]) ) { cutin .3animate$[.@a] + .@b,4; sleep2 ( ( atoi(.3animate$[10]) * 1000 ) / atoi(.3animate$[.@a+1]) ); .@b++; } cutin .3animate$[.@a] + atoi(.3animate$[.@a+1]),4; if( .@a == 2 ){ getitem .3prize[0], .3prize[1]; } else { dispbottom "Failed"; } if( select("Another Round:I'm done") == 2 || Zeny < .zeny[1] ){ cutin "",255; close; } } end; } OnInit: //[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ] .mode = 1; //[0] = Fail Rate //[1] = Fail (Do not change) //[2] = Success (Do not change) //[3] = File Name (Do not change) //[4] = Animation Time (Do not change, for best results ) setarray .1animate$[0],"30","29","33","slot_","3"; //[0] = Fail Rate "Slot 2" //[1] = Fail Rate "Slot 3" //[2] = SSS (Do not change) //[3] = SSS_Count (Do not change) //[4] = SSF (Do not change) //[5] = SSF_Count (Do not change) //[6] = SFS (Do not change) //[7] = SFS_Count (Do not change) //[8] = SFF (Do not change) //[9] = SFF_Count (Do not change) //[10] = Animation Time (Do not change, for best results ) setarray .3animate$[0],"30","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3"; setarray .1prize[0],501,10; setarray .3prize[0],501,30; setarray .zeny[0],100,300; end; } However im getting this error: [Error]: script:op_2: invalid data for operator C_EQ [Debug] Data: string value="Another Round:I'm done" [Debug] Data: number=2 [Debug] Source (NPC): SlotMachine at prontera (152,176) How to fix this? thank you!
  3. ahh.. oki2.. thanks much for the info .
  4. wait wait wait, I'm wrong.. maybe, it's the job's ASPD calculation formula I would say you need to get the proper equips for that job to get full aspd oohh.. so rebellion relies on their equip to get max aspd? isn't it unfair? other job can do max aspd with just their stats. is there any ways to change it?
  5. thanks much for taking time!
  6. yup.. i did. right from the start i use pre-re aspd.. only the rebellion is different. i dont know why..
  7. how to atler? i did try to change it to getitem: but i have like 15 items.. and i want 1 prize 1 item , players choice set $L_Prize_Money,getitem 8050; getitem 8051; getitem 8052; i know its wrong. hahaha.. im dont know how to place choices..
  8. yup.. I did place "//" on it in order to get pre-renewal aspd.. all job aspd are fine they can reach 196 aspd except rebellion..
  9. hello winz.. hmmmm. im using Renewal but unable renewal aspd im using pre-re attack speed.. my no cast is 150 dex.. just want to know how to make rebellion do the same attack speed .. max 196.. other job can do max attack speed with 160 agi and 160 dex. but in rebellion even if i did 199 agi and 199 dex only 193 aspd
  10. hello ! my max aspd is 196 .. however rebellion has max agi and dex still cant reach max aspd.. how will I correct this?
  11. kitty14

    Chaos panic

    hello! Yellow, im checking this video for an info on how chaos panic skill works and i did try it but it seems Abysmal Knight still attacking me: Chaos panic skill not effecting.. is this bug? Im Running renewal server, JOB/BASE: 255/130 STATS: 199 PLease help. thank you!
  12. @winz: thanks for the responds winz.. ahh, i see.. okay2 . i'll post it in bug tracker..
  13. Hello! just wanted to ask, how to change prize of lotto from zeny to items with choices example if player A won. npc will ask congratulations , you've won the jackpot prize .. >redeem prize: >> choice: >>>>item1, item2, item3, item 4 , item5 >>>>are you sure? >>>>>then map announce player A redeem his prize, let congratulate player A.. cuz i wanted to change the prize to donation items.. thank you!.. //===== rAthena Script ======================================= //= Lottery //===== By: ================================================== //= acky //===== Current Version: ===================================== //= 1.2.1a //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Daily lottery draw //===== Additional Comments: ================================= //= Numbers drawn daily (Time is configured line 29) //= *Added GM-Riggability //= *Ability to renew ticket //= *Improved interface //= *Fixed minor bug where first load didn't work. //= 1.2.1a fix due to new script engine //============================================================ - script lotterygenerator -1,{ OnInit: set $L_TicketPrice,4750; // TICKET COST set $L_Prize_Money,5000000; // JACKPOT AMOUNT set $L_Prize_Money_Small,1000000; // SECONDARY PRIZE if ($LID == 0) goto L_GenID; end; //Modify for own time OnClock2045: // CHECKS IF LOTTERY IS RIGGED if ($L_Rigged == 1) goto L_Rigged_Draw; // GENERATES RANDOM NUMBERS 1-40 Pick1: set $LW1,rand (1,40); Pick2: set $LW2,rand (1,40); if ($LW2 == $LW1) goto Pick2; Pick3: set $LW3,rand (1,40); if ($LW3 == $LW2) goto Pick3; if ($LW3 == $LW1) goto Pick3; Pick4: set $LW4,rand (1,40); if ($LW4 == $LW2) goto Pick4; if ($LW4 == $LW1) goto Pick4; if ($LW4 == $LW3) goto Pick4; Pick5: set $LW5,rand (1,40); if ($LW5 == $LW1) goto Pick5; if ($LW5 == $LW2) goto Pick5; if ($LW5 == $LW3) goto Pick5; if ($LW5 == $LW4) goto Pick5; Pick6: set $LW6,rand (1,40); if ($LW6 == $LW1) goto Pick6; if ($LW6 == $LW2) goto Pick6; if ($LW6 == $LW3) goto Pick6; if ($LW6 == $LW4) goto Pick6; if ($LW6 == $LW5) goto Pick6; // BROADCASTS DRAW L_Broadcast: Announce "Lottery: Welcome to tonight's lotto draw!",8; Announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8; Announce "Congratulations to the winners of tonight!",8; // GENERATES DRAW ID CODE L_GenID: set $LID2,$LID; // SETS TOMORROW'S ID NUMBER set $LID,rand (100000,999999); end; // SETS DRAW TO RIGGED NUMBERS L_Rigged_Draw: set $LW1,$LR1; set $LW2,$LR2; set $LW3,$LR3; set $LW4,$LR4; set $LW5,$LR5; set $LW6,$LR6; set $L_Rigged,0; goto L_Broadcast; } //prontera,141,182,5 script Lottery 76,{ caspen,148,236,5 script Lottery 790,{ L_Begin: mes "[Lottery]"; mes "Winning Lotto Numbers ("+$LID2+"):"; mes "^0000FF[" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]^000000"; if ($LID > 99999) mes "Your Ticket ("+#LID+"):"; if ($LID > 99999) mes "^FF0000[" + #LW1 + "] [" + #LW2 + "] [" + #LW3 + "] [" + #LW4 + "] [" + #LW5 + "] [" + #LW6 + "]^000000"; mes "Next Draw-ID: ^FF0000" + $LID + "^000000."; next; if (getgmlevel() > 90) goto L_GM; menu "Claim Prize",L_Claim,"Buy New Ticket",L_Buy,"Cancel",L_Cancel; // PURCHASE TICKET L_Buy: if (#LID == $LID && #L1 != 0) goto L_DoubleTicket; mes "[Lottery]"; mes "Tickets cost ^0000FF" + $L_TicketPrice + "z^000000."; mes "The Jackpot is ^FF0000" + $L_Prize_Money + "z^000000."; next; menu "Buy Ticket",-,"Cancel",L_Cancel; if (Zeny < $L_TicketPrice) goto L_NoZeny; set Zeny, Zeny-$L_TicketPrice; mes "[Lottery]"; mes "Would you like your numbers hand picked or computer generated?"; next; menu "Computer Generated",L_ComputerGen,"Hand Picked",L_HandPick,"Renew Ticket",L_Renew; // RENEW LAST TICKET L_Renew: if ($LID < 99999) goto L_Invalid; set #LID,$LID; goto L_Confirm2; L_ComputerGen: // SELECTS RANDOM NUMBERS set @L1,0; set @L2,0; set @L3,0; set @L4,0; set @L5,0; set @L6,0; Pick1: set @L1,rand (1,40); Pick2: set @L2,rand (1,40); if (@L2 == @L1) goto Pick2; Pick3: set @L3,rand (1,40); if (@L3 == @L2) goto Pick3; if (@L3 == @L1) goto Pick3; Pick4: set @L4,rand (1,40); if (@L4 == @L2) goto Pick4; if (@L4 == @L1) goto Pick4; if (@L4 == @L3) goto Pick4; Pick5: set @L5,rand (1,40); if (@L5 == @L1) goto Pick5; if (@L5 == @L2) goto Pick5; if (@L5 == @L3) goto Pick5; if (@L5 == @L4) goto Pick5; Pick6: set @L6,rand (1,40); if (@L6 == @L1) goto Pick6; if (@L6 == @L2) goto Pick6; if (@L6 == @L3) goto Pick6; if (@L6 == @L4) goto Pick6; if (@L6 == @L5) goto Pick6; mes "[Lottery]"; mes "The computer has selected the following numbers:"; mes "^0000FF" + @L1 + " " + @L2 + " " + @L3 + " " + @L4 + " " + @L5 + " " + @L6 + "^000000"; next; menu "Confirm",L_Confirm,"Re-Generate",L_ComputerGen; // HAND PICK LOTTERY NUMBERS L_HandPick: mes "[Lottery]"; mes "Please pick your numbers (1-40):"; set @L1,0; set @L2,0; set @L3,0; set @L4,0; set @L5,0; set @L6,0; Input1: input @L1; if (@L1 < 1 || @L1 > 40) goto Input1; mes @L1; Input2: input @L2; if (@L2 < 1 || @L2 > 40) goto Input2; if (@L2 == @L1) goto Input2; mes @L2; Input3: input @L3; if (@L3 < 1 || @L3 > 40) goto Input3; if (@L3 == @L1) goto Input3; if (@L3 == @L2) goto Input3; mes @L3; Input4: input @L4; if (@L4 < 1 || @L4 > 40) goto Input4; if (@L4 == @L1) goto Input4; if (@L4 == @L2) goto Input4; if (@L4 == @L3) goto Input4; mes @L4; Input5: input @L5; if (@L5 < 1 || @L5 > 40) goto Input5; if (@L5 == @L1) goto Input5; if (@L5 == @L2) goto Input5; if (@L5 == @L3) goto Input5; if (@L5 == @L4) goto Input5; mes @L5; Input6: input @L6; if (@L6 < 1 || @L6 > 40) goto Input6; if (@L6 == @L1) goto Input6; if (@L6 == @L2) goto Input6; if (@L6 == @L3) goto Input6; if (@L6 == @L4) goto Input6; if (@L6 == @L5) goto Input6; mes @L6; next; mes "[Lottery]"; mes "Your numbers are:"; mes "^0000FF" + @L1 + " " + @L2 + " " + @L3 + " " + @L4 + " " + @L5 + " " + @L6 + "^000000"; next; menu "Confirm",L_Confirm,"Re-Pick",L_HandPick; L_Confirm: set #LW1,@L1; set #LW2,@L2; set #LW3,@L3; set #LW4,@L4; set #LW5,@L5; set #LW6,@L6; set #LID,$LID; L_Confirm2: mes "[Lottery]"; mes "The live broadcasted draw is at 9pm."; mes "You can claim your ticket between then and the next draw."; next; mes "[Lottery]"; mes "Good luck!"; close; L_Claim: // CHECKS TICKET VALIDILITY if (#LID != $LID2) goto L_Invalid; // CHECKS HOW MANY NUMBERS MATCHED set @LPrize,0; if (#LW1 == $LW1) set @LPrize,@LPrize+1; if (#LW1 == $LW2) set @LPrize,@LPrize+1; if (#LW1 == $LW3) set @LPrize,@LPrize+1; if (#LW1 == $LW4) set @LPrize,@LPrize+1; if (#LW1 == $LW5) set @LPrize,@LPrize+1; if (#LW1 == $LW6) set @LPrize,@LPrize+1; if (#LW2 == $LW1) set @LPrize,@LPrize+1; if (#LW2 == $LW2) set @LPrize,@LPrize+1; if (#LW2 == $LW3) set @LPrize,@LPrize+1; if (#LW2 == $LW4) set @LPrize,@LPrize+1; if (#LW2 == $LW5) set @LPrize,@LPrize+1; if (#LW2 == $LW6) set @LPrize,@LPrize+1; if (#LW3 == $LW1) set @LPrize,@LPrize+1; if (#LW3 == $LW2) set @LPrize,@LPrize+1; if (#LW3 == $LW3) set @LPrize,@LPrize+1; if (#LW3 == $LW4) set @LPrize,@LPrize+1; if (#LW3 == $LW5) set @LPrize,@LPrize+1; if (#LW3 == $LW6) set @LPrize,@LPrize+1; if (#LW4 == $LW1) set @LPrize,@LPrize+1; if (#LW4 == $LW2) set @LPrize,@LPrize+1; if (#LW4 == $LW3) set @LPrize,@LPrize+1; if (#LW4 == $LW4) set @LPrize,@LPrize+1; if (#LW4 == $LW5) set @LPrize,@LPrize+1; if (#LW4 == $LW6) set @LPrize,@LPrize+1; if (#LW5 == $LW1) set @LPrize,@LPrize+1; if (#LW5 == $LW2) set @LPrize,@LPrize+1; if (#LW5 == $LW3) set @LPrize,@LPrize+1; if (#LW5 == $LW4) set @LPrize,@LPrize+1; if (#LW5 == $LW5) set @LPrize,@LPrize+1; if (#LW5 == $LW6) set @LPrize,@LPrize+1; if (#LW6 == $LW1) set @LPrize,@LPrize+1; if (#LW6 == $LW2) set @LPrize,@LPrize+1; if (#LW6 == $LW3) set @LPrize,@LPrize+1; if (#LW6 == $LW4) set @LPrize,@LPrize+1; if (#LW6 == $LW5) set @LPrize,@LPrize+1; if (#LW6 == $LW6) set @LPrize,@LPrize+1; if (@LPrize == 6) goto LWinBig; if (@LPrize > 3 && @LPrize < 6) goto LWinSmall; // NO WINNER mes "[Lottery]"; mes "Bad luck, it appears you do not hold a winning ticket."; next; mes "[Lottery]"; mes "Better luck next time!."; close; // MATCHED ALL SIX LWinBig: mes "[Lottery]"; mes "You have matched all six numbers!"; mes "Jackpot!"; mes "You've won ^0000FF" + $L_Prize_Money + "z^000000."; set Zeny, Zeny+$L_Prize_Money; Announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8; set #LID,0; close; // MATCHED AT LEAST 4 LWinSmall: mes "[Lottery]"; mes "You have matched at least 4 numbers!"; mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000."; set Zeny, Zeny+$L_Prize_Money_Small; Announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8; set #LID,0; close; // NO ZENY L_NoZeny: mes "[Lottery]"; mes "You can't afford a lottery ticket."; close; // INVALID TICKET L_Invalid: mes "[Lottery]"; mes "I'm sorry but it appears that you have an invalid ticket."; close; // DOUBLE TICKET L_DoubleTicket: mes "[Lottery]"; mes "It appears that you already have a ticket for today."; mes "You may only purchase one ticket per draw."; close; L_Cancel: mes "[Lottery]"; mes "Come back soon!"; close; // GM MENU (Lets you manually do draws) L_GM: menu "Claim Prize",L_Claim,"Buy New Ticket",L_Buy,"[GM]Do Draw Now",-,"[GM]Rig the Lottery",L_GM_Rig,"Cancel",L_Cancel; // CHECKS IF LOTTERY IS RIGGED if ($L_Rigged == 1) goto L_Rigged_Draw; // GENERATES RANDOM NUMBERS 1-40 GMPick1: set $LW1,rand (1,40); GMPick2: set $LW2,rand (1,40); if ($LW2 == $LW1) goto GMPick2; GMPick3: set $LW3,rand (1,40); if ($LW3 == $LW2) goto GMPick3; if ($LW3 == $LW1) goto GMPick3; GMPick4: set $LW4,rand (1,40); if ($LW4 == $LW2) goto GMPick4; if ($LW4 == $LW1) goto GMPick4; if ($LW4 == $LW3) goto GMPick4; GMPick5: set $LW5,rand (1,40); if ($LW5 == $LW1) goto GMPick5; if ($LW5 == $LW2) goto GMPick5; if ($LW5 == $LW3) goto GMPick5; if ($LW5 == $LW4) goto GMPick5; GMPick6: set $LW6,rand (1,40); if ($LW6 == $LW1) goto GMPick6; if ($LW6 == $LW2) goto GMPick6; if ($LW6 == $LW3) goto GMPick6; if ($LW6 == $LW4) goto GMPick6; if ($LW6 == $LW5) goto GMPick6; // BROADCASTS DRAW L_Broadcast: Announce "Lottery: Welcome to the special GM's lotto draw!",8; Announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8; Announce "Congratulations to the winners!",8; // GENERATES DRAW ID CODE L_GenID: set $LID2,$LID; // SETS TOMORROW'S ID NUMBER set $LID,rand (100000,999999); close; // SETS DRAW TO RIGGED NUMBERS L_Rigged_Draw: set $LW1,$LR1; set $LW2,$LR2; set $LW3,$LR3; set $LW4,$LR4; set $LW5,$LR5; set $LW6,$LR6; set $L_Rigged,0; goto L_Broadcast; // ALLOWS GM TO DO A RIGGED DRAW L_GM_Rig: mes "[Lottery]"; mes "Please pick your numbers (1-40):"; set $LR1,0; set $LR2,0; set $LR3,0; set $LR4,0; set $LR5,0; set $LR6,0; GMInput1: Input $LR1; if ($LR1 < 1 || $LR1 > 40) goto GMInput1; mes $LR1; GMInput2: Input $LR2; if ($LR2 < 1 || $LR2 > 40) goto GMInput2; if ($LR2 == $LR1) goto GMInput2; mes $LR2; GMInput3: Input $LR3; if ($LR3 < 1 || $LR3 > 40) goto GMInput3; if ($LR3 == $LR1) goto GMInput3; if ($LR3 == $LR2) goto GMInput3; mes $LR3; GMInput4: Input $LR4; if ($LR4 < 1 || $LR4 > 40) goto GMInput4; if ($LR4 == $LR1) goto GMInput4; if ($LR4 == $LR2) goto GMInput4; if ($LR4 == $LR3) goto GMInput4; mes $LR4; GMInput5: Input $LR5; if ($LR5 < 1 || $LR5 > 40) goto GMInput5; if ($LR5 == $LR1) goto GMInput5; if ($LR5 == $LR2) goto GMInput5; if ($LR5 == $LR3) goto GMInput5; if ($LR5 == $LR4) goto GMInput5; mes $LR5; GMInput6: Input $LR6; if ($LR6 < 1 || $LR6 > 40) goto GMInput6; if ($LR6 == $LR1) goto GMInput6; if ($LR6 == $LR2) goto GMInput6; if ($LR6 == $LR3) goto GMInput6; if ($LR6 == $LR4) goto GMInput6; if ($LR6 == $LR5) goto GMInput6; mes $LR6; next; mes "[Lottery]"; mes "Lottery rigged for next draw."; set $L_Rigged,1; close; }
  14. check this http://rathena.org/board/topic/87120-transitioning-from-svn-to-git/
  15. Hello! been browsing all script about guild package but i cant seem to find the script of what i really wanted.. can I request for a guild package npc: 1.a minimum of 5 member to register and max of 15, >>>npc will say, your a guild master would you like to register your guild for a gpack? >>>Guild Leader can automatically register their guild name >>>will check if guild members are enough (sql check , sql base??) >>>please enter the name of your guildmates (can only enter the name of the member if member is online) >>>Will remind once Guild Name Been Registered will no longer get Gpack anymore even if guild been disband and remake (sql base?) 2.guild pack per account not per IP 3.and once the guild disband or if a member leave the guild the guild package item effect will not take effect.(is't possible?) 4.no limit as long as 1 gpack per account 5.Once done.. Map announce that theres a new guild in the server with guild name.. 6.Member can now redeem the items 7.GM can also add new member, and remove the name member who leave his guild or got expelled. >>but if GM accidentally removed his member (ex. member 1 still in the guidl, but gm remove him/her name in npc list , the item gpack of the member will no longer take effect. items will only effect if member is in the guild) >>so that if there are newbies wanted to join a guild there guild master can give them GPack for woe.. 9.if the player who leaves a certain guild and still listed in registered guild and will try to claim the package even if his not a member anymore npc will say. your not in your guild anymore ... (sorry for a very bad english) thank you!!!
  16. BUMP!! care to help?? Please can someone help me here? is this bug? or how does this work? even in pvp its not working... how does this work?? some players are complaining this already... Im running renewal
  17. sorry, I really don't know what went wrong, I followed everything. still getting client crashes and no prize. some times it works fine. some times not. but if I use the first script above, everything works fine,.
  18. anyone please help, i did use the latest git file, still not working. how does chaos panic work???
  19. Check this AnnieRuru's Script
  20. well i tried to do it manually, but unfortunately i can't seem to find the first line, return script->add_builtin(&buildin, true); } +// createbgid <respawn map>, <respawn x>, <respawn y>, <On Quit event>, <On Death event>; and i tried to add it above this line, and i got error + #define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args } #define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args } void script_parse_builtin(void) { FIX!
  21. anyone would try to explain?
  22. thanks much for the responds Fresh Prince: Yup i did patched this Paste: 7207eo0p96gx , however for this patch i get error like (Stripping trailing CRs from patch.) can't find file to patch at input line 8 Perhaps you used the wrong -p or --strip option? The text leading up to this was: -------------------------- |src/map/script.c | 70 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |1 file changed, 70 insertions(+) | |diff --git a/src/map/script.c b/src/map/script.c |index ecd12a3..e547b32 100644 |--- a/src/map/script.c |+++ b/src/map/script.c -------------------------- File to patch: have any Idea?
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