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kitty14

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Everything posted by kitty14

  1. thanks Emistry, how ever how can i scroll it up? i can only view the last part. i cant totally scroll up to check what are the missing, skipping, errors, if i add script in item_db sometimes may forget some letters.
  2. Hi! i would just like to us how to view screen in putty , if i run the server though trinity network RO panel . . how to view the screen??.. please help me understand. just post code and steps how. don't post wiki bout ssh putty. cuz i already did read it. and seems i can't follow it.
  3. Uhm if i used the first script i posted i get error "infinity loop" but if i use this work fine, caspen,213,35,0 script School of Fish 723,{ if (isequipped(2764)) && (isequipped(2775)){ specialeffect2 EF_BUBBLE; set .@fcast,10; if (isequipped(2550)) { //Fisher's_Muffler set .@fcast,.@fcast - 3; } if (isequipped(2443)) { //Fish_Shoes set .@fcast,.@fcast - 2; } progressbar "ffffff",.@fcast; mes "*********Fishing*********"; mes "fish has taken the bait"; setarray .@options$[0], "What will I do?","Boring","Pull the fish!"; // generate the random order for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) { while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) ); setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand)); } // Debug output // for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) // dispbottom(.@array[.@i]); // arrange the menu options in that order for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":"; // pick an option set .@picked, .@array[select(.@menu$)-1]; // display the corresponding option switch(.@picked) { case 1: mes "Are you kiddin me?"; close; case 2: mes "Come back when you're ready.."; close; case 3: close2; progressbar "ffffff",.@fcast; setarray .@options$[0], "Stop fishing","Boring","Keep pulling!"; // generate the random order for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) { while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) ); setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand)); } // Debug output // for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) // dispbottom(.@array[.@i]); // arrange the menu options in that order for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":"; // pick an option set .@picked, .@array[select(.@menu$)-1]; // display the corresponding option switch(.@picked) { case 1: mes "Are you kiddin me?"; close; case 2: mes "Come back when you're ready.."; close; case 3: close2; progressbar "ffffff",.@fcast; .@r = rand(100); if ( .@r < 80 ) goto catch; else { mes "Nothing was caught."; emotion 28; close; } catch: if (rand(1,20) == 2) { getitem 8162,1; //Big Fish specialeffect EF_BUBBLE; mapannounce "caspen","" + strcharinfo(0) + " has caught a Fishing Coin!!!",bc_map,"0xff77ff"; emotion 46; end; } set .@rhea_ran,rand(1,70); if (.@rhea_ran < 20) { getitem 579,1; //Fresh Fish emotion 21; } else if (.@rhea_ran == 20) { getitem 908,1; //Spawn emotion 4; } else if (.@rhea_ran == 21) { getitem 909,1; //Jellopy emotion 76; } else if (.@rhea_ran == 22) { getitem 963,1; //Sharp_Scale emotion 76; } else if (.@rhea_ran == 23) { getitem 956,1; //Gill emotion 76; } else if (.@rhea_ran == 24) { getitem 6049,1; //Marlin emotion 76; } else if (.@rhea_ran == 25) { getitem 918,1; //Sticky_Webfoot emotion 79; } else if (.@rhea_ran == 26) { getitem 960,1; //Nipper emotion 76; } else if (.@rhea_ran == 27) { getitem 910,1; //Garlet emotion 76; } else if (.@rhea_ran == 28) { getitem 938,1; //Sticky_Mucus emotion 79; } else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) { getitem 624,1; //Rotten Fish emotion 71; } else { mes "Nothing was caught."; emotion 28; close; } if (rand(100) <4) { getitem 12103,1; //Gift_Box mapannounce "caspen","" + strcharinfo(0) + " has caught a Bloody Branch!!",bc_map,"0x00ffff"; emotion 46; } if (rand(100) <10) { getitem 603,1; //Old_Blue_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff"; emotion 46; } if (rand(1,600) <3) { getitem 7806,1; // god anvil mapannounce "caspen","" + strcharinfo(0) + " has caught an god Anvil!!",bc_map,"0x44ff44"; emotion 46; } if (rand(1,3200) == 3) { getitem 19200,1; //Old_Violet_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Earth Flux!!",bc_map,"0x44ff44"; emotion 46; } if (rand(1,3300) == 3) { getitem 19201,1; //Old_Violet_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Wind Flux!!",bc_map,"0x44ff44"; emotion 46; } if (rand(1,3400) == 3) { getitem 19202,1; //Old_Violet_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Fire Flux!!",bc_map,"0x44ff44"; emotion 46; } if (rand(1,3500) == 3) { getitem 19203,1; //Old_Violet_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Water Flux!!",bc_map,"0x44ff44"; emotion 46; } } end; } mes "uuhm!Please wear a Fishing gear.."; mes "Thanks!.."; close; } caspen,205,41,0 duplicate(School of Fish) School of Fish#55 723 caspen,222,41,0 duplicate(School of Fish) School of Fish#53 723 caspen,233,34,0 duplicate(School of Fish) School of Fish#50 723
  4. for example at the end of progress bar its a rand to catch fish how ever if they don't get a luck on it they get back to this choice again without clicking the fish whole again. until they catch or fail to catch the fish. if (isequipped(2764)) && (isequipped(2775)){ specialeffect2 EF_BUBBLE; set .@fcast,10; if (isequipped(2550)) { //Fisher's_Muffler set .@fcast,.@fcast - 3; } if (isequipped(2443)) { //Fish_Shoes set .@fcast,.@fcast - 2; } progressbar "ffffff",.@fcast; mes "*********Fishing*********"; mes "fish has taken the bait"; setarray .@options$[0], "What will I do?","Boring","Pull the fish!"; // generate the random order for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) { while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) ); setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand)); } // Debug output // for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) // dispbottom(.@array[.@i]); // arrange the menu options in that order for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":"; // pick an option set .@picked, .@array[select(.@menu$)-1]; // display the corresponding option switch(.@picked) { case 1: mes "Are you kiddin me?"; close; case 2: mes "Come back when you're ready.."; close; case 3: close2; progressbar "ffffff",.@fcast; here really the script i'm using now. check this youll see that the choice swap/change places. i cant express much my though. limited english. LOL caspen,213,35,0 script School of Fish 723,{ if (isequipped(2764)) && (isequipped(2775)){ specialeffect2 EF_BUBBLE; set .@fcast,10; if (isequipped(2550)) { //Fisher's_Muffler set .@fcast,.@fcast - 3; } if (isequipped(2443)) { //Fish_Shoes set .@fcast,.@fcast - 2; } progressbar "ffffff",.@fcast; mes "*********Fishing*********"; mes "fish has taken the bait"; setarray .@options$[0], "What will I do?","Boring","Pull the fish!"; // generate the random order for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) { while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) ); setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand)); } // Debug output // for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) // dispbottom(.@array[.@i]); // arrange the menu options in that order for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":"; // pick an option set .@picked, .@array[select(.@menu$)-1]; // display the corresponding option switch(.@picked) { case 1: mes "Are you kiddin me?"; close; case 2: mes "Come back when you're ready.."; close; case 3: close2; progressbar "ffffff",.@fcast; setarray .@options$[0], "Stop fishing","Boring","Keep pulling!"; // generate the random order for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) { while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) ); setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand)); } // Debug output // for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) // dispbottom(.@array[.@i]); // arrange the menu options in that order for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":"; // pick an option set .@picked, .@array[select(.@menu$)-1]; // display the corresponding option switch(.@picked) { case 1: mes "Are you kiddin me?"; close; case 2: mes "Come back when you're ready.."; close; case 3: close2; progressbar "ffffff",.@fcast; .@r = rand(100); if ( .@r < 80 ) goto catch; else { mes "Nothing was caught."; emotion 28; close; } catch: if (rand(1,20) == 2) { getitem 8162,1; //Big Fish specialeffect EF_BUBBLE; mapannounce "caspen","" + strcharinfo(0) + " has caught a Fishing Coin!!!",bc_map,"0xff77ff"; emotion 46; end; } set .@rhea_ran,rand(1,70); if (.@rhea_ran < 20) { getitem 579,1; //Fresh Fish emotion 21; } else if (.@rhea_ran == 20) { getitem 908,1; //Spawn emotion 4; } else if (.@rhea_ran == 21) { getitem 909,1; //Jellopy emotion 76; } else if (.@rhea_ran == 22) { getitem 963,1; //Sharp_Scale emotion 76; } else if (.@rhea_ran == 23) { getitem 956,1; //Gill emotion 76; } else if (.@rhea_ran == 24) { getitem 6049,1; //Marlin emotion 76; } else if (.@rhea_ran == 25) { getitem 918,1; //Sticky_Webfoot emotion 79; } else if (.@rhea_ran == 26) { getitem 960,1; //Nipper emotion 76; } else if (.@rhea_ran == 27) { getitem 910,1; //Garlet emotion 76; } else if (.@rhea_ran == 28) { getitem 938,1; //Sticky_Mucus emotion 79; } else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) { getitem 624,1; //Rotten Fish emotion 71; } else { mes "Nothing was caught."; emotion 28; close; } if (rand(100) <4) { getitem 12103,1; //Gift_Box mapannounce "caspen","" + strcharinfo(0) + " has caught a Bloody Branch!!",bc_map,"0x00ffff"; emotion 46; } if (rand(100) <10) { getitem 603,1; //Old_Blue_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff"; emotion 46; } if (rand(1,600) <3) { getitem 7806,1; // god anvil mapannounce "caspen","" + strcharinfo(0) + " has caught an god Anvil!!",bc_map,"0x44ff44"; emotion 46; } if (rand(1,3200) == 3) { getitem 19200,1; //Old_Violet_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Earth Flux!!",bc_map,"0x44ff44"; emotion 46; } if (rand(1,3300) == 3) { getitem 19201,1; //Old_Violet_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Wind Flux!!",bc_map,"0x44ff44"; emotion 46; } if (rand(1,3400) == 3) { getitem 19202,1; //Old_Violet_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Fire Flux!!",bc_map,"0x44ff44"; emotion 46; } if (rand(1,3500) == 3) { getitem 19203,1; //Old_Violet_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Water Flux!!",bc_map,"0x44ff44"; emotion 46; } } end; } mes "uuhm!Please wear a Fishing gear.."; mes "Thanks!.."; close; } caspen,205,41,0 duplicate(School of Fish) School of Fish#55 723 caspen,222,41,0 duplicate(School of Fish) School of Fish#53 723 caspen,233,34,0 duplicate(School of Fish) School of Fish#50 723
  5. Hi! i did try to modify this script but i'm getting error like infinity loop?? all just want is to have a random selection every end of progress bar with random success rate. here's the script.. Please help me modify this.. thank you! caspen,213,35,0 script School of Fish 723,{ if (isequipped(2764)) && (isequipped(2775)){ specialeffect2 EF_BUBBLE; set .@fcast,10; if (isequipped(2550)) { //Fisher's_Muffler set .@fcast,.@fcast - 3; } if (isequipped(2443)) { //Fish_Shoes set .@fcast,.@fcast - 2; } progressbar "ffffff",.@fcast; mes "*********Fishing*********"; mes "fish has taken the bait"; setarray .@options$[0], "What will I do?","Boring","Pull the fish!"; // generate the random order for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) { while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) ); setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand)); } // Debug output // for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) // dispbottom(.@array[.@i]); // arrange the menu options in that order for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":"; // pick an option set .@picked, .@array[select(.@menu$)-1]; // display the corresponding option switch(.@picked) { case 1: mes "Are you kiddin me?"; close; case 2: mes "Come back when you're ready.."; close; case 3: close2; progressbar "ffffff",.@fcast; .@r = rand(100); if ( .@r < 80 ) goto fish1; else if ( .@r < 60 ) goto fish2; else if ( .@r < 40 ) goto fish3; else if ( .@r < 20 ) goto catch; else { mes "Nothing was caught."; emotion 28; close; } } fish1: mes "*********Fishing*********"; setarray .@options$[0], "Stop fishing","Boring","Keep pulling!"; // generate the random order for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) { while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) ); setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand)); } // Debug output // for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) // dispbottom(.@array[.@i]); // arrange the menu options in that order for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":"; // pick an option set .@picked, .@array[select(.@menu$)-1]; // display the corresponding option switch(.@picked) { case 1: mes "Are you kiddin me?"; close; case 2: mes "Come back when you're ready.."; close; case 3: close2; progressbar "ffffff",.@fcast; .@r = rand(100); if ( .@r < 80 ) goto fish2; else if ( .@r < 60 ) goto fish3; else if ( .@r < 40 ) goto catch; else { mes "Nothing was caught."; emotion 28; close; } } fish2: mes "*********Fishing*********"; setarray .@options$[0], "Stop fishing","Boring","Keep pulling!"; // generate the random order for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) { while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) ); setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand)); } // Debug output // for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) // dispbottom(.@array[.@i]); // arrange the menu options in that order for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":"; // pick an option set .@picked, .@array[select(.@menu$)-1]; // display the corresponding option switch(.@picked) { case 1: mes "Are you kiddin me?"; close; case 2: mes "Come back when you're ready.."; close; case 3: close2; progressbar "ffffff",.@fcast; .@r = rand(100); if ( .@r < 80 ) goto fish3; else if ( .@r < 60 ) goto catch; else { mes "Nothing was caught."; emotion 28; close; } } fish3: mes "*********Fishing*********"; setarray .@options$[0], "Stop fishing","Boring","Keep pulling!"; // generate the random order for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) { while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) ); setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand)); } // Debug output // for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) // dispbottom(.@array[.@i]); // arrange the menu options in that order for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 ) set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":"; // pick an option set .@picked, .@array[select(.@menu$)-1]; // display the corresponding option switch(.@picked) { case 1: mes "Are you kiddin me?"; close; case 2: mes "Come back when you're ready.."; close; case 3: close2; progressbar "ffffff",.@fcast; .@r = rand(100); if ( .@r < 80 ) goto catch; else { mes "Nothing was caught."; emotion 28; close; } catch: if (rand(1,20) == 2) { getitem 8162,1; //Big Fish specialeffect EF_BUBBLE; mapannounce "caspen","" + strcharinfo(0) + " has caught a Fishing Coin!!!",bc_map,"0xff77ff"; emotion 46; end; } set .@rhea_ran,rand(1,70); if (.@rhea_ran < 20) { getitem 579,1; //Fresh Fish emotion 21; } else if (.@rhea_ran == 20) { getitem 908,1; //Spawn emotion 4; } else if (.@rhea_ran == 21) { getitem 909,1; //Jellopy emotion 76; } else if (.@rhea_ran == 22) { getitem 963,1; //Sharp_Scale emotion 76; } else if (.@rhea_ran == 23) { getitem 956,1; //Gill emotion 76; } else if (.@rhea_ran == 24) { getitem 6049,1; //Marlin emotion 76; } else if (.@rhea_ran == 25) { getitem 918,1; //Sticky_Webfoot emotion 79; } else if (.@rhea_ran == 26) { getitem 960,1; //Nipper emotion 76; } else if (.@rhea_ran == 27) { getitem 910,1; //Garlet emotion 76; } else if (.@rhea_ran == 28) { getitem 938,1; //Sticky_Mucus emotion 79; } else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) { getitem 624,1; //Rotten Fish emotion 71; } else { mes "Nothing was caught."; emotion 28; close; } if (rand(100) <4) { getitem 12103,1; //Gift_Box mapannounce "caspen","" + strcharinfo(0) + " has caught a Bloody Branch!!",bc_map,"0x00ffff"; emotion 46; } if (rand(100) <10) { getitem 603,1; //Old_Blue_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff"; emotion 46; } if (rand(1,600) <3) { getitem 7806,1; // god anvil mapannounce "caspen","" + strcharinfo(0) + " has caught an god Anvil!!",bc_map,"0x44ff44"; emotion 46; } if (rand(1,3200) == 3) { getitem 19200,1; //Old_Violet_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Earth Flux!!",bc_map,"0x44ff44"; emotion 46; } if (rand(1,3300) == 3) { getitem 19201,1; //Old_Violet_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Wind Flux!!",bc_map,"0x44ff44"; emotion 46; } if (rand(1,3400) == 3) { getitem 19202,1; //Old_Violet_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Fire Flux!!",bc_map,"0x44ff44"; emotion 46; } if (rand(1,3500) == 3) { getitem 19203,1; //Old_Violet_Box mapannounce "caspen","" + strcharinfo(0) + " has caught an Water Flux!!",bc_map,"0x44ff44"; emotion 46; } } end; } mes "uuhm!Please wear a Fishing gear.."; mes "Thanks!.."; close; } caspen,205,41,0 duplicate(School of Fish) School of Fish#55 723 caspen,222,41,0 duplicate(School of Fish) School of Fish#53 723 caspen,233,34,0 duplicate(School of Fish) School of Fish#50 723
  6. please share slider HTML that will cove the entire screen?
  7. kitty14

    fluxcp login

    Hello! I transfer to other webhost, and I cant log in anymore to fluxcp im getting this error.. Im using xantars fluxcp please help me how to fix this. and when i register new account when i check in my php password is not corrent full of numbers and this. Invalid login credentials, please verify that you typed the correct info and try again. close fix, sorry!
  8. Hello ! tanong lang po sana pano gumawa ng test server sa vps hosting?? kahit steps lang po kung pano.. salamat po!
  9. kitty14

    NPC quest

    what i mean , i dont know where to place the message ? Like your multi currency shop? that npc needs to talk first before opening the shop..
  10. kitty14

    NPC quest

    Hello !! I would like to request an NPC script thatnpc will introduce her/his self like mes "hi! im the bow merchant from Bowland"; ​mes "I have here special bows"; ​mes "blahblablablahblah"; menu: Show Store not interested if show store : will open this script (its Euphy script that has item preview) http://pastebin.com/raw.php?i=G7pt6HR7 " would that be possible? Thank you!!!
  11. Uhmmm Like. if player don't have the item in inventory so player would know what type on stone spirit they will insert? EX . Stone 1 Ancient Stone of Red Spirit Insert red stone to release the Red Spirit menu; insert,-, no; Stone 2 Ancient Stone of Blue Spirit Insert red stone to release the Blue Spirit menu; insert,-, no; Stone 3 Ancient Stone of yellow Spirit Insert red stone to release the yellow Spirit menu; insert,-, no; Stone 4 Ancient Stone of Green Spirit Insert red stone to release the Green Spirit menu; insert,-, no; Stone 5 Ancient Stone of Violet Spirit Insert red stone to release the Violet Spirit menu; insert,-, no; Stone 6 Ancient Stone of Pink Spirit Insert red stone to release the Pink Spirit menu; insert,-, no; then Map announce, Dark Ifrit Has been Summoned
  12. THANKS! one last thing.. how can i Add message on every stone ?
  13. Thanks for a very fast response Skorm. where can i edit the item for the first stone cuz its a custom etc item item 19208 should be inserted in NPC stone 1 item 19209 should be inserted in NPC stone 2 item 19210 should be inserted in NPC stone 3 item 19211 should be inserted in NPC stone 4 item 19212 should be inserted in NPC stone 5 item 19213 should be inserted in NPC stone 6 then summon
  14. Hi i would like to request a script like this 6 Stone NPC 1st stone npc: if you insert an item on this stone ex, red potion. the stone will be gone/ like Onnpcdisable 2nd stone : orange potion 3rd stone: green potion 4th stone: white potion 5th stone: yellow potion and soon all stone will be gone a SPECIAL MVP monster will be summon , EX. DARK IFRIT and if they kill dark ifrit all stone will be back or enable again Thank you....
  15. My map server just got disconnected anytime without reason. how can i fix this? and i'm having this error in my sql.. Please help me!.. $cfg['Servers'][$i]['pmadb'] ... not OK [ Documentation ] $cfg['Servers'][$i]['relation'] ... not OK [ Documentation ] General relation features: Disabled $cfg['Servers'][$i]['table_info'] ... not OK [ Documentation ] Display Features: Disabled $cfg['Servers'][$i]['table_coords'] ... not OK [ Documentation ] $cfg['Servers'][$i]['pdf_pages'] ... not OK [ Documentation ] Creation of PDFs: Disabled $cfg['Servers'][$i]['column_info'] ... not OK [ Documentation ] Displaying Column Comments: Disabled Browser transformation: Disabled $cfg['Servers'][$i]['bookmarktable'] ... not OK [ Documentation ] Bookmarked SQL query: Disabled $cfg['Servers'][$i]['history'] ... not OK [ Documentation ] SQL history: Disabled $cfg['Servers'][$i]['designer_coords'] ... not OK [ Documentation ] Designer: Disabled $cfg['Servers'][$i]['recent'] ... not OK [ Documentation ] Persistent recently used tables: Disabled $cfg['Servers'][$i]['table_uiprefs'] ... not OK [ Documentation ] Persistent tables' UI preferences: Disabled $cfg['Servers'][$i]['tracking'] ... not OK [ Documentation ] Tracking: Disabled $cfg['Servers'][$i]['userconfig'] ... not OK [ Documentation ] User preferences: Disabled
  16. Hello Web Masters please help me. i tried to move it on the small box however you need to be in the link of that page in order for you to view it. Just want to move the Guild Ranking Only help me how? THANK YOU!!
  17. hi! how can i add in woe time section castle owner and there emblem? i already edited the Castle and Day/time just want to add another column for castle owner like Castle Day/Time Owner
  18. hello guys! im having problem with regard to donation , when we change our theme to this theme http://rathena.org/board/files/file/3111-dark-ice-castle-flux-cp-theme-pre-re/?st=10#commentsStart my players can no longer purchase items online nor can remove to cart. please help me what are some modifications needed, i am using xantaras fluxcp.. Thank you! TOPIC CLOSE! thank you
  19. still trying to find ways.. thank you so much everyone!
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