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Kido

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Everything posted by Kido

  1. Solved! lol i'm glad you solved it, did you just diff? please share the solution so other ppl who may have the same error will be able to solve it too (:
  2. oh right right it should stay as 127.0.0.1 sry my bad D: thanks to use spoiler m i'll look into it more carefuly Edit: Then it's our packet version hmm you will need the packet_db that should use your client what client you using?
  3. sometimes if you have a clown and then you use @changesex your clown stays as clown, and should be gypsy, that makes my client crash so when that happens i have to change it in the db of my sql hmm i recommend you to return to the default map and also return the colors of the char to 1 update your kRo to make sure you won't have this kind of error
  4. The emulator seems to working good, i guess it's a problem of your clientinfo <address>127.0.0.1</address> change that ip for the one of your computer, it shouldn't be 127.0.0.1 also check if your client is the correct one in mmo.h in your src folder, also the version and langtype please use the spoiler to hide all of that D: [ spoiler ] your info [ / spoiler ] without space
  5. Thank you so much for your amazing map :DD

  6. Kido

    I'm not siscon >_>!

    1. Show previous comments  1 more
    2. Kido

      Kido

      yeah, i'm glad i google it before asking lol

    3. Cydh

      Cydh

      darn, I wonder if u asking it. lol

    4. Kido

      Kido

      you almost got me lol well sleep z_z nice new avatar o:! seeee you!

  7. Maybe it's time to contact and pay someone to fix this, since seems abandoned... i will try to pay someone and if i get the fix of this whole script i will share it with you guys (: (i will keep the credit of AnnieRuru, Emistry and anyone who worked in this script)
  8. Kido

    asura

    oh i see o: hmm then, seems like it's a bug, you should report it to the bug report section, but before that, make sure that efectivly it's a bug because in the time maybe they changed it o:
  9. I'm pretty sure you made a mistake in the steps of the guide, please post your files that show the item you are trying to add.
  10. i have that same problem, they are displayed as porings i tryied to use an unused range like 140 but didn't work (not ranges like 44 also....) may i ask, where to increase the range of use of them? it should be somewhere in the src Edit: I'm using 2012 04 10 client, i had to remove a npc id that is not being used or that caused my client to crash, that id was 487 http://nn.nachtwolke.com/dev/npclist/?qq=4 This is what i did to make the client read npcs over 10k open NPCIdentity.lub change the name of the ID 487 to my desired npc sprite ["JT_4_F_RUNAIN"] = 487, open jobname.lub change the [jobtbl.JT_1_FLAG_NOFEAR] = "1_FLAG_NOFEAR", to my desired npc sprite [jobtbl.JT_4_F_RUNAIN] = "4_f_runain", then it worked o: i'm using the data v4. from Fluffle and for what i tested this 2 IDs are crashing my client 487 (this one is the one that i used to subs. with my desired npc sprite) 488 There may be more, if i find more i will update this post ;D Edit: Seems like NPCs that are pRo & some jRo Only are the ones who are crashing PS: Thank you so much Ai4rei For that helping page <3
  11. Kido

    asura

    lol no, i mean that the change you did maybe affected the skill, so i'm recommendin you to use default line of text, try it without changes (i'm talking about skill_cast_db)
  12. Kido

    asura

    hmm sorry honestly i don't know how to fix it, but, since oyu made a change for the skill i can just suggest you to return to your backup file and it should work as always (:
  13. Woa so profesional totally like it :33 i wish it could be coded o:!
  14. yeah i wish i could give more than 1 best answer, because thanks to you 3 now it works without any error :DD
  15. it need a STRING parameter, not an INTEGER parameter Thanks it solved it, the debugs didn't appear o: i had it like this progressbar ffffff,3; it should be like this progressbar "ffffff",3; :DD so it was as pplperon said so, thanks to all ;3
  16. oh god that explains a lot, i forgot the 2 DD: i use this line with another script and the progressbar shows good progressbar 0x000000,3; well gonna test it with ffffff Edit: tested and got this too D: (it's another npc but it's the same as the one i posted) Hmm i tried to add another progressbar after thr sleep 2 and now i got this error D: map,183,66,5 script NPC 111,{ mes "text"; sleep2 5000; warp "map",38,108; sleep2 3000; progressbar 0x000000,3; dispbottom "Text"; message strcharinfo(0),"Text"; end; } and then my char can't move x_xalso the disbottom and the message doesn't appear D:
  17. Hello, i'm trying to make this script work map,183,66,5 script NPC 111,{ mes "text"; sleep2 5000; warp "map",38,108; sleep 3000; progressbar 0x000000,3; dispbottom "Text"; message strcharinfo(0),"Text"; end; } It works until the warp part, after the sleep2 the progressbar doesn't appear, nor the bottom or the message, then i get these errors 'Tumba' is the name of the npc and the 'cave' it's the location of it thank you so much in advance, i know i'm missing something after the progressbar but i'm not sure, because everyime the progressbar end i get those errors ):
  18. Kido

    asura

    Hmmm isn't one of renewall and the other from pre-renewall ? i'm not too sure about this, i would wait for core dev., they should know o: so, bump (?)
  19. Alright other and i will be waiting
  20. lol you have more? link please D: if you have enough maps you can get a medal :DD
  21. We got a wiki for that DDD: http://rathena.org/wiki/Edit_Max_Level
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