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cmsm94

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Posts posted by cmsm94

  1. 21 hours ago, ittiphol said:

    Script Is it possible or not That will allow monsters to drop double items.

    Thank you advance.

    Honestly, this is really cool. If there's like a cool small effect pops out too.

    • Upvote 1
  2. Hi guys,

    Sorry for bothering again, but I would like to ask does anyone knows a script that a NPC can detect if the player are not in disguise and warp back to prontera?

    For example, if I use @disguise poring then my character will be disguised as poring. My current location is in Payon.

     

    The disguise NPC will only detect if you're in prontera. If you're not disguise as poring in prontera it will warp you back to your saved point. From what I see, probabaly a npc chat box opens up and says that you're required to be disguised as poring to be here. Then the NPC warps back him to his saved point.

     

    Thank you

    Regards,
    Max

  3. 37 minutes ago, Chaos92 said:

    so why not give full script then ?
    Because i dont understand the question, you're giving script A and script B which is different.

    U said script B activated worldwide, so insert checking for map should solve it.

     

    I answering this question though

     

    Oh @Chaos92 it seem the script is working fine with other script /swt . The error was from my other script. I apologize, /sry/sry/sry .

    Thanks /thx a lot for your help.

    It works fabulously, you know sometimes I feel that people that help in "Script support" and "Script request" section deserve a reward just because of you guys we can help with the ideas we want. Not such a lazy scum like me /swt 

  4. On 4/19/2021 at 10:53 AM, Chaos92 said:

    hmm.. let me copy paste but i didnt tried it yet.

    
    -	script	Mastering	-1,{
    OnInit:
        set .bspawn,0;                //Where the kills will be saved(don't change)
        set .bneed,4;                //Kills needed
        set .bossid,1090;            //Boss ID
        set .minibossid,1002;        //Mini Boss ID
        set .reward,512;            //Reward for killing the Boss
        set .map$."prontera.";            //Name of the map you kill mini bosses
        end;
        
    OnNPCKillEvent:
    if (mobcount(.map$, strnpcinfo(0)+"::OnBossKill"))
        end;
        if (killedrid == .minibossid) && (strcharinfo(3) == "prontera") {
            set .bspawn,.bspawn +1;
            if (.bspawn -.>= .bneed){ 
                mapannounce .map$,"The map boss has appeared!",0;
                monster "prontera". 156. 180., "Mastering", .bossid, 1, strnpcinfo(0) + "::OnBossKill";
                //monster .map$,0,0,0,0,"Mastering",.bossid.1,"BOSSSPAWN::OnBossKill";
                set .bspawn, 0;
            }
        }
        end;
    
    OnBossKill:
    mapannounce .map$., "The player "+strc.harinfo(0)+" has killed the boss!", bc_map;
                //mapannounce .map$,"The map boss has appearedasdasd!",0,
        getitem (.reward.1);
        end;
    }

     

    Actually if you have a empty notepad to use this script with "if (killedrid == .minibossid) && (strcharinfo(3) == "pay_dun00") " it will work fine, please note during your testing you might wanna try if there're any other script below this script. Because that error only pops out if there's script after this script in the notepad /heh 

  5. 3 hours ago, Chaos92 said:

    You need to add some checks.

       if (killedrid == .minibossid) && (strcharinfo(3) == "pay_dun00") 

    Btw I didnt tried it yet.

    Hi Chaos92,

    Thanks this helps actually. However unfortunately there's an error that pops out.

    Quote

    image.png.682993e41733ada84c0185229b9a51ae.png

    The weird thing is that, if I remove the scripts after this script it works fine with no error. However, it pops this out when I add in "if (killedrid == .minibossid) && (strcharinfo(3) == "pay_dun00") ".

    Previously it was working without error without this, but after adding, this error pops out. 

     

    Do you have any idea how can  we solve this @_@ /heh/thx 

     

    image.png

  6. Hi Guys,

    Sorry for bothering again. 

    Please note how script A works as below.

    When you kill the "OnInit" poring in that "MAP", it will activate "OnKill". Which you will get the item 985 for 3. However, if you kill poring in other maps it won't activate OnKill. This script will only works in payon. 

    The problem with this script is, after you kill the "OnInit" poring, it will not be spawn anymore, therefore no poring. So I was figuring how do you make after killing the "OnInit" poring it will spawn another "OnInit" poring that will activate "OnKill".

    I don't think we can add "monster .map$,0,0,"--ja--",1002,1, strnpcinfo(3)+"::OnKill";" this line inside the "OnKill".

    SCRIPT A

    Quote

    -    script    sample    -1,{
        
        OnInit:
            .map-$ = "payon";
            monster .map$,0,0,"--ja--",1002.1,. strnpcinfo(3)+."::OnKill";
            end;
            
        OnKill:
                getitem 985, 3;
            }
            end;
    }

     

    Here is my headache while trying to combined both of this script, my idea is when you kill 4 poring, it will spawn 1 mastering in pay_dun00. However I found one problem with the script below while studying the script above.

    Script A works good because it activate only within the map. However for SCRIPT B, it activate world wide. You can kill 4 porings at anywhere and it will spawn mastering in pay_dun00. 

    SCRIPT B

    Quote

    -    script    Mastering    -1,{
    OnInit:
        set .bspawn.0;                //Where the kills will be saved(don't change)
        set .bneed.4;                //Kills needed
        set .bossid.1090;            //Boss ID
        set .minibossid.1002;        //Mini Boss ID
        set .reward.512;            //Reward for killing the Boss
        set .map$."pay_dun00";            //Name of the map you kill mini bosses
        end;
        
    OnNPCKillEvent:
    if (mobcount-(.map$, strnpcinfo(0)+"::OnBossKill"))
        end;
        if (killedrid == .minibossid){
            set ,bspawn,.bspawn +1;
            if (.bspawn >= .bneed){ 
                mapannounce .map$,"The map boss has appeared!",0;
                monster "pay_dun00", 0. 0. "Mastering", .bossid, 1, strnpcinfo(0) "::OnBossKill";
                //monster .map$,0.0,0.0,"Mastering",,bossid,1,"BOSSSPAWN::OnBossKill";
                set .bspawn, 0;
            }
        }
        end;

    OnBossKill:
    mapannounce .map$. "The player "+strcharinfo(0)+" has killed the boss!". bc_map;
                //mapannounce .map$,"The map boss has appearedasdasd!".0,
        getitem (.reward,1);
        end;
    }

     

    Question :

    - How can I add in SCRIPT B that if you kill 4 poring it will spawn 1 mastering. And that 4 poring has to be located only in pay_dun00 only. Not anywhere else. Also the poring doesn't runs out. 

     

    Thank you guys!

  7. Hi guys,

    Sorry to bother again, but I've some idea that I would like to share if someone knows how to create this script.

    How do we create a script like this?
    If MOB A was killed by any player in Prontera, everyone in the map will be rewarded these item direct into their inventory.

    -20% chance they will get 1 apple
    -15% chance they will get 2 jellopy
    -10% chance they will get 3 oridecon

    Basically, my idea is something like when we spawn a mob in a map and if it's was killed everyone will get few item from the mob with some percentage on each item.

    Thanks ^_^

    • Upvote 1
  8. Thanks @racaae the problem is solve. You're awesome.

    On 4/7/2021 at 1:42 AM, Racaae said:

    Add below OnNPCKillEvent:

    
    if (mobcount(.map$, strnpcinfo(0)+"::OnBossKill"))
    	end;

    *mobcount("<map name>","<event label>")

    This function will count all the monsters on the specified map that have a given
    event label and return the number or 0 if it can't find any.

    Hi @Racaae, since we're still on this topic. I want to ask your advice regarding map announce in OnBossKill: . Do you know why it did not announce The player ***** has kill the boss?

    The weird thing is that, the player gets the item but the map was not announced he killed the boss.

     

    On 4/7/2021 at 7:40 PM, Racaae said:

    Your mapannounce is missing some values.

    *mapannounce "<map name>","<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}};

    This command will work like 'announce' but will only broadcast to characters
    currently residing on the specified map.

    So the correct is:

    
    mapannounce .map$, "The player "+strcharinfo(0)+" has killed the boss!", bc_map;

     

    Amazing, previously I tried some sample mapannounce script too it didn't work because i was using "," instead of ";". But after changing few lines it work. ❤️ you're awesome @Racaae

  9. Quote

    pay_dun00,0,0,0,0    monster    MH_COELACANTH_Y_A1    1002,1,90000,0,0
    pay_dun00,0,0,0,0    monster    MH_COELACANTH_Y_A2    1002,1,90000,0,0
    pay_dun00,0,0,0,0    monster    MH_COELACANTH_Y_A3    1002,1,90000,0,0
    pay_dun00,0,0,0,0    monster    MH_COELACANTH_Y_A4    1002,1,90000,0,0
     

    -    script    BL_NPC    -1,{
    OnInit:
        set .bspawn,0;                //Where the kills will be saved(don't change)
        set .bneed,4;                //Kills needed
        set .bossid,1090;            //Boss ID
        set .minibossid,1002;        //Mini Boss ID
        set .reward,512;            //Reward for killing the Boss
        set .map$,"pay_dun00";            //Name of the map you kill mini bosses
        end;
        
    OnNPCKillEvent:
        if (killedrid == .minibossid){
            set .bspawn,.bspawn +1;
            if (.bspawn >= .bneed){ 
                mapannounce .map$,"The map boss has appeared!",0;
                monster "pay_dun00", 0, 0, "Mastering", .bossid, 1, strnpcinfo(0) + "::OnBossKill";
                //monster .map$,0,0,0,0,"Mastering",.bossid,1,"BOSSSPAWN::OnBossKill";
                set .bspawn, 0;
            }
        }
        end;

    OnBossKill:
        mapannounce "The player "+strcharinfo(0)+" has killed the boss!",
        getitem (.reward,1),

        end;
    }

    Script CREDIT TO @DoomSlayer

    Hi guys,

    I was looking a few scripts online and found the best that close to what I want.

    What I want?
    Basically killing a few mobs, and then spawn a boss.

    The problem :
    The script above works perfectly, however if you kill more and more poring it will continue to spawn more2 mastering. 

    Question :
    Does anyone knows how to limit the amount of mastering present in the map? Like if the script spawn 1 mastering by killing 4 porings, it won't spawn another mastering unless the current mastering is killed.

     

    Thanks!

  10. Hi Sashimi and thunginamue,

    Thanks for answering guys! ❤️

    Just to clarify I 'ved tested one script from here champion mob.

    However, from the number below. It spawn 1 Mastering only in the map, however it doesn't required to kill 999 mob from the map, do you know know why? ?

    Quote

    pay_dun00,0,0    monster    Mastering 1090,1,999
    //                       Name Monster   ID,quantity of monsters that must die for it to appear,amount of this monster 

     

    Thank you

     

  11. Hi Guys,

    Here is one of the closet topic i can find but it seem it's not working. 

     

    Does anyone knows how to do something like this?

    To spawn a poring inside anthell01, player requires to kill 100 Andre only. However the maximum, of spawn of the poring is 5 only(to prevent abusing). Does anyone knows how to do that?

     

    Thank you Script leaders

  12. Hi guys,

    Can anyone help me with this script.

    If player completed NPC quest, he/she cannot do it over again but needs to continue to the next NPC quest. Players will be rewarded when they completed the quest. This quest works as a chain it requires you to complete the previous npc quest or else it won't activate. For example :

     

    Player talks to NPC A

    NPC : Oh Hello Adventure, it seems you've reached the minimum base level of 20. I've a quest for you, please bring me 1 jellopy, 1 orange_juice and 1 fluff. I will reward you 20 Red potion, 1 Battle Manual and 1 thanatos_card and 100k Base experience and 100k job experience.

    Player : Accept the quest

    So what happen next after player completed this quest? They can't do it again, however this NPC will recommend to do the next NPC B quest.

     

    Players then talk to NPC B

    NPC : It seems you've completed NPC A quest, good job. Now we can proceed to NPC B quest. If you didn't complete NPC A quest, I can't let you proceed with NPC B quest. You don't need any base level requirements for this quest. The only requirements are to complete NPC A quest.

    NPC : Oh hello  adventure, here is my quest for you. Please Hunt 10 porings, 20 drops and 15 febre. I will reward you 20 Red potion, 1 Battle Manual and 1 thanatos_card and 100k Base experience and 100k job experience.

    Player : Accept the quest

    So what will happen after player completed NPC B quest, he cannot do NPC A and B quest anymore. He needs to proceed to NPC C quest. If players talk to NPC A or B, it will ask to talk to NPC C now.

     

    Player then talk to NPC C

    NPC : Good job! you've completed NPC A and B quest. Now we can proceed to my quest. There is no base level requirement, the only requirement is completing NPC A and B.

    NPC : Oh hello adventure, here is my quest for you. Please hunt 5 dokebi, 5 ninetails, 1 angeling and bring me 5 jellopy, 10 fluff, 15 garlet and 100k zeny. I will reward you 20 Red potion, 1 Battle Manual and 1 thanatos_card and 100k Base experience and 100k job experience and 1million zeny

    So what happen after player completed NPC C quest, he cannot do NPC A, B, C quest anymore. He will proceed to NPC D quest. If the player talks to NPC A B or C again, the npc will ask to proceed to NPC D because they do not provide any quest any more.

     

    Humble thank you!

  13. Hi all,

    I would like to ask, does anyone has a script for controlling vending market price? For example

    If person A is vending Jellopy for 1,000zeny
    Also person B is vending Jellopy for 1,500zeny

    Then it comes to person C is vending Jellopy for 5,000zeny

     

    How to set a price range different in a market place for jellopy between 500zeny difference only? 
    And if a person tries to sell above the market price range either required to pay a a feel OR it isn't allowed to(I prefer don't allow higher market price range)

     

    Thank you

  14. Following up from a previous thread of rebirth ---> 

     

     

    Hi @Capuche thank you! For this script.

    I would like to ask, how can I add the higher the rebirth, the lower the exp you will received? Because I think you have a rebirth count there in your sql. 

    Because this exp will affect the server rates. Lets say if the server rates is at 1 x 1 x 1 x

    Rebirth 1 - 10 ==> -15% exp from all mobs. 
    Rebirth 11 - 20 ==> -30% exp from all mobs
    Rebirth 21 - 30 ==> -50% exp from all mobs
    Rebirth 31 - 40 ==> -65% exp from all mobs
    Rebirth 41 - 50 ==> -75% exp from all mobs

    Regards,
    Max-
     

     

  15. I am thinking, what is so great about ragnarok and why do we invest in this game so much. To be honest, I rather play maple story then ragnarok. What do you think? Not saying that I hate ragnarok but the way the game design is irratating and not user friendly. Don't you think so? /hmm 

  16. Hello Good Morning,

     

    This project is similar with ink October where people draw every single day in ink until the months ends. This a modeling project. If anyone is familiar Autodesk 3D Max, Autodesk Maya, Blender, etc could join in this project.

     

    The project goal is to help RO in 3D models, and also your skills as a creator. You can model anything, monster, character, environment, etc. Up to you.

     

    The goals are:

    Completed 100 3D models of your choice that was referred from Ragnarok Online. 

    Make it low poly if you wish to integrate it to RO.

     

     

      /whisp  /kis  /kis2  /lv  /meh  /no1  /ok  /oops  /panic  /yawn

  17. Hello cmsm94, how you doing buddy?

     

    Request a script that when you click performance from pet, all the item in their inventory(100/100) will be into your character/storage.

     

    Yes it is. But let's say that you are above your weight limit (90%), then... Where do you want to put all those items? On the floor, maybe?

     

    Second script this guy below this link manage to make the pet loot and it direct the items to their inventory. It wont work if you make petloot 100 in petdb because it will be in the pet.

     

    It is a paid source mod I believe, but you can ask him if he wants to sell or trade...

    PS: Your request is not that hard to do, but unfortunately I don't have time to work on it now... I hope I have helped you in any way.

     

    Thanks for your reply though i need someone who can help.

  18. Hello,

     

    Request a script that when you click performance from pet, all the item in their inventory(100/100) will be into your character/storage.

    Second script this guy below this link manage to make the pet loot and it direct the items to their inventory. It wont work if you make petloot 100 in petdb because it will be in the pet.

  19. petloot 100;
    

    add to all pets in pet_db

     

    Already did that, is it necessary for it to be loyal to activate the 100% loot? Because it did not loot though i put all the pets 

    1002,PORING,Poring,619,9001,10013,531,80,60,50,100,250,20,2000,150,1,0,350,400,800,{ petloot 100; },{ bonus bLuk,2; bonus bCritical,1; }1113,DROPS,Drops,620,9002,10013,508,80,60,40,100,250,20,1500,150,1,0,300,400,500,{ petloot 100; },{ bonus bHit,3; bonus bAtk,3; }
    1031,POPORING,Poporing,621,9003,10013,511,80,60,30,100,250,20,1000,150,1,0,300,500,400,{ petloot 100; },{ petloot 100; },{ bonus bLuk,2; bonus2 bSubEle,Ele_Poison,10; }
    1063,LUNATIC,Lunatic,622,9004,10007,534,80,60,40,100,250,20,1500,150,0,0,300,300,1000,{ petloot 100; },{ petskillbonus bLuk,3,10,50; },{ bonus bCritical,2; bonus bAtk,2; }
    1049,PICKY,Picky,623,9005,10012,507,80,60,40,100,250,20,2000,150,1,0,500,600,50,{ petloot 100; },{ petskillbonus bStr,3,10,50;},{ bonus bStr,1; bonus bAtk,5; }
    1011,CHONCHON,ChonChon,624,9006,10002,537,80,60,30,100,250,20,1500,150,1,0,500,500,250,{ petloot 100; },{ petskillbonus bAgi,4,10,50; },{ bonus bAgi,1; bonus bFlee,2; }
    1042,STEEL_CHONCHON,Steel ChonChon,625,9007,10002,1002,80,60,20,100,250,20,1000,150,1,0,500,500,200,{ petloot 100; },{ petskillbonus bAgiVit,4,20,40; },{ bonus bFlee,6; bonus bAgi,-1; }
    1035,HUNTER_FLY,Hunter Fly,626,9008,10002,716,80,60,10,100,250,20,500,150,1,0,500,500,200,{ petloot 100; },{ petskillattack2 "NPC_WINDATTACK",888,2,0,10; },{ bonus bFlee,-5; bonus bFlee2,2; }
    1167,SAVAGE_BABE,Savage Babe,627,9009,10015,537,80,60,40,100,250,20,1500,150,0,0,500,500,200,{ petloot 100; },{ petskillbonus bVit,4,10,50; },{ bonus bVit,1; bonus bMaxHP,50; }
    1107,DESERT_WOLF_B,Baby Desert Wolf,628,9010,10003,537,80,60,40,100,250,20,1000,150,0,0,400,400,400,{ petloot 100; },{ petskillattack "SM_PROVOKE",1,0,5;},{ bonus bInt,1; bonus bMaxSP,50; }
    1052,ROCKER,Rocker,629,9011,10014,537,80,60,30,100,250,20,1500,150,0,0,350,350,600,{ petloot 100; },{ petskillbonus bAllStats,1,10,50; },{ bonus bHPrecovRate,5; bonus bMaxHP,25; }
    1014,SPORE,Spore,630,9012,10017,537,80,60,30,100,250,20,1500,150,0,0,350,500,500,{ petrecovery SC_POISON,60; },{ bonus bHit,5; bonus bAtk,-2; }
    1077,POISON_SPORE,Poison Spore,631,9013,10017,537,80,60,20,100,250,20,1000,150,0,0,600,200,400,{ petloot 100; },{ petskillattack "NPC_POISON",20,0,10; },{ bonus bStr,1; bonus bInt,1; }
    1019,PECOPECO,PecoPeco,632,9014,10010,537,80,60,30,100,250,20,1000,150,1,0,400,500,800,{ petloot 100; },{ petskillbonus bSpeedRate,25,20,20; },{ bonus bMaxHP,150; bonus bMaxSP,-10; }
    1056,SMOKIE,Smokie,633,9015,10019,537,80,60,30,100,250,20,1000,150,1,0,600,600,100,{ petloot 100; },{ petskillbonus bPerfectHide,1,3600,0; },{ bonus bAgi,1; bonus bFlee2,1; }
    1057,YOYO,Yoyo,634,9016,10018,532,80,60,20,100,250,20,1000,150,1,0,300,800,400,{ petloot 100; },{ bonus bCritical,3; bonus bLuk,-1; }
    1023,ORK_WARRIOR,Orc Warrior,635,9017,10009,537,80,60,20,100,250,20,500,150,1,0,600,200,300,{ petloot 100; },{ petskillattack2 "NPC_PIERCINGATT",100,1,0,10; },{ bonus bAtk,10; bonus bDef,-3; }
    1026,MUNAK,Munak,636,9018,10008,537,80,60,20,100,250,20,500,150,0,0,300,750,300,{ petloot 100; },{ petskillattack2 "NPC_DARKNESSATTACK",444,1,0,10; },{ bonus bInt,1; bonus bDef,1; }
    1110,DOKEBI,Dokebi,637,9019,10005,537,80,60,20,100,250,20,500,150,0,0,300,300,800,{ petloot 100; },{ petskillattack "BS_HAMMERFALL",1,0,10; },{ bonus bMatkRate,1; bonus bAtkRate,-1; }
    1170,SOHEE,Sohee,638,9020,10016,537,80,60,10,100,250,20,500,150,0,0,100,1000,200,{ petloot 100; },{ petheal 400,60,33,100; },{ bonus bStr,1; bonus bDex,1; }
    1029,ISIS,Isis,639,9021,10006,537,80,60,10,100,250,20,500,150,0,0,650,450,150,{ petloot 100; },{ petskillsupport "PR_MAGNIFICAT",2,60,50,50; },{ bonus bMatkRate,-1; bonus bAtkRate,1; }
    1155,PETIT,Petite,640,9022,10011,537,80,60,20,100,250,20,500,150,0,0,800,400,100,{ petloot 100; },{ petskillattack2 "WZ_HEAVENDRIVE",500,1,0,10; },{ bonus bDef,-2; bonus bMdef,-2; bonus bAspdRate,1; }
    1109,DEVIRUCHI,Deviruchi,641,9023,10004,711,80,60,10,100,250,20,500,150,0,0,800,200,100,{ petloot 100; },{ petskillbonus bAgiDexStr,6,20,40; },{ bonus bMatkRate,1; bonus bAtkRate,1; bonus bMaxHPrate,-3; bonus bMaxSPrate,-3; }
    1101,BAPHOMET_,Baphomet Jr.,642,9024,10001,518,80,60,10,100,250,20,200,150,0,0,1000,100,200,{ petloot 100; },{ petskillattack2 "NPC_DARKNESSATTACK",1776,4,0,5; },{ bonus bDef,1; bonus bMdef,1; bonus2 bResEff,Eff_Stun,-100; }
    1188,BON_GUN,Bon Gun,659,9025,10020,537,80,60,30,100,250,20,500,150,1,0,600,200,400,{ petloot 100; },{ petskillattack2 "NPC_DARKNESSATTACK",555,1,1,1; },{ bonus bVit,1; bonus2 bResEff,Eff_Stun,100; }
    1200,ZHERLTHSH,Zealotus,660,9026,0,929,80,60,10,100,250,20,300,150,0,0,1000,100,500,{ petloot 100; },{ petskillattack "AS_SONICBLOW",1,0,3; },{ bonus2 bAddRace,RC_Demihuman,2; bonus2 bMagicAddRace,RC_DemiHuman,2; }
    1275,ALICE,Alice,661,9027,0,504,80,60,20,100,250,20,800,150,0,0,100,1000,200,{ petloot 100; },{ petskillsupport "AL_HEAL",5,60,25,100; },{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; }
    1815,EVENT_RICECAKE,Rice Cake,0,9028,0,511,80,60,50,100,250,20,2000,150,1,0,500,500,200,{ petloot 100; },{ petskillsupport "CR_DEFENDER",3,240,50,100; },{ bonus2 bSubEle,Ele_Neutral,1; bonus bMaxHPrate,-1; }
    1245,GOBLINE_XMAS,Christmas Goblin,12225,9029,0,911,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petloot 100; },{ petskillattack "MG_SIGHT",5,5,5; },{ bonus bMaxHP,30; bonus2 bSubEle,Ele_Water,1; }
    
    
    1519,CHUNG_E,Green Maiden,12395,9030,0,6115,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petloot 100; },{ petskillattack "CR_SHIELDCHARGE",5,5,5; },{ bonus bDef,1; bonus2 bSubRace,RC_DemiHuman,1; }
    1879,ECLIPSE_P,Spring Rabbit,0,9031,0,7766,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petloot 100; },{ petskillattack "TF_THROWSTONE",1,5,5; },{}
    1122,GOBLIN_1,Goblin,14569,9032,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petloot 100; },{ petskillattack "NPC_WINDATTACK",5,5,5; },{}
    1123,GOBLIN_2,Goblin,14570,9033,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petloot 100; },{ petskillattack "NPC_FIREATTACK",5,5,5; },{}
    1125,GOBLIN_4,Goblin,14571,9034,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petloot 100; },{ petskillattack "NPC_GROUNDATTACK",5,5,5; },{}
    1385,DELETER_,Deleter,14572,9035,0,7822,80,60,20,100,250,20,800,150,0,0,300,300,800,{ petloot 100; },{ petskillattack "SM_MAGNUM",5,5,5; },{}
    1382,DIABOLIC,Diabolic,14573,9036,0,7823,80,60,10,100,250,20,800,150,0,0,300,300,800,{ petloot 100; },{ petskillattack "WZ_METEOR",2,5,5; },{}
    1208,WANDER_MAN,Wanderer,14574,9037,0,7824,80,60,20,100,250,20,800,150,0,0,300,300,800,{ petloot 100; },{ petskillattack "NPC_UNDEADATTACK",5,5,5; },{ bonus bAgi,3; bonus bDex,1; }
    
    
    1963,P_CHUNG_E,New Year Doll,0,9038,0,554,80,60,30,100,250,20,800,150,0,0,300,300,800,{ petloot 100; },{ petskillattack "CR_SHIELDCHARGE",5,5,5; },{}
    
    
    // New pets JapanRO Mobile
    1040,GOLEM,Golem,12371,9053,10035,6111,80,60,20,100,250,20,500,150,0,0,300,300,800,{ petloot 100; },{},{ bonus bMaxHP,100; bonus bFlee,-5; }
    1143,MARIONETTE,Marionette,12361,9043,10025,6098,80,60,10,100,250,20,500,150,0,0,300,300,800,{ petloot 100; },{},{ bonus bSPrecovRate,3; }
    1148,MEDUSA,Medusa,12368,9050,10032,6108,80,60,10,100,250,20,200,150,0,0,300,300,800,{ petloot 100; },{},{ bonus bVit,1; bonus2 bResEff,Eff_Stone,500; }
    1179,WHISPER,Whisper,12363,9045,10027,6100,80,60,20,100,250,20,500,150,0,0,300,300,800,{ petloot 100; },{},{ bonus bFlee,7; bonus bDef,-3; }
    1299,GOBLIN_LEADER,Goblin Leader,12364,9046,10028,6104,80,60,10,100,250,20,50,150,0,0,300,300,800,{ petloot 100; },{},{ bonus2 bAddRace,RC_DemiHuman,3; }
    1370,SUCCUBUS,Succubus,12373,9055,10037,6113,80,60,10,100,250,20,200,150,0,0,300,300,800,{ petloot 100; },{ bonus2 bHPDrainRate,10,5; },{ bonus2 bHPDrainRate,30,5; bonus bMaxHPrate,1; }
    1374,INCUBUS,Incubus,12370,9052,10034,6110,80,60,10,100,250,20,50,150,0,0,300,300,800,{ petloot 100; },{ bonus bMaxSPRate,3; bonus2 bSPDrainRate,10,1; },{ bonus bMaxSPRate,5; bonus2 bSPDrainRate,30,1; }
    1379,NIGHTMARE_TERROR,Nightmare Terror,12372,9054,10036,6112,80,60,10,100,250,20,200,150,0,0,300,300,800,{ petloot 100; },{},{ bonus2 bResEff,Eff_Sleep,10000; }
    1401,SHINOBI,Shinobi,12362,9044,10026,6099,80,60,20,100,250,20,500,150,0,0,300,300,800,{ petloot 100; },{},{ bonus bAgi,2; }
    1404,MIYABI_NINGYO,Miyabi Doll,12366,9048,10030,6106,80,60,15,100,250,20,200,150,0,0,300,300,800,{ petloot 100; },{},{ bonus bInt,1; bonus bCastrate,-3; }
    1416,WICKED_NYMPH,Evil Nymph,12365,9047,10029,6105,80,60,15,100,250,20,500,150,0,0,300,300,800,{ petloot 100; },{},{ bonus bMaxSP,30; bonus bSPrecovRate,5; }
    1495,STONE_SHOOTER,Stone Shooter,12369,9051,10033,6109,80,60,20,100,250,20,500,150,0,0,300,300,800,{ petloot 100; },{},{ bonus2 bSubEle,Ele_Fire,3; }
    1504,DULLAHAN,Dullahan,12367,9049,10031,6107,80,60,10,100,250,20,200,150,0,0,300,300,800,{ petloot 100; },{},{ bonus bCritAtkRate,5; }
    1505,LOLI_RURI,Loli Ruri,12360,9042,10024,6097,80,60,15,100,250,20,200,150,0,0,300,300,800,{ petloot 100; },{},{ bonus bMaxHPRate,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; }
    1513,CIVIL_SERVANT,Mao Guai,12358,9040,10022,6095,80,60,10,100,250,20,500,150,0,0,300,300,800,{ petloot 100; },{},{ bonus bMaxSP,10; }
    1586,LEAF_CAT,Leaf Cat,12359,9041,10023,6096,80,60,20,100,250,20,200,150,0,0,300,300,800,{ petloot 100; },{},{ bonus2 bSubRace,RC_Brute,3; }
    1630,BACSOJIN_,White Lady,12357,9039,10021,6094,80,60,10,100,250,20,2000,150,0,0,300,300,800,{ petloot 100; },{},{}
    1837,IMP,Fire Imp,12374,9056,10038,6114,80,60,10,100,250,20,200,150,0,0,300,300,800,{ petloot 100; },{},{ bonus2 bSubEle,Ele_Fire,2; bonus2 bAddEle,Ele_Fire,2; }
    
    
    // Brasilis Quest - Suspicious Beach [UNHATCHABLE]
    2057,E_CRAMP,Strange Cramp,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{ petloot 100; },{},{} // kRO version
    2081,E_HYDRA,Strange Hydra,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{ petloot 100; },{},{} // iRO/cRO version
    
    
    // New pets (FIX ME: pet bonuses for 2210 and 2313 do not require loyalty)
    2200,J_TAINI,Tiny,0,9057,0,512,80,60,10,100,250,20,0,150,1,0,300,300,800,{ petloot 100; },{},{}
    2210,XMAS_LUNATIC,Christmas Snow Rabbit,0,9058,0,529,80,60,10,100,250,20,0,150,1,0,300,300,800,{ petloot 100; },{},{ bonus2 bExpAddRace,RC_All,5; }
    2313,TIKBALANG,Tikbalang,12699,9059,0,528,80,60,10,100,250,20,1000,150,1,0,300,300,800,{ petloot 100; },{},{ bonus2 bAddDamageClass,2320,10; bonus2 bAddDamageClass,2321,10; bonus2 bAddDamageClass,2322,10; bonus2 bAddDamageClass,2317,10; bonus2 bAddDamageClass,2318,10; bonus2 bAddDamageClass,2327,10; bonus2 bAddDamageClass,2319,10; bonus2 bAddDamageClass,2333,10; bonus2 bAddDamageClass,2332,10; }
    1242,MARIN,Marin,12789,9061,10039,6534,80,60,50,100,250,20,2000,150,1,0,300,300,800,{ petloot 100; },{},{}
    2398,LITTLE_PORING,Novice Poring,12846,9062,0,531,80,60,1000,0,250,0,5000,150,0,0,300,300,800,{ petloot 100; },{},{ bonus bHPrecovRate,50; }

    Thanks for the reply.

     

    Something like this https://www.youtube.com/watch?v=TVBqeBF9wAw

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