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cmsm94

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Posts posted by cmsm94

  1. Hello,
     
    First script = requesting a script when a user uses a pet he will automatically activate @autoloot 100, if he removes his pet @autoloot 100 will be no more.
     
    Second script = Can it be done let say how poring loots the item on the floor, but this time having a pet to loot the item. A script that allows user's pet to loot.
     
     

    if(getpetinfo(1)) then probably 100% autoloot?
  2. Hello,

    As you can understand my topic I wanted to discuss, I just found out there's a grf that makes your char into having a big head and a tiny body. Is there anyone out there knows how can I implement this to my test server? 

     

    I mean how?? How is this possible. It looks adorable. Is it possible for me to get it?

     

    ragnarok_chibis_by_killua99.png

    I tried it on another server it just gave some errors, is it the client from nova's allow them to have this?

  3. I hope I`ve understand you correctly. If you are using a pet your not allowed to enter the map or else if you are not using a pet you are allowed to enter the map.

    map,x,y,4	script	NoPetTeleport	411,{
    
    set .@n$,"[^777777No Pet Teleport^000000]";
    
    mes .@n$;
    mes "Do you want to enter the map?";
    if (select("Yes:No")==1){
    	if(getpetinfo(1)){
    		next;
    		mes .@n$;
    		mes "You are no allowed to enter the map because you are using a pet.";
    		close;
    	} else {
    		next;
    		mes .@n$;
    		mes "Have a nice day!";
    		close2;
    		warp "map",x,y;
    		end;
    	}
    }
    close;
    }
    

    I hope it can help you a lot.

     

    Rynbef~

    Thanks for the reply it work great. /no1

  4. Hello asgardians,

    As my title requested, if someone has time to do it.

     

    Click the npc chats like normal then he gives you option 1:teleport 2:cancel .

    1. If you choose teleport he will check if you are using your pet or not. If you are using then you may teleport;

    2. Where,else if you don't use he wont allow you to teleport.

     

     

  5. Hello,

     

    I been spending 2-3 hours solving this problem, gave up. I need to know why I can't start Apache in xampp? 

    System Error : The program can't start because api-ms-win-crt-runtime-l1-1-0.dll is missing from your computer. I downloaded the Microsoft Visual C++ 2015 Redistrubutable (x64) and install it. Restart my pc it still shows the same error.

    Help thanks.

  6. Is your windows a starter pack or service pack 1?

    try to download internet explorer 11, which the latest ie for your win version.

     

     

    You can however, download the lesser size version of VS, called visual studio express, less than 1 gb.

    just search vs2010 express edition.

    Hey thanks for the reply /thx , I am using windows 7 ultimate. If i install the lower version of VS it will allow me to compile rathena as well right?

  7. Hello,

     

    I can't install Visual Studio Community Edition. My pc is windows 7. It says :

    1. This version of Visual Studio requires a computer with a newer version of windows.

    2. Explorer 10 which is not currently installed on your computer. If you choose to continue, some feathers might not work as expected.

     

    Visual Studio Community Edition

     

    I couldn't compile the rathena since VS is not installed/supported.

    I want to create an offline server base on this guide. https://rathena.org/board/topic/104452-tutorial-how-to-create-ragnarok-offline-2015-client/

     

    Help tq

  8.  

    Hello asgardians,

    As you have read my title, I would like to know what do you guys think of making a new game as in not removing RO but using ro aspects?

    many have try this like using other aspects mostly on anime like SAO, Naruto, One Piece etc they used RO as basis of their project because its pretty easy but it need alot of time and effort.

     

    Yeah, I had the idea also. I know its possible too, it would be hard to work solo. 

     

    What essential things to have before beginning it.

    First i know you need a theme, what else?

  9. My model of a Ragnarok Novice in 3D. A glimpse of 3D Model of a novice first. /heh

     

    References : https://www.google.com/search?q=ragnarok+novice&es_sm=93&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAWoVChMIkNe2y7DfyAIVIi-mCh2AkgLV&biw=1366&bih=705#imgrc=8Ebw8EIdI5ZgPM%3A

     

    I don't wanna take front back perfect shots hehe, until im done with it.

     

    Currently at UV stage, once after texture and lighting ill update them here. /hmm

     

     

     

    Image1.png

    Image2.png

    Update:

     

    teete_1.pngUpdated, still not fully textured. Thx for the positive comment needed that. Ya the face  /hmm

    =============

     

    Update:

    tettth.png

    Final soon  /heh   /lv 

     

    =========================

     

    Final Done:

     

    Watch it in HD, better.

     

     

    Well, sort of done hah... It doesn't have bump yet.

    • Upvote 1
  10. Can someone help me with this idea?

     

    It's kinda challenging, but are you up to it?

     

    RO 1 doesn't have players footstep sound effects. I want a script to play a mp3 everytime player A walks and when he stop he players another type of mp3.

     

    Example

     

    Set 1

    A walks

    Script plays walking .mp3

     

    A stops

    Script stop .mp3

     

    Map prontera

     

    Set2

    A walk

    Script plays walking .mp3

     

    A stops

    Script stop .mp3

     

    Map prt_fild

     

    ----------------------------------

     

    Thats the easy part, the though one is putting maps in it.

     

    If they are in prontera, I want it to be played on another mp3 set, if they are walking on prt_fild01, we would hear dirt mp3, but for prontera its kinda stone area, so it would play another set of mp3.

     

    This would make RO have more feeling to it. Anyone can help?

     

    Don't worry about the mp3, ill get it for my self. Unless you willing to provide? XD Or is there another way to do this?

  11. As he wants the mob to give exp when killed wouldn't the oninit throw a warning or even crash the first time it loads due to adding exp with no rid?

    And as far as your script, it looks fine.

    Though it is only spawning one mob in the same location and instantly respawning in the same spot. If you need help changing that go ahead and ask, though I'm sure you can figure it out c:

     

     

    haha you got the point .... didnt notice about getexp.

     

    anyway it still could be solved by using the playerattached

     

    Also you can fix but putting the coordinate to 0 , 0 . It will spawn randomly and not 1 spot.

  12. Use the monster command and attach an event tag to it. Then under your event tag you put the +exp. I'm on mobile so I'll post links shortly.

    Use the monster command and attach an event tag to it. Then under your event tag you put the +exp. I'm on mobile so I'll post links shortly.

    https://rathena.org/board/topic/102501-points-per-monster/?p=287287

    You can use that as a framework, just replace the number of mobs, IDs, etc. And then replace everything under the OnMyMob tag with your snippet.

     

    Use the monster command and attach an event tag to it. Then under your event tag you put the +exp. I'm on mobile so I'll post links shortly.

    Use the monster command and attach an event tag to it. Then under your event tag you put the +exp. I'm on mobile so I'll post links shortly.

    https://rathena.org/board/topic/102501-points-per-monster/?p=287287

    You can use that as a framework, just replace the number of mobs, IDs, etc. And then replace everything under the OnMyMob tag with your snippet.

     

     

     

     

    OH nice. Thanks for that reply appreciate so much!

     

    Btw, what if i do like this? using that script

    What is  [--en--]

    -	script	Punching_Bag	HIDDEN_NPC,{
    end;
    
    
    OnInit:
    monster "prontera",150,160,"--en--",1002,1,"Punching_Bag::OnMyMobDead";
    end;
    
    OnMyMobDead:
    #PvPPoints = #PvPPoints + rand(5,150);
    monster "prontera",150,160,"--en--",1002,1,"Punching_Bag::OnMyMobDead";
    end;
    
    }
    

    To

    OnMyMobDead:
    getexp 10000,5000;
    monster "prontera",150,160,"--en--",1002,1,"Punching_Bag::OnMyMobDead";
    end;
    
    }

    What do you think?

  13.   set BaseExp,BaseExp+10000;   set JobExp,JobExp+5000;

     

    OnNPCKillEvent:

     

    how do i add this two together? Is this correct?

     

    x script x 59,{

     

    OnNPCKillEvent:

    set BaseExp,BaseExp+10000;

    set JobExp,JobExp+5000;

     

    end;

     

    im stuck here. Basically if i kill a mob i will get those base/job exp. Only in this map prt_fild02.

  14. a 5th card slot is impossible without some hard source and client edits

     

    I meant something like this :

     

    Here is the image

     

    If it is necessary to put the Bijau in the 4th slot in every item. It does have to do something with enchanting too. :)))))))!!!!! XD /heh

     

    So probably the item with 4 slots will cut down to 3 slot i guess?

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