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Posts posted by cmsm94
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- script BGM -1,{ OnPCDieEvent: if(strcharinfo(3) == "map_name") playBGM "<BGM filename>"; end; }
Can possible also when the BGM finish it will resume back to its original track?
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bump no ones knows how to do this? or its not possible or is to hard O.o
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Heyy,
Can someone make a script that onces a player dies on a certain map, a certain music will be played through in his BGM folder and when that music ends it will resume back to its original music.
Same one with Ress when he/she become alive a certain BGM will play for awile then resume back to its original track
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Sorry for the typo, remove the 'L' on Lvl
It should be..
OnPCBaseLvUpEvent:
Possible to make only 1st and 2nd class only will received it.? Or make them once per account only receive, if your rebirth your level becomes 0 back so there will be a loop which is annoying to the players LOL, can someone help thanks..
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Hi all how are you XD,
Request a script that, make let say prt_fild01 if you kill all the monster anyone doesn't matter there is a chance or more chance of you getting a gold.
let say prt_fild01 have
pupa
lunatic
poring
drops
This script overwrite the drops of this monster by adding additional item to map, anymonster in the map have been kill will get a gold. Can you add the % percentage of its drop also. TQVM
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CREATE TABLE `bank` (`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,`account_id` INT(10) UNSIGNED NOT NULL,`balance` BIGINT(20) UNSIGNED NOT NULL,`password` VARCHAR(32) NULL DEFAULT NULL,`created_at` TIMESTAMP NULL DEFAULT NULL,`updated_at` TIMESTAMP NULL DEFAULT NULL ON UPDATE CURRENT_TIMESTAMP,PRIMARY KEY (`id`),UNIQUE INDEX `account_id` (`account_id`));
I have something like this how do i install it, into my phpmyadmin? Sorry i really dont know about this, can someone help me thank you very much.
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About your item restriction, you can try to read this http://rathena.org/wiki/Countitem
For your levelling rewards script..
- script LevelUpRewards -1,{ OnPCBaseLvlUpEvent: switch(BaseLevel) { case 10: getitem 607,1; //Will get 1 Yggdrasil Berry upon reaching Lvl 10. break; case 25: getitem 608,2; //Will get 2 Yggdrasil Seeds upon reaching Lvl 25. break; case 50: getitem 607,2; break; case 100: getitem 608,4; break; default: end; } end; }
Didn't work. Level 10 didnt receive any item.
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It seems i cant find a script like this, tried google and search in rathena also.
This script is like an exchanger.
10 Jellopy = 1 Poring Card
I want you can set amount in it, like let say i want 10 jellopy to be exchanger, i will get 1 poring card but if i want to exchanger 1000 jellopy, hmm basically i want a script that allows an amount to be exchange, like 10 jellopy to 1 poring 20 to 2 poring card 50 = 5 poring card 1000 = 100 poring card. Let say someone put 15 jellopy, he will get only 1 poring card, if he puts 5 jellopy it say you have not enough jellopy
I tried Coin exchanger but it didnt work and few others, made me angry cause i dont know how to change the zeny to item to another item. Deleted it. Can someone help me O.o
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A Legend has brought back from the dead again!
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Hmm
Item_avail = copy of the actual item spirite right?
So how am i suppose to use let say
itemdb
Honey(default)
Itemdb2
honeytwo(new)
How do i change the description of the item and the name in the game but using the same spirite with honey for honeytwo by using item_avail.
Anyone? HUH
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It's just an effect bug then, no need for npc
It's very simple to fix it, just go to 'char' table on your database, and search for chars that have 1201 or 1202 in some of these column
`weapon` smallint(6) unsigned NOT NULL default '0',
`shield` smallint(6) unsigned NOT NULL default '0',
`head_top` smallint(6) unsigned NOT NULL default '0',
`head_mid` smallint(6) unsigned NOT NULL default '0',
`head_bottom` smallint(6) unsigned NOT NULL default '0',
`robe` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0'
By the id, I guess it will be in 'weapon'.
Simply replace it for 0.
@Edit
Wait, what do you mean by 'effect', the item bonuses or the sprite?
And, this happens everytime that you log out your char with this equipment equiped?
Look for a way to fix the bug instead of making an script to 'unbug' it D:
Actually that script that skorm gave it did work for weapon but, my item is a "costume" it seems it didnt effect is it like an item position that require so it will be remove when you log out, btw i dont get what are you trying to say at here. The bug is like if you wear it then log out it dissapear but the item still in your equip but when you log out again and log in it is there the effect is back.
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- script eq_remover -1,{ OnPCLogoutEvent: setarray .@item, 1201, 1202; set .@len, getarraysize(.@item); while( .@a<.@len ) { if(isequipped(.@item[.@a])) unequip(getiteminfo(.@item[.@a],10)); .@a++; } }
It seems like it didnt work SKORM. Well my item is a costume it didnt remove when i log out O.o huh
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Basically, you want the equip to be unnequiped, right?
May I ask why you want this behavior? Very odd.
Anyway, to do it, you would use
OnPCLogoutEvent:
if( isequipped(id) ) {
set @slot$,getiteminfo(id,10); // retrieve item slot info, not sure about the var type ($@), don't remember well, it should be string and temporary.
unequip(@slot$);
}
Something like this, if you want to create a list of itens, define an array, and make a loop lace to check all equips
Haha its because a certain item have a bug if it is logged out the effect still remains while the equip is off. Therefore i need it to be remove from its equipment(unequip) thats what i mean(LOL I HOPE U UNDERSTAND). Btw how do u work that for item 1201 and 1202, can u do an array for me?
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I search for few list including in rathana and google for a script like this.
Possible someone make a simple script for putting a list of item that needed to be taken into inventory when players log out.
Example sword/knife/poring hat/ etc
Request
can you do a script that will remove few certain item that let say if the players wearing at that time the item, and when he/she log out the item will be in his/her inventory but if his/her inventory is full the item will put in his/her storage(option). How can ah O.o
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prontera,150,150,0 script Sample 100,{ if ( select( "Stat Reset:Skill Reset" ) - 1 ) { if ( !countitem( 512 ) ) end; delitem 512, 1; resetskill; } else { if ( !countitem( 909 ) ) end; delitem 909, 1; resetstatus; } end; }
Posibble
for this
script
to be used for items, at the moment its zeny
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A script for map, And also a NPC x2 npc
hmm possible to create a script if you dont have the certain item in your inventory you will be warp back to your savepoint, this means like if the item is in his inventory then he store it then he will also be warp back to save point.
NPC script
If your reach level 10 you will receive 1 item then when you reach level 25 you get another item automatically, then 50 then 100 etc.
Possible please thanks O.o /e2
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Does anyone know how to make a simple Reset NPC that required item to use it service like this one i want for Stats Reset jellopy and Skill reset is apple . hmm
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Thanks i guess...
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5/10. You just need to clean it more. Change the font of the buttons and the LutieRO logo. Make the LutieRO Logo bigger and put it at the center. Remove the Ragnarok II logo on the upper left.
Just my suggestion. I hope it helps.
May i ask for example the kind of look you are interpreting ? Anyway thanks
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I see, maybe so.
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hmm hey , what do you guys think of my skin ? hmm rate 1/10 - 10/10
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Hello,
I am currently using my hoster premade server client. Which i find lots of strange thing but i manage to fix it. Apparently it is taking me lots of time to fix and etc. Just a help from you guys do you know why an official item such as 12580 = Universal Catalog Silver
Suppose to be seen as it is but why i am seeing it an apple. I have tested the client on other server and it shows the picture of the item but in my server it is not, its showing an apple.
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This npc only GM can use to put the players name in it.
Onces it has been configure, the players try to speak they words will comeout different colour, cyan probably?
Don't know if it is possible also lol but broadcaster can do it so i dont know about it very clearly.
Script on an item
in Script Requests
Posted
Hi there!!!!!!!!
I am not sure is this the right section or not but it does have the scripts that required to be in this section.
My request,
Aim : Having an extra slot which only activated if the players have the item, and it will increase and decrease the same time.
Is it possible example an item : Knife[4]
[Card slot x1] [x2] [x3] [x4] [Additional slot]
In this Additional Slot, the item/card will look like the dragonball_bijau.
http://ratemyserver.net/index.php?iname=dragonball&page=re_item_db&quick=1&isearch=Search
There is only 3 info they will gives. It is random. They can also gives
Rank 1(Blue Bijau)
-All stats +3
-Skills like blessing/agility
-MAtk + 5
-Atk + 5
-Hit + 10
-Critical 6%
-Aspd + 2
-Flee + 3
-Def + 5
-Mdef +5
Rank 2(Green Bijau)
-All stats +6
-Skills like blessing/agility
-MAtk + 10
-Atk + 10
-Hit + 20
-Critical 12%
-Aspd + 4
-Flee + 6
-Def + 10
-Mdef + 10
Rank 3 (Red Bijau)
-All stats +9
-Skills like blessing/agility
-MAtk + 15
-Atk + 15
-Hit + 30
-Critical 18%
-Aspd + 6
-Flee + 9
-Def + 20
-Mdef + 20
So how does it work
If you remember how does the pet incubator works . That box[ Here is the pic ]. You will need an item that works like the pet incubator, its either that or use a npc script that will ask which item do you want to try your luck.
So basically, you open the incubator it will shows your items in your inventory, you will choose one. Let say you choose knife[4]
What suppose to happen is the knife will have additional spot for this ranks of stats. Either Rank 1 2 or 3.
Each of this bijao will represent its own stats. Let say
Rank 1 : Blue ------ *IT WILL ALWAYS START WITH RANK 1 FIRST
The stats for this are random, It will only give 3 lines of stats.
ex.
-Hit + 10
-All stats + 3
-Mdef + 5
It could also possible be
Rank 1
-Hit + 10
-Hit + 10
-Hit + 10
or
-Atk + 15
-Atk + 15
-Atk + 15
For the skill there is no twice.
Its random.
There is a chance it will upgrade it self to rank 2. Probably 3% it will upgrade it self to rank 2 and 1% for Rank 3.
When it reaches Rank 2 it will never decrease back to rank 1, it either changes its stats or it increase to Rank 3
same goes for rank 3.