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Santafe

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Everything posted by Santafe

  1. Do u mean the main server's drop list? like login char etc?
  2. Santafe

    @main issue

    i felt it nicer to use @main rather than having to whisper to #main all the time :/
  3. Santafe

    @main issue

    Hey guyz, im using rAmod and the @main was removed for enabling the channel system. When i re added it,(actually the command was removed by "//") a resource error in visual studio occured. any help on how to re add @main function? thx alot
  4. Hey everyone, I get this DB error every time a character enters server. can someone help resolve this? thanks in advance
  5. Hello everyone is it possible to practice using the patchers offline? like for my offline server . is it possible to practice uploading patches offline? thx in advance :3
  6. guyz can someone make a transparent background for this image? thx in advance :3
  7. Hey everyone i just wanted to know if scr_logo needs any specific size or it can be of any size? (i mean the pixels > example: 135 x 135 )
  8. Thank you Emistry sir! NOTE: Heads up for people using ROLSG , the name of ur file should be t_ not t4_ (change that for it to work incase u have the same problem or use this tool instead xD)
  9. Hello everyone, I tried to put my own custom login screen into the client. I use 10-4-2012 client. I used the background cutter to split it to 12 parts. they were all bmp with 256px. i plased them inside the texture/À¯ÀúÀÎÅÍÆäÀ̽º and also changed the diff to choose 1st login background. ( tried 2nd and both as well) all resulted with NOTHING BUT THE SAME rdata login screen. im frustrated cuz i read somewhere that 200px is the right size.(i resized and checkd too) still same problem. someone plz plz plz help me im dead tired of trying to make it work T_T
  10. Lol its simple. Follow these steps: 1. Download Unbollox (google it) from ratemyserver. 2. Click on it. Keep this file's URL as the file directory. 3. Click on the blank boxes in the unbollox app. it will convert all back to how it should look.
  11. hey anubis just wanted to know if this includes the fake guild system that eamod has? O_O
  12. Works perfectly now thanks man
  13. Hey everyone. i have an issue with this script could someone solve it? it shows i have an unknown syntanx in this line: callfunc "refinemainx","Advanced Hollgrehenn",1; I use rAthena eamod version and heres the main script i tried to use: //<?> -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o \\ // Blacksmith/Card Removal Npc V.2.0 \\ // by Luther \\ //<?> -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o \\ // Blacksmith/Card Removal Npc V.2.0 \\ // by Luther \\ // Credit To : Mytzer,TyrNemisis,ShadowMaster and \\ // who ever made the Item Identifyer Deckard Cain. \\ // Whoms Scripts were used in making this npc. \\ // Also ToastOfDoom and Chachi911 for helping Debug it\\ // (V.2.0 Uses the original eAthena Refine Script that\\ //can have its rates configured in the refine_db.txt) \\ // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o \\ prontera,166,231,3 script Refiner 85,{ set .soundef_number, .soundef_number + 1; switch (.soundef_number) { case 1: soundeffect "hollen2.wav",0; break; case 2: soundeffect "hollen3.wav",0; break; case 3: soundeffect "hollen4.wav",0; break; case 4: soundeffect "hollen5.wav",0; break; } if (.soundef_number >= 3) { set .soundef_number, 0; } end; } callfunc "refinemainx","Advanced Hollgrehenn",1; end; } //============================================================ //= Main Refiner Function //============================================================ //= To allow auto safe refining/multiple refining set the //= 0 after Melchior to '1' in the function call. //= To Change the Name of the NPC, just Edit it in the //= Beginning of the Script and the Melchior part of the //= Call function. //============================================================ function script refinemainx { set .@features,getarg(1); mes "[" + getarg(0) + "]"; mes "I can Refine, Extract Cards, Identify Items, and Repair Broken Items ^FF0000which of my services are you interested in?^000000"; menu "Refining",L_Refine,"Item Repair",L_Repair; L_Refine: mes "refining eh?"; next; mes "[" + getarg(0) + "]"; mes "I can refine all kinds of weapons, armor and equipment, so let me"; mes "know what you want me to refine."; next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } set .@part,select(.@menu$); if(!getequipisequiped(.@part)) { mes "[" + getarg(0) + "]"; mes "You're not wearing"; mes "anything there that"; mes "I can refine."; emotion 6; close; } //Check if the item is refinable... if(!getequipisenableref(.@part)) { mes "[" + getarg(0) + "]"; mes "I don't think I can"; mes "refine this item at all..."; close; } //Check if the item is identified... (Don't know why this is in here... but kept it anyway) if(!getequipisidentify(.@part)) { mes "[" + getarg(0) + "]"; mes "You can't refine this"; mes "if you haven't appraised"; mes "it first. Make sure your"; mes "stuff is identified before"; mes "I can refine it."; close; } //Check to see if the items is already +10 if(getequiprefinerycnt(.@part) >= 10) { mes "[" + getarg(0) + "]"; mes "I can't refine this"; mes "any more. This is as"; mes "refined as it gets!"; close; } set .@refineitemid, getequipid(.@part); // save id of the item set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count switch(getequipweaponlv(.@part)){ case 0: //Refine Armor set .@price,2000; set .@material,985; set .@safe,4; break; case 1: //Refine Level 1 Weapon set .@price,50; set .@material,1010; set .@safe,7; break; case 2: //Refine Level 2 Weapon set .@price,200; set .@material,1011; set .@safe,6; break; case 3: //Refine Level 3 Weapon set .@price,5000; set .@material,984; set .@safe,5; break; case 4: //Refine Level 4 Weapon set .@price,20000; set .@material,984; set .@safe,4; break; case 5: //Refine other stuff? set .@price,2000; set .@material,985; set .@safe,4; break; } if(.@features != 1) { mes "[" + getarg(0) + "]"; mes "To refine this I need"; mes "one ^003366"+getitemname(.@material)+"^000000 and"; mes "a service fee of " + .@price + " Zeny."; mes "Do you really wish to continue?"; next; if(select("Yes:No") == 2){ mes "[" + getarg(0) + "]"; mes "Yeah..."; mes "There's no need to"; mes "rush. Take your time."; close; } if(getequippercentrefinery(.@part) < 100) { mes "[" + getarg(0) + "]"; mes "Oh no! If I continue to"; mes "refine this, there's a risk it could"; switch(.@material) { case 985: mes "be destroyed! That means that ^FF0000this equipment^000000, and ^FF0000any cards^000000 or special properties added to this armor, ^FF0000will be gone^000000."; break; default: mes "be destroyed, and you'd ^FF0000lose the weapon^000000, any ^FF0000cards in the weapon^000000,"; mes "or any added special properties."; break; } next; mes "["+getarg(0)+"]"; mes "I can't make it any clearer."; mes "Once a weapon is destroyed,"; mes "there's no getting it back."; mes "You really have a chance to"; mes "^FF0000lose this weapon^000000 forever."; mes "Do you still want to refine?"; next; if(select("Yes:No") == 2){ mes "[" + getarg(0) + "]"; mes "I completely agree..."; mes "I might be a great refiner, but sometimes even I make mistakes."; close; } } if((countitem(.@material) < 1) || (Zeny < .@price)) { mes "[" + getarg(0) + "]"; mes "You don't seem to have"; mes "enough Zeny or "+getitemname(.@material)+"..."; mes "Go get some more. I'll be"; mes "here all day if you need me."; close; } set Zeny,Zeny-.@price; delitem .@material,1; if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?) mes "[" + getarg(0) + "]"; mes "Look here... you don't have any Items on..."; close; } if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item mes "[" + getarg(0) + "]"; Emotion e_an; mes "Wait a second..."; mes "Do you think I'm stupid?!"; mes "You switched the item while I wasn't looking! Get out of here!"; close; } if(getequippercentrefinery(.@part) <= rand(100)) { failedrefitem .@part; mes "[" + getarg(0) + "]"; set .@emo,rand(1,5); if (.@emo == 1) { Emotion e_cash; } else { Emotion e_swt; } set .@lose,rand(1,3); if (.@lose == 1) { mes "OH! MY GOD!"; mes "Damn it! Not again!"; mes "I'm terribly sorry, but you know practice does make perfect."; mes "Um, right? Heh heh..."; } else if(.@lose == 2) { mes "Nooooooo!"; mes "It broke!"; mes "I-I'm sorry!"; } else { mes "Crap!"; mes "It couldn't take"; mes "much more tempering!"; mes "Sorry about this..."; } close; } mes "["+getarg(0)+"]"; successrefitem .@part; Emotion e_heh; set .@win,rand(1,3); if (.@win == 1) { mes "Perfect!"; mes "Heh heh!"; mes "Once again,"; mes "flawless work"; mes "from the master~"; } else if(.@win == 2) { mes "Success...!"; mes "Yet again, my amazing"; mes "talent truly dazzles"; mes "and shines today."; } else { mes "Heh heh!"; mes "I'm all done."; mes "No doubt, my work is"; mes "to your satisfaction."; mes "Sheer, utter perfection~"; } close; } // New Refining Functions ======================== if(getequiprefinerycnt(.@part) < .@safe) { mes "[" + getarg(0) + "]"; mes "I can refine this to the safe limit or a desired number of times... it's your choice..."; next; set .@menu2,select("To the safe limit please.","I'll decide how many times.","I've changed my mind..."); } else set .@menu2,2; switch(.@menu2){ case 1: set .@refinecnt,.@safe - getequiprefinerycnt(.@part); break; case 2: next; mes "[" + getarg(0) + "]"; mes "So how many times would you like me to refine your item?"; next; input .@refinecnt; set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part); if (.@refinecnt < 1 || .@refinecheck > 10) { mes "[" + getarg(0) + "]"; mes "I can't refine this item that many times."; close; } if(.@refinecheck > .@safe) { set .@refinecheck,.@refinecheck - .@safe; mes "[" + getarg(0) + "]"; mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; next; if(select("Yes...","No...") == 2){ mes "[" + getarg(0) + "]"; mes "You said so..Hmm so be it..."; close; } } break; case 3: next; mes "[" + getarg(0) + "]"; mes "You said so..Hmm so be it..."; close; } set .@fullprice,.@price * .@refinecnt; mes "[" + getarg(0) + "]"; mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; next; if(select("Yes","No...") == 2){ mes "[" + getarg(0) + "]"; mes "You said so..Hmm so be it..."; close; } if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) { mes "[" + getarg(0) + "]"; mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes."; close; } set Zeny,Zeny - .@fullprice; delitem .@material,.@refinecnt; while(.@refinecnt){ if (getequipisequiped(.@part) == 0) { mes "[" + getarg(0) + "]"; mes "Look here... you don't have any Items on..."; close; } if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) { mes "[" + getarg(0) + "]"; mes "Clan... No, but Did you imagine I could be so stupid !?!"; mes "You have changed it..."; mes "Go out before I stun you with my Hammer!!!"; close; } mes "Clang, clang!!!"; if(.@menu2 == 2 && getequippercentrefinery(.@part) <= rand(100)) { failedrefitem .@part; emotion 23; mes "[" + getarg(0) + "]"; mes "WAHHHH!!! I'm so sorry... I warned you this could happen..."; set .@refinecnt,.@refinecnt - 1; if(.@refinecnt == 0) close; mes "Here's the unused Zeny and Material back..."; getitem .@material,.@refinecnt; set .@fullprice,.@refinecnt * .@price; set Zeny,Zeny + .@fullprice; close; } successrefitem .@part; emotion 21; set .@refinecnt,.@refinecnt - 1; next; } mes "[" + getarg(0) + "]"; mes "All finished... Come again soon."; close; L_Repair: mes "Repairing it is!"; next; if (getbrokenid(1) == 0) goto L_Waste; mes "[" + getarg(0) + "]"; mes "Each repair costs 2000 zeny would you like to repair an item now?"; menu "Yes",L_RepairItem,"No",L_Bye; L_RepairItem: if(zeny < (2000)) goto L_NoZeny; mes "Select the item to repair from the menu."; set @choice, select(getitemname(getbrokenid(1)), getitemname(getbrokenid(2)), getitemname(getbrokenid(3)), getitemname(getbrokenid(4)), getitemname(getbrokenid(5)), getitemname(getbrokenid(6)), getitemname(getbrokenid(7)), getitemname(getbrokenid(8)), getitemname(getbrokenid(9)), getitemname(getbrokenid(10))); set zeny, zeny - 2000; repair(@choice); goto L_Repaired; L_Waste: mes "[" + getarg(0) + "]"; mes "Do not waste my time, you have no items in need of repair."; close; L_Repaired: mes "[" + getarg(0) + "]"; mes "Your item has been repaired, please be more careful."; close; } Hope someone can help :/ Really need this one X_X Thanks in advance <3
  14. Got it thanks alot the get refine part was the one bothering me X_X
  15. Hey guyz could any 1 give me the combined script bonus for the folowing? which i can replace to the {},{},{} present at the end of item script ? Set 1: Adds +20 all stat, 2% hp and 2%sp per refine Set 2: Adds +15 all stat, 1% Increase dmg to demihuman per refine Set 3: Adds +30 all stat, 10% increase in Movement speed,1% decrease dmg from demiH per refine Thanks alot i was able to do the movement speed andd all stat part but the "per refine" is being a bit of a problem for me. Thnx in advance *Bump*? Up.
  16. Hi can anyone provide a quest NPC which : 1. checks if an "n" amount of item (xyz?) is there in the persons inventry then sends a message like " Wow You have the main ingredient" and then opens shop. 2. If the player does not have the item , NPC says "Talk to me when u get the main ingredient" Thx in advance
  17. Hello everyone, I have this problem: Well basically thats the thing, i get a killing spree on my opponent. theres a line saying he ended my streak as soon as i kill him even though he didnt. This continues for the mega kill and all the other streaks that occur. No errors arise from map server so i couldnt solve it. Please can someone help me Edit: Fixed/ Used Icabits updated one >.>
  18. Hey everyone Long time since ive been active here. Im only good at client side stuff so im suffering at server side lel. Need a few scripts as follows Hope u guyz can help <3. The Scripts i need are for eamod so plz keep the syntax of the script structure that way 1. Commands : @main for chatting globally ( With a different coulour. Not white. maybe the colour in rAthena banner? the light blue one ) @main should also not allow vending chats like B>>> XXX YY or S>> XX YYY if player uses it, a request to use @vend must be given like "Please use @vend for vending purposes!~" 2. @vend for vending purposes. (Like B>> xyz / S>> xyz) 3. @go vend for going to the vending area "a map with coords", 4.@go mall for going to the market area "a map with coords" Thats about it <3 thx in advance. If u say i could refer the older scripts, the last script i saw for @main was in eathena which didnt show any errors but didnt work ingame as well :/ Any way thnx in advance again
  19. We are loosing they manipulated again. it was 55%
  20. Yes this is being a real pain!
  21. So youre saying that on the default lua files you have to continue the view id Example my Accessoryid look like this one ACCESSORY_DEVIL_SCHOOLHAT = 928, ACCESSORY_H_ANGEL_SCHOOLHAT = 929, ACCESSORY_H_DEVIL_SCHOOLHAT = 930, ACCESSORY_MOUTH_RED_PENCIL = 931, ACCESSORY_MOUTH_BLUE_PENCIL = 932, ACCESSORY_ELDERCROWN = 933, ACCESSORY_FIVE_COLOR_FEATHER = 934, --935-999 ACCESSORY_ANGELBAG = 1000, ACCESSORY_ARCHBAG = 1001, ACCESSORY_ARTICWINGS = 1002, You're sying it should be like this ACCESSORY_ELDERCROWN = 933, ACCESSORY_FIVE_COLOR_FEATHER = 934, ACCESSORY_ANGELBAG = 935, ACCESSORY_ARCHBAG = 936, Yes exactly that. see wat the last view ID is and then continue from that number. in this case, if five colour feather is the last number(934) then start ur custom ones from 935.
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